In A Game Requiring An Element Of A Participants Physical Skill Or Ability (e.g., Hand-eye Coordination, Reflex, Etc.) Patents (Class 463/7)
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Patent number: 11957984Abstract: A server computer is connected to a plurality of client computers through a network, and controls objects in a Metaverse accessed by the client computers. The server computer includes a storage unit for storing an object ID specifying an object accessible in the Metaverse by the plurality of client computers and authenticity information associated with the object ID. The authenticity information indicates that the object is genuine. The server computer also includes a communication unit for communicating with each of the client computers. The server computer also includes an enquiry unit for causing the communication unit to transmit the authenticity information corresponding to the object ID to at least one of the plurality of client computers upon receipt of an enquiry request to enquire about the object ID of the object from one of the plurality of client computers.Type: GrantFiled: March 16, 2021Date of Patent: April 16, 2024Assignee: Activision Publishing, Inc.Inventors: Kiyokuni Kawachiya, Michiaki Tatsubori
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Patent number: 11951385Abstract: A system that incorporates the subject disclosure may include, for example, a processor that performs operations including detecting a first depression range of a button that includes an electro-mechanical sensor for detecting the first depression range, comparing the first depression range to a first actuation threshold, and asserting a first actuation state when the first depression range is at or exceeds the first actuation threshold. Additional embodiments are disclosed.Type: GrantFiled: February 10, 2023Date of Patent: April 9, 2024Assignee: STEELSERIES ApSInventor: Tino Soelberg
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Patent number: 11947119Abstract: A display control device includes: an acquisition unit that acquires right hand position information indicating a position of a right hand of a user and left hand position information indicating a position of a left hand of the user of a head mounted display; and a display control unit that: controls the head mounted display to arrange a virtual object having a certain size at the position of the right hand and the position of the left hand based on of the right hand position information and the left hand position information; and controls the head mounted display to change a position of the virtual object independently of a change in a distance between a right hand and a left hand while maintaining a display state of the virtual object.Type: GrantFiled: February 8, 2021Date of Patent: April 2, 2024Assignee: SONY GROUP CORPORATIONInventors: Tetsuro Sato, Yasutaka Fukumoto
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Patent number: 11944882Abstract: A targeting device includes a body (504) that is formed from a flexible polymeric material with opposing sides with a target coupler (506) about one opposing side of the body (504). A goal frame coupler (502) is carried from body (504) and is formed with a surface that may be received with a friction pad (514). Also contemplated is at least one strap-type adjusting device (508) that is carried by the goal frame coupler and/or the body, and which is formed with at least one knob that cooperates with the goal frame coupler to fasten the targeting device to a pole or other structure. In variations, at least one respective channel (516) is formed in the coupler (502) and sized to capture one or more of the adjustment knobs. The target coupler (506) may be formed by a connection joint (518), which is coupled to a target (510) there about.Type: GrantFiled: December 10, 2021Date of Patent: April 2, 2024Inventor: Antonio Augusto Ribeiro Reis
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Patent number: 11801445Abstract: A computer device has a user interface configured to present to a user a selected one of a plurality of game levels. Each game level is associated with a set of rules which control the display of game outcomes. A pre-level screen is displayed to the user comprising selectable objects, each of which is associated with a set of rule modifications. The user selects one of the selectable objects. The set of rules associated with the game level is modified according to the rule modifications associated with the selected selectable object. The level is presented to the user for interaction according to the modified set of rules. A corresponding method and computer program is provided.Type: GrantFiled: April 29, 2019Date of Patent: October 31, 2023Assignee: KING.COM LIMITEDInventors: Carlos Casado, Carlos Lidon
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Patent number: 11779810Abstract: Devices, systems, and methods can be used including receiving motion data, categorizing the motion data into portions of a minute that indicate activity or a workout, and automatically determining an accurate number of active minutes for an individual. Multiple data streams may be analyzed and de-duplicated, such that an accurate metric may be computed and reported to an individual.Type: GrantFiled: June 21, 2021Date of Patent: October 10, 2023Assignee: adidas AGInventor: Stephen John Black
