Skill Level Adjustment (e.g., Speed Change, Complexity, Etc.) Patents (Class 463/23)
  • Patent number: 11918902
    Abstract: A computer implemented method for controlling a game play. The method includes rendering a game view on a display of a computing device, the game view including a first area and a second area; displaying one or more first objects in the first area, the one or more first objects configured to execute one or more actions in the first area, the one or more actions being executed at a first execution speed; detecting a selection of a second object in the second area of the display; and changing an execution speed of the one or more actions being executed by the one or more first objects in the first area to a second execution speed while it is detected that the second object is selected.
    Type: Grant
    Filed: October 31, 2022
    Date of Patent: March 5, 2024
    Assignee: Supercell Oy
    Inventors: Rauli Laatikainen, Patrick Corander
  • Patent number: 11875637
    Abstract: The present disclosure relates generally to a gaming system, device, and method supportive of a self-evolving, AI-based playstyle models. A gaming system, device, and method are provided that identify data associated with a gameplay session at a gaming device, provide the data to a machine learning network; receive an output from the machine learning network in response to the machine learning network processing the data using a playstyle model, the output including an indication associated with modifying the playstyle model; and modify the playstyle model based on the indication. The data includes at least one of: a gameplay decision received during the gameplay session; and an emotional state of a user in association with the gameplay decision.
    Type: Grant
    Filed: November 29, 2021
    Date of Patent: January 16, 2024
    Assignee: IGT
    Inventors: David Froy, Thomas Trenkler, Karen Van Niekerk, Michael Russ, David Small
  • Patent number: 11771989
    Abstract: Provided is a method for operating an electronic device with a display. The method includes displaying, in a first area of a user interface for a game, a plurality of visual objects; in response to receiving first user inputs for selecting first visual objects, displaying the first visual objects in a second area of the user interface; while displaying, with the first visual objects, at least one second visual object indicating at least one resource for enhancement of items indicated by the first visual objects in the second area, receiving a second user input for executing the enhancement of the items; in response to receiving the second user input, displaying at least one visual effect for representing that the enhancement of the items is being executed; and based at least in part on completion of execution of the enhancement, displaying a result of the enhancement in the second area.
    Type: Grant
    Filed: September 3, 2021
    Date of Patent: October 3, 2023
    Assignee: NCSOFT Corporation
    Inventors: Jong Min Park, Song Hee So, Joo Won Lee, Yeon Gyeong Joo, Jung Joon Kim, Dan Bi Bae, Jin Soo Seo, Yoon Chae Lee
  • Patent number: 11673055
    Abstract: A method of challenge generation comprises the steps of collecting gameplay telemetry data comprising values for one or more game parameters, from a plurality of users, selecting an in-game scenario for which telemetry data has been collected, for one or more selected game parameters, identify a value that does not prevent success in the in-game scenario, and generate a user challenge to succeed in the in-game scenario whilst generating a respective value for the one or more selected game parameters, the or each respective value having a respective selected relationship to the identified values of the one or more selected game parameters.
    Type: Grant
    Filed: March 10, 2020
    Date of Patent: June 13, 2023
    Inventors: Paul Terence Mulligan, Ashley Sanders, Andrew John Nicholas Jones
  • Patent number: 11571630
    Abstract: Data specifying a first segment of a set of clients and first configuration parameters can be received. The first configuration parameters can specify operation of a first interface. The first interface can be integrated into an application. The first segment, including a first subset of the set of clients, can be determined. A request for initiation of operation can be received from the first interface. The first segment can be determined to include a first client. The first configuration parameters can be transmitted. The first configuration parameters can cause the first client to modify operation of the first interface in response to receiving the transmitted configuration parameters. Related apparatus, systems, techniques and articles are also described.
    Type: Grant
    Filed: April 13, 2020
    Date of Patent: February 7, 2023
    Assignee: Skillz Platform, Inc.
    Inventors: Andrew Paradise, Miriam Aguirre
  • Patent number: 11570254
    Abstract: A server apparatus includes a communication interface and a controller configured to transmit/receive information to/from another apparatus using the communication interface. Upon receiving a request for vehicle dispatch from a terminal apparatus, the controller is configured to transmit an instruction to pick up a user of the terminal apparatus to a vehicle that includes a game apparatus corresponding to a game preference of the user.
    Type: Grant
    Filed: July 29, 2021
    Date of Patent: January 31, 2023
    Assignee: TOYOTA JIDOSHA KABUSHIKI KAISHA
    Inventors: Yuki Tatsumoto, Toshiki Kashiwakura, Akira Sasaki, Manabu Ishihara
  • Patent number: 11498006
    Abstract: A system, a non-transitory machine-readable storage medium storing instructions, and a computer-implemented method to adjust twitch response and collision determination to a player's skill level is provided. Gameplay information of a computer-implemented game is accessed. The gameplay information including input information indicating one or more attributes of gameplay input provided by the player. A gameplay skill level of the player of the player is estimated based on the one or more gameplay input attributes. Based on the estimated gameplay skill level of the player, respective values of one or more gameplay parameters that determine on-screen behavior of virtual in-game objects are modified, thereby a gameplay difficulty level is modified.
