Including Means For Processing Electronic Data (e.g., Computer/video Game, Etc.) Patents (Class 463/1)
  • Patent number: 9744462
    Abstract: Embodiments of the invention broadly contemplate a location based rewards distribution system. Various embodiments of the invention provide rewards, for example video game unlock codes, based on a user physically visiting a specific physical location.
    Type: Grant
    Filed: November 20, 2009
    Date of Patent: August 29, 2017
    Assignee: Disney Enterprises, Inc.
    Inventors: Derek Dutilly, Michael Jacob, Greg McBride
  • Patent number: 9737815
    Abstract: A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a System Tuner for customizing a player's experience. The System Tuner creates an optimal game model based on game-related data of a plurality of players. The optimal game model corresponds to a player segment in the plurality of players. The System Tuner generates one or more rules for building a game variant based on the optimal game model. The System Tuner detects a first player accessing the game. The System Tuner determines a particular player segment to which the player belongs. The System Tuner generates a game variant based on an optimal game model for the particular player segment and sends the game variant to a client device.
    Type: Grant
    Filed: January 21, 2015
    Date of Patent: August 22, 2017
    Assignee: Zynga Inc.
    Inventors: Anshul Dhawan, Michael Gauthier, Oliver Attila Tabay, Jeffrey Zakrzewski
  • Patent number: 9731206
    Abstract: Video game tasks are delegated using a sharing service. A first computing device is configured to execute a game application. The first computing device can receive a request from a first user to delegate play of the game application to a second user so that the second user can attempt to complete a game task on behalf of the first user by controlling the game application from a second computing device that is associated with the second user. Control of the game application can be made available from the second computing device to the first computing device via a sharing session that is created and managed by a sharing service to which the first computing device and the second computing device are connected.
    Type: Grant
    Filed: February 19, 2013
    Date of Patent: August 15, 2017
    Assignee: Amazon Technologies, Inc.
    Inventors: Salman Aftab Paracha, Christopher Andrew Stephens, Calvin Yue-Ren Kuo, Won Suk Yoo
  • Patent number: 9717985
    Abstract: Technology for decomposing an application into fragments and streaming the application in fragments is disclosed herein. According to at least one embodiment, a computer-implemented method includes steps of sending one or more messages to cause a plurality of computing devices that can be used to execute the compute task to be identified, sending at least one message to initiate execution of the compute task to determine the plurality of application fragments including a first application fragment and a second application fragment, collecting fragment information associated with the application fragments from one or more of the plurality of computing devices, storing the fragment information at a storage device, determining that the second application fragment follows the first application fragment based on a fragments relationship data structure, and streaming the second application fragment to a mobile game computing device.
    Type: Grant
    Filed: April 11, 2014
    Date of Patent: August 1, 2017
    Assignee: RAZER (ASIA-PACIFIC) PTE. LTD.
    Inventors: Justin Quan, Michael A. Chan
  • Patent number: 9717994
    Abstract: Disclosed is an integrated screen baseball platform may include: a mobile character promotion game module that generates ability score information of a character, which has been promoted through a mobile character promotion game, by improving an ability score of the character; a PC management game module that generates management information of a baseball team by executing a PC management game through a user PC; and a screen baseball system that receives management the character ability score information and the management information of the baseball team and adjusts the level of difficulty of a screen baseball game by using any one thereof.
    Type: Grant
    Filed: January 17, 2017
    Date of Patent: August 1, 2017
    Assignee: REALYAGU ZONE CO., LTD.
    Inventors: Seung Jin Lee, Han Jo Kwon, Hyoung Gon Kim
  • Patent number: 9712359
    Abstract: Interactive communication devices in communication with a central server support ambient communications between two or more remotely located users. Each device has embedded sensors, lights, and speakers. The sensors allow the device to sense ‘outgoing’ interaction (e.g., a squeeze or hug), and the lights and speakers allow the device to demonstrate ‘incoming’ interaction. A central device is activated when someone interacts with any of the other devices within the network. The other devices in the network—the peripheral devices—are activated both when the interaction originates from the central device as well as from the other peripheral devices. When the server determines that a user has interacted with one of the devices, messages are sent to other devices in the network to reflect the user interaction. The communication devices allow the users in the network to send messages to each other by simply squeezing their respective devices.
    Type: Grant
    Filed: April 27, 2010
    Date of Patent: July 18, 2017
    Assignee: Humana Inc.
