Skill Level Adjustment (e.g., Speed Change, Complexity, Etc.) Patents (Class 463/23)
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Publication number: 20140135103Abstract: Systems and methods in accordance with embodiments of the invention operate a networked system for a skill calibrated hybrid game that includes: a gambling game; an entertainment game; a game world engine constructed to manage the entertainment game and communicate gameplay gambling event occurrences based upon a player's skillful execution of the entertainment game that trigger a wager in the gambling game; and a skill calibration module constructed to: receive player data for a player, where the player data is indicative of a player's gameplay performance at the entertainment game; analyze the player data to determine a player's skill level; determine whether the terms of a wager of a gambling game are calibrated in a manner appropriate to the player's skill level; and send a command during play of the skill calibrated hybrid game that causes the real world engine to calibrate the terms of a wager in the gambling game.Type: ApplicationFiled: January 22, 2014Publication date: May 15, 2014Applicant: Gamblit Gaming, LLCInventors: Miles Arnone, Eric Meyerhofer, Caitlyn Ross
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Publication number: 20140128144Abstract: An in-vehicle gaming system may be played by a driver alone, or simultaneously or individually by a driver and/or one or more other users. The in-vehicle gaming system may be activated or controlled by, for example, touch, voice, or gesture. Gameplay is dynamically adjusted based at least in part on environmental factors such that the driver is not distracted from driving the vehicle. Game content is generated based at least in part on environmental factors and user data.Type: ApplicationFiled: January 28, 2013Publication date: May 8, 2014Applicant: AUDIBLE, INC.Inventor: Audible, Inc.
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Publication number: 20140128145Abstract: An in-vehicle gaming system may be played by a driver alone, or simultaneously or individually by a driver and/or one or more other users. The in-vehicle gaming system may be activated or controlled by, for example, touch, voice, or gesture. Gameplay is dynamically adjusted based at least in part on environmental factors such that the driver is not distracted from driving the vehicle. Game content is generated based at least in part on environmental factors and user data.Type: ApplicationFiled: January 28, 2013Publication date: May 8, 2014Applicant: AUDIBLE, INC.Inventor: AUDIBLE, INC.
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Publication number: 20140128146Abstract: An in-vehicle gaming system may be played by a driver alone, or simultaneously or individually by a driver and/or one or more other users. The in-vehicle gaming system may be activated or controlled by, for example, touch, voice, or gesture. Gameplay is dynamically adjusted based at least in part on environmental factors such that the driver is not distracted from driving the vehicle. Game content is generated based at least in part on environmental factors and user data.Type: ApplicationFiled: January 28, 2013Publication date: May 8, 2014Applicant: Audible, Inc.Inventor: Audible, Inc.
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Patent number: 8715060Abstract: A secondary game is played continuously over a series of reel-type main games on a video gaming device, where the successful outcome of the secondary game is the initiation of a bonus game. Therefore, the player is enticed to keep playing due to the player's investment in the secondary game and the expectation of playing the bonus game. At the beginning of a playing session, a visual indicator, such as a colored tile, is located at each of the symbol positions. The virtual reels are then spun and randomly stopped to display random symbols. If there is a winning combination of symbols, such as three of a kind, the indicators at those symbol positions are changed, such as being extinguished. The player keeps playing the main games until there are no more indicators. When all indicators are extinguished, a bonus game is initiated.Type: GrantFiled: September 18, 2012Date of Patent: May 6, 2014Assignee: Spielo International Canada ULCInventor: Edward Bowron
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Patent number: 8708793Abstract: This embodiment of our Modified Blackjack Game Method provides predetermined rules that allow a player to compete against other players on a table, and against the “house” on an electronic video gaming device, in much the same way as the traditional game of blackjack has always been played throughout history, except that it also provides predetermined rules that cause one suit to subtract from player totals instead of adding to them. It also provides predetermined rules that describe winning hands that are not used in other forms of blackjack, as well as providing predetermined rules for comparing negative value hands with positive values hands. These predetermined rules present unexpected challenges to, and require new winning strategies from, even the most experienced player. Further features will be described and become apparent in the detailed description in the specification.Type: GrantFiled: October 28, 2012Date of Patent: April 29, 2014Inventors: Allan Osman, Adam Osman, Reagan Pfifer
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Patent number: 8708802Abstract: Methods and systems for performing smart matchmaking in a massive multiplayer online game are described herein. A video game such as a vehicle-based combat game may include multiple types of vehicles, where each type of vehicle may progress through increasing tier levels. Different types of vehicles within the same tier may have different capabilities, strengths, and weaknesses. When performing matchmaking for a game session, a matchmaking server may use a battle level table defining permissible tiers of each type of vehicle allowed within a particular battle level, and may also limit the number of a specific type of vehicle allowed in any one game session. The battle table may provide an advantage to premium vehicles by limiting the tiers of other vehicles against which a similarly tiered premium vehicle may compete. Battle level difficulty may be adjusted by adjusting the ranges of permissible vehicles in each battle level.Type: GrantFiled: November 14, 2013Date of Patent: April 29, 2014Assignee: Wargaming.net LLPInventors: Victor Kislyi, Ivan Mikhnevich