    Type: Grant
    Filed: July 7, 2021
    Date of Patent: November 15, 2022
    Assignee: Zynga Inc.
    Inventors: John Carlton Ware, Christopher Vance Haire, John vanSuchtelen, Michael Waite, Alexandros Ntoulas, Jeffrey Zakrzewski, Oliver Attila Tabay, Yuko Yamazaki, Paul Yih Yarng Chong, Sudhish Iyer, Xuyang (Amy) Tan, Ameya Vilankar, Gaurav Narang
  • Patent number: 11455866
    Abstract: A terminal device includes: an information medium payout device that pays out an information medium associated with balance information representing a balance of a game value according to a result of a game; and a transmission device that transmits information medium identification information unique to the paid-out information medium, insertion information representing the inserted game value associated with the information medium identification information, game information representing a history of a game executed based upon the inserted game value, the balance information, and gaming machine identification information identifying the gaming machine in which the balance information is generated to an information processing device, and the information processing device includes a history information storage device that stores the information medium identification information as unique history information associated with the information medium identification information, and a determination device that deter
    Type: Grant
    Filed: December 4, 2019
    Date of Patent: September 27, 2022
    Assignee: Universal Entertainment Corporation
    Inventor: Jun Haishima
  • Patent number: 11450181
    Abstract: In an electronic gaming device, a boost stage uses a metamorphic graphical element. The boost stage starts when predetermined condition such as a “near-miss” condition occurs and provides an additional opportunity to satisfy a trigger condition for a supplemental feature. The metamorphic graphical element indicates how many times the predetermined condition has occurred since the supplemental feature was last triggered. When the boost stage starts, the state of the metamorphic graphical element can advance to a higher state value, visually indicating the additional opportunity to satisfy the trigger condition for the supplemental feature. For the boost stage, if the previous result (associated with the predetermined condition) is enhanced enough to satisfy the trigger condition, the supplemental feature is triggered and the metamorphic graphical element is reset. Otherwise, the boost stage finishes but the advanced state value of the metamorphic graphical element is maintained.
    Type: Grant
    Filed: February 13, 2020
    Date of Patent: September 20, 2022
    Assignee: Aristocrat Technologies, Inc.
    Inventors: Christmas Uberuaga, Allon Englman
  • Patent number: 11443594
    Abstract: Gaming systems and methods which utilize the results of a sporting event to determine a modification of an award, such as an increment of a progressive award.
    Type: Grant
    Filed: July 17, 2019
    Date of Patent: September 13, 2022
    Assignee: IGT
    Inventors: Dwayne R. Nelson, Jeffrey Knox
  • Patent number: 11383167
    Abstract: A method for gaming. The method includes assigning a default game play profile to a user, wherein the default game play profile includes a default game play style that simulates human game play, and wherein the default game play profile is configured to control game play for the user based on the default game play style. The method includes monitoring a plurality of game plays of the user playing a plurality of gaming applications. The method includes generating a user game play profile of the user by adjusting the default game play style based on the plurality of game plays, wherein the user game play profile incudes a user game play style customized to the user. The method includes controlling an instance of a first gaming application based on the user game play style of the user game play profile.
    Type: Grant
    Filed: December 4, 2020
    Date of Patent: July 12, 2022
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Steven Osman, Jeffrey R. Stafford, Javier F. Rico
  • Patent number: 11341809
    Abstract: A gaming device comprises a main board comprising a processor, a memory storing system program code and an expansion port in data communication with a memory interface of the processor, and a memory expansion board connected to the main board via the expansion port. The memory expansion board comprises a device configured to execute a random number generator and write random numbers into one or more registers of the memory expansion board accessible by the main board, and at least one connector for connecting a memory module comprising game program code. When the processor requires random numbers, the system program code causes the processor to read random numbers from the one or more registers of the memory expansion board.
    Type: Grant
    Filed: April 23, 2020
    Date of Patent: May 24, 2022
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: Sandor Daranyi, Shane Perrow, Tyson Adams, Rodney Slade
  • Patent number: 11260303
    Abstract: Embodiments of the present disclosure disclose a method and an apparatus for adjusting attributes of an object, a storage medium, and an electronic device. The method includes: displaying, by a terminal, target prompt information in a target interface of a client as a target scene is run on the client, the target prompt information being used for prompting the adjustment of the attributes of a virtual control object controlled by a player in the target scene; determining, by the terminal according to preset configuration information of the target scene, an adjustment mode of performing adjustment; and automatically adjusting, by the terminal, the attributes of the virtual control object in a case that the determined adjustment mode is an automatic adjustment mode. The embodiments of the present disclosure solve the technical problem that it is insufficiently flexible to adjust the attributes of a virtual control object in the related art.
