With Communication Link (e.g., Television Broadcast, Etc.) Patents (Class 463/40)
  • Patent number: 10565606
    Abstract: An approach to facilitate providing an event space associated with a primary virtual space is provided. An event space is provided to users of a primary virtual space, wherein the event space comprises one or more event objectives. Users of the primary virtual space having primary user accounts have associated event space accounts indicating event user parameters, event game parameters, and event inventory information for the first user. The user may be provided with event virtual items for purchase wherein the event virtual items are used in the event space during the event period. In response to a determination of the progress of the user associated with one or more event objectives an event award is determined for distribution to the user, wherein the event award may be used within the primary virtual space.
    Type: Grant
    Filed: May 7, 2019
    Date of Patent: February 18, 2020
    Assignee: Kabam, Inc.
    Inventors: Stephanie K. Schultz, Michael C. Caldarone, Ken Go
  • Patent number: 10532291
    Abstract: This disclosure is directed to enabling access to a game instance through a social network system. A client-side player component facilitates communication between a game instance on the client device and a backend server of a social networking system. The communication information can be stored in or retrieved from a social graph of the social networking system. The game instance can be initialized from a social platform of the social networking system, and the game can be played without leaving a social network application.
    Type: Grant
    Filed: April 19, 2017
    Date of Patent: January 14, 2020
    Assignee: Facebook, Inc.
    Inventors: Guilherme Oliverira Campos, Heesang Ju, James Caruso, Calvin Patrick Grunewald, Kevin Miller, Leif Erik Foged
  • Patent number: 10529377
    Abstract: Disclosed are a video presentation method, device, system and storage medium, which can present video and video comment content at the same time. The method of the present invention comprises: sending a comment presentation request message to a server, the comment presentation request message comprising a first video identifier and a first video play time stamp, so that the server screens comment content directing to a first video corresponding to the first video identifier and using the first video play time stamp as a time start, and generating a first comment content packet; receiving the first comment content packet sent by the server; presenting the comment content directing to the first video in the first comment content packet at the same time when playing the first video. The solution provided in an embodiment of the present invention is suitable for being adopted during video presentation.
    Type: Grant
    Filed: December 29, 2014
    Date of Patent: January 7, 2020
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventors: Teng Zhang, Zijun Zhang
  • Patent number: 10531165
    Abstract: In combination with video content transmitted by a video streaming service, additional content may also be displayed to viewers. The video content may be displayed in a video player display, while the additional content may be displayed in an additional content area, such as an inline frame. In some examples, the display of the video content and the additional content may be synchronized such that portions of video content are displayed along with corresponding related portions of additional content. The additional content area may also receive user input. In some examples, the user input may be provided back to a source of the video content, such as a video game that generated the video content. In some examples, timing information may also be provided along with the user input, such as a time associated with a simultaneously displayed portion of video content.
    Type: Grant
    Filed: December 11, 2017
    Date of Patent: January 7, 2020
    Assignee: AMAZON TECHNOLOGIES, INC.
    Inventor: Ethan Zane Evans
  • Patent number: 10518167
    Abstract: A method and a system for predicting churn of a player of an online game is described. Online engagements of a group of players of the online game are monitored during a churn prediction model training period. Online engagement scores for the group of players are computed within a periodic number of days within the churn model training period. A weighted exponential moving average of the online engagement scores of the group of players of the online game is computed during the churn model training period. The weighted exponential moving average is used to determine an online engagement threshold value of a churn prediction model for the online game. The online engagement threshold value is applied to a weighted exponential moving average of a player during an observation period to determine a churn probability of the player within a prediction period.
    Type: Grant
    Filed: July 28, 2014
    Date of Patent: December 31, 2019
    Assignee: Zynga Inc.
    Inventors: Hans Wolters, Jim Baer, Girish Keswani
  • Patent number: 10500500
    Abstract: A method and apparatus that allows a player to play a massively single-player online game without directly interacting with other players, while affecting and being affected by other players playing the online game.
    Type: Grant
    Filed: January 23, 2017
    Date of Patent: December 10, 2019
    Assignee: NINTENDO CO., LTD.
    Inventor: Yoonjoon Lee
  • Patent number: 10504383
    Abstract: Disclosed below are representative embodiments of methods, apparatus, and systems for providing computer-implemented educational games. For example, one disclosed embodiment comprises a system for providing a computer-based educational game environment comprising a processor, memory, and storage storing computer-executable instructions that, when executed by the processor, allow a player at a first remote computer to play one or more educational games at the first remote computer and allow a thematic specialist at a second remote computer to modify content or rules of the one or more educational games. In certain embodiments, at least one of the educational games is a game that requires a player to classify patterns into groups of like patterns.
