Data Storage Or Retrieval (e.g., Memory, Video Tape, Etc.) Patents (Class 463/43)
  • Patent number: 9700792
    Abstract: Methods and apparatus provide for a game server carrying out actions, including: generating a selection screen that presents a plurality of reproduction data items, each for reproducing a state of a respective point in time during execution of a game and allowing a user of a game device to select one of the reproduction data items, each reproduction data item representing a respective state of the game achieved by the user while engaged in game play on the game device, the selection screen presenting a first reproduction data item, which is one of the plurality of reproduction data items, in association with a second reproduction data item, wherein the selection screen provides an indication to the user of whether the second reproduction data item reproduces a state of a point in time at which the game has progressed with reference to the state reproduced by the first reproduction data item; and transmitting the generated selection screen to the game device over a network such that the game device may display
    Type: Grant
    Filed: June 14, 2016
    Date of Patent: July 11, 2017
    Assignees: Sony Corporation, Sony Interactive Entertainment Inc.
    Inventors: Seiichi Takamura, Kazuki Ohara, Hideaki Watanabe
  • Patent number: 9687734
    Abstract: A game system includes a plurality of pedometers. The plurality of step count data respectively counted by the plurality of pedometers are acquired in the game apparatus. In the game apparatus, by utilizing the plurality of step count data, a predetermined arithmetic operation is executed, and the result of the arithmetic operation is reflected on the game. Alternatively, in a server, a predetermined arithmetic operation is executed by utilizing the plurality of step count data, and the result of the arithmetic operation is reflected on the game in the game apparatus. For example, game processing depending on the number of players walking in the same time slot is executed, or game processing according to the totalized value of the accumulated total step count values of the plurality of pedometers is executed.
    Type: Grant
    Filed: February 9, 2009
    Date of Patent: June 27, 2017
    Assignees: Nintendo Co., Ltd., Creatures Inc.
    Inventors: Naoya Morimura, Hirofumi Matsuoka
  • Patent number: 9690442
    Abstract: A method to receive an image to be displayed within an animation sequence. The method also including calculating position data identifying a position of the image within a display area, the position data calculated using a physics property attributed to the image. Further, the method including the transmission of the position data for use in generating the animation sequence. Additionally, a method is provided that includes making a request for an animation sequence that includes an image and position data for the image, the position data identifying a plurality of positions relative to a display area and calculated though applying a physics property to the image. This method further includes receiving the animation sequence for display in a display area. The method additionally includes displaying the image in the display area based upon the position data.
    Type: Grant
    Filed: October 17, 2008
    Date of Patent: June 27, 2017
    Assignee: Adobe Systems Incorporated
    Inventors: Marcos Weskamp, Lori Behun
  • Patent number: 9685041
    Abstract: Systems and methods for conducting on-line tournaments, and in particular such tournaments as permit participants to receive prizes without having to place wagers. Participants are permitted to enroll in an on-line tournament pool and submit tokens. The tokens act as each respective participant's prediction regarding the outcome of one or more events associated with a sporting event or other contest. Tokens may be completed “brackets” representing a participant's prediction of winners of all games in various rounds of a sporting event, or partially completed brackets representing the participant's prediction of winners of only some games thereof. Cash prizes are awarded for top scoring participants but no wagers or entry fees of any kind are accepted from or required to be paid by the participants.
    Type: Grant
    Filed: January 20, 2017
    Date of Patent: June 20, 2017
    Assignee: KIZZANG LLC
    Inventor: Robert Alexander
  • Patent number: 9682312
    Abstract: An example system includes: a reproduction processing unit for displaying reproduction of game play at a display unit on the basis of reproduction data to be used for reproducing game play; a relevant information accepting unit for accepting input of relevant information, which is relevant to game play by the reproduction processing unit, during reproduction of the game play; and a post transmitting unit for transmitting the relevant information accepted by the relevant information accepting unit to a predetermined server machine.
    Type: Grant
    Filed: October 11, 2013
    Date of Patent: June 20, 2017
    Assignee: Nintendo Co., Ltd.
    Inventors: Yusuke Shiraiwa, Kenta Sato
  • Patent number: 9662581
    Abstract: Player character related information stored in a player character related information memory changes in accordance with progress of a video game. Initial area information stored in an initial area information memory indicates an initial state of each of a plurality of areas on which a player character can move. Latest area information stored in a latest area information memory indicates a progress status of the video game in the same area as the area indicated by the initial area information, and is updated in accordance with progress of the video game in the area. It is determined whether to use the initial area information or latest area information in response to an operation of the player. The player character related information is updated in accordance with control content using the latest area information in a case where it is determined to use the latest area information.