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Patent number: 8711101Abstract: An input coordinate point is obtained from a pointing device, and either one of first and second controls is selected in accordance with an operation performed by a user. When the first control is selected, a movement vector is calculated based on the input coordinate point and a predetermined coordinate point, and a display area of a virtual space, which is displayed on a display device, is moved. Alternatively, when the first control is selected, the movement vector is calculated based on the input coordinate point and predetermined coordinate point, and an object is moved within the virtual space. When the second control is selected, the object is moved to a position in the virtual space, the position corresponding to the input coordinate point. Then, the display device is caused to display the virtual space within the display area.Type: GrantFiled: April 10, 2007Date of Patent: April 29, 2014Assignee: Nintendo Co., Ltd.Inventor: Toshiaki Suzuki
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Patent number: 8708810Abstract: A gaming machine has a symbol display region composed of cell columns, where cells are continuously disposed in each cell column. Symbols are displayed on each cell column in such a manner that one or more symbols correspond to one of the cells. The gaming machine comprises: a symbol movement control unit that makes each symbol column move along each cell column where a symbol is changed in turn according to an alignment order of the symbols, and makes each symbol column stop; a prize winning determination unit; and a dividend generation unit. The symbol movement control unit comprises: a symbol check unit that determines whether a symbol reaching a filtering position is a specific symbol; and a specific symbol control unit that generates a specific change different from a change to be generated according to the alignment order when the specific symbol reaches the filtering position.Type: GrantFiled: February 28, 2011Date of Patent: April 29, 2014Assignee: Konami Gaming, IncorporatedInventor: Daisuke Nakamura
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Patent number: 8708812Abstract: Game rating systems and related methods for using game ratings are disclosed herein. According to one method, the game rating system is used to assist a player in selecting a game for play on a gaming machine having one or more games. In this method, a game rating icon is presented on the gaming machine. The game rating icon corresponds to and represents a unique game style of each game on the gaming machine. The gaming machine receives player input select a game style, and a game having the selected game style is presented to the player for game play.Type: GrantFiled: November 13, 2006Date of Patent: April 29, 2014Assignee: Bally Gaming, Inc.Inventors: John R. Vallejo, Michael J. Mitchell, Brian K. Lanning, Marvin A. Hein
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Publication number: 20140113704Abstract: A method, implemented as computer code being executed by one or more processors in which a computing device displays computer game graphics for a casual game showing a gameboard with multiple game elements that are removed when matched or switched, such as in a match-3, clicker or switcher game; and in which a processor enables the game to be accessed through a social network through which friends can request help in completing game levels and send game-related gifts to one another; and in which a processor draws the game elements as brightly coloured candies.Type: ApplicationFiled: September 17, 2013Publication date: April 24, 2014Applicant: King.com LimitedInventor: Sebastian Knutsson
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Patent number: 8696442Abstract: In a game system which is provided with a monitor which displays a screen according to progress of a game, a touch panel which is operated by a player according to the progress of a game, a storage device which stores operation history data of the player who operates the touch panel, and a control unit, the control unit determines an attribute of the player based on the operation history data and controls setting of a game based on the determined attribute.Type: GrantFiled: September 7, 2012Date of Patent: April 15, 2014Assignee: Konami Digital Entertainment Co., Ltd.Inventors: Masato Okuaki, Hiroto Nakamoto, Ryu Sasaki
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Patent number: 8684819Abstract: Systems and methods for simulating a user's behavior in an interactive computer system are provided. For example, a computer program product includes a simulator configured to simulate a user interacting with a computer program. The simulator includes a learning mode of operation and a simulation mode of operation. During the learning mode, for example, the simulator is configured to monitor the user's interaction with the computer program for one or more events and analyze one or more current circumstances during the occurrence of the one or more events, and further, to record at least one user input in response to the occurrence of at least one event, store the at least one user inputs in at least one data field, and associate the at least one data field with the at least one events and the at least one current circumstances.Type: GrantFiled: September 12, 2011Date of Patent: April 1, 2014Assignee: Take-Two Interactive Software, Inc.Inventors: Jeffrey J. Thomas, Abraham J. Navarro, Gordon K. Read, David M. Zdyrko, Jr.