    Inventors: Seth Snyder, Katie Wray
  • Patent number: 9687733
    Abstract: A game apparatus includes a micon, and the micon measures step counts in correspondence with the magnitude of accelerations indicated by acceleration data from an acceleration sensor when a user carries the game apparatus in a sleep mode in which the apparatus is closed. The step counts are converted into earned coins. In each of a plurality of games executed by the game apparatus, by using the earned coins, a special item is purchased, playing in a special course is permitted, a hint is displayed, and a game is played in fast-forward.
    Type: Grant
    Filed: October 9, 2015
    Date of Patent: June 27, 2017
    Assignee: Nintendo Co., Ltd.
    Inventors: Kouichi Kawamoto, Kanako Tsugihashi, Ryutaro Takahashi
  • Patent number: 9685037
    Abstract: An electromechanical gaming machine constructed to receive real world credits from a user, including a real world engine that provides a randomly generated payout of real world credits for a wager, an entertainment software engine that executes an entertainment game, a game world engine that manages the entertainment software engine and communicates gambling events and wager results, and an anti-cheating module that applies an anti-cheating measure to the entertainment game and allows the execution of the entertainment game based upon a determination that the anti-cheating measure has been applied to the entertainment game.
    Type: Grant
    Filed: March 22, 2016
    Date of Patent: June 20, 2017
    Assignee: Gamblit Gaming, LLC
    Inventors: Miles Arnone, Frank Cire, Caitlyn Ross, Eric Meyerhofer
  • Patent number: 9675886
    Abstract: A controller collectively transmits game view data of a game having a set of a plurality of rounds to a user terminal. The game view data corresponds to a first subset of rounds including a predetermined number of rounds in the plurality of rounds. The controller collectively transmits game view data corresponding to a second subset of rounds to the user terminal responsive to detecting that the first subset of the rounds is completed. The second subset of rounds includes the predetermined number of rounds subsequent to the completed rounds.
    Type: Grant
    Filed: August 25, 2014
    Date of Patent: June 13, 2017
    Assignee: Gree, Inc.
    Inventors: Jun Miyayama, Michio Hara
  • Patent number: 9671213
    Abstract: Methods and systems are disclosed for integrating LC circuits into a user's jewelry for controlling systems such as computer games. The resonant frequency of the circuit at each of multiple rings worn by the user may be adjustable. A secondary coil within each ring may be moved in relation to the magnetic field generated by a primary coil that may be part of another piece of jewelry, such as a watch or a bracelet, to generate control signals. The magnetic field may inductively couple and power the rings, which may each contain an LC tank circuit. If powered, each of these circuits may oscillate at its resonant frequency. A receiver system may comprise an antenna and a tuning circuit to detect a resonant frequency as an input to control moves of a character within a game, for example for use with heads-up displays (HUDs) for augmented reality applications.
    Type: Grant
    Filed: March 21, 2015
    Date of Patent: June 6, 2017
    Assignee: Valve Corporation
    Inventor: Jeri Janet Ellsworth
  • Patent number: 9656173
    Abstract: Example systems and methods involve an information processing apparatus configured to transmit transmission data to one or more of a plurality of other information processing apparatuses, the transmission data including identification information for content data executed by the information processing apparatus. The information processing apparatus is also configured to receive reception data from one or more of the plurality of other information processing apparatuses, the reception data from each respective other information processing apparatus including identification information for content data executed by the respective other information processing apparatus. The information processing apparatus accesses purchase information associated with purchasing content data corresponding to at least one piece of identification information included in the reception data received from the one or more of the plurality of other information processing apparatuses.
    Type: Grant
    Filed: February 16, 2014
    Date of Patent: May 23, 2017
    Assignee: Nintendo Co., Ltd.
    Inventors: Kenta Kubo, Yusuke Akifusa, Ryutaro Takahashi, Kouichi Kawamoto
  • Patent number: 9659458
    Abstract: A system and method provide automated guild-dependent variation of in-game capabilities available to player in an computer-implemented game. An in-game capability is made available to the player in inter-guild competitive gameplay, for example comprising an object-specific ability associated with the game object, such as a collectible card. A value for a variable attribute of the in-game capability is dynamically adjusted based at least in part on one or more guild metrics for an associated guild of which the player is a member. The one or more guild metrics may include guild size and activity levels of guild members.
    Type: Grant
    Filed: March 12, 2014
    Date of Patent: May 23, 2017
    Assignee: Zynga Inc.