    Type: Grant
    Filed: September 21, 2012
    Date of Patent: May 30, 2017
    Assignee: KABUSHIKI KAISHA SQUARE ENIX
    Inventor: Yoshiki Kashitani
  • Patent number: 9630097
    Abstract: A user-activity video signal can be received. The user-activity video signal can comprise a video capture characterizing a user's interaction with a software application on a client. The software application can have an interface display space on the client and the software application can execute on the client in operation with at least one remote backend computing system. Backend user interaction data corresponding to the user's interaction with the software application as generated by the at least one remote backend computing system can be received. A new video comprising a plurality of divided segments of the user-activity video signal can be generated automatically using the backend user interaction data and a plurality of predefined rules. The new video can be provided. Related apparatus, systems, techniques, and articles are also described.
    Type: Grant
    Filed: March 25, 2014
    Date of Patent: April 25, 2017
    Assignee: Skillz Inc.
    Inventors: Andrew Paradise, James Daniels, Jason Petralia
  • Patent number: 9623331
    Abstract: A method for providing a game replay includes: receiving information related to a replay reinforcement character from the user terminal; obtaining game play data in a process in which the game play is completed or performed; detecting a visual reinforcement element for the replay reinforcement character; and providing the detected visual reinforcement element when a replay requirement related to the game play is received from the user terminal. The present invention provides the visual reinforcement element to the user terminal thereby increasing the game satisfaction of the user.
    Type: Grant
    Filed: December 26, 2012
    Date of Patent: April 18, 2017
    Assignee: INTELLECTUAL DISCOVERY CO., LTD.
    Inventor: Woo Hyun Kim
  • Patent number: 9614942
    Abstract: A system for tangible configuration of a modular mobile electronic device includes a set of emulator modules, each comprising a processor and configurable to represent any of a set of full modules available for use with the modular mobile electronic device a chassis that mechanically couples to at least one of the set of emulator modules, and a module configurator that associates each of the set of emulator modules with an emulation profile.
    Type: Grant
    Filed: August 24, 2015
    Date of Patent: April 4, 2017
    Assignee: Google Inc.
    Inventors: Paul Eremenko, David Fishman, Jason Chua, Andrew Viny
  • Patent number: 9566526
    Abstract: Methods and apparatus for gaming according to various aspects of the present invention may be implemented in conjunction with a multiplayer game. The game system may prompt a player of the multiplayer game to create a content stream bragging about an achieved score or motivating another player to play the game. The game system may record the content stream and make the recorded content stream accessible to one or more other players of the game. The game system may make the recorded content stream accessible to others through email or through a website, such as a social networking website.
    Type: Grant
    Filed: March 13, 2013
    Date of Patent: February 14, 2017
    Assignee: Dazzletag Entertainment Limited
    Inventor: Mark Doorgeest
  • Patent number: 9561443
    Abstract: A movement direction of an object arranged in a virtual world is set based on attitude data. Further, the object is moved in the movement direction in the virtual world in accordance with data based on a load applied to a load detection device. An image showing the virtual world including at least the object or an image showing the virtual world viewed from the object is displayed as a first image on a portable display device.
    Type: Grant
    Filed: October 27, 2011
    Date of Patent: February 7, 2017
    Assignee: Nintendo Co., Ltd.
    Inventors: Hiroshi Matsunaga, Kazuya Sumaki
  • Patent number: 9542043
    Abstract: A stroke refinement technique can be used refine the location, orientation, and shape of input strokes by exploiting gradient features from an underlying image being traced. The technique can also be used to adjust user strokes with respect to image gradients. The stroke refinement technique can comprise a local optimization, a semi-global optimization, and a global optimization to facilitate error tolerant image optimization.
    Type: Grant
    Filed: December 9, 2014
    Date of Patent: January 10, 2017
    Assignee: City University of Hong Kong
    Inventors: Hongbo Fu, Qingkun Su, Wing Ho Andy Li
  • Patent number: 9541996
    Abstract: Disclosed herein are embodiments of an image-recognition based game. In one aspect, a method involves (1) receiving by a computing device an input to initiate a game application, (2) causing the game application to initiate a game, and (3) during gameplay of the game: (a) causing a graphical display of the computing device to display a silhouette object that includes at least a shape of the silhouette object, (b) receiving by the computing device image data of an environment that includes a real-world object, (c) analyzing the image data to determine one or more similarity measures that indicate similarity between the real-world object and the silhouette object, where one of the similarity measures indicates similarity between a shape of the real-world object and the shape of the silhouette object, and (d) causing the graphical display to display a match indication based on the one or more similarity measures.