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Patent number: 8684820Abstract: Virtual competitive group management systems and methods are provided herein. Exemplary systems may execute methods via one or more processors, which are programmed to compare one or more skill levels of a player to skill levels of a plurality of competitors, wherein a skill level is associated with player competitiveness within the interactive game, determine at least one of the plurality of competitors who have at least one skill level that is greater than the skill level of the player, and place the player and the at least one of the plurality of competitors into a competitive group such that the player is at a competitive disadvantage to at least one of the plurality of competitors.Type: GrantFiled: February 6, 2013Date of Patent: April 1, 2014Assignee: Hothead Games, Inc.Inventor: Joel DeYoung
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Patent number: 8684826Abstract: A gaming system includes a plurality of linked gaming machines, each gaming machine including a display for displaying a plurality of symbols that indicates a randomly selected outcome of a wagering game. The randomly selected outcome is selected from a plurality of outcomes in response to a wager input. Each gaming machine allows a player to achieve a player level from a plurality of player levels. The gaming system further includes a controller linked to the gaming machines. The controller is adapted to permit a certain community-event game from a plurality of community-game events to be played at two or more of gaming machines in response to a conditional state at the gaming machines. The conditional state is a function of the player levels at the gaming machines.Type: GrantFiled: September 12, 2012Date of Patent: April 1, 2014Assignee: WMS Gaming Inc.Inventors: Allon G. Englman, Larry J. Pacey, Mark B. Gagner, Jeremy M. Hornik
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Publication number: 20140087836Abstract: There is provided a game apparatus and game system in which the interest of a game is improved and in which a strategic ability is required to select or set a skill or an item used when the player character fights against the enemy character. A skill card can be set on a normal slot or a wild slot on a menu screen. A plurality of skill cards that have not set on the slot is placed at a held skill display region. A player moves the skill cards to the normal slot setting region or the wild slot setting region to set skill cards on the slot. The player can use the skill card set on the normal slot at an arbitrary timing. A skill card is randomly determined as an available skill card from among the skill cards set on the wild slot.Type: ApplicationFiled: September 19, 2013Publication date: March 27, 2014Applicant: SQUARE ENIX CO., LTD.Inventor: Sei SATO
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Publication number: 20140087808Abstract: Various embodiments of the present disclosure provide a gaming system and method providing one of a plurality of different versions of a game based on a player selected skill level. The gaming system displays an indication of a plurality of different skill levels. Each of the skill levels is associated with a different version of a game. The gaming system receives a player selection of one of the skill levels, displays a play of the version of the game associated with the selected skill level, and determines an outcome for the play. If the selected skill level is a designated skill level, the gaming system randomly determines the outcome. If the selected skill level is greater than the designated skill level, the gaming system receives a quantifiable skill input from the player in association with the play, and determines the outcome based in part on the received quantifiable skill input.Type: ApplicationFiled: September 25, 2012Publication date: March 27, 2014Applicant: IGTInventors: Leandro Basallo, Timothy L. Isaacson
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Patent number: 8678900Abstract: Methods of playing games and gaming systems and devices useful for playing games. Gaming devices include a first gaming unit for randomly selecting and displaying indicia associated with play of a primary game and for generating a signal relating to play on the first gaming unit. The gaming device also includes a second gaming unit connected to the first gaming unit for conducting an ongoing bonus game and enabling participation by a player in the ongoing bonus game in response to a signal generated by the first gaming unit. The ongoing bonus game may be administered by and communicated from a second gaming unit in the form of a host server to a number of networked gaming devices. Players may enter and exit play of the ongoing bonus game while it is still in progress, participating only in a segment thereof.Type: GrantFiled: August 24, 2004Date of Patent: March 25, 2014Assignee: IGTInventors: Lee E. Cannon, Don G. DuPerault
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Patent number: 8678902Abstract: A system provides a player tracking system and system gaming apparatus for playing non-base games by funding the credit side of a gaming cycle. The system further includes at least one gaming device having a base game. The player tracking system and system gaming apparatus includes a player tracking user interface. The player tracking user interface provides a player with an opportunity to select and play a non-base game that may be promotional-funded or player-funded.Type: GrantFiled: September 6, 2006Date of Patent: March 25, 2014Assignee: Bally Gaming, Inc.Inventors: Bryan M. Kelly, Robert W. Crowder, Jr., Dennis W. Lockard, Robert A. Luciano, Jr., Jeffrey C. Tallcott
