In A Game Requiring An Element Of A Participants Physical Skill Or Ability (e.g., Hand-eye Coordination, Reflex, Etc.) Patents (Class 463/7)
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Patent number: 10967257Abstract: A social game and the like that can increase the fun and amusement of a team battle and enhance players' motivation to participate in or continue a game by suppressing an occurrence of any non-participation team not participating in the battle are provided. A guild status determination unit determines, for each guild, whether the guild is in an inactive state or an active state, based on a result of detecting a login state of each player. A guild integrated control unit forcibly disbands a guild (i.e. an inactive guild) determined to be in the inactive state, based on guild activity information notified from the status determination unit. A disbandment notification unit notifies each player belonging to the inactive guild, of the disbandment of the guild.Type: GrantFiled: June 27, 2019Date of Patent: April 6, 2021Assignee: GREE, Inc.Inventor: Koichi Suzuki
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Patent number: 10967256Abstract: A computing system that includes wearable computing components may be provided that creates an interactive game for at least two players. Finite state machines may be provided with a range of states that correspond to an array of possible states of a player of the game. Each player is assigned a client device, which preferably may be embedded in wearable computing components. The client device uses software to execute a first instance of a finite state machine. The client deceives are connected in a network with server devices. The state machines transition states based upon player interaction with other players and objects. When the state machines transition states, the players are notified and their respective states within the game also change. A programmable game server can be used to process rules of interactive game and to enable a user to specify rules for other or new interactive games.Type: GrantFiled: April 8, 2019Date of Patent: April 6, 2021Assignee: Kind Troll Inc.Inventor: Joseph A. Fortuna, Jr.
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Patent number: 10950055Abstract: A rhythm-based video game (“game”) is disclosed. In the game, a player slashes blocks representing musical beats using a pair of energy blades resembling a lightsaber. A gaming console renders multiple digital objects, e.g., digital blocks, digital mines and digital obstacles, that are approaching a player in a virtual space. The gaming console also renders a digital representation of an instrument, e.g., a lightsaber (“digital saber”), using which the player slashes, cuts or otherwise interacts with the digital blocks to cause a digital collision between the digital saber and the digital blocks. The player can score by slashing the digital blocks, not hitting the digital mines and avoiding the digital obstacles. The game presents the player with a stream of approaching digital objects in synchronization with music, e.g., a song's beats, being played in the game. The pace at which the digital blocks approach the player increases with the beats.Type: GrantFiled: June 7, 2019Date of Patent: March 16, 2021Assignee: Facebook Technologies, LLCInventors: Vladimír Hrin{hacek over (c)}ár, Ján Ilavský
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Patent number: 10918946Abstract: Technology is described for surfacing in-game durational information to a player by way of a durational information platform. In a method embodiment, an operation processes a game data of a player for determining a game course the player is to take between a current state and a subsequent state within the game. The method also includes an operation for identifying a plurality of sequential segments within the game course for completion by the player and an operation for processing game telemetry of the player for determining effectiveness metrics of the player. The method further includes operations for calculating an estimated time for completion of the game course and for generating a recommendation for communication to a device of the player including the estimated time for completion.Type: GrantFiled: November 5, 2018Date of Patent: February 16, 2021Assignee: Sony Interactive Entertainment LLCInventor: Alexander Jarzebinski
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Patent number: 10870059Abstract: A method of executing a sports fantasy wagering event among multiple players executed through player terminals to one or more servers, each of the player terminals comprising: one or more processors; player input controls; a communications component to connect the player terminal to a gaming platform running on the one or more servers; wherein the sports fantasy event is a single player game competing against multiple other single players that is dependent upon verifiable sports event outcomes in sports events; wherein each of the players select individual sports players or sports team performances, even if other ones of the multiple players have selected same individual sports players or sports team performances; and the one or more servers generate an amended point outcome based on reducing numbers of points awarded to each of the multiple players inversely based on numbers of the players having selected any identical performance.Type: GrantFiled: September 29, 2019Date of Patent: December 22, 2020Inventor: Mark A. Litman