    Inventors: Brian Reid Tinsman, Michael J. Engle
  • Patent number: 9654638
    Abstract: A microprocessor executable work assignment mechanism selects a work item associated with a customer, dynamically determines, for the customer, a customer proficiency level with respect to a contact center product and/or product area sold and/or serviced by a contact center, and uses the customer proficiency level in assigning the selected work item to a resource for servicing and/or in providing the determined customer proficiency level to an assigned resource for use in servicing the selected work item.
    Type: Grant
    Filed: July 29, 2013
    Date of Patent: May 16, 2017
    Assignee: Avaya Inc.
    Inventors: Harvey S. Waxman, Paul Roller Michaelis
  • Patent number: 9649554
    Abstract: A system and method for facilitating users to obtain location information in a virtual space is disclosed. Query items may be offered to sell to the users. Upon user activation of the query items, identification information identifying target entities may be obtained from the users. Based on such identification information, location information regarding virtual space locations controlled by or associated with the target entities may be provided to the users. The provided location information may include coordinate information reflecting virtual space coordinates of such locations. In some examples, the level of detail and/or accuracy of such location information provided to the users may be based on the activated query items being specific grades and/or based on levels of the users.
    Type: Grant
    Filed: September 17, 2013
    Date of Patent: May 16, 2017
    Assignee: Aftershock Services, Inc.
    Inventors: Inyang Akpan, Bryan Tsao, Albert Wei, John Kim, David McNeill, Kevin Chanthasiriphan
  • Patent number: 9630092
    Abstract: The game program according to the present invention directs a computer to execute a process in which a player unit that is selected on a game field by a player is moved on the game field in response to the player's operations and is engaged in battle with an enemy unit at the destination, and a process in which a rental unit selected from a unit list by the player is engaged in battle with an enemy unit on the game field without being moved on the game field.
    Type: Grant
    Filed: March 13, 2015
    Date of Patent: April 25, 2017
    Assignee: DeNA Co., Ltd.
    Inventors: Kyohei Yamaguchi, Takashi Hanabe
  • Patent number: 9630095
    Abstract: Disclosed are methods and apparatus for triggering (i.e., initiating, launching, or running) a software application (e.g., an interactive game application) or other computer program or application on a user device (e.g., a computer, etc.) based on multimedia content being provided to (e.g., displayed on) a different user device (e.g., a different computer, a television, etc.). The methods may comprise displaying, using a first device, multimedia content. A multimedia-analysis process may then be performed to determine an attribute of the multimedia content being displayed. These attributes may be used to acquire (e.g., select or produce) a software application comprising one or more elements that relate to the multimedia content. The software application may then be launched (i.e., triggered, initiated, or run) on a second device, the second device being different from the first device.
    Type: Grant
    Filed: August 14, 2012
    Date of Patent: April 25, 2017
    Assignee: Google Technology Holdings LLC
    Inventors: Jehan Wickramasuriya, Venugopal Vasudevan, Joseph F. Wodka
  • Patent number: 9626829
    Abstract: The current invention discloses devices and methods that may be used for detection and verification of interactions, such as collisions, between objects in application programs, such as online games. After receiving interaction information from a first terminal, a server may send the interaction information to another terminal for verification based on the first terminal's credit rating. When the credit rating is high, the server may broadcast the interaction information before the verification process, which may be conducted randomly. On the other hand, when the credit rating is low, the server may wait for the verification results from the other terminal and only broadcast the interaction information when the information is confirmed. Such an approach optimizes the interaction verification process, reduces security risk, and saves computing resources.
    Type: Grant
    Filed: December 30, 2013
    Date of Patent: April 18, 2017
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventor: Bo Xie
  • Patent number: 9623320
    Abstract: Disclosed herein is technology for providing in-game bonuses to a user's in game persona. The technology involves virtual items that provide quality-based bonuses and level based bonuses. The technology provides systems and methods for upgrading an item's level and enhancing the item's quality. If an upgrade or enhancement is unsuccessful, the item may be broken and the quality bonuses and level bonuses may be decreased until the item is repaired.
    Type: Grant
    Filed: July 14, 2014
    Date of Patent: April 18, 2017
    Assignee: Kabam, Inc.
    Inventors: Brian Desanti, Tim Ernst, Travis Hawk, Keith Kawahata
  • Patent number: 9621609
    Abstract: A system and method for content streaming with feature detection, comprising determining a streaming format compatibility criteria of a remote web browser, determining a content selection from a list of one or more content selections, receiving at a content server a streaming request, streaming the content selection, the streaming including dividing a source content into a plurality of segment files, encrypting the plurality of segment files, sending a manifest file from the content server to the remote web browser, receiving requests at the content server for each of the plurality of segment files and a decryption key, sending from the content server each one of the requested plurality of segment files and the decryption key, and selecting the next content selection in the list until the last content selection is selected and streamed.