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Patent number: 8678904Abstract: Peggle is a game that balances skill and luck. The Peggle board is made up of different types of pegs, some of which the player must clear. The player begins a turn by aiming a ball at the pegs. When the player releases the ball, the ball travels through the pegs, contacting some and eventually falling to the bottom of the board. The ball may bounce off many pegs, and those pegs that the ball contacts are removed. A score is calculated based on the number and types of pegs hit during a turn.Type: GrantFiled: February 27, 2013Date of Patent: March 25, 2014Assignee: PopCap Games, Inc.Inventors: Sukhbir Sidhu, Brian Rothstein, Eric Tams
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Patent number: 8672751Abstract: A system for providing enhanced services to users of a gaming application comprises a server and a platform remotely coupled to the server. The server executes a gaming application. The platform receives a request for enhanced services, and establishes an enhanced services session with a user of the gaming application in response to the request for enhanced services. The enhanced services session corresponds in time at least in part with the execution of the gaming application. The platform further provides enhanced services to the user of the gaming application during the enhanced services session.Type: GrantFiled: July 12, 2002Date of Patent: March 18, 2014Assignee: Cantor Index LimitedInventors: Fergus A. Leen, Sam B. Lawrence, David G. McNally, Clive Hetherington, David M. McDowell, Kevin R. O'Neal
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Publication number: 20140073408Abstract: Methods and systems for performing smart matchmaking in a massive multiplayer online game are described herein. A video game such as a vehicle-based combat game may include multiple types of vehicles, where each type of vehicle may progress through increasing tier levels. Different types of vehicles within the same tier may have different capabilities, strengths, and weaknesses. When performing matchmaking for a game session, a matchmaking server may use a battle level table defining permissible tiers of each type of vehicle allowed within a particular battle level, and may also limit the number of a specific type of vehicle allowed in any one game session. The battle table may provide an advantage to premium vehicles by limiting the tiers of other vehicles against which a similarly tiered premium vehicle may compete. Battle level difficulty may be adjusted by adjusting the ranges of permissible vehicles in each battle level.Type: ApplicationFiled: November 14, 2013Publication date: March 13, 2014Applicant: Wargaming.net LLPInventors: Victor Kislyi, Ivan Mikhnevich
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Patent number: 8668569Abstract: A redraw round and feature round are provided to supplement a game of chance. The game of chance may be implemented on a gaming machine or in a traditional manner as described. The game of chance is based on matching player selected spot numbers or player card numbers to randomly generated numbers. The redraw round is triggered if a predetermined number of redraw trigger numbers are generated and displayed as drawn numbers. In the redraw round the gaming machine generates redraw numbers which supplement the draw numbers. A comparison between the combined set of draw and redraw numbers to the player spot numbers occurs and if a predetermined number of matches occur the player is provided an award. A feature round occurs if a predetermined number of feature trigger numbers are drawn. The feature round provides one or more random award to the player.Type: GrantFiled: February 25, 2011Date of Patent: March 11, 2014Assignee: SHFL Entertainment (Australasia) Pty LimitedInventors: Ross Gilbertson, David Kaylock
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Patent number: 8668581Abstract: Systems and methods that regulate a hybrid game to detect and/or defeat unauthorized use of the hybrid game. One embodiment includes a method of detecting unauthorized operation of a hybrid gaming system that includes a gambling game and an entertainment game. In addition, the method can include collecting first game operating performance data (GOPD) from the entertainment game while the hybrid game is being played by a first player, generating a reference profile using the first GOPD, collecting second GOPD from the entertainment game while the hybrid game is being played by a second player, comparing the second GOPD to the reference profile to determine whether the second player is operating the hybrid game in an unauthorized manner, and generating a notification to an operator upon determination that the second player is operating the hybrid game in an unauthorized manner.Type: GrantFiled: April 2, 2013Date of Patent: March 11, 2014Assignee: Gamblit Gaming, LLCInventors: Miles Arnone, Frank Cire, Eric Meyerhofer, Caitlyn Ross
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Publication number: 20140066176Abstract: A system, computer-readable storage medium storing at least one program, and a computer-implemented method for generating game features are presented. For example, a first user may be segmented to a user segment based on a property of a game profile of the first user. The property of the game profile may match a threshold of the user segment. The user segment may then be assigned a difficulty level. The difficulty level may be usable to set a configuration value for the feature of the game. The feature of the game is then surfaced to the first user and the configuration value for the feature of the game may be updated with the difficulty level assigned to the user segment.Type: ApplicationFiled: September 5, 2013Publication date: March 6, 2014Applicant: Zynga Inc.Inventors: Tim LeTourneau, Alexi Chialtas, Joseph Traverso, Hao Chen, Naoise O'Loughlin Irwin, Sean Baity