    Type: Grant
    Filed: April 28, 2020
    Date of Patent: March 1, 2022
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventor: Jiacheng Wei
  • Patent number: 11247129
    Abstract: A game apparatus functioning as a non-limiting example information processing apparatus includes a CPU that performs processing of a battle game. A player selects one or more usage characters that are to be used in the battle game among possession characters. In the battle game, if the usage character used by the player defeats one or more enemy character, a character value is added to each usage character according to a predetermined rule other than an experience value by battle. Every time the predetermined number of character values are accumulated, a shared item is acquired, and if this shared item is used, a rarity of a possession character is increased.
    Type: Grant
    Filed: September 12, 2018
    Date of Patent: February 15, 2022
    Assignee: NINTENDO CO., LTD.
    Inventors: Kouhei Maeda, Yuji Ohashi, Shioe Ohashi, Mai Kusakihara
  • Patent number: 11235240
    Abstract: A computer device has a user interface which receives user input to control movement of a game entity in a collection run of a computer implemented game. The computer device has a display which displays the game entity moving in response to the user input in the collection run. At least one processor of the computer device determines resources collected by the movement of game entity in the collection run. When one or more required resources have been collected, the at least one processor causes, in response to user input. one or more further items for the computer implemented game to be provided.
    Type: Grant
    Filed: September 14, 2020
    Date of Patent: February 1, 2022
    Assignee: KING.COM LTD.
    Inventor: Stephen Jarrett
  • Patent number: 11219836
    Abstract: An information processing program causes a computer to execute control processing in which: when a battle by a first character group including a first character and a second character group including various second characters is started, control is executed so as to display display target parameters for the second characters on a display medium, and a first number, which is the number of the second characters, is stored; a second number, which is the number of second characters determined as participating in the battle on the basis of determination parameters, which are parameters for determining whether or not to permit participation in the battle, is stored in iterative processing that is iterated during the battle; the display mode of the display target parameters on the display medium is changed in accordance with a condition regarding at least one of the first number and the second number in the iterative processing.
    Type: Grant
    Filed: April 24, 2020
    Date of Patent: January 11, 2022
    Assignee: CYGAMES, INC.
    Inventors: Satoshi Nakajima, Tetsuya Fukuhara, Kunihiko Matsuda
  • Patent number: 11185787
    Abstract: This disclosure is directed to enabling access to a game instance through a messenger application. A client-side player component facilitates communication between a game instance on the client device and a backend server of a social networking system. The communication information can be stored in or retrieved from a social graph of the social networking system. The game instance can be initialized from a social platform of the social networking system, and the game can be played without leaving the messenger application.
    Type: Grant
    Filed: December 3, 2019
    Date of Patent: November 30, 2021
    Assignee: FACEBOOK, INC.
    Inventors: Andrea Vaccari, Richard Kenneth Zadorozny, Jeremy Harrison Goldberg, Peter Henry Martinazzi, Lei Guang, Li Yang, Jennifer A. Burge
  • Patent number: 11176776
    Abstract: A game assembly is configured to adjust an amount of money on a game token. The game assembly has a gameboard that uses a continuous path segregated into individually labeled areas. A random number generator randomly selects an integer between one and six. A token is placed on a first individually labeled area. A first instruction card is placed on the gameboard. The first instruction card designates a first play money amount to the token. A second instruction card is placed on the gameboard. Engaging the random number generator produces an integer that directs the token to move to a second individually labeled area. The integer links to instructions on the second instruction card for adjusting the first play money amount on the token.
    Type: Grant
    Filed: October 10, 2019
    Date of Patent: November 16, 2021
    Inventor: Amit Joshi
  • Patent number: 11163359
    Abstract: The present invention provides a method for a finalized processed image and related data to identify a spatial location of each pupil in the region. Each pupil is identified by a two-dimensional spatial coordinate. The method includes processing information associated with each pupil identified by the two-dimensional spatial coordinate to output a plurality of two-dimensional spatial coordinates, each of which is in reference to a time, in a two-dimensional space. The method then includes outputting a gaze information about the human user. The gaze information includes the two-dimensional spatial coordinates each of which is in reference to a time in a two-dimensional space.
    Type: Grant
    Filed: April 8, 2020
    Date of Patent: November 2, 2021
    Assignee: Neurotrack Technologies, Inc.