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Patent number: 11771993Abstract: Sensors including eye tracking sensors, accelerometers and other motion sensors, and muscle sensors identify the timing gap between a computer game object appearing on the screen, the user shifting his attention to the object, and the user taking action in response to the object. If the user's reaction time falls outside of an expected window but the intent was correct, the game adjusts its outcome to preserve the intended experience.Type: GrantFiled: March 12, 2021Date of Patent: October 3, 2023Assignee: Sony Interactive Entertainment Inc.Inventors: Michael Taylor, Glenn Black
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Patent number: 11759699Abstract: A claw arcade game includes a housing; a claw assembly that is movable along a horizontal and vertical plane within the housing. In one embodiment, the claw assembly includes a plurality of flanges capable of being moved from an open position to a closed position. The claw arcade game may also include a claw control unit configured to control the movement of the claw assembly within the housing, wherein the claw control unit produces at least one unique signal that correlates to an event related to the movement of the claw assembly during a single game sequence. The claw arcade game may also include a camera assembly including a camera mounted within an upper portion of the housing; and a photo booth control unit configured to monitor at least a portion of the signals produced by the claw control unit, to sense the at least one unique signal, and to instruct the camera to take a photo in response to the sensing of the at least one unique signal.Type: GrantFiled: May 31, 2022Date of Patent: September 19, 2023Assignee: Claw Events IP LLCInventors: Russell Gottesman, Joseph Althaus
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Patent number: 11727490Abstract: An embodiment relates to a system comprising: a processor, a memory, and a database; wherein the processor configured to: receive a real-time data along with a real-time performance of the athlete; determine a recommendation, using a machine learning model comprising artificial intelligence of a recommendation engine, to a user of a stock of the athlete for a future period; determine, a stock price associated with the stock of the athlete in real-time based on a computation metric comprising the real-time performance of the athlete in the game and the historical performance of the athlete, wherein the stock price of the athlete is computed using a blockchain technology; wherein the blockchain technology is configured to facilitate at least one of a creation of transaction of the stock; and wherein a cyber security module is configured for providing security to the system.Type: GrantFiled: September 24, 2022Date of Patent: August 15, 2023Inventor: Aryan Thakker
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Patent number: 11726562Abstract: In some implementations, a method includes: obtaining first input data while presenting a computer-generated reality (CGR) environment from the perspective of a first character associated with a first time slice within predetermined content; determining whether or not the first input data satisfies first performance criteria associated with the first character for the first time slice within the predetermined content; and, in response to determining that the first input data satisfies the first performance criteria associated with the first character for the first time slice within the predetermined content, updating the CGR environment from the perspective of the first character associated with a second time slice within the predetermined content.Type: GrantFiled: January 27, 2022Date of Patent: August 15, 2023Assignee: APPLE INC.Inventors: Ian M. Richter, Stephen Patrick Mullen, II, Michael Elliot Reisman
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Patent number: 11670270Abstract: Embodiments described provide a method for mixing vocal performances from different vocalists. A vocal score temporally synchronized with a corresponding backing track and lyrics is retrieved via a communications interface of a portable computing device. A first vocal performance of a user is captured, via a microphone interface of the portable computing device, and in correspondence with the backing track. An open call indication for soliciting, from a second vocalist, a second vocal performance to be mixed for audible rendering with the first vocal performance is transmitted. A mix to one of the user and the second vocalist is provided by selecting, based on to whom the mix is provided, the mix from alternative mixes each having a different prominent vocal performance.Type: GrantFiled: February 19, 2021Date of Patent: June 6, 2023Assignee: Smule, Inc.Inventors: Jeannie Yang, Nicholas M. Kruge, Gregory C. Thompson, Perry R. Cook
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Patent number: 11660527Abstract: An input device that enables various operations is proposed. A plurality of operating buttons (11) and direction keys (12) are arranged in an upper surface (17g). Lower surface buttons (31R, 31L) are arranged in a lower surface (17a). The lower surface buttons (31R, 31L) project downward from the lower surface (17a), have pressing target surfaces (31a) to be pressed by a finger of a user, and are arranged such that the pressing target surfaces (31a) are inclined with respect to a front edge (10a) of the input device (1). The lower surface buttons (31R, 31L) can be moved when the pressing target surfaces (31a) are pressed in a button rearward direction as a direction along the lower surface (17a).Type: GrantFiled: June 20, 2019Date of Patent: May 30, 2023Assignee: Sony Interactive Entertainment Inc.Inventors: Masaho Morita, Taichi Nokuo