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Patent number: 10854043Abstract: A wireless device to provide mobile gamification services includes a transceiver configured to transmit data, an application to remotely connect via a network to a mobile website, to download a game from the mobile website to the wireless device, to execute the game locally on the wireless device, to execute the game via the mobile website, to redeem game rewards associated with wireless services, and to select the game rewards associated with the wireless services, a processor to control the transceiver and execute the application, a display to display the game and the game rewards, and a computer readable medium to store the application and user preferences associated with the game and with the wireless services.Type: GrantFiled: July 16, 2019Date of Patent: December 1, 2020Assignee: TracFone Wireless, Inc.Inventor: James Zimmerman
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Patent number: 10843076Abstract: There is provided a computer that implements an input function of accepting rotation operation information for an operation object having a three-dimensional form in a graphical scene so as to enable output of display information for a certain face of the operation object; a target object display output function of outputting display information for displaying a target face of a target object that includes a corresponding face corresponding to a specific face of the operation object; an operation object display output function of outputting the display information for the certain face of the operation object that is rotated by the input function; and a form determination function of determining whether the operation object and the target object correspond to each other by comparing the certain face of the operation object rotated by the input function with the target face of the target object.Type: GrantFiled: August 24, 2015Date of Patent: November 24, 2020Assignee: GREE, Inc.Inventors: Ruoyi Ye, Hiroki Kamobayashi
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Patent number: 10828576Abstract: Techniques for improving ride experience provided by a virtual reality ride system, which includes an electronic display that presents virtual reality image content to a rider of a ride vehicle, sensors that measure sensor data indicative of movement characteristics of the ride vehicle, and virtual reality processing circuitry. The virtual reality processing circuitry determines a predicted movement profile of the ride vehicle based on the sensor data, in which the predicted movement profile indicates that the ride vehicle is expected to move a predicted movement magnitude during a predicted movement duration, determines a target perceived movement magnitude greater than the predicted movement magnitude by applying a movement-exaggeration factor to the predicted movement magnitude, and determines movement-exaggerated virtual reality image content to be presented on the electronic display at least in part by adapting default virtual reality image content to incorporate the target perceived movement magnitude.Type: GrantFiled: July 29, 2019Date of Patent: November 10, 2020Assignee: Universal City Studios LLCInventor: Akiva Meir Krauthamer
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Patent number: 10834535Abstract: Disclosed is a method for monitoring activity of a subject and a monitoring device therefor. The method comprises, detecting the direction of the monitoring device with respect to a hand of a subject by measuring a signal of y-axis for a time ty and averaging the signal measured. The method further comprises, detecting the hand on which the subject carries the monitoring device by measuring a signal of the x-axis for a time tx and averaging the signal measured. The method also comprises, using the obtained information to optimise the activity monitoring, and further to determine a main axis of motion of the monitoring device and direction of the main axis of motion in order to improve recognition of the activity of the subject.Type: GrantFiled: November 30, 2015Date of Patent: November 10, 2020Assignee: Oura Health OyInventors: Harri Laakkonen, Hannu Kinnunen
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Patent number: 10830870Abstract: An axial displacement judgment device has a first detector acquiring a first detection value from a G sensor which detects an acceleration applied to a radar device, a second detector acquiring a second detection value from a YG sensor which detects the acceleration applied to a vehicle body, and a difference calculator calculating a detection difference value, which is a difference between the first detection value and the second detection value, every first period. The device further has an average difference value calculator calculating an average difference value as an average value of the detection difference values calculated during an acquisition period including the first periods, a deviation calculator calculating a difference standard deviation of the detection difference values calculated during the acquisition period, and a judgment section detecting occurrence of an axial displacement of the radar device based on the average difference value and the difference standard deviation.Type: GrantFiled: November 13, 2014Date of Patent: November 10, 2020Assignee: DENSO CORPORATIONInventors: Kenji Goto, Masanobu Yukumatsu, Takamasa Ando, Nobuyuki Terada
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Patent number: 10821362Abstract: An information processing system for controlling movements of a character (200) in a virtual three-dimensional space, comprising movement control unit (231) that controls the movements of the character (200), and a switching determination unit (232) that determines switching of the movement of the character (200) by the movement control unit (231) between a three-dimensional movement in the virtual three-dimensional space and a movement in a predetermined surface (211) provided in the virtual three-dimensional space. The movement control unit (231) determines a speed of the character (200) after the switching on the basis of a speed of the character (200) before the switching when the switching is performed between the three-dimensional movement in the virtual three-dimensional space and the movement in the predetermined surface (211).Type: GrantFiled: April 2, 2018Date of Patent: November 3, 2020Assignee: Nintendo Co., Ltd.Inventors: Wataru Tanaka, Kenta Motokura