    Type: Grant
    Filed: February 19, 2016
    Date of Patent: April 11, 2017
    Assignee: AMARONE PARTNERS, LLC
    Inventors: Russell Morgan, Philip Kalmes, Charles Conklin, Alex Padmos
  • Patent number: 9616333
    Abstract: A method for capturing and implementing body movement data through a video game engine enables user body movement to be captured and implemented through a video game engine. Biometric data is also collected through a plurality of biometric sensors and used to manage a video game difficulty through the video game engine. User-registered data for the biometric data is also used to manage the video game difficulty as well as to manage the user's gameplay experience. The user-registered data is compared to collected data from the biometric data in order to manage the video game difficulty as well as provide the user with a unique and personalized gameplay experience. At least one sensory-enhancing device is used to further personalize and customize the user's gameplay experience as the user plays. The at least one sensory-enhancing device is activated through the video game engine to provide a customized gameplay experience.
    Type: Grant
    Filed: September 16, 2016
    Date of Patent: April 11, 2017
    Inventor: Chun Hung Yu
  • Patent number: 9595011
    Abstract: A real-time sweepstakes promotion system includes an event module having one or more data structures configured to receive real-time event data of at least one live event. A dashboard is communicatively coupled to the event module and configured to release an event action during the at least one live event. An incentive module is configured to identify occurrence of the event action within a defined time interval of the at least one live event and award a giveaway in response to the identified occurrence of the event action.
    Type: Grant
    Filed: May 12, 2014
    Date of Patent: March 14, 2017
    Assignee: TLS HOLDINGS, INC.
    Inventors: Greg Johnson, Miles Johnson, Paul Fallert, Phil Worack
  • Patent number: 9583025
    Abstract: Disclosed are methodologies, a system and components thereof and associated computer programs for providing training/testing of one or more users performing treatment of Sudden Cardiac Arrest (SCA) victims. The system provides computer controlled interactive instruction and testing methodologies that enable one or more users to be trained and/or tested using a plurality of mannequins including circuitry and hardware that enable each users compressions to analyzed for rate, depth and recoil to ensure that each user is performing the chest compressions properly. The data collected for determining rate, depth and recoil are collected via mannequin-specific hardware and electronics that utilize a plurality of magnets provided in proximity to a Hall Effect sensor. Data is collected at each mannequin and transmitted to at least one computer processing unit operating to receive, collect, analyze and display the data as well as store data for subsequent use in individualized training and certification of users.
    Type: Grant
    Filed: September 20, 2011
    Date of Patent: February 28, 2017
    Assignee: Scientific Pathways International, LLC
    Inventors: Michael Kellum, Gregory Wayne Parkhurst
  • Patent number: 9579571
    Abstract: The disclosure relates to systems and methods for providing a marketplace of user-invokable instructions used by a game application in an expression of a game. The user-invokable instructions may include automation of tasks related to a game that would otherwise require manual intervention by users, intelligence that encode automatic reactions to game events such as surrounding conditions or attacks from others, and/or instructions for automatically performing one or more in-game tasks. A marketplace interface may facilitate offers to provide user-invokable instructions. Each offer may include consideration to obtain a corresponding set of user-invokable instructions. The consideration may include real world currency, one or more virtual items, an exchange for a task to be performed, an exchange for an alliance or other in-game cooperation, an exchange for another set of user-invokable instructions, and/or other consideration.
    Type: Grant
    Filed: November 16, 2015
    Date of Patent: February 28, 2017
    Assignee: Kabam, Inc.
    Inventor: Nathan Pacyga
  • Patent number: 9576434
    Abstract: A computer activity-based challenge may be posted by a computer system to a social network associated with a user of the computer system. A notification may be received from the social network by the computer system indicating acceptance of the challenge for each subscriber of the social network who accepts the challenge. A result obtained by each subscriber who accepted the challenge may be recorded by the computer system after receiving the result from the social network. In some implementations a value associated with the challenge may be updated using dynamic scoring.
    Type: Grant
    Filed: July 25, 2011
    Date of Patent: February 21, 2017
    Assignee: SONY INTERACTIVE ENTERTAINMENT INC.