    Type: Grant
    Filed: January 27, 2016
    Date of Patent: December 10, 2019
    Inventor: Ana Maria Delbue
  • Patent number: 10484338
    Abstract: The systems, methods and apparatuses described herein provide a computing environment that includes a secure zone for executing tasks. An apparatus according to the present disclosure may comprise a screen, a secure zone and an indicator operatively controlled by the secure zone. The secure zone may be configured to execute a task and to assume control over an output to the screen while the apparatus is operating in a secure mode and to transfer control over the output to the screen to a non-secure zone while the apparatus is operating in a non-secure mode.
    Type: Grant
    Filed: July 13, 2018
    Date of Patent: November 19, 2019
    Assignee: OLogN Technologies AG
    Inventor: Sergey Ignatchenko
  • Patent number: 10467616
    Abstract: There is provided systems and method for a voice data processor for distinguishing multiple voice inputs. One or more merchant devices may include or be linked to a voice input and output component, where the component may be used to receive voice input and distinguish between multiple voice inputs. The component may activate in a first direction associated with the merchant to detect merchant voice input that establishes a transaction with a user at the merchant's location. The component may activate a merchant device to establish the transaction based on detecting the merchant voice input and/or through voice recognition of the merchant. Once the transaction is established, the component may then activate in a direction of the user, and may request that the user provide voice input to confirm the transaction and engage in transaction processing. The voice input may also confirm and complete a payment to the merchant.
    Type: Grant
    Filed: April 3, 2018
    Date of Patent: November 5, 2019
    Assignee: PAYPAL, INC.
    Inventors: Ryan Christopher May, Josh Beyers, Vidit Maniyar
  • Patent number: 10462253
    Abstract: A method, system and computer-readable storage medium for social network grouping are provided. The method includes: acquiring friend relation data of a first user, the friend relation data comprising one or more friend nodes; determining a weight of each of the friend nodes based on the friend relation data acquired; forming a first friend circle with a first friend node having a greatest weight among the friend nodes; traversing the friend nodes to find an optimum friend of the first friend circle; adding the optimum friend into the first friend circle; and repeating the traversing and adding until all optimum friends of the first friend circle are added into the first friend circle. The method determines the weight of each friend node based on the friend relation data and performs grouping by the weights, which is able to conduct a smart grouping with high speed, low throughput, and high efficiency.
    Type: Grant
    Filed: November 14, 2014
    Date of Patent: October 29, 2019
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventors: Yuewen Liu, Chuan Chen, Peng He, Junming Mai, Yuhuang Li, Weihua Chen
  • Patent number: 10454750
    Abstract: An exemplary information-processing system includes: a storage unit configured to store identification information of one or more other users; an execution unit configured to execute at least one of a plurality of programs including a first program for accessing an information sharing service and a second program that differs from the first program; a first registration unit configured to register, in the storage unit, identification information of another user, through execution of the first program by the execution unit; and a second registration unit configured to register, in the storage unit, identification information of another user, through execution of the second program by the execution unit.
    Type: Grant
    Filed: February 20, 2013
    Date of Patent: October 22, 2019
    Assignee: Nintendo Co., Ltd.
    Inventors: Kiyoshi Mizuki, Hideto Yuzawa, Shunsaku Kato
  • Patent number: 10432656
    Abstract: A method and system for conducting simulated phishing attacks. This may include identifying a target device from a list, such as a corporate directory, and sending a message to the device with a link to a website. On the website, the user may be directed to or enrolled in a network security course, or may be directed to install an app, which may then be used to gather data or further conduct simulated phishing attacks on other devices on a network.
    Type: Grant
    Filed: April 28, 2016
    Date of Patent: October 1, 2019
    Assignee: Shevirah Inc.