    Inventors: Nicholas T. Bott, Jian Yao, John J. Anderson, Scott Andrews
  • Patent number: 11141659
    Abstract: At least one first group and at least one second group each including contents chosen by a user are previously stored into a storage medium. The first group of the groups stored in the storage medium is presented as an option to the user, with a higher priority than that of other options, during a first period of time. The second group of the groups stored in the storage medium is presented as an option to the user, with a higher priority than that of other options, during a second period of time. One of the presented groups chosen by the user is determined as a group to be used in a game process. The game process is performed using contents included in the determined group.
    Type: Grant
    Filed: March 31, 2020
    Date of Patent: October 12, 2021
    Assignee: NINTENDO CO., LTD.
    Inventors: Shingo Matsushita, Kouhei Maeda, Yuji Ohashi, So Araya
  • Patent number: 11110353
    Abstract: System and methods for utilizing a video game console to monitor the player's video game, detect when a particular gameplay situation occurs during the player's video game experience, and collect game state data corresponding to how the player reacts to the particular gameplay situation or an effect of the reaction. In some cases, the video game console can receive an exploratory rule set to apply during the particular gameplay situation. In some cases, the video game console can trigger the particular gameplay situation. A system can receive the game state data from many video game consoles and train a rule set based on the game state data. Advantageously, the system can save computational resources by utilizing the players' video game experience to train the rule set.
    Type: Grant
    Filed: July 10, 2019
    Date of Patent: September 7, 2021
    Assignee: Electronic Arts Inc.
    Inventors: Caedmon Somers, Jason Rupert, Igor Borovikov, Ahmad Beirami, Yunqi Zhao, Mohsen Sardari, John Kolen, Navid Aghdaie, Kazi Atif-Uz Zaman
  • Patent number: 11071918
    Abstract: Provided are techniques for modifying the action of a computer game based upon information corresponding to a user. Information may include, but is not limited to, the health and social status of a user and current events. Information related to a particular game player is collected and mapped to moves, scenes and scoring algorithms corresponding to a game. If necessary, moves, scenes and scoring algorithms in the game are modified to accommodate the particular player based upon the collected information.
    Type: Grant
    Filed: March 13, 2012
    Date of Patent: July 27, 2021
    Assignee: International Business Machines Corporation
    Inventors: Shadi E. Albouyeh, Bernadette A. Carter, Jon M. Harris, Tintin S. Soemargono
  • Patent number: 11058957
    Abstract: The present disclosure relates to a method, a device and a system for computer game difficulty assessment. The method comprises: recording game data by a data collector in a process of simulating game playing by operating a computer game through an API (Application Programming Interface) of the computer game using an agent algorithm; measuring a goal attainment difficulty of the computer game at this timing according to goal completion degrees of a plurality of goals corresponding to all attempts at each decision-making timing in the recorded game data; measuring a strategy space-related difficulty of the computer game at this timing according to goal completion degrees of a plurality of goals corresponding to all actions at each decision-making timing in the recorded game data; assessing difficulty of the computer game based on a goal attainment difficulty and a strategy space-related difficulty at each timing.
    Type: Grant
    Filed: March 27, 2019
    Date of Patent: July 13, 2021
    Assignee: BEIJING BYTEDANCE NETWORK TECHNOLOGY CO., LTD.
    Inventors: Chaoran Li, Simon Cheng Liu, Heng Ma, Xianghao Guo, Cong Chen
  • Patent number: 11055966
    Abstract: According to some implementations, when an expansion trigger symbol lands in a defined area of a slot game display during an instance of a slot game, at least one additional active display symbol position will be presented in a display symbol row or a display symbol column in which the expansion trigger symbol is displayed. The defined area may correspond to some or all of the active display symbol positions, depending on the particular implementation. In some instances, an award enhancement trigger symbol may be presented in at least one of the active display symbol positions, e.g., in the same display symbol row or display symbol column in which the expansion trigger symbol is or was displayed. One or more enhanced award symbols may be presented in a row or column of active display symbol positions in which the award enhancement trigger symbol is presented.
    Type: Grant
    Filed: November 9, 2019
    Date of Patent: July 6, 2021
    Assignee: Aristocrat Technologies, Inc.
    Inventors: Hanna Sanborn, Chad La Guardia, Erick Ching, Jennifer Mizzi, Rogelio Decasa, Jr.
  • Patent number: 11014008
    Abstract: Systems and methods to facilitate game profile development based on virtual and real activities of users are described herein. A user may perform virtual and/or real activities in order to develop a game profile so that the user can play one or more games where the game profile may be implemented. Users may be motivated to perform the virtual and/or real activities to develop the game profiles and show off and/or test their developed game profiles. The one or more games where the game profile may be implemented may be specific to one or more geo-graphic locations.
    Type: Grant
    Filed: March 27, 2019
    Date of Patent: May 25, 2021
    Assignee: Disney Enterprises, Inc.
