Having Target Deflector (e.g., "hit" Indication) Patents (Class 463/56)
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Patent number: 8831255Abstract: An augmented reality (AR) audio system for augmenting environment or ambient sound with sounds from a virtual speaker or sound source positioned at a location in the space surrounding an AR participant. The sound from the virtual speaker may be triggered by an action of the listener and/or by the location or relative orientation of the listener. The AR audio system includes stereo earphones receiving an augmented audio track from a control unit, and binaural microphones are provided to capture ambient sounds. The control unit operates to process trigger signals and retrieve one or more augmentation sounds. The control unit uses an AR audio mixer to combine the ambient sound from the microphones with the augmentation sounds to generate left and right ear augmented audio or binaural audio, which may be modified for acoustic effects of the environment including virtual objects in the environment or virtual characteristics of real objects.Type: GrantFiled: March 8, 2012Date of Patent: September 9, 2014Assignee: Disney Enterprises, Inc.Inventors: David W. Crawford, Amber Samdahl, Jeffrey Voris, Istvan B. Kadar, Kenny Mitchell
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Publication number: 20130184085Abstract: A glow-in-the-dark toy kit includes a light emitting device configured to be controlled by a first player. The light emitting device is configured to emit a wavelength of light around 405 nanometers from a light emitting diode powered by a power source. A light receiving device is associated with the light emitting device and configured to be worn by a second player. The light receiving device includes a phosphorescence layer reactive to the 405 nanometer wavelength of light. The devices are used in a dark environment allowing the 405 nanometer wavelength of light to react with the phosphorescence layer and display an imaginary or real impact when the first player uses the light emitting device to illuminate the light receiving device worn by the second player.Type: ApplicationFiled: January 13, 2013Publication date: July 18, 2013Inventor: Randy Wayne Clark
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Patent number: 8469824Abstract: A device combining a gun and target for facilitating a game of tag using infrared light communications and augmented reality with one or more players is provided. The device includes infrared transmitters and infrared receivers to facilitate omni-directional two-way communication between two or more devices and a shaped housing facilitating handling of the device by a user. The housing includes a grip portion with a finger-operable trigger and a barrel portion. A mobile electronic device is used as an accessory to provide single player and multiplayer augmented reality game play and a user-interface including a display and a touch screen for programming the device and controlling various game and device functions.Type: GrantFiled: July 13, 2012Date of Patent: June 25, 2013Assignee: Hasbro, Inc.Inventors: Brian Farley, David Small
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Patent number: 7846028Abstract: Interactive methods and apparatus for infrared (IR) shooting games between participants are disclosed. The infrared transmitting and receiving toy has an interface display, switches, and an IR device for transmitting and receiving first or second data between participants, including tag or hit information and special attack information in response to user actuation of one or more inputs. The information processor generates a hit or tag tally upon receiving first data from IR receiver, and generates an activity upon receiving second data including a video-game or puzzle style activity on the interface display. In a further embodiment, the information processor is capable of storing gameplay experience, and the information processor may alter gameplay capabilities based on the accumulated gameplay experience of many games.Type: GrantFiled: May 18, 2006Date of Patent: December 7, 2010Assignee: Shoot the Moon Products II, LLCInventors: David B. Small, Brian D. Farley, Wayne R. Park
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Patent number: 7780535Abstract: A method and apparatus for actively controlling the impact between a club head and a golf ball. A golf club head has a face with an actuator material or device mechanically coupled to influence face motion. The face actuation controls impact parameters, impact properties, or resulting ball parameters such as speed, direction and spin rates resulting from the impact event between the face of the club and the golf ball. Further, the apparatus has a control device for determining the actuation of the face. Several embodiments are presented for controlling parameters such as ball speed and direction. The invention can use energy derived from the ball impact, converted into electrical energy, and then reapplied in a controlled fashion to influence an aspect of the face, such as position, velocity, deformation, stiffness, vibration, motion, temperature, or other physical parameter.Type: GrantFiled: August 9, 2004Date of Patent: August 24, 2010Inventors: Nesbitt W. Hagood, Jason Horodezky
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Patent number: 7611412Abstract: A method for coordinate generation to be implemented using an orientation device includes the steps of: providing at least three reference marks on a target; aiming the orientation device at a target point on the target, and operating the orientation device such that the orientation device is able to capture an image of the target that contains the reference marks; assigning absolute coordinates to the reference marks in the image captured by the orientation device; and determining relative coordinates of the target point in a coordinate space of the target with reference to the absolute coordinates assigned to the reference marks. An orientation device that performs the method is also disclosed.Type: GrantFiled: January 11, 2008Date of Patent: November 3, 2009Assignee: Pixart Imaging Inc.Inventors: Chih-Hsin Lin, Tzu-Yi Chao, Hsin-Chia Chen
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Patent number: 6821206Abstract: There are disclosed a game machine, game route selection method and information storage medium that in case where a plurality of performance positions in a three-dimensional space where a game performance corresponding to a player's operation instruction is performed, and a plurality of moving routes interconnecting the plurality of performance positions are set, the game machine displays predetermined option images for selecting the moving routes where the viewpoint can next move in the performance positions, and allows any one of these option images to be selected by a pointing device.Type: GrantFiled: November 17, 2000Date of Patent: November 23, 2004Assignee: Namco Ltd.Inventors: Hideyuki Ishida, Akio Ueyama, Masanori Katoh