    Inventor: Georgia Weidman
  • Patent number: 10430899
    Abstract: The present invention relates to a Mobile Game based on Location (MGL) managing system, which: implements communication with an MGL managing server within a program block of a user mobile device; creates an MGL execution screen that displays the user mobile device, other user mobile devices located around the user mobile device, attack guidelines, and a command menu on a background map corresponding to the location of the user mobile device; displays the created MGL execution screen through a mobile function performing module installed in the user mobile device; and if, at this time, user game managing information for the virtual destruction of another user mobile device is input or other user game managing information for the virtual destruction of the user mobile device is transmitted through the MGL managing server, processes the virtual destruction of the other user mobile device or the user mobile device according to a pre-stored MGL scenario and systematically deploys combatant modules or the like which
    Type: Grant
    Filed: November 24, 2015
    Date of Patent: October 1, 2019
    Inventor: Jaekyung Kim
  • Patent number: 10413828
    Abstract: Incorporating player-generated audio in an electronic game is disclosed. Incorporation may include receiving an audio clip from an electronic game player, applying a modification to the audio clip to generate a chant, associating the chant to the execution of an event in the electronic game, retrieving the chant when the event in the electronic game is executed, and initiating the play of the chant upon execution of the event in the electronic game.
    Type: Grant
    Filed: December 26, 2017
    Date of Patent: September 17, 2019
    Assignee: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
    Inventors: Andrew E. Bracken, Kurt B. Kellenberger, Christopher G. Braymen
  • Patent number: 10417654
    Abstract: A method of incentivizing location-based actions by groups is disclosed. A group of users of a game networking system is notified that an incentive reward is to be provided based on a number of members of the group performing a location-based action transgressing a threshold. The incentive reward is provided based on the number of members of the group performing the location-based action transgressing the threshold.
    Type: Grant
    Filed: March 7, 2017
    Date of Patent: September 17, 2019
    Assignee: Zynga Inc.
    Inventors: Erik Paul Bethke, Scott Koenigsberg, Amitt Mahajan, Matthew Adam Ocko
  • Patent number: 10412440
    Abstract: A method for synchronizing information includes generating media corresponding to a program. One or more media timestamps are associated with the media. Data corresponding to the program is also generated. One or more data timestamps are associated with the data. At least a portion of the media is provided for presentation on a computing device. A current media timestamp corresponding to currently playing media is received. Data having a greatest data timestamp that is less than or equal to the current media timestamp is identified based at least in part on a comparison of the current media timestamp to the one or more data timestamps. The identified data is provided for presentation on the computing device.
    Type: Grant
    Filed: March 24, 2010
    Date of Patent: September 10, 2019
    Assignee: MLB ADVANCED MEDIA, L.P.
    Inventors: Ross Alan Paul, Joseph Anthony Inzerillo, Kevin Leon Durham, Robert A. Bowman
  • Patent number: 10398979
    Abstract: A method and program product include assembling a player terrain tile for a player of a computer implemented environment. The computer implemented environment at least comprises a plurality of terrain tiles and a fluid mortar disposed about the plurality of terrain tiles. The player terrain tile and the plurality of terrain tiles each at least comprise a plurality of individual positional elements. The player terrain tile is add to the computer implemented environment within the fluid mortar. The player terrain tile is moved within the fluid mortar. Tile interaction is processed upon the player terrain tile engaging at least one of the plurality of terrain tiles.
    Type: Grant
    Filed: May 31, 2016
    Date of Patent: September 3, 2019
    Inventor: Jim Schwaiger
  • Patent number: 10394791
    Abstract: Disclosed herein is an information processor including: a behavioral data acquisition section adapted to acquire behavioral data about behaviors performed by a user of interest including dates and times of the behaviors; a feature quantity calculation section adapted to calculate feature quantities indicating features of the behaviors performed by the user of interest at least during each of first and second periods which are different from each other by using the acquired behavioral data; and an evaluation section adapted to evaluate similarity between the user of interest and other users by using at least some of the calculated feature quantities.
    Type: Grant
    Filed: June 26, 2015
    Date of Patent: August 27, 2019
    Assignee: SONY INTERACTIVE ENTERTAINMENT INC.
    Inventors: Shinichi Honda, Shinichi Kariya
  • Patent number: 10380837
    Abstract: The invention relates to a system for detecting and analyzing video data (VD1 to VD3) relating to the course of a game on at least one gaming table (2) in casinos, wherein the gaming table (2) has a playing field (3) including a plurality of playing field sections (3.1 to 3.3), wherein the course of a game on the gaming table (2) is detected from at least two different side perspectives via at least a first and second camera units (6, 7) arranged on the edge of the gaming table (2), and from the bird's eye view via at least a third camera unit (8) arranged above the gaming table (2), in each case in the form of video data (VD1 to VD3), wherein the detected video data (VD1 to VD3) are transmitted to a video analysis unit (VAE) and are analyzed in the video analysis unit (VAE) by means of at least one analysis routine (AR), and that a game database, which displays the course of a game at the gaming table (2) in real time, are generated from this.