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Patent number: 10825299Abstract: In various embodiments, the present disclosure relates generally to gaming systems and methods for providing zero, one or more awards in association with zero, one or more game outcomes modified via a skill-based game.Type: GrantFiled: July 11, 2019Date of Patent: November 3, 2020Assignee: IGTInventors: Dwayne R. Nelson, Cameron A. Filipour
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Patent number: 10814234Abstract: A system that incorporates teachings of the present disclosure may include, for example, determining first and second groups of gaming results responsive to first and second groups of stimulus signals generated responsive to manipulation of first and second gaming accessory devices controlling a video game. The first group of stimulus signals are compared to the second group of stimulus signals to obtain a comparison, and a relative performance measure is determined from the comparison. One or more performance factors are presented according to the relative performance measure to provide a competitive comparison between the manipulation of the first gaming accessory device and the manipulation of the second gaming accessory device. Additional embodiments are disclosed.Type: GrantFiled: January 8, 2019Date of Patent: October 27, 2020Assignee: STEELSERIES ApSInventors: Kim Rom, Jeffrey Nicholas Mahlmeister, Jacob Wolff-Petersen, Bruce Hawver, Francis Arnold Grever, Tino Soelberg, Christopher John Nicolella
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Patent number: 10777045Abstract: Centralized management of real time virtual experiences is provided herein. A method includes creating a pool of a plurality of players for one or more of a plurality of virtual gaming experiences that are based on real world sporting events, receiving a selection of one of the plurality of virtual gaming experiences from each of the plurality of players, monitoring the real world sporting events, determining when one or more of the plurality of players win their respective virtual gaming experience, and awarding one or more of the winning plurality of players points.Type: GrantFiled: December 17, 2018Date of Patent: September 15, 2020Inventor: John William Wilder
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Patent number: 10743130Abstract: Some aspects of the present disclosure relate to systems and methods for location-based application management. A method can include receiving, at a server, location information for a user device located at a given point of interest (POI). The method can include identifying, at the server, a given application usage state from a plurality of application usage states stored in a database based on the location information. The method can include retrieving, at the server, application configuration information based on the identified given application usage state. The method can include causing the user device to set a usability of an application executing on the user device based on the application configuration information while the user device is located at the given POI.Type: GrantFiled: September 26, 2018Date of Patent: August 11, 2020Assignee: Rise Buildings, Inc.Inventors: Sidharth Jain, Prasan Kale
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Patent number: 10722802Abstract: An interactive rhythm game may provide an enhanced player experience by implementing one or more features described herein. For example, the variety of dance locations may be greatly enhanced by providing an augmented reality feature allowing the player to turn any real world location into a dance location in the game. As another example, an interactive rhythm game may allow a player to customize aspects of in-game avatars by allowing users to provide custom textures and define their own custom dance animations. As yet another example, an interactive rhythm game may adjust the difficulty and/or dance performance of an avatar based on one or more factors. As still another example, the interactive rhythm game may modify the augmented reality dance venue to include other characters and special effects based on the user's gameplay.Type: GrantFiled: July 22, 2016Date of Patent: July 28, 2020Assignee: Silver Curve Games, Inc.Inventor: Sanjiv Chandroo Hingorani
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Patent number: 10709979Abstract: The technology described herein presents systems and methods for adjusting the visual effect of the image, particularly with respect to the stereoscopic effect. In one example embodiment, the technology can determine if a “collision” is detected between the virtual camera position and then adjust a parameter of the virtual camera based on the point of intersection associated with the “collision.Type: GrantFiled: June 11, 2018Date of Patent: July 14, 2020Assignee: Nintendo Co., Ltd.Inventors: Rory A. Johnston, Jonathan J. Johnson
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Patent number: 10709376Abstract: The present invention relates to a system (10) for supporting an elderly, frail and/or diseased person (12), in particular a person suffering from Parkinson's disease, wherein the system (10) comprises: a detection unit (14) including (i) a brain activity sensor (20) for detecting a brain activity signal relating to the brain activity of the person (12) and (ii) a motion detection unit (22) for detecting a motion signal relating to a motion of one or more body parts of the person (12); an analysis unit (16) for determining, based on the detected brain activity signal and motion signal, an activity level of the person (12) which is indicative of the motoric and cognitive activity of the person (12); and a feedback unit (18) for providing a feedback to the person (12) if the activity level of the person (12) exceeds a predetermined threshold.Type: GrantFiled: May 26, 2016Date of Patent: July 14, 2020Assignee: KONINKLIJKE PHILIPS N.V.Inventors: Jan Johannes Gerardus De Vries, Mirela Alina Weffers-Albu