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Patent number: 8657672Abstract: The present invention relates to an electronic gaming machine having a game server to which a gaming apparatus can be connected, wherein the game server has a ticket block including a plurality of electronic game tickets which are each individually characterized by a winning number combination, wherein the gaming apparatus can be connected to a credit store associated with it which can be loaded by an input apparatus and including a ticket purchasing apparatus for purchasing a game ticket while reducing the credit stored in the credit store. The gaming apparatus has a gaming device which can be actuated in dependence on a course of a game while using as the basis the data of the same game ticket in a plurality of game rounds from the credit store and then from a winnings store.Type: GrantFiled: November 18, 2011Date of Patent: February 25, 2014Assignee: NOVOMATIC AGInventor: Ryszard Presch
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Patent number: 8651959Abstract: Described are one or more embodiments that include a browser application (“browser”) with multiple parts. A first part of the browser (e.g., a toolbar, a dropdown, a pop-up, a widget, etc.) presents first content associated with one or more wagering games. Concurrently a second part of the browser (e.g., a main content display area) presents second content independently from presentation of the first content in the first part of the browser. In some embodiments, the first content and second content are from separate content providers with a marketing relationship. In some embodiments, in response to concurrent presentation of the first and second content, the browser application detects the marketing relationship between the content providers and presents one or more indicators. The one or more indicators indicate the marketing relationship. For example, the indicators can indicate cross-marketing, available coupons, and/or awards available via the first or second content.Type: GrantFiled: August 3, 2012Date of Patent: February 18, 2014Assignee: WMS Gaming, Inc.Inventors: Peter R. Anderson, Brian J. Barclay, Allon G. Englman, Andrew C. Guinn, Daniel P. Louie, Brian D. Manning, Larry J. Pacey, Richard T. Schwartz, Alfred Thomas
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Patent number: 8651933Abstract: A system for playing a game of skill with rules fashioned on those of poker using one suit of a standard deck of playing cards. The system is adapted to allow a plurality of players to compete against one another. Each player is provided a screen with the same hand of face-up cards simultaneously. The cards in each hand are of the same suit. Each card is arranged within a circular configuration in sequential numerical and/or value order. The system deals each player a previously unknown and not predetermined initial set of cards as each other player and allows each player to change any one or more of his cards in sequential numeric/value order, up or down. Each single step up or down to change a card is considered a step and a predetermined total number of steps is allowed to attempt to achieve the best poker hand.Type: GrantFiled: January 31, 2013Date of Patent: February 18, 2014Inventor: Gadi Werkstell
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Patent number: 8642871Abstract: A system and method is provided for instructing students and players to read music notation and to play an instrument. The method includes presenting an interactive display including a graphical representation of at least a portion of a musical instrument and a plurality of lines having spaces therebetween. The plurality of lines and spaces represent a staff of musical notation. The method includes associating the lines and spaces with placement of at least one of a student's fingers to the instrument. The method further includes presenting, on the interactive display, a musical score including a plurality of notes by streaming each of the notes on one of the lines and spaces such that when each of the notes meets a portion of the graphical representation of the musical instrument the student, in response, manipulates a corresponding one of their fingers to play the instrument.Type: GrantFiled: November 24, 2009Date of Patent: February 4, 2014Assignee: Piano Matchmaker LLCInventor: Erica Vanderlinde Feidner
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Publication number: 20140031103Abstract: An example non-limiting game apparatus includes a stereoscopic LDC on which an image of a displaying range that is a part of a course provided in a virtual game space is displayed as a game screen. With respect to the displaying range, a movable range obtained by analogously enlarging the displaying range is set, and each of a plurality of player objects moves within the movable range according to an operation by each player. When a time period that the player object exists outside the displaying range reaches a predetermined time period or when the player object is going to go out of the movable range, the player object is forcedly moved into the displaying range. At this time, the player object is brought into a defensive state that the player object is not affected at least with an attack by an enemy object.Type: ApplicationFiled: January 24, 2013Publication date: January 30, 2014Applicant: NINTENDO CO., LTD.Inventors: Yusuke AMANO, Ryuhei MATSUURA
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Patent number: 8636583Abstract: An embodiment of a gaming device includes a game having at least three choices, wherein each of the choices either trumps or is trumped by one of the other choices, and a processor programmed to determine if an outcome enhancing condition is satisfied, enable a player to elect to enhance an outcome if an outcome enhancing condition is satisfied, enable the player to select one of said choices, select one of said choices, determine an outcome based on a comparison of the player's choice with the processor's choice, provide a win outcome if the player elected to enhance an outcome and the comparison of the player's choice with the processor's choice results in a draw determination, provide a draw outcome if the player elected to enhance an outcome and the comparison of the player's choice with the processor's choice results in a lose determination.Type: GrantFiled: August 15, 2012Date of Patent: January 28, 2014Assignee: IGTInventors: Robert F. Bigelow, Jr., Damien C. Ennis, Michael P. Khamis