    Type: Grant
    Filed: February 28, 2014
    Date of Patent: January 10, 2017
    Assignee: Google Inc.
    Inventors: Jeffrey Paul Baxter, Richard The, Kjell Fredrik Heghammar
  • Patent number: 9522329
    Abstract: A gaming system is provided with a monitor (3) for displaying and outputting a gaming screen (50), a touch panel (5) superposed upon the monitor (3), and an external storage device (20) for storing sequence data (28) in which operational periods of the touch panel (5) have been described. In addition, the gaming system displays on the monitor (3) a gaming area (52) whereon two reference units (55A and 55B) disposed apart from each other and a specific reference unit (55T) disposed in the vicinity of the reference units are set. Also, an object (60) for instructing operations for each of the reference units (55A, 55B, and 55T) is displayed while being caused to move in the gaming area (52), and the path of movement of a specific object (60S) heading toward the specific reference unit (55T) is restricted to a fixed path.
    Type: Grant
    Filed: June 10, 2011
    Date of Patent: December 20, 2016
    Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Takao Yamamoto, Shota Katagiri, Masahiro Kiyomoto, Mayumi Okuyama, Yoshitaka Nishimura
  • Patent number: 9519574
    Abstract: A computing device includes a primary content storage machine configured to selectively store one or more content portions of a digital content item, such as game portions of a video game. The computing device is configured to determine a size of a dynamically changing content access window including one or more content portions usable to provide an above-threshold user experience, such as uninterrupted game play, based on a current access position of the digital content item or video game and historical user-specific play patterns or game play consumption rates of different users. The computing device is configured to dynamically load the primary content storage machine with the content portions or game portions corresponding to the content access window and dynamically unload the content or game portions outside of the content access window from the primary content storage machine.
    Type: Grant
    Filed: November 28, 2012
    Date of Patent: December 13, 2016
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Frank R. Morrison, III, Brandon Hunt, Alexander Burba
  • Patent number: 9514611
    Abstract: In various embodiments, the present disclosure relates generally to gaming systems and methods for providing unlockable features and/or unlockable content. In such embodiments, the gaming system includes a plurality of initially unlocked features or content and a plurality of initially locked features or content, wherein as the player advances or progresses during the play of one or more games, zero, one or more previously locked features or content become unlocked.
    Type: Grant
    Filed: March 3, 2014
    Date of Patent: December 6, 2016
    Assignee: IGT
    Inventors: Scott A. Caputo, Jon M. Leupp
  • Patent number: 9515703
    Abstract: An information processing system includes an information storage medium and first and second information processing apparatuses capable of near field wireless communication. The first information processing apparatus includes a first data processing module which performs predetermined processing caused by execution of an application program by the first information processing apparatus and a first writing module which writes environmental data generated through the predetermined processing into the information storage medium by establishing near field wireless communication with the information storage medium.
    Type: Grant
    Filed: September 2, 2015
    Date of Patent: December 6, 2016
    Assignee: NINTENDO CO., LTD.
    Inventor: Aya Kyogoku
  • Patent number: 9498717
    Abstract: Various embodiments relating to providing video game instant replays are disclosed. In one embodiment, a currently playing video game is overseen by a platform-level instant replay companion that executes separately from any of a plurality of different video games. A most recently played portion of rendered gameplay from the currently playing video game is automatically and continuously recorded with the platform-level instant replay companion. A recorded gameplay segment from the most recently played portion of rendered gameplay is displayed with the platform-level instant replay companion.
    Type: Grant
    Filed: February 10, 2014
    Date of Patent: November 22, 2016
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Steven Trombetta, Edmund Samuel Victor Pinto, Todd Ryun Manion
  • Patent number: 9474971
    Abstract: An example recording medium records an information processing program causing an information processing apparatus to operate as: a reading part reading a game program capable of being executed by any other information processing apparatus having a configuration different from that of the information processing apparatus; an emulation part emulating the read-out game program; a restriction part restricting the emulation of the game program by the emulation part; and a link information presentation part presenting link information used for accepting a purchase request for the game program, in a manner of being in correspondence to the game to be emulated.
    Type: Grant
    Filed: December 23, 2013
    Date of Patent: October 25, 2016
    Assignee: Nintendo Co., Ltd.
    Inventor: Koichi Hayashida
  • Patent number: 9476762
    Abstract: A sensor arrangement includes an infrared sensor and at least one acceleration sensor. The infrared sensor is configured to detect infrared radiation, and to output infrared image data. The at least one acceleration sensor is configured to detect an instantaneous acceleration of the sensor arrangement, and to output acceleration data. The output of the infrared image data from the infrared sensor is blocked when the instantaneous acceleration of the sensor arrangement exceeds a preprogrammed threshold value.