    Inventors: William T. Parks, Jonathan Warren Webb, James Wang
  • Patent number: 9566521
    Abstract: Provided is a managing technology of an on-line game which increases a usability of users and diversifies the service. An exemplary embodiment of the present invention provides a sports game character information managing method, including: receiving event information on at least one of a team and a player included in an on-line game from at least one of an organization and a medium related with a sports game corresponding to the on-line game; selecting at least one of players related with the event information; selecting a game character which matches identification information of the selected player; setting an improved capability point which is added to a capability point of the selected game character in accordance with the event information; and adding the improved capability point to the capability point of the game character which is stored in a game server.
    Type: Grant
    Filed: October 6, 2011
    Date of Patent: February 14, 2017
    Assignee: INTELLECTUAL DISCOVERY CO., LTD.
    Inventors: Jeong Hun Kim, Sun Hwa Choi
  • Patent number: 9555334
    Abstract: Apparatus and methods provide a player of a massively multiplayer online role playing game (MMORPG) to participate in at least one aspect of the MMORPG while using a wireless device. The wireless device executes a mobile MMORPG client, which interfaces with the game server(s) of the MMORPG via a mobile MMORPG server. A location based gaming mode for use with the wireless device is disclosed.
    Type: Grant
    Filed: December 13, 2006
    Date of Patent: January 31, 2017
    Assignee: QUALCOMM Incorporated
    Inventors: Christophe Bernard, Jason B. Kenagy, Mazen Chmaytelli
  • Patent number: 9555325
    Abstract: One or more techniques and/or systems for managing a fantasy league are disclosed to incorporate one or more reality factors, equity lines, luxury tax, and/or revenue sharing policies into administration of the fantasy league. A reality factor may influence real life scenarios between at least one of a real player, a real team, and/or a real league, for example. Accordingly, the reality factor may be applied to at least one of a corresponding fantasy player, fantasy team, and/or fantasy league to create a fantasy rule configured to enable a fantasy environment (e.g., the fantasy player, fantasy team, fantasy league, and/or relationships thereof) to more closely emulate the real player, real team, real league, and/or corresponding relationships.
    Type: Grant
    Filed: March 24, 2014
    Date of Patent: January 31, 2017
    Assignee: FRONT OFFICE MEDIA LLC
    Inventors: Paul Gabrail, Andrew Strigle, Benjamin Murphy
  • Patent number: 9545565
    Abstract: A parallel reality game has a virtual world that parallels at least a portion of the real world. A captured region is identified within the virtual world that is associated with a team within the parallel reality game. A geographic region is identified within the real world corresponding to the captured region within the virtual world. Data associated with population density for at least a portion of the geographic region is accessed. A score is assigned for the captured region based on the population density.
    Type: Grant
    Filed: October 31, 2013
    Date of Patent: January 17, 2017
    Assignee: Niantic, Inc.
    Inventors: David Kornmann, Alexander Vladimirov, Chris Hibbert, Jim Wang, Charles Spirakis, John Hanke
  • Patent number: 9522341
    Abstract: There are provided systems and methods for an interactive device for interaction with a user of a media device, wherein the interactive device and the media device are operable to communicate with a server having a memory storing a plurality of states including a present state of the media device playing a media. The interactive device comprises a peripheral hardware for interaction with the user of the media device and a processor configured to establish a communication with the server, obtain the present state of the media device from the server, select an action in response to the present state of the media, and execute the action using the peripheral hardware for interaction with the user of the media device. The interactive device can operate independently of the server or with several interactive devices connected to the server.
    Type: Grant
    Filed: August 21, 2013
    Date of Patent: December 20, 2016
    Assignee: Disney Enterprises, Inc.
    Inventors: Kyle Prestenback, Evan Tahler
  • Patent number: 9522332
    Abstract: A video gaming system and related network interfaces with an online fantasy sports game. The video game play is enhanced using various features of a fantasy sports game. Similarly, the fantasy sports game can be enhanced using various features of the video game play. In one aspect of the invention the video game system acquires a team roster of the fantasy sport game and the team roster is used to define the sports video game team. The sports video game also acquires sports video game parameters that are associated with real-life attributes of video game team members that are associated with the real-life team members. The video game play changes frequently over a sports season due to the changing video game parameters and fantasy sports settings being used to define video game play.
    Type: Grant
    Filed: December 13, 2007
    Date of Patent: December 20, 2016
    Assignee: Voodoo Gaming LLC
    Inventors: Andrew S. Hansen, David A. Jones
  • Patent number: 9522331
    Abstract: A game control method used in a computer executing a game, includes storing a possessed point possessed by a player for executing an event in the game and a recovery point or a recovery item possessed by the player for recovering the possessed point, executing the event under a condition where the possessed point is at least a predetermined value and consuming the predetermined value from the possessed point, and automatically recovering the possessed point using the recovery point or the recovery item when the possessed point is less than the predetermined value.