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Publication number: 20140018152Abstract: Methods and systems for performing smart matchmaking in a massive multiplayer online game are described herein. A video game such as a vehicle-based combat game may include multiple types of vehicles, where each type of vehicle may progress through increasing tier levels. Different types of vehicles within the same tier may have different capabilities, strengths, and weaknesses. When performing matchmaking for a game session, a matchmaking server may use a battle level table defining permissible tiers of each type of vehicle allowed within a particular battle level, and may also limit the number of a specific type of vehicle allowed in any one game session. The battle table may provide an advantage to premium vehicles by limiting the tiers of other vehicles against which a similarly tiered premium vehicle may compete. Battle level difficulty may be adjusted by adjusting the ranges of permissible vehicles in each battle level.Type: ApplicationFiled: September 16, 2013Publication date: January 16, 2014Applicant: Wargaming.net, LLPInventors: Victor Kislyi, Ivan Mikhnevich
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Patent number: 8628408Abstract: The Return Driven Casino Game Outcome Generator makes the first true class of casino video game possible by creating games that measure and reward skills like fast reflexes and manual dexterity while earning consistent and reliable profits for game operators. An RDOG gaming machine may include a game that includes a reward generating assets and a graphic shown on a display. The graphic is at least partially controlled by the player and configured to interact with the reward generating asset. A reward table is associated with the reward generating assets and is configured such that when the graphic successfully interacts therewith on the display, a random number is obtained and used as an index into the reward table to derive a reward multiplier.Type: GrantFiled: April 25, 2008Date of Patent: January 14, 2014Assignee: IGTInventors: Alexander Popovich, Cameron Anthony Filipour, Adam Singer, Thierry Brunet de Courssou
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Publication number: 20140011571Abstract: One or more instances of a bonus game (e.g., Class II games such as Bingo games) may be provided to players of another wagering game (e.g., a Class III game such as a slot game, a poker game, etc.). Some implementations of the invention allow players to exchange indicia of credit (e.g., money, game credits, or player loyalty points) for bonus opportunities. For example, players may be able to purchase one or more Bingo cards for Bingo bonus games. Some implementations award bonus opportunities to players based on wager levels, game results, a player's level in a player loyalty program and/or other criteria.Type: ApplicationFiled: September 10, 2013Publication date: January 9, 2014Applicant: IGTInventors: Jay Roper, Cara Iddings, Craig A. Paulsen
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Patent number: 8622837Abstract: Various metrics as may be deployed in an active, passive, or hybrid validation architecture are disclosed. A computing device configured to monitor network game activity may identify an inconsistency between user game data and a particular game metric governing a particular aspect of the network gaming environment. Upon identification of an inconsistency between game data and a game metric, which may indicative of illicit game play, a validation process (e.g., active, passive, and/or hybrid) may be implemented to further confirm the existence of illicit game. Alternatively, an action to maintain integrity of the gaming community may be executed without further confirmation whereby a purportedly illicit game device may be ejected from the network.Type: GrantFiled: June 7, 2006Date of Patent: January 7, 2014Assignee: Sony Computer Entertainment America LLCInventors: Adam P. Harris, Steve C. Schneider
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Patent number: 8622743Abstract: A wagering game system and its operations are described herein. In some embodiments, the operations can include initiating, at a gaming machine, an analysis mode of a wagering game training tool associated with a wagering game, and determining when a player has played a predefined number of rounds of the wagering game. The operations can also include determining a skill level associated with the player for one or more areas of skill associated with the wagering game based, at least in part, on the predefined number of rounds played by the player. The operations can further include identifying an area of skill associated with the wagering game where the skill level associated with the player is less than a predefined skill level, and initiating a training mode of the wagering game training tool to improve the skill level associated with the player in the identified area of skill.Type: GrantFiled: November 12, 2010Date of Patent: January 7, 2014Assignee: WMS Gaming, Inc.Inventors: Robert Bone, Dean A. Ehrlich, Allon G. Englman, James J. Getz, Alfred Thomas
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Patent number: 8622801Abstract: A system provides a player tracking system and system gaming apparatus for playing non-base games by funding the credit side of a gaming cycle. The system further includes at least one gaming device having a base game. The player tracking system and system gaming apparatus includes a player tracking user interface. The player tracking user interface provides a player with an opportunity to select and play a non-base game that may be promotional-funded or player-funded.Type: GrantFiled: December 16, 2011Date of Patent: January 7, 2014Assignee: Bally Gaming, Inc.Inventors: Bryan M. Kelly, Robert W. Crowder, Jr., Dennis Lockard, Robert A. Luciano, Jr., Jeffrey C. Tallcott