    Type: Grant
    Filed: January 24, 2013
    Date of Patent: October 25, 2016
    Assignee: Robert Bosch GmbH
    Inventors: Ingo Herrmann, Christoph Schelling
  • Patent number: 9474979
    Abstract: The game program according to the present invention receives selection operation input from a player by allowing the player to select any character from among multiple characters. Then, it is determined whether the received selection operation input is one of a first selection operation input and a second selection operation input. If the first selection operation input is received, the character is configured as a source material character used to vary parameter values configured in the base character up to an upper limit, and, in addition, if the second selection operation input is received, then the character is configured as a source material character used to enable the parameter values configured in the base character to be increased beyond the upper limit.
    Type: Grant
    Filed: November 3, 2014
    Date of Patent: October 25, 2016
    Assignee: DeNA CO., LTD.
    Inventors: Kyohei Yamaguchi, Tatsuya Koyama
  • Patent number: 9468853
    Abstract: Systems and methods are disclosed herein for locally capturing the identity of the actual executable file required to set system configuration upon indirect launching of a computer game or other type of indirectly-launched file. Such a captured identity of an executable file may be added to a locally and dynamically created and updated local white list which then may be used to determine when to set the desired game mode configuration upon indirect launching of a game so that the desired game mode configuration may remain active for as long as the game is open and running, or for as long as the game is in-focus within an active window.
    Type: Grant
    Filed: February 18, 2014
    Date of Patent: October 18, 2016
    Assignee: Dell Products LP
    Inventors: Carlos Liendo, Danae Sierra, Amaury Brito Alvarez, Alexander Galiano
  • Patent number: 9457270
    Abstract: Methods and systems are described for a multiplayer video game on a peer-to-peer network in which players' game consoles can pass off or accept server or other management responsibilities for individual rooms, levels, or other virtual areas from other game consoles. Each player's game console can be either a ‘level server’ or a ‘level client,’ the level server's responsibilities including spawning and directing non-player characters, tracking objects, and/or conducting other management responsibilities of the room for the level clients. The level server can send updates such as save game states and other level checkpoints to its level clients for the specific virtual area that it manages.
    Type: Grant
    Filed: November 9, 2009
    Date of Patent: October 4, 2016
    Assignee: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
    Inventor: Glenn Fiedler
  • Patent number: 9449262
    Abstract: An image processing apparatus includes an image processing unit configured to perform image processing, a storage unit configured to be capable of storing an application program installed in the image processing apparatus, a first determination unit configured to determine whether the application program had ever been installed in the image processing apparatus, and a control unit configured to selectively control the image processing unit to be operable and control the image processing unit not to operate according to the determination by the first determination unit if an error has occurred in the storage unit.
    Type: Grant
    Filed: August 18, 2015
    Date of Patent: September 20, 2016
    Assignee: Canon Kabushiki Kaisha
    Inventor: Mamoru Osada
  • Patent number: 9443390
    Abstract: A method for converting a game award earned during play of a first wager-based game into a game award in a second wager-based game includes, but is not limited to any of combination of: receiving, over a network, a request to convert a first award earned by a player in the first wager-based game into at least one award in the second wager-based game; converting, by one or more processors, the first award earned during play of the first wager-based game to at least one award associated with the second wager-based game based on award conversation data; and storing, by the one or more processors, data associated with result of the conversion of the first award into the at least award of the second wager-based game in a data storage system.
    Type: Grant
    Filed: June 18, 2013
    Date of Patent: September 13, 2016
    Assignee: IGT
    Inventors: Steve G. LeMay, Dwayne R. Nelson
  • Patent number: 9433865
    Abstract: A recording unit of a game system records a picture of a game that has been played by a user and a situation of the game at a given timing of the picture in a storage unit in association with each other. A display control unit displays the picture on a display unit corresponding to another user. A providing unit for provides the another user with the game starting from the given timing based on the situation of the game associated with the picture.
    Type: Grant
    Filed: August 7, 2013
    Date of Patent: September 6, 2016
    Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventor: Yenchao Chen
  • Patent number: 9424712
    Abstract: In some embodiments, a processor includes a plurality of local stores configured to store wagering game assets and at least part of a wagering game controller, and to store authentication keys for use in authenticating the wagering game controller and the wagering game assets; a plurality of processing elements, wherein each processing element is coupled to one of the local stores, each processing element configured to present wagering games by executing the wagering game controller; at least one authentication controller including hardware configured to authenticate, using the authentication keys, the wagering game controller and wagering game assets; a storage device in communication with the processor, the storage device configured to store the wagering game controller and wagering game assets, wherein the wagering game assets include audio and video content for use in presenting the wagering games.