    Type: Grant
    Filed: December 1, 2014
    Date of Patent: December 20, 2016
    Assignee: GREE, INC.
    Inventor: Kazuko Ando
  • Patent number: 9504921
    Abstract: One aspect of the disclosure relates to predicting payer dormancy through the use of a test bed environment. The payer dormancy may be determined based on observance of purchases made by users in a test bed environment. The test bed environment may grant free virtual currency to players that can be spent in the isolated and controlled test environment. The spending of these virtual currencies by users on offers of virtual items for use in the test bed environment may then be used to predict payer dormancy in an online game in which users spend real money consideration to acquire virtual currency.
    Type: Grant
    Filed: September 8, 2015
    Date of Patent: November 29, 2016
    Assignee: Kabam, Inc.
    Inventors: Matthew Curtis, James Koh, Kellen Christopher Smalley, Michael C. Caldarone
  • Patent number: 9492752
    Abstract: In an online game for providing special characters, a skill for providing special characters having capability points that cannot be generally acquired in the game and allowing the user to acquire the special characters according to a predetermined probability to increase scarcity values of the special characters, and increasing other users' interests in the user owning the special characters to increase a positive image on the game by the users and also increase interest in the game, is provided.
    Type: Grant
    Filed: November 22, 2012
    Date of Patent: November 15, 2016
    Assignee: INTELLECTUAL DISCOVERY CO., LTD.
    Inventor: Hyun Cho Jung
  • Patent number: 9485328
    Abstract: The game control device may include a storage unit, a first match-up executing unit, a character ability updating unit, and a second match-up executing unit. The storage unit stores an ability value of each player character. The first match-up executing unit executes a first match-up between two player characters in response to input of a communication terminal, and to determine a result of the first match-up based on the stored ability value of each player character. The character ability updating unit updates, based on the result of the first match-up, the ability values of the two player characters, and causes the storage unit to store the updated ability values. The second match-up executing unit executes a second match-up between player characters independently from the first match-up without input of the communication terminal, and determines a result of the second match-up based on the stored ability value of each player character.
    Type: Grant
    Filed: March 1, 2012
    Date of Patent: November 1, 2016
    Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Yosuke Abe, Minoru Yoneyama, Kenji Suzuki, Yuji Minohoshi, Masaki Morimoto, Kiwamu Takahashi, Mitsuru Kida, Kosuke Shimizu
  • Patent number: 9483957
    Abstract: The subject matter described herein includes methods, systems, and computer readable media for promoting behavioral intervention via evidence-based recommendations and game mechanics. According to one aspect, a method for promoting behavioral intervention via evidence-based recommendations is provided. The method occurs at a computing platform including a processor and memory. The method includes receiving information regarding characteristics and/or activities of a user, wherein the user is associated with a medical condition or an age group. The method further includes determining, using the received information and predetermined health information associated with the medical condition or the age group, an action for promoting behavioral intervention. The method also includes providing the action or information associated with the action to the user.
    Type: Grant
    Filed: September 26, 2013
    Date of Patent: November 1, 2016
    Assignee: Duke University
    Inventor: Bernard Frank Fuemmeler
  • Patent number: 9468856
    Abstract: A game system or a method is provided that can create game scenarios based on requests from players. The server may include a player database, a receiver, an analyzer, a scenario creator, a calculator, an update tool and a ranking creator. The server may further include a scenario data base for storing scenarios. The processing unit, a main program stored at the main memory, and the processing units of the server may act as each of the element.
    Type: Grant
    Filed: March 15, 2012
    Date of Patent: October 18, 2016
    Assignee: IO INTERACTIVE A/S
    Inventor: Jacob Mikkelsen
  • Patent number: 9473739
    Abstract: According to one aspect, a web optimized user device is provided. The web optimized device reduces complexity and facilitates interaction with web-based services and content. The web optimized device can be configured without a hard drive, facilitating integration of web-based services into a computing experience. The web optimized device presents a user interface that integrates video chat functionality into every aspect of the computer content accessed. In particular, a display manager manages the user interface presented and integrates video chat displays and features into the content displays in a content and/or context aware manner. These displays permit a user to intuitively interact with the video chat content and features while the user changes content, for example, web-based services, web-based applications, and other media content, without interruption of or interference from the video chat content.