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Publication number: 20140004925Abstract: Methods, apparatuses, and techniques for adjustment of game parameters based on users' performance are described. During play of a game a user's performance is monitored. It is then determined if the player's performance is within a desired range of performance, and game parameters are adjusted if the user's performance is outside the desired range. In a multi-player game, parameters can be adjusted differently for each of the players to make the overall game play more competitive.Type: ApplicationFiled: August 30, 2013Publication date: January 2, 2014Applicant: Sony Computer Entertainment America LLCInventor: Mark Lester Jacob
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Patent number: 8616978Abstract: A wagering game system and its operations are described herein. In embodiments, the operations can include managing multiple instances of gaming applications associated with a wagering game client device and determining event data from the multiple instances of gaming applications. The operations can further include aggregating the event data into an event repository and determining that a requesting application requests some portion of the event data. The operations can further include opening a communication channel between the event data repository and the requesting application, formatting the requested portion of the event data in a format understandable to the requesting application, and communicating the requested portion of the event data to the requesting application via the communication channel.Type: GrantFiled: September 1, 2010Date of Patent: December 31, 2013Assignee: WMS Gaming, IncInventors: Mark B. Gagner, Jacek A. Grabiec, Damon E. Gura, Budyanto Himawan, Jason A. Smith
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Patent number: 8616956Abstract: A gaming system comprises a wager input device for receiving a wager and a display for displaying a wagering game having a plurality of reels comprised of a plurality of symbols. A controller operates to (i) detect receipt of the wager; (ii) activate a play of the wagering game by spinning the reels on the display; (iii) display at least one play enhancement icon on the display; (iv) cause the spinning reels to stop and the display to display a randomly selected outcome of the wagering game; and (v) enhance the randomly selected outcome of the wagering game in response to the at least one play enhancement icon on the display at any time including at least one of before spinning the reels on the display, during spinning the reels on the display, and after spinning the reels on the display.Type: GrantFiled: December 6, 2012Date of Patent: December 31, 2013Assignee: WMS Gaming Inc.Inventors: Allon G. Englman, Jeremy M. Hornik, Daniel P. Louie
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Patent number: 8616958Abstract: A slot management system including a download and configuration server-based sub-system and method is disclosed for use with game devices, systems, and methods is provided to enable users to monitor, control, and modify game devices and other related activities. A services discovery system and method is provided for providing dynamic access to gaming resources, services, and other components.Type: GrantFiled: April 30, 2008Date of Patent: December 31, 2013Assignee: Bally Gaming, Inc.Inventors: William Dale Hermansen, David L Salls, Peter D Miles
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Publication number: 20130344940Abstract: Gaming technologies for detecting convergence in game play and then changing a game to overcome or inhibit convergence are generally described. In one example, a representative gaming method can include: providing a game simultaneously to a plurality of computing devices; identifying a game scenario type that includes game tests provided to the computing devices; obtaining game actions from the computing devices in response to the game tests; determining a convergence of the game actions across the computing devices that pass the game tests; and changing the game tests of the game scenario type such that the game actions of the convergence fail the changed game tests. The game can be a MMORPG, the game scenario can be a battle; the game tests can be opponents; the game actions can be battle actions; and convergence can be repeated game action patterns that defeat opponents in the battles.Type: ApplicationFiled: June 26, 2012Publication date: December 26, 2013Applicant: EMPIRE TECHNOLOGY DEVELOPMENT LLCInventors: Shuichi KURABAYASHI, Naofumi YOSHIDA, Kosuke TAKANO
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Patent number: 8613651Abstract: A gaming device method and apparatus is disclosed, and is based on simulated movement of a train, or a vehicle, on a route from an origination point to a destination point. In a preferred embodiment, a random number generator is used to assign speed limits that bound the safe movement of a train in a scenario, and/or to select the actual speed of the train in the scenario. A winning scenario is defined by the train reaching its destination, and occurs when the train maintains its actual speed within the safe speed limits. This gaming concept could be implemented as a primary gaming device, or as a bonus game in a traditional gaming machine. In an alternate embodiment, a spinning wheel, controlled by a random number generator, is used to select a destination for a train approaching a track juncture. At least one destination is pre-defined as a winning destination.Type: GrantFiled: December 15, 2006Date of Patent: December 24, 2013Inventor: Nabil N. Ghaly