    Type: Grant
    Filed: June 25, 2009
    Date of Patent: August 23, 2016
    Assignee: BALLY GAMING, INC.
    Inventors: Jorge L. Shimabukuro, Anussorn Veradej, Jun Wang, Gerardus A. Weijers
  • Patent number: 9426404
    Abstract: Provided is an image display device. The image display device includes an external signal input unit connected to an external device, a user input unit, a memory unit, a controller, and a display unit. The user input unit selects the external device connected to the external signal input unit. The memory unit stores a label as information corresponding to the external device, set by a user. The controller controls the label as the information of the external device, stored in the memory unit, to be displayed. The display unit outputs the label.
    Type: Grant
    Filed: July 21, 2008
    Date of Patent: August 23, 2016
    Assignee: LG ELECTRONICS INC.
    Inventor: Jeong Sim Kim
  • Patent number: 9415303
    Abstract: A system that incorporates teachings of the present disclosure may include, for example, a system having a controller to collect one or more user-generated remarks from each of a plurality of computing devices where the one or more user-generated remarks are temporally associated with media content in the form of a gaming session presented at the plurality of computing devices and present the one or more user-generated remarks as an overlay combined with the gaming session as a presentation to at least a set among the plurality of computing devices. Other embodiments are disclosed.
    Type: Grant
    Filed: November 10, 2009
    Date of Patent: August 16, 2016
    Assignee: AT&T INTELLECTUAL PROPERTY I, L.P.
    Inventors: Linda Roberts, E-Lee Chang, Ja-Young Sung, Natasha Barrett Schultz, Robert Arthur King
  • Patent number: 9393489
    Abstract: Provided is a game device capable of displaying, when presenting a plurality of reproduction data items to a user, a selection screen that allows the user to easily recognize a relationship among the reproduction data items. The game device displays, on a display device, a selection screen that presents a plurality of reproduction data items for reproducing a state of a point in time during execution of a game and allows a user to select one of the reproduction data items, the selection screen presenting a first reproduction data item, which is one of the plurality of reproduction data items, in association with a second reproduction data item, which reproduces a state of a point in time at which the game has progressed from the state reproduced by the first reproduction data item.
    Type: Grant
    Filed: December 27, 2010
    Date of Patent: July 19, 2016
    Assignees: Sony Corporation, Sony Interactive Entertainment Inc.
    Inventors: Seiichi Takamura, Kazuki Ohara, Hideaki Watanabe
  • Patent number: 9364743
    Abstract: A method for generating a playable limited version of a video game is provided. A user's gameplay of a full version of the video game is recorded. A plurality of user-defined portions of the user's recorded gameplay is determined. For each user-defined portion, boundaries within a gameplay context of the video game based on the user-defined portion, and a playable portion of the video game is generated based on the defined boundaries. Each of the playable portions of the video game is arranged in a series to define the limited version of the video game; wherein the method is executed by a processor.
    Type: Grant
    Filed: March 14, 2013
    Date of Patent: June 14, 2016
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: Victor Octav Suba Miura, David Perry, Philippe Dias, Kelvin Yong
  • Patent number: 9361757
    Abstract: Game qualification time may be set to allow participation in a common game from a basic game. This game qualification time is awarded in accordance with a bet amount stored in a RAM 243, after receiving a bet which is input by means of a 1-bet button 26 and a maximum bet button 27. A winning probability in a quick catch bonus game that occurs when a game result of the basic game is a predetermined game result is increased in accordance with the length of the game qualification time stored in a game qualification time management table in the RAM 243 (i.e., a basic quick catch bonus payout table is replaced with a special quick catch bonus payout table).
    Type: Grant
    Filed: August 8, 2012
    Date of Patent: June 7, 2016
    Assignees: UNIVERSAL ENTERTAINMENT CORPORATION, ARUZE GAMING AMERICA, INC.
    Inventors: Masumi Fujisawa, Takehisa Itagaki, Kensaku Yoshikawa, Daisyun Okamoto, Hiroki Munakata
  • Patent number: 9352226
    Abstract: A method for generating a playable limited version of a video game is provided. A user's gameplay of a full version of the video game is recorded. The user's recorded gameplay is analyzed to determine a region of interest. Boundaries are defined within a gameplay context of the video game based on the determined region of interest. The limited version of the video game is generated based on the defined boundaries.