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Patent number: 10702770Abstract: Systems and methods of configuring disparate physical objects to provide control signals for controlling one or more of a game, a virtual space, a video game taking place in the virtual space, and/or other interactive games are described herein. Individual physical objects may include one or more sensors and/or other components. Output signals generated by the one or more sensors may be used to determine control signals. For example, control specification information may be utilized. Control specification information may specify associations between output signals and control signals, and/or other associations.Type: GrantFiled: May 3, 2016Date of Patent: July 7, 2020Assignee: Disney Enterprises, Inc.Inventor: Michael Goslin
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Patent number: 10688342Abstract: A judgment-assistance processing device includes a frame-display control unit that causes frames of lines on a court for a ball sport to be displayed on a display unit; a movement-information extracting unit that detects a ball from the frames displayed on the display unit and extracts movement information that indicates the moving velocity and the moving direction of the ball; an upon-reversal information extracting unit that detects whether the moving direction of the ball is reversed in the first direction and extracts at least the magnitude of the component of the moving velocity of the ball upon reversal; a frame selecting unit that selects the one or more frames from the frames in accordance with the magnitude of the component of the moving velocity of the ball upon reversal; and a highlighted-display control unit that highlights the one or more frames that are selected from the frames.Type: GrantFiled: February 1, 2018Date of Patent: June 23, 2020Assignee: JVC KENWOOD CorporationInventor: Hideaki Onoda
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Patent number: 10661148Abstract: A method and system for recognizing complex patterns of motion and gesturing is disclosed. In one embodiment of the invention a pair of wrist (or ankle) bands senses motion which is analyzed to determine user movements in sagittal, frontal, and transverse planes. An optional front facing camera may be used to augment the data stream collected by motion sensing bands worn by the user. Games and training applications used in conjunction with the motion sensing system provide appropriate feedback, incentives, and scoring to the user via visual, audible, and haptic mechanisms.Type: GrantFiled: September 22, 2017Date of Patent: May 26, 2020Inventor: Rosa Mei-Mei Huang
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Patent number: 10664058Abstract: Sensor data is obtained regarding an environment around a guidance device. A model of the environment is generated based on the data. The model is mapped at least to an input/output touch surface of the guidance device. Tactile output is provided to a user of the guidance device via the input/output touch surface based at least on the mapping. Other output based on the model may also be provided. The guidance device may include a variety of different components such as sensors that obtain data regarding the environment, input/output mechanisms for receiving input from and/or providing input to the user, processing units and/or other components for generating the model and/or mapping the model to various input/output mechanisms, and so on. Additionally, the guidance device may cooperate and/or communicate with a variety of different electronic devices that have one or more such components in order to perform such functions.Type: GrantFiled: February 27, 2019Date of Patent: May 26, 2020Assignee: APPLE INC.Inventor: Chananiel Weinraub
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Patent number: 10646774Abstract: A game apparatus as a handheld information processing apparatus includes a CPU, and when the game apparatus is closed, the CPU shifts to a sleep mode. When a user carries the game apparatus in the sleep mode, a micon measures step counts according to a magnitude of accelerations indicated by acceleration data from an acceleration sensor. When a main power of the game apparatus is turned on to display a main menu screen, the step counts are converted into earned coins, for example. In each of a plurality of applications to be executed by the game apparatus, a special item is purchased, or game playing on a special course is permitted by utilizing the earned coins.Type: GrantFiled: April 30, 2018Date of Patent: May 12, 2020Assignee: Nintendo Co., Ltd.Inventors: Koichi Kawamoto, Kanako Tsugihashi, Ryutaro Takahashi
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Patent number: 10645546Abstract: An information processing apparatus includes a memory and a processor coupled to the memory. The memory is configured to store desired conditions of desired services received from respective service consumer terminals. The memory is configured to store a providing condition of a providable service received from a service provider terminal. The processor is configured to read the desired conditions from the memory. The processor is configured to read the providing condition from the memory. The processor is configured to determine, from among the desired services, a recommended service to be transmitted to the service provider terminal based on exercise information on an exercise amount of a user of the service provider terminal and a degree of matching between the providing condition and each of the desired conditions. The exercise information is received from the service provider terminal.Type: GrantFiled: May 3, 2019Date of Patent: May 5, 2020Assignee: FUJITSU LIMITEDInventors: Kenji Nogami, Yasuhide Matsumoto