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Patent number: 11602671Abstract: There is disclosed a system for conducting multi-member group competitions involving physical exertion, the system includes a competition server that serves to designate a set of parameters for a competition involving at least two competing groups of individuals engaged in physical activity, the set of parameters defining a win condition requiring physical activity to be completed by at least two separate individuals within each group. The system further receives data representative of physical activity of multiple individuals in a first group, receives data representative of physical activity of multiple individuals in a second group, determines whether the win condition has been satisfied by the first group or the second group, and identifies a winner as the first group or the second group that completed the win condition.Type: GrantFiled: October 13, 2021Date of Patent: March 14, 2023Assignee: Zwift, Inc.Inventors: Eric Min, Jordan Rapp
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Patent number: 11577166Abstract: Provided is a method for controlling a gaming virtual space. According to an aspect of the present disclosure, there is provided a method for controlling a gaming virtual space, comprising providing the gaming virtual space to at least one client account and allocating a location in the gaming virtual space to a character of the at least one client account; setting a safe area in the gaming virtual space, wherein the safe area is an area within a limiting border in the gaming virtual space, and wherein when the character is located outside the limiting border, additional damage is applied to the character; and indicating and adjusting the safe area.Type: GrantFiled: October 9, 2020Date of Patent: February 14, 2023Assignee: KRAFTON, INC.Inventor: Sungjin Im
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Patent number: 11541317Abstract: An inexperienced computer simulation player is assisted in playing the simulation by identifying in previously-played simulations successful players in terms of simulation play. The virtual weapons selected by those players are identified and a recommendation of the weapon presented to the inexperienced player of the computer simulation.Type: GrantFiled: February 6, 2020Date of Patent: January 3, 2023Assignee: Sony Interactive Entertainment Inc.Inventor: Lakshmish Kaushik
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Patent number: 11478698Abstract: A non-transitory computer-readable storage medium configured to operate a game program. The program may cause an information processing device to execute a step of storing information relating to a game part, a step of displaying a screen including a first interface capable of detecting a first user operation, a determination step of (if the first user operation is detected) determining a mode of the game part to be one of a first mode or a second mode, a change step of changing a part of the screen according to the mode of the game part determined in the determination step, and an execution step of executing the game part in the mode determined in the determination step.Type: GrantFiled: May 1, 2020Date of Patent: October 25, 2022Assignee: GREE, Inc.Inventors: Shota Shimoda, Yudai Nagano, Hiori Chiba
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Patent number: 11467257Abstract: A laser rangefinder may include a housing supporting an objective optic, an eyepiece optic, and a view-thru display. The view-thru display may be located along an optical path between the objective optic and the eyepiece optic. The view-thru display may comprise a first transparent sheet and a plurality of electrodes disposed on a first inner surface of the first transparent sheet. The view-thru display may be disposed rearward of the objective optic and the eyepiece optic may be disposed rearward of the view-thru display assembly so that a scene or subject can be viewed through the eyepiece optic and a plurality of display elements selectively displayed by the view-thru display assembly are superimposed on the scene or subject being viewed. Information regarding wind in proximity to the laser rangefinder may be presented on the view-thru display.Type: GrantFiled: September 27, 2018Date of Patent: October 11, 2022Assignee: BUSHNELL INC.Inventors: Scott O. Nyhart, John DeCastro
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Patent number: 11436893Abstract: A method of executing a sports fantasy wagering event among multiple players executed through player terminals to one or more servers, each of the player terminals comprising: one or more processors; player input controls; a communications component to connect the player terminal to a gaming platform running on the one or more servers; wherein the sports fantasy event is a single player game competing against multiple other single players that is dependent upon verifiable sports event outcomes in sports events; wherein each of the players select individual sports players or sports team performances, even if other ones of the multiple players have selected same individual sports players or sports team performances; and the one or more servers generate an amended point outcome based on reducing numbers of points awarded to each of the multiple players inversely based on numbers of the players having selected any identical performance.Type: GrantFiled: October 10, 2020Date of Patent: September 6, 2022Inventor: Mark A. Litman
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Patent number: 11433312Abstract: Disclosed herein are systems, methods, and apparatuses for implementing an online map-based sports fantasy game competition.Type: GrantFiled: September 5, 2020Date of Patent: September 6, 2022Assignee: Geo Fantasy Sports, LLCInventors: Michael Kuby, Daniel Krahenbuhl, Scott Kelley, Kevin Kane, Don Eugene-Nolan Gibson