    Type: Grant
    Filed: March 14, 2013
    Date of Patent: May 31, 2016
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: Victor Octav Suba Miura, David Perry, Philippe Dias, Kelvin Yong
  • Patent number: 9345959
    Abstract: An object of the present invention is to relieve time and effort required for manipulated input. The game program according to the present invention causes a computer to perform, an offering process to offer the game content to the user; a recording process to record an offered game content offered in the offering process, as an owned game content owned by the user; a reception process to receive a prearranged registration of a specified game content specified by an input from a user; a judgment process, when an offer game content is offered to a user in the offering process after the reception process, to compare the offered game content to the specified game content prearranged for registration, to judge whether or not the offered game content is to be made an owned game content of the user; and an update process to update a record of the owned game content owned by the user based on a judgment result in the judgment process.
    Type: Grant
    Filed: March 28, 2014
    Date of Patent: May 24, 2016
    Assignee: DeNA Co., Ltd.
    Inventors: Shinichiro Nonaka, Kazuhiro Yoshimi
  • Patent number: 9345964
    Abstract: In a video game processing apparatus, it is determined whether a player character encounters an enemy character on a movement field or not in accordance with a predetermined rule. A predetermined event game is provided in a case where the player character encounters the enemy character. One is determined from plural determination results on the basis of the content of an operation of a player in the predetermined event game. A battle start timing setup, in which a battle is started in an advantageous situation of the player character, is selected from plural battle start timing setups in a case where it is determined to be a specific determination result. The battle control information is updated by carrying out the selected battle start timing setup. Progress of the battle is controlled by starting the battle on the basis of the updated battle control information.
    Type: Grant
    Filed: May 30, 2012
    Date of Patent: May 24, 2016
    Assignee: KABUSHIKI KAISHA SQUARE ENIX (ALSO TRADING AS SQUARE ENIX CO., LTD.)
    Inventor: Yoshiki Kashitani
  • Patent number: 9336618
    Abstract: An approach to facilitating stochastic chunk-based map generation is provided. Tile chunks may be obtained for inclusion in a map of a virtual space. The obtained tile chunks may include first and second tile chunks having map tiles of different tile types. The first tile chunk may have a first tile of a first tile type and a second tile of a second tile type different from the first tile type. The second tile chunk may have a third tile of a third tile type and a fourth tile of a fourth tile type different from the third tile type. Stochastic distribution of the obtained tile chunks over a map area in the map may be effectuated. Distribution of individual map tiles between the distributed tile chunks on the map area may be effectuated.
    Type: Grant
    Filed: November 2, 2012
    Date of Patent: May 10, 2016
    Assignee: KABAM, INC.
    Inventor: Thomas Fontaine
  • Patent number: 9317806
    Abstract: A DB registration-updating unit registers, in a patron management DB, the behavior history of each player in association with camera IDs that identify the cameras that have captured images of the player. On the basis of information in the patron management DB, a potential player-determining unit considers a player, whose length of stay in a specific corner is longer than a prescribed period and who is not playing, to be a potential player who wants to play but is unable to play. An attention level DB management unit registers, in an attention level DB, the points proportional to the lengths of stay of potential players in said corner as the attention level by cumulatively storing the points for each game console. An attention level display control unit displays the information on the players' attention level that is registered in the attention level DB.
    Type: Grant
    Filed: March 14, 2012
    Date of Patent: April 19, 2016
    Assignee: OMRON CORPORATION
    Inventors: Tatsuya Adachi, Ryosuke Kono, Mitsunori Sugiura
  • Patent number: 9311771
    Abstract: A wagering game system and its operations are described herein. In some embodiments, the operations can include determining a position of a player in physical world space (“player's position”) in front of an autostereoscopic display (“display”). The display includes optical units configured to project views of wagering game content with an autostereoscopic, three-dimensional effect. The operations can further include performing a repeating subroutine for each of the optical units associated with the wagering game content. The repeating subroutine, for each one of the optical units, determines that one of the views has a viewing angle that corresponds to the player's position, configures a virtual camera in virtual world space according to the viewing angle and renders, based on configuration of the virtual camera, a portion of the wagering game content that corresponds to pixels of the autostereoscopic display associated with the one of the optical units.
    Type: Grant
    Filed: March 6, 2013
    Date of Patent: April 12, 2016
    Assignee: Bally Gaming, Inc.