    Inventors: Michael P. Goslin, Jonathan R. Hsu, Corey D. Drake, Tritia Medrano
  • Patent number: 10987589
    Abstract: A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a System Tuner for customizing a player's experience. The System Tuner calculates a player skill level for a player. The System Tuner modifies at least one attribute of a second game level based on the player skill level prior to game play of the player in the second game level. The System Tuner detects game play of the player in the second game level. The System Tuner identifies a difference between a current rate of progression of the player and a reference rate of progression. The System Tuner triggers the modified attribute of the second game according to an extent of the difference between the current rate of progression and the reference rate of progression.
    Type: Grant
    Filed: May 31, 2019
    Date of Patent: April 27, 2021
    Assignee: Zynga Inc.
    Inventors: Peter Pao Lai, Sora Bai, David Baack, Katherine Lee
  • Patent number: 10984657
    Abstract: Methods and systems of the present disclosure allow vehicle participants to issue vehicle statistical challenges to other vehicle participants using V2V communications. Accepted challenges are initiated and vehicle statistics relevant to the challenge are then recorded by the system in both vehicles. Once the challenge is complete, the system calculates and/or compares the results of the challenge, then communicates the results to the challenge participants. The system may also provide options for drivers to communicate via V2V messages, directions, routes, places of interest, or emergency locations in lieu of stopping and inquiring other vehicle participants in person.
    Type: Grant
    Filed: August 21, 2018
    Date of Patent: April 20, 2021
    Assignee: TOYOTA MOTOR ENGINEERING & MANUFACTURING NORTH AMERICA, INC.
    Inventors: Abril A. Galang, Nathan C. Westover, Joshua D. Payne
  • Patent number: 10933329
    Abstract: This disclosure relates to adjusting individualized content made available to users of an online game based on user gameplay information. In implementations, information relating to prospective usage of the online game is used to classify users according by user type, and content made available to the users is customized accordingly. Information relating to prospective usage may include predictive information such as demographic and geographic information, as well as game usage information for the users. User types may include resource collection, player versus player, and player versus environment. Customized content may include content made available to the users through the users in-game actions, such as exploring a map, researching a technology or skill, purchasing an in-game item, and completing an in-game achievement, including in-game items, in-game powers, in-game skills, in-game technologies, in-game pets, in-game transportation units, in-game units, and in-game buildings.
    Type: Grant
    Filed: May 20, 2019
    Date of Patent: March 2, 2021
    Assignee: Kabam, Inc.
    Inventors: Kent Wakeford, Clifford J. Harrington, Matthew Curtis, James Koh, Kellen Christopher Smalley, Michael C. Caldarone
  • Patent number: 10933331
    Abstract: The present disclosure describes methods and systems directed towards generating and utilizing earned gameplay resources for metagaming. The interconnected gameplay is carried out via a first party platform that tracks and integrates user gameplay information coming from a plurality of different video games. The first party platform gameplay information is used to affect the user's performance and progress within a separate game which in turn can be used to affect the progress and performance of video games associated with the first party platform.
    Type: Grant
    Filed: January 8, 2018
    Date of Patent: March 2, 2021
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventors: Warren M. Benedetto, Landon Noss
  • Patent number: 10926175
    Abstract: The negative impact of network disruptions in electronic games may be reduced by providing increased efficiency in network communications and client- and server-side processing when a player rejoins a game in progress. In some embodiments, an electronic game system may generate a list of games, such as a poker tournament, for which a player is registered. A client application may provide the list as part of a user interface through which the player may directly rejoin a listed game upon selection of a currently in-progress game from the list. In addition, the system may establish one or more mandatory break periods in certain extended game types such as tournaments. The mandatory break period may be the same time for all extended game types. Other implementations also are described.
    Type: Grant
    Filed: June 28, 2017
    Date of Patent: February 23, 2021
    Assignee: Peerless Media Ltd.
    Inventors: Langfeng Xu, Huaipeng Yan
  • Patent number: 10846991
    Abstract: Embodiments relate to a computing system including a virtual environment hosting a player avatar, the computing system comprising: a display; a memory; at least one input mechanism configured to receive user input from a player; and a game controller configured to access and execute instructions stored in the memory. The game controller is configured to: present at least one game of chance on the display; determine a winning event for the at least one game of chance; generate a virtual environment; present a player avatar on the display within the virtual environment; present at least one game of skill on the display in association with the player avatar and the virtual environment; determine a winning event for the at least one game of skill; and based on a winning event of the game of chance, determine whether to electronically allocate a virtual good for use in association with the player avatar.