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Patent number: 11430303Abstract: Embodiments of the invention comprise skill-based wagering games, systems and devices. In one embodiment of the invention, the configuration of a skill-based game is dependent upon the skill level of the player or players. In one embodiment, the game is configured so that the odds of winning the game, and thus the payout for a winning outcome, depends upon the player's skill level. In other embodiments, the payouts or awards offered to players are fixed and the difficultly level for achieving a winning outcome is adjusted based upon the skill levels of the players.Type: GrantFiled: December 29, 2020Date of Patent: August 30, 2022Assignee: Super Money Games, Inc.Inventors: Sameer Mohan Gupta, Ofir Ventura, Seth Schorr, Andrew M. Costello, Bryan O'Reilly
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Patent number: 11367328Abstract: Provided is a game with enhanced entertainment properties to users. A program that causes a computer to execute the game using a first game element causes the computer to function as selecting means and output control means. The selecting means selects the first game element associated with a player. The first game element is converted from a first expression mode to a second expression mode when a predetermined condition is satisfied. The output control means outputs the selected first game element in accordance with the second expression mode.Type: GrantFiled: August 20, 2020Date of Patent: June 21, 2022Assignee: BANDAI CO., LTD.Inventors: Hideto Kotani, Nao Yamaguchi, Masahiko Saito, Hyunsoo Lee
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Patent number: 11363953Abstract: Embodiments for managing medical anomalies by one or more processors are described. Medical data associated with an individual is received. The medical data is detected by a first computing device. The first computing device includes a mobile electronic device. The received medical data is compared to stored medical data associated with the individual. Based on the comparison of the received data to the stored data, a control signal for a second computing device is caused to be generated.Type: GrantFiled: September 13, 2018Date of Patent: June 21, 2022Assignee: INTERNATIONAL BUSINESS MACHINES CORPORATIONInventors: Shikhar Kwatra, Moitreyee Mukherjee-Roy
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Patent number: 11361517Abstract: A rhythm-based video game (“game”) is disclosed. In the game, a player slashes blocks representing musical beats using a pair of energy blades resembling a lightsaber. A gaming console renders multiple digital objects, e.g., digital blocks, digital mines and digital obstacles, that are approaching a player in a virtual space. The gaming console also renders a digital representation of an instrument, e.g., a lightsaber (“digital saber”), using which the player slashes, cuts or otherwise interacts with the digital blocks to cause a digital collision between the digital saber and the digital blocks. The player can score by slashing the digital blocks, not hitting the digital mines and avoiding the digital obstacles. The game presents the player with a stream of approaching digital objects in synchronization with music, e.g., a song's beats, being played in the game. The pace at which the digital blocks approach the player increases with the beats.Type: GrantFiled: February 4, 2021Date of Patent: June 14, 2022Assignee: Facebook Technologies, LLCInventors: Vladimír Hrin{hacek over (c)}ár, Ján Ilavský
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Patent number: 11351465Abstract: A method of executing a sports fantasy wagering event among multiple players executed through player terminals to one or more servers, each of the player terminals comprising: one or more processors; player input controls; a communications component to connect the player terminal to a gaming platform running on the one or more servers; wherein the sports fantasy event is a single player game competing against multiple other single players that is dependent upon verifiable sports event outcomes in sports events; the one or more servers generate an amended point outcome based on reducing numbers of points awarded to each of the multiple players inversely based on numbers of the players having selected any identical performance; and 2 players to 10% of players make a side bet to enter a secondary sports fantasy wagering event.Type: GrantFiled: May 24, 2021Date of Patent: June 7, 2022Inventor: Mark A. Litman
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Patent number: 11351461Abstract: A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for an Alliance Engine. The Alliance Engine receives a selection, by a first player, of a first tile to be controlled by a first enforcer asset on behalf of the first player. The first tile provides access to a first type of in-game resource to the first player. The Alliance Engine detects the first tile is adjacent to a second tile. The second tile is controlled by a second enforcer asset on behalf of a second player. The first player and the second player belong to a player alliance. The second tile providing access to a second type of in-game resource to the second player. Based on the detected adjacency, the Alliance Engine transfers a portion of the first type of in-game resource of the first tile to the second player. The Alliance Engine transfers a portion of the second type of in-game resource of the second tile to the first player.Type: GrantFiled: June 15, 2020Date of Patent: June 7, 2022Assignee: Zynga Inc.Inventor: Massimo Maietti