    Type: Grant
    Filed: May 1, 2017
    Date of Patent: August 13, 2019
    Inventor: Dieter Dallmeier
  • Patent number: 10380835
    Abstract: In various embodiments, a player may view a list of popular games.
    Type: Grant
    Filed: January 12, 2015
    Date of Patent: August 13, 2019
    Assignee: CFPH, LLC
    Inventors: Howard W. Lutnick, Dean P. Alderucci, Geoffrey M. Gelman
  • Patent number: 10376796
    Abstract: The present disclosure discloses a message processing method and terminal device. The method includes: receiving a first message that carries displacement parameters and is sent by a client, the displacement parameters being generated by the client and used to indicate displacement of a virtual object in a virtual space; determining, according to the displacement parameters, whether the displacement conforms to a preset rule; and sending, if it is determined that the displacement does not conform to the preset rule, a second message used by the client to refuse the displacement. The present disclosure solves the technical problem in the existing technology that multiple terminal device resources need to be occupied to ensure appropriate movement of a virtual object.
    Type: Grant
    Filed: December 18, 2015
    Date of Patent: August 13, 2019
    Assignee: Tencent Technology (Shenzhen) Company Limited
    Inventors: Ming Zou, Zheng Zhang, Zhenchao Ru, Bailin An
  • Patent number: 10373438
    Abstract: The invention relates to systems and methods of placing real-world wagers, obtaining outcomes of the real-world wagers, facilitating user interactions with various interactive media, and revealing the outcomes of the real-world wagers through location-based reveals to give an appearance that the outcomes of the real-world wagers resulted from the user location even though the outcomes resulted from the real-world wagers. The system may associate certain locations with a reveal such that when a user enters, is determined to be at, and/or leaves a reveal location, a reveal opportunity may be presented to the user. For example, the system may invite the user to make a purchase at a nearby partner retailer for a chance to win a payout or be guaranteed to win a payout and/or may simply obtain a particular payout (e.g., via cash, item, etc.) when a user enters a particular location.
    Type: Grant
    Filed: March 19, 2018
    Date of Patent: August 6, 2019
    Assignee: Game Play Network, Inc.
    Inventors: Russell M. Fine, Jamison Selby
  • Patent number: 10362344
    Abstract: A media guidance application may provide similar media content based on user utterances responsive to ambiguous determinations at sporting events. The media guidance application may detect a user utterance and may identify a situation within the sporting event that the user was referring to. The media guidance application may compare metadata of the identified situation/segment with metadata of a plurality of historical ambiguous events, and determine, based on the comparing, a historical ambiguous event that corresponds to the segment/situation. The media guidance application may generate for display video including the historical ambiguous event that corresponds to the segment.
    Type: Grant
    Filed: July 5, 2018
    Date of Patent: July 23, 2019
    Assignee: ROVI GUIDES, INC.
    Inventors: Thomas Kang-Po Yan, Hong-Qi Jia, Peter Boonstra, Kerui Chen
  • Patent number: 10350500
    Abstract: A method for managing a game session of a multiplayer game is provided. A request to start a game session of the multiplayer game is received from a first party. The first party is associated with a first category of players of the multiplayer game, and the number of players within the first category is determined. If the number of players within the first category is below a threshold number, an invite is sent to at least a second party associated with the first category. Upon receiving a request to join a game session of the multiplayer game from the at least a second party, a game session of the multiplayer game is started by accepting the request from the first party, and the at least a second party is added to the game session of the multiplayer game.
    Type: Grant
    Filed: February 5, 2016
    Date of Patent: July 16, 2019
    Assignee: SUPERCELL OY
    Inventors: Lassi Leppinen, Tommi Hakala
  • Patent number: 10339762
    Abstract: In various embodiments, a first player may follow the same pattern of betting used by a second player.
    Type: Grant
    Filed: April 28, 2017
    Date of Patent: July 2, 2019
    Assignee: CFPH, LLC
    Inventors: Howard W. Lutnick, Dean P. Alderucci, Geoffrey M. Gelman, Kevin Burman
  • Patent number: 10335687
    Abstract: Exemplary embodiments of the present disclosure are directed towards a system and method for processing virtual objects in a computing environment. The method includes hiding a plurality of virtual objects at a plurality of user navigating virtual locations. The hided plurality of virtual objects is dynamically generated in response to the plurality of user navigating virtual locations associated with a plurality corresponding real-time locations. The method includes collecting the dynamically generated plurality of virtual objects by a user and dynamically generates the plurality of virtual objects at the plurality of user navigating virtual locations. The user enabled to use a plurality of virtual game objects for collecting the plurality of dynamically generated virtual objects within the plurality of user navigating virtual locations.