    Type: Grant
    Filed: May 26, 2017
    Date of Patent: November 24, 2020
    Inventors: Peter James Herring, Joseph Ronald Crepaldi, Andrew Wyer, Daryl Bridges, Daryl Leigh Bruce, Simon David Riley
  • Patent number: 10771641
    Abstract: An information processing device includes a creating unit, a state informing unit, and a setting unit. The creating unit creates an application for implementing a specific object by using at least one basic processing function. The state informing unit provides information concerning a processing state of the at least one basic processing function and a processing state of the application. The setting unit receives information for determining a display mode of a setting screen for setting settings information or a checking screen for checking the processing state of the application, and sets a determined display mode. The display mode is used for executing the application.
    Type: Grant
    Filed: April 28, 2017
    Date of Patent: September 8, 2020
    Assignee: FUJI XEROX CO., LTD.
    Inventors: Nobumi Kusano, Ichiro Shiozaki, Tadao Michimura
  • Patent number: 10722798
    Abstract: In some cases, one or more tasks may be selected for inclusion within a content item or portions of a content item such as different story arcs. Each such task may be completed based, at least in part, on an associated set of one or more actions and an associated set of one or more parameters. Also, in some cases, one or more node layouts may be generated in association with a content item or portions of a content item. Each node within a node layout may, for example, have at least one associated task within a respective content item or content item portion.
    Type: Grant
    Filed: July 10, 2017
    Date of Patent: July 28, 2020
    Assignee: Amazon Technologies, Inc.
    Inventors: Brett Ethan Johnson, Robert Duane Rost, Matthew James Van Gorder, Thomas Richard Leonard
  • Patent number: 10709963
    Abstract: A game system comprises a game progress control unit which allows a plurality of games to progress, a win and loss history managing unit which manages a win and loss history of each of the plurality of games, and an image generating unit which generates a game image comprising a win and loss history image representing the win and loss history. The win and loss history managing unit determines whether the win and loss history meets a predetermined highlight condition, and allows highlighting to be performed on the win and loss history image corresponding to the win and loss history determined to meet the highlight condition. This allows intuitive recognition of any of a plurality of games that has enhanced expectation.
    Type: Grant
    Filed: October 26, 2015
    Date of Patent: July 14, 2020
    Assignee: SEGA SAMMY CREATION INC.
    Inventors: Yuichi Takasaki, Takashi Hasegawa
  • Patent number: 10695682
    Abstract: Systems and methods for automated dynamic adaptive control are disclosed herein. The system can include a simulation vehicle that can transit at least one participant through an entertainment experience from a starting positon to a terminating position. The simulation vehicle can include a plurality of user controls. The system can include a processor that can: provide content to the at least one participant; receive user inputs via the plurality of controls of the simulation vehicle. The processor can: affect the entertainment experience based on the received user inputs; identify an intervention based on a determined discrepancy between received user inputs and expected user inputs; and modify an effect of the user inputs on the entertainment experience according to the identified intervention.
    Type: Grant
    Filed: September 28, 2018
    Date of Patent: June 30, 2020
    Assignee: DISNEY ENTERPRISES INC.
    Inventors: Robert Scott Trowbridge, Asa K. Kalama, Robert E. Huebner
  • Patent number: 10699529
    Abstract: In a particular embodiment of the present invention, a system for establishing a wager associated with a game comprises a processor that receives information about a wager offer, wherein the wager offer is associated with an online game. The processor also receives information about a wager acceptance. The wager offer and the wager acceptance combine to form a wager, wherein the wager is associated with at least one wager parameter. The system further comprises a memory communicatively coupled to the processor and that stores information associated with the at least one wager parameter.
    Type: Grant
    Filed: September 26, 2011
    Date of Patent: June 30, 2020
    Assignee: INTERACTIVE GAMES LIMITED
    Inventors: Fergus A. Leen, Sam B. Lawrence, David G. McNally, Clive Hetherington, David M. McDowell, Kevin R. O'Neal
  • Patent number: 10688393
    Abstract: The present invention relates to a sound engine for use in a video game, said sound engine being arranged to, in use, generating an output signal representing a first music composition for being played back by means of sound reproducing means, characterized in, said sound engine including means for generating said output signal from at least two tracks arranged to be played together as a music composition, each of said at least two tracks comprising at least two track versions, said track versions being selectable for being played when said track is included in said first music composition. The invention also relates to a video game, a video game device and a music composer tool.
    Type: Grant
    Filed: February 26, 2015
    Date of Patent: June 23, 2020
    Assignee: Elias Software AB
    Inventors: Kristofer Eng, Philip Bennefall
  • Patent number: 10632387
    Abstract: Optimization of user experience in an interactive environment is disclosed. User experience input is generated by a user during a session of interaction. A user perception on an interaction is determined based on analyzing the user experience input by use of a cognitive model of user perception. For a negative user perception, one or more difficulty of respective items in the interaction is adjusted to match a skill level of the user.