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Patent number: 8613660Abstract: Gaming machines and gaming systems having a game rating system are disclosed herein. According to one embodiment, the gaming device includes a plurality of games where each game has a distinct game style that is based in part on game volatility. The gaming device also includes a game controller for managing and operating the plurality of games, and a game rating system in communication with the game controller. The game rating system includes a player interface for selecting a game, and an icon presented on the display of the gaming device where the icon represents the distinct game style.Type: GrantFiled: November 13, 2006Date of Patent: December 24, 2013Assignee: Bally Gaming, Inc.Inventors: John R. Vallejo, Michael J. Mitchell, Brian K Lanning, Marvin A. Hein
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Wagering game, gaming machine, networked gaming system and method with a simultaneous secondary game
Patent number: 8608546Abstract: A system, apparatus, and method are disclosed in which a gaming machine provides both a base game and a side game which may be played and wagered upon concurrently or according to some play sequence. The base game may be one type of game displayed on a portion of a primary display of the gaming machine and the side game may be a different type of game displayed on a remaining portion of the primary display.Type: GrantFiled: August 30, 2011Date of Patent: December 17, 2013Assignee: Multimedia Games, Inc.Inventors: Bradley W. Johnson, Allison L. Pope, Brian A. Watkins, Clint Owen, JP Cody -
Publication number: 20130316793Abstract: A system for playing and managing an interactive social game between a plurality of client computers connected to a network in a communications network includes a processor for playing an interactive social game program at the plurality of client computers operated by users. The interactive social game program includes associating the users of the client computers with social item(s) to be managed. The processor is operable to present the users of the client computer with stored promotions in memory. The processor is operable to cause the execution of the social game program in response to an input command, to incorporate a selected promotion and present the selected promotion visually to client computers while playing the interactive social game.Type: ApplicationFiled: May 23, 2012Publication date: November 28, 2013Applicant: Digon Games ehf.Inventors: Jon F. Thoroddsen, Sigurdur Jonsson
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Patent number: 8591309Abstract: A method for adapting a game of bingo to a lottery, includes predetermining a plurality of bingo faces to achieve a desired liability profile. One or more of the plurality of bingo faces are distributed. Random call numbers are generated until a desired pattern is achieved on one or more of the distributed bingo faces.Type: GrantFiled: July 10, 2012Date of Patent: November 26, 2013Assignee: Scientific Games International, Inc.Inventors: Michael G. Fisk, Daniel W. Bower, Budd O. Libby
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Publication number: 20130310150Abstract: First part executing means (72) of a game system (1) changes a game difficulty level in a first part, where a player plays, by changing a first game parameter in the case where another player has performed a supportive operation or an obstructive operation. Second part executing means (74) changes a game difficulty level in a second part, where the other player plays, by changing a second game parameter based on the result of play that is played by the other player in the first part with the first game parameter changed.Type: ApplicationFiled: June 6, 2012Publication date: November 21, 2013Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.Inventors: Yoshinori Mishina, Yasuo Yoshikawa, Takashi Takeda
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Patent number: 8579689Abstract: A game played on a gaming machine, or any other suitable device, is described wherein a player plays a base game, such as the random selection and display of symbols where combinations of symbols across one or more paylines grant awards to a player. Upon a triggering event, such as a certain outcome in the base game, special features are randomly selected for application to the base game. The special features may include wild cards, multipliers, and the number of game to which the special features apply. Any combination of special features may be randomly selected in response to a triggering event. Many other features are described.Type: GrantFiled: September 4, 2003Date of Patent: November 12, 2013Assignee: Spielo International Canada ULCInventor: Michael Gauselmann
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Patent number: 8579699Abstract: An embodiment of a gaming device includes a game having at least three choices, wherein each of the choices either trumps or is trumped by one of the other choices, and a processor programmed to determine if an outcome enhancing condition is satisfied, enable a player to elect to enhance an outcome if an outcome enhancing condition is satisfied, enable the player to select one of said choices, select one of said choices, determine an outcome based on a comparison of the player's choice with the processor's choice, provide a win outcome if the player elected to enhance an outcome and the comparison of the player's choice with the processor's choice results in a draw determination, provide a draw outcome if the player elected to enhance an outcome and the comparison of the player's choice with the processor's choice results in a lose determination.Type: GrantFiled: August 15, 2012Date of Patent: November 12, 2013Assignee: IGTInventors: Robert F. Bigelow, Jr., Damien C. Ennis, Michael P. Khamis