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Patent number: 11331566Abstract: The present invention provides a game machine provided with a stage which has a treading surface on which a plurality of play regions are set so as to be displaced from each other in a front and rear direction, that is a direction facing a display device, and are set as ranges where at least one player should perform dance steps on each range, and a step command device which commands the player step positions at which the player should tread in each of the play regions, with the step positions being changed in association with progress of a game, and being commanded through the display device in a distinguished manner for each of the play regions.Type: GrantFiled: December 18, 2019Date of Patent: May 17, 2022Assignee: KONAMI AMUSEMENT CO., LTD.Inventors: Toru Miki, Masahiro Kiyomoto, Rei Takano, Atsushi Usami
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Patent number: 11325596Abstract: Apparatuses, systems, and methods relate to technology to control one or more systems to mitigate an oversteer condition of a vehicle or allow the oversteer condition, identify a curve in a roadway based on sensor data associated with the vehicle, based on the curve in the roadway, conduct an identification that the oversteer condition is to be allowed for at least a portion of the curve, and in response to the identification that the oversteer condition is to be allowed, controlling the one or more systems to allow the oversteer condition for the at least the portion of the curve.Type: GrantFiled: June 10, 2020Date of Patent: May 10, 2022Assignee: TOYOTA MOTOR ENGINEERING & MANUFACTURING NORTH AMERICA, INC.Inventors: Ethan W. Pomish, Miles J. Johnson
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Patent number: 11323636Abstract: A control circuit for infrared detectors, includes: a driving circuit configured to drive a plurality of infrared detectors and generates, for each frame, a signal according to infrared rays incident on the plurality of infrared detectors; a holding circuit configured to hold a first signal generated by the driving circuit in a first frame and a second signal generated by the driving circuit in a second frame before the first frame; a difference calculation circuit configured to calculate a difference between the first signal and the second signal; and an amplifier circuit configured to amplify and output the difference calculated by the difference calculation circuit.Type: GrantFiled: October 21, 2019Date of Patent: May 3, 2022Assignee: FUJITSU LIMITEDInventor: Yasuo Matsumiya
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Patent number: 11311809Abstract: An example of an information processing apparatus acquires action data based on an output of a sensor according to a fitness action performed by a player, and executes a game event. In the game event, the information processing apparatus designates at least one type of fitness event from among a plurality of types of fitness events. Each fitness event causes the player to perform a fitness action. During the game event, the information processing apparatus executes a fitness event that causes the player to perform a fitness action corresponding to the designated fitness event until an ending condition is satisfied. The information processing apparatus determines whether or not the achievement condition has been satisfied, based on the action data acquired during the fitness event. The information processing apparatus repeats designation and execution of the fitness event until it is determined that the achievement condition has been satisfied.Type: GrantFiled: February 6, 2020Date of Patent: April 26, 2022Assignee: Nintendo Co., Ltd.Inventors: Ryosuke Suzuki, Masaki Wada
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Patent number: 11244166Abstract: Aspects of the invention include receiving performance data comprising video data and audio data associated with a performance by a performer, wherein the video data comprises audience video data for the performance, determining a performer skill score based on a feature vector generated by a performance skill machine learning model, the feature vector comprising a plurality of features extracted from the performance data, parsing the performance data into a plurality of performance segments, analyzing the performance data to determine a performer emotion of the performer for each performance segment, determining an audience emotion based on the audience video data for one or more audience members for each of the performance segments, comparing the audience emotion to the performer emotion for each performance segment to determine an emotion accuracy score, and determining a final score for the performance based on the performer skill score and the emotion accuracy score.Type: GrantFiled: November 15, 2019Date of Patent: February 8, 2022Assignee: INTERNATIONAL BUSINESS MACHINES CORPORATIONInventors: Zhen Zhang, Xin Zheng, Hai He, Ji Dong Li, Xiaowan Lu
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Patent number: 11235232Abstract: Provided is a game machine capable of providing guidance so that, at an appropriate timing, the player performs the action of changing from a contacting state in which he/she is contacting a predetermined region to a non-contacting state in which such contact is not performed. The game machine provides a dance game for providing guidance about the performance timing of a dance step, and evaluating the actual step performance timing. The game machine comprises a stage sensor that detects a contacting state in which a foot of a player is contacting a treading surface of the stage, and detects a non-contacting state where such contact is not performed. The game machine also provides guidance about the time of a foot-lifting action as the step performance timing, and evaluates the time as the actual step performance timing, so that a foot-lifting action changing functions as the dance step.Type: GrantFiled: December 18, 2019Date of Patent: February 1, 2022Assignee: KONAMI AMUSEMENT CO.. LTD.Inventors: Toru Miki, Masahiro Kiyomoto, Rei Takano, Atsushi Usami