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Patent number: 6778948Abstract: An induced explosion of a firework ball is represented using a small processing volume. A range for an induced explosion is set around a firework ball to be exploded drawn on a display image, for example, as indicated by the broken line in FIG. 10A in accordance with attributes of the firework ball. A drawing range of each firework ball under management, the range being indicated by its attributes, is referred to, and any other firework ball drawn in the range is set as a firework ball to be exploded. As a result, the firework ball located around the exploded firework ball is also exploded as shown in FIG. 10B.Type: GrantFiled: September 13, 2000Date of Patent: August 17, 2004Assignee: Sony Computer Entertainment Inc.Inventors: Katsuyuki Kanetaka, Toshio Fukui
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Publication number: 20040063502Abstract: A computer game controller with integrated LED display to indicate when special features or modes are in use at a given time. A communication cable establishes a communication link to facilitate the transmission of command signals. When a user selects button "A" and activates the "turbo"or program option, a LED light located proximate button "A"is lit to indicate that "turbo" or program mode is engaged. Likewise all buttons, pads, keys and knobs are associated with a LED light somewhere within the controller. A plug is affixed to the end of the communication cable. When the cable is inserted into a receptacle on a computer gaming device and a connection is properly formed, a LED light formed on the plug will light in response to a voltage across a voltage supply line.Type: ApplicationFiled: February 3, 2003Publication date: April 1, 2004Applicant: Intec, Inc.Inventors: Saied HUSSAINI, Marc IACOVELLI
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Patent number: 6283862Abstract: A computer-controlled game system comprising a computer unit (10) which is adapted for the generation of a game sequence from at least one computer program and from game sequence data, a playback device (12) which is adapted to play back the game sequence in a projection zone and which is connected with the computer unit (10), at least one transmitter means (16) which is adapted for emitting an electromagnetic beam (S) into a predeterminable partial section of the projection zone, a detector means (18) which is adapted for the detection of the electromagnetic beam (S) when same hits the predeterminable partial section of the projection zone, said detector means (18) being connected with the computer unit (10) and adapted to transmit a signal to the computer unit (10), which is characteristic for the respective detected beam, and an alignment device (20) which is associated with the detector means (18) and which is connected with the computer unit (10) in order to align the detector unit (18) to a predeterminaType: GrantFiled: April 3, 1998Date of Patent: September 4, 2001Assignees: Rosch Geschaftsfuhrungs GmbH & Co., Virtual Laser Games KGInventor: Wolfgang Richter
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Patent number: 6279912Abstract: The present invention provides an apparatus for playing and method of controlling a computerized dart game of simulated tug-of-war. The method generates on a display a goal graphic, at least one player graphic, and at least one challenger graphic. The goal graphic typically includes a first side on which the player graphic is initially displayed and a second side on which the challenger graphic is initially displayed. The method monitors the segments in at least one electronic dart board for hits by darts and determines at least one offset value associated with a segment hit by a dart. The offset value may represent the sum of one or more hits by a player, the sum of one or more hits by a challenger, of the difference between one or more by a player and hits by a challenger. In a single player game, the method itself may generate a random challenger value.Type: GrantFiled: July 22, 1998Date of Patent: August 28, 2001Assignee: Arachnid, Inc.Inventors: John R. Martin, Timothy J. Ward
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Patent number: 6217027Abstract: A computerized portable pneumatic target apparatus includes at least one target; a computer located at the firing point of a shooting range and connected by a first wireless radio frequency link to the at least one target for controlling operation of the at least one target; a shot detector located at the firing point and connected by either a second wireless radio frequency link or a wire to the computer; an air operated mechanism for raising and lowering the at least one target; a source of air pressure located near the at least one target and connected to the air operated mechanism; and a source of direct current located near the at least one target and connected to the air operated mechanism and the first wireless radio frequency link.Type: GrantFiled: February 22, 1999Date of Patent: April 17, 2001Assignee: United States of AmericaInventors: Bruce E. Amrein, Thomas C. Fry, Richard N. Ware, Douglas J. Struve
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Patent number: 6217446Abstract: A device for proceeding a game in correspondence with the game scores. The game device (10) enables game play by moving a viewpoint arranged inside a three-dimensional virtual space, and comprises a storing unit (102) for storing a plurality of movement courses of the viewpoint branching off from a certain scene in the three-dimensional virtual space, together with the conditions for such branch-off, a picture processing unit (108-116) for performing data processing (101) to form pictures in accordance with the operation signals from an operating unit through the implementation of algorithms, and for performing picture conversion to form the image viewed from such viewpoint, and a course selecting unit (101) for selecting the movement course corresponding to the game score from among said plurality of viewpoint movement courses, and for moving the viewpoint along such selected movement course.Type: GrantFiled: December 3, 1997Date of Patent: April 17, 2001Assignee: Kabushi Kaisha Sega EnterprisesInventors: Kazutomo Sanbongi, Kouji Ohto, Takashi Oda