    Inventor: Sean P. Kelly
  • Patent number: 9306952
    Abstract: In accordance with the teachings of the present embodiment, a system and method for wireless gaming with location-dependent gaming functions are provided. In a particular embodiment, the apparatus includes a gaming server; a wireless network at least partially covering a property, the wireless network comprising a plurality of signal detection devices; and a gaming communication device operable to transmit and receive gaming information to and from the gaming server via the wireless network. A location of the gaming communication device on the property is used to alter a game play function, such as a bet option, wager, graphic overlay, permission, or to provide location-dependent advertising or embedded advertising. Based upon the location of the gaming communication device on the property, a predetermined functionality of the gaming communication device may be enabled and/or controlled.
    Type: Grant
    Filed: October 26, 2006
    Date of Patent: April 5, 2016
    Assignee: CFPH, LLC
    Inventors: Kevin Burman, Dean P. Alderucci
  • Patent number: 9289682
    Abstract: In a case where a predetermined action is performed by a game character, a determining section determines whether or not a result of the predetermined action is a predetermined result. A determining/predicting section executes at least one of a determination as to whether or not the game character has been brought into a situation that allows the predetermined action to be performed by the game character and a prediction as to whether or not the game character will be brought into the situation. A producing section produces a presentation effect relating to the game character based on a result of the determination performed in the past by the determining section, in at least one of a case where it is determined that the game character has been brought into the situation and a case where it is predicted that the game character will be brought into the situation.
    Type: Grant
    Filed: March 16, 2012
    Date of Patent: March 22, 2016
    Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Yusuke Kurita, Shinichiro Yamazaki, Nozomi Akimoto, Yohei Mimata, Ryogo Yamasaki
  • Patent number: 9272207
    Abstract: An example terminal device includes a generally plate-shaped housing, an LCD provided on the front side of the housing, analog sticks, and first and second buttons. The analog sticks are provided respectively in left and right portions of the LCD above the center of the housing. The first and second buttons are provided on the back side of the housing so as to generally correspond to the analog sticks on the front side of the housing.
    Type: Grant
    Filed: June 11, 2014
    Date of Patent: March 1, 2016
    Assignee: Nintendo Co., Ltd.
    Inventors: Kenichiro Ashida, Yositomo Goto, Takanori Okamura, Junji Takamoto, Masato Ibuki, Shinji Yamamoto, Hitoshi Tsuchiya, Fumiyoshi Suetake, Akiko Suga, Naoya Yamamoto, Daisuke Kumazaki
  • Patent number: 9270245
    Abstract: An information processing apparatus generates a signal of a first sound to be output to a first output device, and a signal of a second sound which is a sound to be output to a second output device and whose content is different from that of the first sound. The second output device is capable of setting a volume, and outputs a sound based on the signal of the second sound at a set volume. In addition, the second output device notifies an information processing apparatus of information about the set volume. When the set volume is small, the information processing apparatus generates the signal of the first sound so that at least a part of sounds included in the second sound is included in the first sound.
    Type: Grant
    Filed: April 23, 2013
    Date of Patent: February 23, 2016
    Assignee: NINTENDO CO., LTD.
    Inventor: Yoji Inagaki
  • Patent number: 9254441
    Abstract: The present invention is directed to provide a game apparatus and a game program, which are capable of more strategically conducting a battle with an enemy character, deepening interest, winning a battle with a formidable enemy even without any level up, and enjoying a game that is rich in strategic feature. When an enemy character starts to attack a player character (step S11), time counting to set a chink occurrence flag starts. When an attack operation of the player character on the enemy character is received (step S12) and the attack hits the enemy character (step S13), it is determined whether or not a chink occurrence flag remains set on the enemy character (step S14). When the chink occurrence flag remains set (YES in step S14), a special effect is generated (step S15).
    Type: Grant
    Filed: October 22, 2012
    Date of Patent: February 9, 2016
    Assignee: KABUSHIKI KAISHA SQUARE ENIX
    Inventor: Hajime Tabata
  • Patent number: 9250922
    Abstract: Apparatus and methods for booting a user equipment are described. A device boot of the user equipment may be performed. Peripherals and associated drivers for the user equipment may be configured. A high-level operating system (HLOS) may be booted. The configuring may occur before the booting of the HLOS. Apparatus and methods for loading peripheral device drivers for a user equipment are also described. Peripherals that can be associated with a user equipment may be determined. Drivers for the determined peripherals may be loaded. The loaded drivers may be associated with a high-level operating system (HLOS) architecture regardless of a type of user equipment on which the HLOS is provided.