    Type: Grant
    Filed: June 24, 2014
    Date of Patent: October 18, 2016
    Assignee: LiTL LLC
    Inventors: Aaron Tang, John H. Chuang
  • Patent number: 9446312
    Abstract: Example systems and methods relate to playing a multi-player video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world displayed on a display screen. Movements of each game character in the game world are controlled in accordance with respective first game character control operations during the playing of the multi-player video game. In response to satisfaction of one or more conditions, one player's game character is protected from harm in the game world, wherein one of the one or more conditions is a condition triggered voluntarily by the one player. Movements of the protected game character in the game world are controlled based on a position of another, unprotected game character.
    Type: Grant
    Filed: March 4, 2014
    Date of Patent: September 20, 2016
    Assignee: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Hiroyuki Kimura, Shigeyuki Asuke
  • Patent number: 9446304
    Abstract: To provide an image processing device and the like capable of improving visibility of images in a game and so on with respect to a user. A player object operated by the user and plural objects different from the player object are generated in a three dimensional virtual space, and an object existing within a given range including the player object in these plural objects is selected as an object to be imaged, and a position of a virtual camera is determined so that the player object and the object to be imaged are captured into the two dimensional image.
    Type: Grant
    Filed: March 14, 2014
    Date of Patent: September 20, 2016
    Assignee: SQUARE ENIX CO., LTD.
    Inventor: Michio Matsuura
  • Patent number: 9440152
    Abstract: Fantasy sports information may be integrated with video content of games or sporting events. An example technique includes determining one or more athletes on a roster of a fantasy sports team of a user, receiving video content of a game or sporting event, and identifying at least one athlete of interest that is on the roster of the fantasy sports team of the user depicted in the video content of the game or sporting event. The video content may then be displayed along with a visual indicator associated with the at least one athlete of interest to indicate that the athlete of interest is on the roster of the fantasy sports team of the user. The visual indicator may comprise a name, symbol, logo or other identifier of an entity, such as a sponsor of the game or sporting event.
    Type: Grant
    Filed: September 7, 2015
    Date of Patent: September 13, 2016
    Inventors: David S. Thompson, David A. Divine
  • Patent number: 9427623
    Abstract: A sports training system and method comprising sensors, capable of detecting contact, disposed in selected locations of athletic equipment worn by a player. A processor communicates with the sensors, for receiving contact data from the sensors, and with an output device communicatively connected to the processor for outputting an audible or visually detectable signal in response to the contact detected by the sensors.
    Type: Grant
    Filed: December 9, 2013
    Date of Patent: August 30, 2016
    Inventor: Carlo Gennario, Jr.
  • Patent number: 9429602
    Abstract: According to an embodiment, a partial information generating device includes a receiver, a first generator, and a second generator. The receiver is configured to receive power usage amounts each collected for a unitary time by at least one power meter. The first generator is configured to generate a piece of first partial information from a range that is zero or more and less than a predetermined basal value for each of the power usage amounts. The second generator is configured to generate one or more pieces of auxiliary information and a piece of second partial information for the each of the power usage amounts, by using the each of the power usage amounts, the piece of first partial information, and the basal value.
    Type: Grant
    Filed: December 18, 2013
    Date of Patent: August 30, 2016
    Assignee: Kabushiki Kaisha Toshiba
    Inventors: Yuichi Komano, Shinji Yamanaka, Satoshi Ito
  • Patent number: 9424537
    Abstract: There is provided a system and method for an item-based economy in a virtual world. There is provided a server for providing an item exchange for a virtual world lacking a common currency for item valuation, comprising a processor configured to receive a request from a client having an inventory to initiate the item exchange, present a user interface on a display of the client for the item exchange, receive a selection of either a second quantity of second items or a third quantity of third items for the item exchange from the client, remove from the inventory of the client a first quantity of tradable items defined by a first exchange value or a second exchange value based on the selection, and add the second quantity of second items or the third quantity of the third items to the inventory of the client based on the selection.
    Type: Grant
    Filed: February 22, 2012
    Date of Patent: August 23, 2016
    Assignee: Disney Enterprises, Inc.