    Type: Grant
    Filed: December 9, 2016
    Date of Patent: July 2, 2019
    Assignee: 9LOGIC TECHNOLOGIES
    Inventors: Mike Snow, Srikant Vemparala, Pradeep Kanneganti
  • Patent number: 10331292
    Abstract: A display control method performed by a first terminal of a first user is disclosed. The display control method includes receiving an instruction to display first talk information and second talk information on a screen of the first terminal; displaying, in a first display area of the screen, transmission data of a second user included in the first talk information; displaying, in a second display area of the screen, transmission data of a third user included in the second talk information; and displaying, in a third display area of the screen, transmission data of the first user included in the first talk information and in the second talk information. Pieces of the transmission data of the first to third users included in the first talk information and the second talk information are displayed and spatially arranged in the first to third display areas in a single time sequence.
    Type: Grant
    Filed: March 30, 2016
    Date of Patent: June 25, 2019
    Assignee: Line Corporation
    Inventors: Hiroaki Arisada, Tasuku Okuda
  • Patent number: 10328347
    Abstract: Provided is a method for controlling a computer, etc., which makes it possible to improve the usability of city building games. The computer is provided with a storage unit configured to store game contents arranged within a game space, positions of the game contents, and a template defining positions of one or more of game contents, and progresses a game by arranging the game contents within the game space based on a command by a player. The method includes when the template is applied to a predetermined area within the game space based on the command by the player, moving, by the computer, the game contents arranged within the game space to the positions of the game contents defined by the template.
    Type: Grant
    Filed: June 29, 2017
    Date of Patent: June 25, 2019
    Assignee: GREE, INC.
    Inventor: Taiki Eda
  • Patent number: 10322341
    Abstract: A game management system that retrieves a delay time of each of a plurality of user devices playing a game; stores the delay times retrieved from each of the plurality of user devices; and transmits an instruction to synchronize game progress to each of the user devices, the instruction including an offset time determined based on a maximum value of the stored delay times.
    Type: Grant
    Filed: September 17, 2018
    Date of Patent: June 18, 2019
    Assignee: GREE, INC.
    Inventors: Tomohiko Furumoto, Masato Nagai
  • Patent number: 10307644
    Abstract: One or more techniques and/or systems are provided for facilitating a virtual competition environment. One or more users may register for access to the virtual competition environment in order to compete in various types of activities, such as workout activities, dance activities, real-world activities, and/or virtual activities. A user may be provided with activity assignments, user created activities, and/or challenge activities between groups of users through the virtual competition environment (e.g., the virtual competition environment may be accessible through a website, a mobile app, etc.). The user may upload activity results for activity assignments, which may be evaluated and/or ranked against how other users performed such activity assignments. The user may register as a judge in order to evaluate and/or rank activity results (e.g., evaluate videos of users performing an activity). Users and/or judges may be rewarded for participating in activities and/or judging activities.
    Type: Grant
    Filed: October 4, 2016
    Date of Patent: June 4, 2019
    Assignee: Halcyonic, LLC
    Inventors: Simeon Jarrod Jones, Elias Micah Jones
  • Patent number: 10307677
    Abstract: Provided is a method for controlling a computer, etc., which makes it possible to improve the usability of city building games. The computer is provided with a storage unit configured to store game contents arranged within a game space, positions of the game contents, and a template defining positions of one or more of game contents, and progresses a game by arranging the game contents within the game space based on a command by a player. The method includes when the template is applied to a predetermined area within the game space based on the command by the player, moving, by the computer, the game contents arranged within the game space to the positions of the game contents defined by the template.
    Type: Grant
    Filed: June 30, 2017
    Date of Patent: June 4, 2019
    Assignee: Gree, Inc.
    Inventor: Taiki Eda
  • Patent number: 10307675
    Abstract: Provided is a method for controlling a computer, etc., which makes it possible to improve the usability of city building games. The computer is provided with a storage unit configured to store game contents arranged within a game space, positions of the game contents, and a template defining positions of one or more of game contents, and progresses a game by arranging the game contents within the game space based on a command by a player. The method includes when the template is applied to a predetermined area within the game space based on the command by the player, moving, by the computer, the game contents arranged within the game space to the positions of the game contents defined by the template.