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Patent number: 11229825Abstract: Among other things, a processor executes instructions to (a) during a current instance of an exercise activity having a predefined scope and being performed by a subject competitor on a machine, compute a first performance metric for the subject competitor using performance data from the subject competitor's performance of a lesser scope than the predefined scope of the current instance of the exercise activity, the first performance metric being normalized to reflect a hypothetical performance over the predefined scope, (b) receive performance data representing an historical performance during a previous instance of the exercise activity by at least one other competitor on a machine, and (c) present to the subject competitor comparative data based on the first performance metric and on a second performance metric for the historical performance by at least one other competitor that is based on the received performance data and that reflects performance of the at least one other competitor of a scope of the prType: GrantFiled: August 24, 2020Date of Patent: January 25, 2022Assignee: Hydrow, Inc.Inventors: Non Wachirajindakul, Christopher Francois Paul
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Patent number: 11224811Abstract: An information display method in a battle game is provided, applied to a terminal on which a first client is run, the method including: obtaining a first combat power value of a first game role; receiving a second combat power value of a second game role controlled by a second client or an Artificial Intelligence (AI) program; obtaining, according to the second combat power value and the first combat power value, a combat power difference between the second game role and the first game role; determining, according to the combat power difference, a display mode of the second combat power value; and displaying a battle interface, the battle interface including an object corresponding to the second game role and the second combat power value displayed in the display mode, the second combat power value being located in a peripheral position of the object corresponding to the second game role.Type: GrantFiled: August 27, 2020Date of Patent: January 18, 2022Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LTDInventors: Cheng Chi Yu, Chen Liang
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Patent number: 11210842Abstract: The image processing apparatus that generates a virtual viewpoint image based on images obtained by capturing an image capturing area from directions different from one another by a plurality of image capturing apparatuses includes: a specification unit configured to specify a relationship between a sight direction from a virtual viewpoint corresponding to the virtual viewpoint image and an image capturing direction of an image capturing apparatus; a selection unit configured to select one or more image capturing apparatuses based on the specified relationship and a resolution relating to image capturing by the image capturing apparatus; and a pixel value determination unit configured to determine a pixel value of the virtual viewpoint image by using a pixel value or pixel values of one or more images obtained based on image capturing by the selected one or more image capturing apparatuses.Type: GrantFiled: October 21, 2019Date of Patent: December 28, 2021Assignee: CANON KABUSHIKI KAISHAInventor: Kina Itakura
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Patent number: 11198057Abstract: The present disclosure provides an apparatus for spinning top toy games. The apparatus includes a playing path for playing the spinning top toy game. The playing path is either a virtual playing path customized using one or more augmented reality (AR) elements rendered by an application of a user device or a physical playing path configured on a gaming board or a suitable surface using at least one pre-prepared section. A spinning top used a gaming component for playing the spinning top toy game and configured to achieve a rotational motion around a central axis thereof. A blower device configured to drive air through an air outlet port from an air inlet port. A user operates the blower device for driving air to the spinning top thereby resulting in a rotational of the spinning top and manoeuvres the spinning top along the playing path.Type: GrantFiled: December 26, 2019Date of Patent: December 14, 2021Assignee: Relax Support, LLCInventor: Darko Bubnjic
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Patent number: 11192029Abstract: There is provided an image processing apparatus including circuitry configured to acquire first authentication data from a first object and second authentication data from a second object, determine authenticity of the first object based on the first authentication data, determine authenticity of the second object based on the second authentication data, and change activation states of both the first object and the second object based on the determined authenticities of both the first object and the second object. When the determined authenticities of both the first object and the second object are determined to be authentic, the circuitry is further configured to change the activation states of both the first object and the second object.Type: GrantFiled: May 7, 2018Date of Patent: December 7, 2021Assignee: SONY CORPORATIONInventors: Daisuke Shiigi, Akira Honjo, Kayoko Nagatani