    Inventors: Jason Everett, Allan Jones, Jesse Schell, Richard Colvin
  • Patent number: 9409082
    Abstract: A rhythm game control apparatus for controlling progress of a rhythm game is provided. Basic music score information indicating a basic music score on which a trigger arrangement permissible mark is arranged and music score information indicating a music score are stored. A display device is caused to display a music score editing screen on which the basic music score can be edited. The trigger is arranged on the basic music score in accordance with a trigger arranging request received from a player when an arranging request position of the trigger by the trigger arranging request is an arrangement permissible position at which a trigger arrangement permissible mark is arranged. The music score information is registered in the music score information memory indicating the music score for which the trigger is arranged on the basic music score and the basic music score is thereby edited.
    Type: Grant
    Filed: November 19, 2013
    Date of Patent: August 9, 2016
    Assignee: KABUSHIKI KAISHA SQUARE ENIX
    Inventor: Ichiro Hazama
  • Patent number: 9412229
    Abstract: A server includes a memory, a network interface configured to receive data related to a game available as part of a gaming system, and a processor. The processor is configured to receive the game data via the network interface, determine demand for the game within a gaming environment based on the game data and determine a weighting factor associated with the game based on the demand, and upload the game at one or more gaming machines within the gaming environment based on the weighting factor. The prominence of the game within the gaming environment varies according to the weighting factor.
    Type: Grant
    Filed: March 21, 2014
    Date of Patent: August 9, 2016
    Assignee: IGT
    Inventors: Bryan D. Wolf, Dorothy P. Cheung
  • Patent number: 9409093
    Abstract: Provided in embodiments of the present invention is a gaming device having a plurality of dynamically connectable modular gaming table components that provide a variety of configuration options. In one example embodiment, the gaming device includes a first modular gaming table component and a second modular gaming table component, where the first modular gaming table component and second modular gaming table component are 10 connectable in a variety of arrangements. Each of the first and second modular gaming table components may include at least one gaming station having a gaming display, gaming control circuitry, structural connection means, and communication connection means, whereby the structural and communication connection means of the two components may be dynamically connectable in a variety of component arrangements.
    Type: Grant
    Filed: August 11, 2015
    Date of Patent: August 9, 2016
    Assignee: IGT
    Inventors: Christian E. Gadda, Harold E. Mattice, Richard L. Wilder, Chauncey Griswold, James W. Stockdale
  • Patent number: 9399170
    Abstract: The present invention is directed to systems, methods and computer program products for providing a fantasy sports game that shares the same objective as an actual sporting contest and that is played in real-time during the actual sporting contest. A method of the present invention comprises displaying an indication of an option to start the game and receiving an input indicating to start the game. The method includes displaying a list of players intended to participate in an actual event to occur in the actual sporting contest and receiving an input indicating a first selection of at least one of the players. The method includes receiving real-time data from the actual sporting contest including a first actual result for the first actual event. The method includes displaying an indication of the first actual result and determining a virtual result in the game based on the first actual result.
    Type: Grant
    Filed: January 15, 2014
    Date of Patent: July 26, 2016
    Assignee: FANAMANA, INC.
    Inventors: Daniel Olin Cook, Sean Paul Murphy
  • Patent number: 9393491
    Abstract: A wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. An optional display screen displays short text messages received through wireless communications with the wireless-compatible game console.
    Type: Grant
    Filed: October 16, 2015
    Date of Patent: July 19, 2016
    Assignee: MQ Gaming, LLC
    Inventors: Jonathan A. Barney, Denise Chapman Weston
  • Patent number: 9387406
    Abstract: An apparatus, method and computer-readable storage medium for guiding a player to the completion of a task during game play. The player selects a control device in a graphical user interface device generated by a processor. In response to the selection, a hint is provided to the user in the graphical user interface that presents a game board to a player. The player may use the hint to accomplish the task.
    Type: Grant
    Filed: July 31, 2015
    Date of Patent: July 12, 2016
    Assignee: Zynga Inc.
    Inventors: Fareed Behmaram-Mosavat, Seth John Sivak, William Lazzaro
  • Patent number: 9381433
    Abstract: A role-play module that monitors a social networking platform receives an indication of a game event from a first player located in a physical environment where a role-play game is conducted. The first player has a first role in the role-play game. Further, the role-play module provides the indication to the social networking platform such that the social networking platform provides the indication to a second player remotely situated from the physical environment. The second player has a second role in the role-play game. In addition, the role-play module asynchronously receives, from the second player, an instruction for an action to be performed by the first player in the role-play game. The role-play module also provides the instruction to the social networking platform such that the social networking platform provides the instruction to the first player.
    Type: Grant
    Filed: August 6, 2012
    Date of Patent: July 5, 2016
    Assignee: Disney Enterprises, Inc.
    Inventors: Amber Samdahl, Jeffrey Voris