    Type: Grant
    Filed: June 29, 2017
    Date of Patent: June 4, 2019
    Assignee: GREE, INC.
    Inventor: Taiki Eda
  • Patent number: 10300380
    Abstract: A video server is configured to provide streaming video to players of computer games over a computing network. The video server can provided video of different games to different players simultaneously. This is accomplished by rendering several video streams in parallel using a single GPU and shared memory. The output of the GPU is provided to graphics processing pipelines that are each associated with a specific client/player and are dynamically allocated as needed. A client qualifier may be used to assure that only clients capable of presenting the streaming video to a player at a minimum level of quality receive the video stream.
    Type: Grant
    Filed: November 22, 2016
    Date of Patent: May 28, 2019
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: David Perry, Andrew Buchanan Gault, Rui Filipe Andrade Pereira
  • Patent number: 10306180
    Abstract: In some implementations, a system is capable of reducing latencies associated with streaming virtual reality (VR) content over a virtualized computing environment. A first frame of VR content provided to a computing device is identified. A second frame of the VR content to be rendered for display on the computing device is also identified. Input data associated with the VR content streamed on the computing device is obtained. A collection of partial frames associated with the first frame is determined. One or more partial frames is selected from among the collection of partial frames that are associated with the first frame. An instruction for rendering the second frame is generated. The instruction includes at least, for each of the selected partial frames, a representation of the difference between a corresponding portion of the first frame and a particular partial frame. The instruction is provided to the computing device.
    Type: Grant
    Filed: October 23, 2017
    Date of Patent: May 28, 2019
    Assignee: LiquidSky Software, Inc.
    Inventors: Ian McLoughlin, William J. Raduchel, Timothy Miller
  • Patent number: 10296731
    Abstract: An apparatus includes a determination unit, an authentication unit, and a using unit. The determination unit determines, from among application programs enabling user authentication using user identification information stored in a storage medium, an application program having application information containing information representing that the user authentication can be performed, as an application program to be used for the user authentication. Using the application program determined by the determination unit, the authentication unit determines whether input information that is input by a user matches the user identification information stored in the storage medium so as to perform the user authentication. When the input information and the user identification information match, the using unit uses the information stored in the storage medium.
    Type: Grant
    Filed: March 9, 2016
    Date of Patent: May 21, 2019
    Assignee: RICOH COMPANY, LTD.
    Inventor: Jongsook Eun
  • Patent number: 10290014
    Abstract: An approach to facilitate providing an event space associated with a primary virtual space is provided. An event space is provided to users of a primary virtual space, wherein the event space comprises one or more event objectives. Users of the primary virtual space having primary user accounts have associated event space accounts indicating event user parameters, event game parameters, and event inventory information for the first user. The user may be provided with event virtual items for purchase wherein the event virtual items are used in the event space during the event period. In response to a determination of the progress of the user associated with one or more event objectives an event award is determined for distribution to the user, wherein the event award may be used within the primary virtual space.
    Type: Grant
    Filed: September 25, 2017
    Date of Patent: May 14, 2019
    Assignee: Kabam, Inc.
    Inventors: Stephanie K. Schultz, Michael C. Caldarone, Ken Go
  • Patent number: 10277949
    Abstract: A method, apparatus, article of manufacture, and a memory structure for allocating and committing votes in a variety of voting paradigms is described. In one embodiment, the method describes a system applicable in a plurality of time zones and comprises determining if an allocation of at least a portion of N1 votes among one or more candidates is received from a first user via a first device during a first period, accepting and storing the allocation of votes, only if the allocation is received during the first period, receiving a user command committing the stored allocation of the N1 votes among the plurality of candidates, determining if the command is received during a second period, and committing the stored first user allocation of N1 votes among the one or more candidates only if the command is received during the second period.
    Type: Grant
    Filed: April 18, 2017
    Date of Patent: April 30, 2019
    Assignee: FOX BROADCASTING COMPANY
    Inventors: Joseph B. Earley, David B. Wertheimer, Edward A. Skolarus, William Bradford, Matthew Moroz, Nicole H. Ruby, Ori Nakar, Bryan J. Gonzalez
  • Patent number: 10265626
    Abstract: The subject disclosure relates to methods for making user activity recommendations. In some aspects, a process of the technology can include operations for receiving a free-to-play indication, the free-to-play indication specifying availability of a user associated with a media system, retrieving, via the network interface, peer information indicating an availability of one or more online peers of the user, and retrieving, via the network interface, activity information indicating one or more activities available to the user, and at least one of the online peers. In some aspects method can further include operations for providing an activity recommendation to the user based on the peer information and the activity information, wherein the activity recommendation includes a suggestion of at least one activity that can be conducted by the user with the media system. Systems and computer-readable media are also provided.