    Type: Grant
    Filed: November 15, 2017
    Date of Patent: April 28, 2020
    Assignee: International Business Machines Corporation
    Inventors: Andrea Tortosa, Nicola Milanese, Matteo Rogante
  • Patent number: 10636250
    Abstract: A method, computer readable medium, and game machine are presented, which provide a predetermined return-to-player for a skill-based wagering game. The method includes determining, for each initial game state of a plurality of initial game states, a predetermined expected minimum payout that accounts for skill-based moves of a player. The method further includes weighting each initial game state of the plurality of initial game states based on its respective predetermined expected minimum payout and a desired minimum return-to-player for the predetermined return-to-player.
    Type: Grant
    Filed: June 27, 2018
    Date of Patent: April 28, 2020
    Assignee: ARISTOCRAT TECHNOLOGIES AUSTRAILIA PTY LIMITED
    Inventor: T. Grant Bolling, Jr.
  • Patent number: 10621827
    Abstract: A gaming machine includes a credit input mechanism, a player interface, a display device, and a game controller. The game controller increases a credit balance of a credit meter based on monetary value of a physical item received by the credit input mechanism, and decreases the credit balance based on a wager. The game controller further randomly selects an initial game screen from a plurality of initial game screens in a manner that ensures a predetermined minimum return-to-player. The game controller also displays symbols in display positions of the display device per an initial symbol arrangement specified by the selected initial game screen, and updates symbols in the display positions per the move represented by the input signals to obtain updated symbols. The game controller increase the credit balance based on an award associated with the updated symbols.
    Type: Grant
    Filed: June 27, 2018
    Date of Patent: April 14, 2020
    Assignee: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
    Inventor: T. Grant Bolling, Jr.
  • Patent number: 10613642
    Abstract: Embodiments are disclosed herein that relate to tuning gesture recognition characteristics for a device configured to receive gesture-based user inputs. For example, one disclosed embodiment provides a head-mounted display device including a plurality of sensors, a display configured to present a user interface, a logic machine, and a storage machine that holds instructions executable by the logic machine to detect a gesture based upon information received from a first sensor of the plurality of sensors, perform an action in response to detecting the gesture, and determine whether the gesture matches an intended gesture input. The instructions are further executable to update a gesture parameter that defines the intended gesture input if it is determined that the gesture detected does not match the intended gesture input.
    Type: Grant
    Filed: March 12, 2014
    Date of Patent: April 7, 2020
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Michael Scavezze, Adam G. Poulos, John Bevis, Jeremy Lee, Daniel Joseph McCulloch, Nicholas Gervase Fajt
  • Patent number: 10583366
    Abstract: A method for an online video game or application service system includes running a video game or application on an application host server at a data center, an uncompressed video stream being produced therefrom. The uncompressed video stream is encoded into compressed video stream, which is then transmitted over the Internet to an output client device of a user. The output client device decompresses the compressed video stream and displays live video on a screen. User control input transmitted from an input client device is delivered to the application host server. The user control input includes game or application commands. The input client device is associated with the user and is separate from the output client device. Responsive to receiving the game or application commands, the application host server generates a new uncompressed video stream.
    Type: Grant
    Filed: May 16, 2018
    Date of Patent: March 10, 2020
    Assignee: Sony Interactive Entertainment America LLC
    Inventor: Tim Cotter
  • Patent number: 10586422
    Abstract: Systems and methods for providing a gambling hybrid game having an omniscience mode are disclosed. The systems and method involve receiving an input from a player accepting an omniscience gambling proposition. The results of a gambling event associated with the omniscience gambling proposition are then determined and wagers are resolved. The results of the gambling event are then used to determine information to provide a player to satisfy the omniscience gambling proposition.
    Type: Grant
    Filed: February 26, 2019
    Date of Patent: March 10, 2020
    Assignee: Gamblit Gaming, LLC
    Inventors: Miles Arnone, Caitlyn Ross
  • Patent number: 10569176
    Abstract: Embodiments are directed towards providing video game gameplay incorporating nuanced character movements and context indicators. In a preferred embodiment, the context indicators include movement indicators programmed into a game world to dynamically interact with characters in order to provide real time information about character movements. The character movements and corresponding movement indicators are important to the combat and landscape navigation aspects of the gameplay design. By providing elements that make gameplay more challenging and engaging, the systems and methods described herein make video games more entertaining for players and profitable for game developers and publishers.
    Type: Grant
    Filed: June 22, 2018
    Date of Patent: February 25, 2020
    Assignee: Yacht Club Games, LLC
    Inventors: David D'angelo, Alec Faulkner, Morgan Guyer, Michael Herbster, Nickolas Wozniak, Sean Velasco, Ian Flood
  • Patent number: 10561948
    Abstract: A non-transitory computer-readable medium including a program product for causing a user terminal to realize functions to control progress of a video game is provided. The functions include: an experience value giving function configured to give an experience value to an object on the basis of a result of an event that occurs in accordance with progress of the video game; a managing function configured to manage a level of the object on the basis of the given experience value; and a privilege giving function configured to give a privilege to the object on the basis of an experience value that has been given and exceeds a value required to reach an upper limit of the level.