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Patent number: 11173401Abstract: Systems and methods for modifying game assets based on tradeable items that are associated with user accounts of users of an online gaming platform are disclosed.Type: GrantFiled: January 21, 2020Date of Patent: November 16, 2021Assignee: Mythical, Inc.Inventor: John Linden
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Patent number: 11172036Abstract: The present invention relates to methods, systems and computer program products for enhancing use of application services controlled by user-specific timing intervals. The current invention addresses these problems in a novel fashion by monitoring context of the user to determine a best time to notify the user of the coming expiry of his or her user-specific timing interval.Type: GrantFiled: February 23, 2018Date of Patent: November 9, 2021Assignee: ROVIO ENTERTAINMENT LTD.Inventor: Sami Ronkainen
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Patent number: 11160497Abstract: A software configuration generates, with a processor, a graphical user interface that renders a menu of a plurality of selection indicia. The plurality of selection indicia includes a skincare rejuvenation area indicium, a skincare assessment indicium, and a skincare interactive cue indicium. Furthermore, the software configuration receives, with the processor, a first user input corresponding to a skincare rejuvenation area associated with the skincare rejuvenation area indicium. Moreover, the software configuration receives, with the processor, a second user input corresponding to the skincare assessment indicium to initiate a skincare assessment based on the skincare rejuvenation area. Furthermore, the software configuration performs, with an image capture device, an image capture of the skincare rejuvenation area. Additionally, the software configuration performs, with the processor, an image analysis of the image capture with one or more previous image captures captured by the image capture device.Type: GrantFiled: July 16, 2020Date of Patent: November 2, 2021Assignee: ELYSE ENTERPRISES LLCInventor: Hillary Hayman
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Patent number: 11157042Abstract: Systems and methods are described for coordinating actuation of a plurality of wearable devices of one or more wearers. The wearable devices can comprise many forms including clothing and jewelry and allow a wearer to further interact with an environment.Type: GrantFiled: March 28, 2019Date of Patent: October 26, 2021Inventor: Douglas Patton
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Patent number: 11130052Abstract: An example of an information processing system sequentially executes a plurality of exercise events, and a user executes exercises corresponding to the exercise events, thereby causing a game to progress. The user sets in advance an exercise that the user wishes to avoid. When an exercise corresponding to an exercise event is the exercise set in advance by the user, a button operation is performed instead of the exercise, thereby causing the game to progress.Type: GrantFiled: January 23, 2020Date of Patent: September 28, 2021Assignee: Nintendo Co., Ltd.Inventors: Shinji Kitahara, Koichi Kawamoto
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Patent number: 11117058Abstract: A system and method for dynamically valuating players during a fantasy draft are disclosed. In one embodiment, a method comprises storing, in an electronic device, a list of players, each player associated with a base value, receiving one or more player sections, and determining one or more adjusted values for a respective one or more particular players based at least in part on the base values of the particular players and the player selections.Type: GrantFiled: August 27, 2019Date of Patent: September 14, 2021Assignee: Disney Enterprises, Inc.Inventor: J. Nathaniel Sloan
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Patent number: 11074787Abstract: Embodiments include utilizing artificial intelligence and/or machine learning to produce sports analytics based on historical score data for specific teams, players, events, or other relevant data. Machine learning can be applied to the historical data in order to improve the betting odds. Correlations between event outcomes and available parameters can be analyzed in advance and in real time by an odds module to give accurate and up-to-date odds.Type: GrantFiled: October 26, 2020Date of Patent: July 27, 2021Assignee: AdrenalineIPInventors: Casey Alexander Huke, John Cronin, Joseph Bodkin, Harrison Grant
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Patent number: 11040246Abstract: Devices, systems, and methods can be used including receiving motion data, categorizing the motion data into portions of a minute that indicate activity or a workout, and automatically determining an accurate number of active minutes for an individual. Multiple data streams may be analyzed and de-duplicated, such that an accurate metric may be computed and reported to an individual.Type: GrantFiled: February 6, 2018Date of Patent: June 22, 2021Assignee: adidas AGInventor: Stephen John Black