    Type: Grant
    Filed: March 8, 2017
    Date of Patent: April 23, 2019
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Shunsuke Kunieda, Yumiko Tanaka, Daisuke Kawamura
  • Patent number: 10258875
    Abstract: A non-transitory storage medium encoded with a computer readable game program executed by a computer incorporating a near field radio communication function causes the computer to perform acts including reading, by establishing near field radio communication with an information storage medium, first data stored in that information storage medium, registering the read first data, reading, by establishing near field radio communication with an information storage medium after registration of the first data, second data stored in that information storage medium, and progressing game processing when the second data matches with the first data.
    Type: Grant
    Filed: January 7, 2016
    Date of Patent: April 16, 2019
    Assignee: Nintendo Co., Ltd.
    Inventors: Masataka Takemoto, Aya Kyogoku, Taiju Suzuki
  • Patent number: 10255022
    Abstract: A reception unit receives an image file from other electronic device. A display processing unit displays an image related to acquisition of content together with a content image if content identification information is included in an acquired image file. The display processing unit displays, as an image relating to acquisition of content, a link button which permits access to a content server.
    Type: Grant
    Filed: March 8, 2016
    Date of Patent: April 9, 2019
    Assignee: Sony Interactive Entertainment Inc.
    Inventor: Masaki Takahashi
  • Patent number: 10245508
    Abstract: A system for providing one or more interactive applications to one or more users via a wireless communications network, the system including: one or more servers cooperating with the network to substantially deliver one or more interactive applications to one or more wireless access devices each corresponding to at least one of the users; wherein, after the one or more wireless access devices receive the substantially delivered one or more applications, upon request of one of the users the one or more corresponding wireless access devices receives communication from the server to facilitate the one of the users accessing the one or more interactive applications using the corresponding wireless access device.
    Type: Grant
    Filed: August 25, 2014
    Date of Patent: April 2, 2019
    Assignee: INTEL CORPORATION
    Inventor: S. Douglas Hutcheson
  • Patent number: 10249132
    Abstract: Methods and systems for enabling network based live casino gaming, wherein a game user o) is enabled to participate from a remote location by a game user device in a live casino game operated by a casino operator, the system comprising a studio being configured for performing and recording live casino gaming; a data integration center being configured for integrating data pertaining to a casino game performed in the studio with game user specific data and casino operator specific data; an audio/video streaming provider data center configured for receiving live casino game audio/video data streams from the said studio, for generating casino operator specific audio/video data streams by mixing said live casino game audio/video data streams with casino operator specific content, and for providing said generated casino operator specific audio/video data streams to a game user device of a game user.
    Type: Grant
    Filed: October 28, 2013
    Date of Patent: April 2, 2019
    Assignee: NETENT PRODUCT SERVICES LTD.
    Inventors: Christer Hutchinson-Kay, Per Eklund, Per Anders Larsson, Per Larsson, Anders Fredriksson, Martin Wennerberg, Niclas Åström, Ulf Bertilsson
  • Patent number: 10248290
    Abstract: The disclosure includes a method comprising generating a plurality of contests by receiving game day lineup selections associated with respective user accounts; generating a plurality of game day sports contests by matching a plurality of pairs of user accounts; and sending game day matching notifications to the respective matched pairs of user accounts. The method further includes receiving a game day ticket price selection from the matched pairs of user accounts; receiving final game day statistics including final statistics associated with real-life sporting events that occurred on the game day; and determining a winner and a loser of the game day sports contests associated with the matched pairs of user accounts based at least in part on the final statistics and game day lineup selections associated with the matched pairs of user accounts.
    Type: Grant
    Filed: June 13, 2017
    Date of Patent: April 2, 2019
    Inventors: Philip Galfond, Dan Quinn
  • Patent number: 10223865
    Abstract: A method for presenting wagering games on a wagering game machine is described herein. The method can include detecting, by an add-on gaming system of the wagering game machine, a message indicating occurrence of a first wagering game on the wager game machine. The method can further include initiating, by the add-on gaming system, a second wagering game in parallel with the first wagering game on a display device native to the wagering game machine, where the presenting is in response to the detecting the message.