    Type: Grant
    Filed: April 19, 2017
    Date of Patent: February 18, 2020
    Assignee: KABUSHIKI KAISHA SQUARE ENIX
    Inventor: Shinichi Tatsuke
  • Patent number: 10556182
    Abstract: A system, a non-transitory machine-readable storage medium storing instructions, and a computer-implemented method to modify a game based on playing style is provided. Player-specific playing style information that indicates one or more attributes of a playing style of a player is accessed. The playing style information is based on gameplay behavior of the player. Game parameters that defines at least some aspects of a game level forming part of the game is accessed. In an automated operation one or more of the game parameters are modified, thereby a difficulty of the game level for the player based on the one or more playing style attributes is modified. The modified game parameters are caused to be presented on a client device associated with the player of the game level.
    Type: Grant
    Filed: September 9, 2015
    Date of Patent: February 11, 2020
    Assignee: Zynga Inc.
    Inventors: Alexandros Ntoulas, Jeffrey Zakrzewski, Oliver Attila Tabay, Yuko Yamazaki, Paul Yih Yarng Chong
  • Patent number: 10546107
    Abstract: The present application provides methods and corresponding systems for accessing services on a gaming device which, in certain embodiments, include the step or steps of receiving at least one item of identity verification data from a user of a gaming device; enabling at least one service, such as a wager-type game, on the gaming device based on a match between the at least one item of identity verification data received and at least one item of identity verification data obtained previously; displaying an interface screen comprising graphic objects associated with the wager-type game and at least one selectable element for the user to submit a gaming command and a wagering command during game play; obtaining at least one item of user change data from a user during game play; and prompting the user for identity verification data when a user change is suspected based on the at least one item of user change data.
    Type: Grant
    Filed: August 1, 2016
    Date of Patent: January 28, 2020
    Assignee: CFPH, LLC
    Inventors: Dean P. Alderucci, Joseph M. Asher, Antonio Papageorgiou
  • Patent number: 10529184
    Abstract: A method is provided for providing payments at a gaming device, where the payments may occur at predictable times and are of predictable amounts. In one or more embodiments, a gaming device may provide a guaranteed payment every hour on the hour, so long as a player meets one or more criteria. Criteria may include a total amount wagered, a total number of handle pulls completed, or a total amount of time spent at a gaming device. One or more embodiments provide a method for withholding value from a player in order that the value may delivered later in the form of a guaranteed payment. One or more embodiments provide a method whereby multiple gaming devices may provide payments simultaneously, thereby creating mutually reinforcing sounds and visual displays.
    Type: Grant
    Filed: October 11, 2017
    Date of Patent: January 7, 2020
    Assignee: IGT
    Inventors: Jay S. Walker, James A. Jorasch, David F. Zucker, Jose A. Suarez, Stephen C. Tulley, Geoffrey M. Gelman
  • Patent number: 10521009
    Abstract: A method, which facilitates interaction with virtual reality device, includes receiving a user input via a wearable device; extracting a parameter and a value of the parameter from the user input; transmitting the parameter and the value of the parameter to the VR device; identifying an action corresponding to the parameter and the value; and executing the action.
    Type: Grant
    Filed: May 17, 2017
    Date of Patent: December 31, 2019
    Assignee: SAMSUNG ELECTRONICS CO., LTD.
    Inventors: Kiran Nanjunda Iyer, Viswanath Gopalakrishnan, Kapil Soni, Satish Lokkoju
  • Patent number: 10471357
    Abstract: The field of the invention relates to interactive computer systems and more particularly to systems and methods for simulating a particular user's behavior in an interactive computer system. In one embodiment, a computer program product includes a simulator configured to simulate a user interacting with a computer program. The simulator includes a learning mode of operation and a simulation mode of operation. During the learning mode, the simulator is configured to monitor the user's interaction with the computer program for one or more events and analyze one or more current circumstances during the occurrence of the one or more events. The simulator is further configured to record one or more user inputs in response to the occurrence of the one or more events, store the one or more user inputs in one or more data fields, and associate the one or more data fields with the one or more events and the one or more current circumstances.
    Type: Grant
    Filed: March 24, 2014
    Date of Patent: November 12, 2019
    Assignee: TAKE-TWO INTERACTIVE SOFTWARE, INC.
    Inventors: Jeffrey J. Thomas, Abraham J. Navarro, Gordon K. Read, David M. Zydyrko, Jr.