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Patent number: 11026599Abstract: Techniques are provided for assessing a risk of fall based on tracking data of a subject tracking a moving target. Tracking data of a first subject to the moving target is determined based on sensing a body of the first subject that measure a position of one or more body segments at time increments over a time period. A response of the first subject is characterized based on the tracking data of the first subject. Tracking data of a second subject to the moving target is determined based on sensing a body of the second subject that measure a position of one or more body segments at each time increment over the time period. A risk of fall of the second subject is determined based on the response of the first subject and the response of the second subject.Type: GrantFiled: August 17, 2016Date of Patent: June 8, 2021Assignees: University of Maryland, Baltimore, The United States of America as Represented by the Department of Veterans AffairsInventor: Joseph E. Barton
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Patent number: 11007438Abstract: A first game process that proceeds independently of a second game process related to opponents for a user is performed. State data indicating a second game state of the second game process related to each of a plurality of the opponents is sequentially acquired, and a display image including a first image reflecting a first game state of the first game process and a plurality of second images reflecting the second game states indicated by the state data is sequentially generated. At least one policy is selected on the basis of an operation by the user, a target is specified from among the plurality of the opponents on the basis of the selected policy, and an instruction that changes a game state of the target is made if a game state of the user satisfies a predetermined condition.Type: GrantFiled: September 18, 2019Date of Patent: May 18, 2021Assignee: Nintendo Co., Ltd.Inventors: Ryuichi Nakada, Kuniaki Ito
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Patent number: 11000767Abstract: An electronic device may receive a plurality of channels of game and/or chat audio during play of a game. The electronic device may detect one or more sounds on one or more of the audio channels during the monitoring of the plurality of audio channels. The electronic device may control, based on the detected one or more sounds, operation of a game controller that interacts with the game during play. The controlling of the operation of the game controller may comprise adjusting sensitivity of the game controller. The electronic device may determine directionality of the detected one or more sounds and adjust the sensitivity of the game controller based on the determined directionality of the detected one or more sounds. The electronic device may increase and/or decrease the sensitivity of the game controller in response to changes in the determined directionality of the detected one or more sounds.Type: GrantFiled: October 14, 2019Date of Patent: May 11, 2021Assignee: VOYETRA TURTLE BEACH, INC.Inventor: Richard Kulavik
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Patent number: 10997735Abstract: The present invention relates to a method, system, and non-transitory computer-readable recording medium for calculating a motion trajectory of a subject. According to one aspect of the invention, there is provided a method for calculating a motion trajectory of a subject, the method comprising the steps of: acquiring at least three images of a subject using one imaging module; and calculating a motion trajectory of the subject with reference to the at least three acquired images, on the basis of each of at least three positions determined by a projection from a viewpoint of the imaging module to the subject on a background, and at least three virtual lines passing through a position where the imaging module is disposed.Type: GrantFiled: October 29, 2019Date of Patent: May 4, 2021Assignee: CREATZ., INC.Inventors: Yong Ho Suk, Jey Ho Suk
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Patent number: 10987575Abstract: Disclosed is a game service providing server and method. The game service providing server includes a processor configured to generate a game interface in which an audio generated in the vicinity of a game character of a user is visualized through an interface element, and provide a game service based on the generated game interface. The processor may generate the game interface including a plurality of interface elements arranged in preset regions, adjust the interface element based on audio data related to the audio, and generate the visualized game interface based on a result of the adjusting.Type: GrantFiled: September 4, 2019Date of Patent: April 27, 2021Assignee: Netmarble CorporationInventors: Ilhwan Seo, Hyejeong Jeong
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Patent number: 10981066Abstract: Described herein is a system and method for valuing third-party generated content within a video game environment. Third-party generated content (e.g., a persona item for a virtual character) for a video game comprising file(s) is received. The file(s) are analyzed to detect more predefined objective property(ies) of the received third-party generated content. A rarity score for the third-party generated content is calculated based, at least in part, upon the detected one or more predefined objective properties and, optionally, a weight assigned to each predefined objective property. A rarity level for the third-party generated content is assigned based, at least in part, on the calculated score. Information regarding the assigned rarity level of the third-party generated content is provided (e.g., to a user of the video game and/or a creator of the third-party generated content).Type: GrantFiled: August 31, 2019Date of Patent: April 20, 2021Assignee: Microsoft Technology Licensing, LLCInventors: Jared Benjamin Greiner, Kara Jane Kono, Lauren Elizabeth Careccia