    Type: Grant
    Filed: January 20, 2015
    Date of Patent: March 5, 2019
    Assignee: Bally Gaming, Inc.
    Inventors: Matthew J. Ward, Peter R. Anderson, Joseph A. Sharpe
  • Patent number: 10217325
    Abstract: This disclosure provides a pari-mutuel wagering system that includes a first wagering facility communicably coupled with a network and operable to receive a bet on a wagering event hosted by a second wagering facility. The first wagering facility is further operable to transmit the bet to the second wagering facility via the network. The system further includes a clearinghouse communicably coupled with the network and operable to capture audit information associated with the bet from the network.
    Type: Grant
    Filed: April 7, 2014
    Date of Patent: February 26, 2019
    Assignee: CFPH, LLC
    Inventors: Joseph M. Asher, Howard W. Lutnick
  • Patent number: 10201757
    Abstract: A method and system to transfer assets between interactive social games is described. In some embodiments, the method generates a visual expression of a transfer mechanism in a first computer-implemented game. The method further generates the visual expression of the transfer mechanism in a second computer-implemented game. The transfer mechanism is capable of transferring an in-game asset from the first computer-implemented game to the second computer-implemented game. The method transfers the in-game asset from the first computer-implemented game to the second computer-implemented game using the transfer mechanism.
    Type: Grant
    Filed: July 12, 2017
    Date of Patent: February 12, 2019
    Assignee: Zynga Inc.
    Inventor: Manuel Uris Bronstein Bendayan
  • Patent number: 10173135
    Abstract: A data processing method includes: determining, after receiving a casting instruction input by a user for a specified skill, first-type action data corresponding to the specified skill, the first-type action data being data that can be displayed before a server makes a response; sending a data requesting message to the server, the data requesting message being used for requesting second-type action data corresponding to the specified skill, and displaying the first-type action data, the second-type action data being data that cannot be displayed until the server makes a response; and receiving the second-type action data sent by the server, and displaying the second-type action data.
    Type: Grant
    Filed: July 18, 2017
    Date of Patent: January 8, 2019
    Assignee: Tencent Technology (Shenzhen) Company Limited
    Inventors: Xichang Mo, Liang Huang, Chaofan Wang, Zheng Zhang
  • Patent number: 10173134
    Abstract: A video server is configured to provide streaming video to players of computer games over a computing network. The video server can provided video of different games to different players simultaneously. This is accomplished by rendering several video streams in parallel using a single GPU (Graphics Processing Unit). The output of the GPU is provided to graphics processing pipelines that are each associated with a specific client/player and are dynamically allocated as needed. A client qualifier may be used to assure that only clients capable of presenting the streaming video to a player at a minimum level of quality receive the video stream. Video frames provided by the video server optionally include overlays added to the output of the GPU. These overlays can include voice data received from another game player.
    Type: Grant
    Filed: December 30, 2016
    Date of Patent: January 8, 2019
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: Andrew Buchanan Gault, David Perry, Rui Filipe Andrade Pereira
  • Patent number: 10173128
    Abstract: A variety of games and methods for enhancing game play are provided. In one aspect, a secondary or ancillary game is played in parallel with a first game, such as a lottery ball draw. Yet another embodiment of game play provides for the repurposing of an existing taped game show. The previously recorded game show would be segmented into subsets of issues, for example, presentation of questions or answers (as in the case of Jeopardy), those issues would be presented to one or more players, a response would be received from those players, and the answer would be compared to the correct answer. Scoring would then rank players relative to one another or to indicate the amount of the prize.
    Type: Grant
    Filed: July 14, 2014
    Date of Patent: January 8, 2019
    Assignee: MILESTONE ENTERTAINMENT LLC
    Inventors: Randall M. Katz, Gary Dawson, Andrew Felsher
  • Patent number: RE47842
    Abstract: A barcode corresponding to an identification of the networked device is attached on a networked device, and the identification is associated with an IP address of the networked device in a server, wherein a terminal device captures the barcode for transmitting a connection request to the server; and the server obtains the identification code of the networked device according to the connection request, wherein the IP address of the networked device is obtained according to identification code for establishing a point to point (P2P) connection between the terminal device and the networked device.
    Type: Grant
    Filed: December 13, 2018
    Date of Patent: February 4, 2020
    Assignee: THROUGHTEK CO., LTD
    Inventors: Chi-Ming Kuo, Yu-Li Kao, Chien-Chih Yang, Sheng-Fu Chang