    Type: Grant
    Filed: February 28, 2013
    Date of Patent: February 2, 2016
    Assignee: QUALCOMM Incorporated
    Inventor: Michael G. Barrett
  • Patent number: 9229562
    Abstract: An input coordinate point on a display device is obtained from a pointing device. Based on the input coordinate point, an object is moved to a position in the virtual space, the position corresponding to the input coordinate point. Then, the display device is caused to display the virtual space on a display area. As the object moves in the virtual game world, the entire displayable area on the display area that represents the virtual world is set, only a subset of which is displayed on the display area based on the position of the object, which subset scrolls along with the movement of the object. Depending on the position on the displayed area in accordance with the movement of the object, either the displayed area moves or a position of the object relative to the displayed area moves.
    Type: Grant
    Filed: January 21, 2014
    Date of Patent: January 5, 2016
    Assignee: NINTENDO CO., LTD.
    Inventor: Toshiaki Suzuki
  • Patent number: 9214055
    Abstract: Various embodiments disclosed herein are directed to a game platform and video extension system for a gaming device. The system includes an operating system that provides services to render graphics for the gaming device. Further, the operating system includes an OS video engine and a server. The system also includes a game that includes a game library and game application. The game library includes one or more library video engines. The game application includes one or more game modules, in which each game module is associated with a corresponding library video engine in the game library or OS video engine in the operating system. Additionally, the system enables game modules within the gaming application that have new features which are not supported by the video engine of the game operating system to be instead supported by corresponding library video engines within the game library.
    Type: Grant
    Filed: October 11, 2013
    Date of Patent: December 15, 2015
    Assignee: Bally Gaming, Inc.
    Inventors: James Lawrence, Pravinkumar Patel, Lasse Faabeng
  • Patent number: 9214062
    Abstract: A wagering game system and its operations are described herein. In embodiments, the operations can include providing a custom sound design interface. The operations can further include receiving user input via the custom sound design interface, wherein the user input is to design a custom sound for a wagering game machine including presentation instructions for the custom sound. The operations can further include storing the custom sound. The operations can further include receiving, from the wagering game machine, a request for the custom sound. The operations can further include transmitting, to the wagering game machine, the custom sound including the presentation instructions for the custom sound.
    Type: Grant
    Filed: July 23, 2013
    Date of Patent: December 15, 2015
    Assignee: Bally Gaming, Inc.
    Inventors: Eric M. Pryzby, Alfred Thomas, Steven J. Zoloto
  • Patent number: 9199170
    Abstract: A game platform has a network-connected server having one or more processors coupled to a non-transitory physical storage medium, and software (SW) executing on the server. The software provides an interactive interface for a game creator, tools selectable in the interactive interface enabling the game creator to create a game having a virtual environment including game objects that may be moved by a player in the game relative to other objects and structures, a mechanism enabling the game creator to apply impediments to specific activities initiated by the player, and one or more interactive mechanisms for presenting choices to the game player. In response to the player attempting an activity to which an impediment has been applied, the game dynamics apply the impediment.
    Type: Grant
    Filed: December 7, 2012
    Date of Patent: December 1, 2015
    Assignee: Roblox Corporation
    Inventors: Keith V. Lucas, David Baszucki
  • Patent number: 9186575
    Abstract: An animal-breeding mechanic enables the generation of an offspring virtual animal in an online game system by combining features of a male virtual animal and a female virtual animal. Relevant features may include a base color and optional pattern markings with a corresponding pattern color. Additional game aspects may include options for enhancing the likelihood of generating a successful offspring, decreasing the time for generating the offspring, and nurturing the offspring to maturity. Parameter representations for color features enable substituting color values for a specific virtual animal into source artwork to generate a variety of distinctive displays.
    Type: Grant
    Filed: June 30, 2011
    Date of Patent: November 17, 2015
    Assignee: Zynga Inc.
    Inventors: Sean Janis, Greg Omi, Tim Wang, Vasudev Vadlamudi, Bruce Harlick
  • Patent number: 9185534
    Abstract: In a method of notifying a user of an option to participate in a meta game, a presence of a player of a computer-implemented game at a location is detected. An association between a computer-implemented meta-game and the location is identified. The player of the computer-implemented game is presented with an option to participate in the computer-implemented meta-game. An indication of an acceptance of the option to participate in the computer-implemented meta game is received from the player of the computer-implemented game. A performance of an action within the computer-implemented game by the player of the computer-implemented game is reflected within the computer-implemented meta game.
    Type: Grant
    Filed: September 26, 2011
    Date of Patent: November 10, 2015
    Assignee: Zynga Inc.
    Inventors: Justin Rouse, Kevin Holme, Daniel Hurd, Jason Tomlinson, Grant Yang, Shawn Lohstroh, Jessica Oyhenart, David Chow