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Patent number: 10632370Abstract: Systems, methods, and media for displaying content are provided. According to a content-related information display system, a first memory stores content. A first processor outputs a drawing command for displaying the content on a first display, and generates progress status information which is related to a progress status of the content. A second memory stores content-related information which is related to the content. A second processor specifies the content-related information according to the progress status information generated by the first processor. A second display displays the content-related information according to a player input received by the second processor. The first processor generates the progress status information in response to at least one of a predetermined condition being satisfied in relation to the progress status of the content or a specific operation being received by the first processor.Type: GrantFiled: September 26, 2018Date of Patent: April 28, 2020Assignee: KABUSHIKI KAISHA SQUARE ENIXInventor: Kazuhiro Ooya
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Patent number: 10565830Abstract: A gaming system including one or more gaming devices (e.g., slot machines) and a claw apparatus. In a physical version, the claw apparatus acts a skill-based bonus game during which players attempt to grab prizes (e.g., cash) during a pre-established time period. In a cash version, the currency remains in a chamber and the amount collected using the moveable claw is tracked using RFID technology or other technology. In one version, the claw apparatus forms part of a game device bank comprising multiple gaming devices. In a video version, the claw apparatus may be depicted on a gaming device display on which players may touch the display to collect virtual prizes or cash.Type: GrantFiled: July 5, 2017Date of Patent: February 18, 2020Assignee: First Gaming Group, LLCInventors: Justin Tilemahos Georgilas, Evgeny Bronnikov
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Patent number: 10553069Abstract: A multimodal multiuser interleaved wagering system is disclosed, including an interactive processing device constructed to: communicate session data; receive session initiation data; automatically provide an interactive application; provide an interactive application display; communicate application telemetry data; receive wagering telemetry and application resource data; automatically configure the wagering interface; and automatically incorporate application resource data; a wager server constructed to: receive wager request data; automatically determine a wager outcome; communicate wager outcome data; the process controller operatively connecting the interactive processing device and the wager server, constructed to: receive session validation indication data; communicate session initiation data; receive application telemetry data; determine whether to trigger a wager request; automatically generate wager request data; communicate wager request data; receive the wager outcome data; determine the wagering tType: GrantFiled: September 18, 2015Date of Patent: February 4, 2020Assignee: Gamblit Gaming, LLCInventors: Miles Arnone, Frank Cire, Clifford Kaylin, Eric Meyerhofer
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Patent number: 10512835Abstract: A portable sensor unit for capturing motion and/or other data may be securely mounted on objects such as a user's limb, a vehicle, or other items. The sensor unit may then collect motion and/or other data from the object to which it is affixed, and may provide this data to a data logger which stores the data. The data logger may subsequently communicate the data to a gaming system which may tailor the motion characteristics of a virtual object to resemble those of the real-world object from which the motion data was captured. Thus, a user can (for example) capture motion data from a vehicle, with this data being supplied to a video gaming unit which provides a virtual vehicle having the same acceleration/deceleration, handling, and other characteristics.Type: GrantFiled: May 8, 2017Date of Patent: December 24, 2019Inventors: Christopher Lee Kavars, Leslie Davis
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Patent number: 10504317Abstract: In various embodiments, motion is used to control games played on a mobile gaming device.Type: GrantFiled: April 30, 2007Date of Patent: December 10, 2019Assignee: CFPH, LLCInventors: Dean P. Alderucci, Geoffrey M. Gelman
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Patent number: 10482862Abstract: A computer implemented method for providing an augmented reality (AR) function, comprises receiving input information regarding a music track and an instrument; determining attribute information of the music track based on the received input information; receiving real time content of audiovisual (AV) input signals using at least one capturing device; generating visual information corresponding to visual data of the real time content, wherein the visual information corresponds to a view regarding at least one user limb and an instrument comprising a plurality of user operable elements; generating augmented reality (AR) instruction information based on the attribute information of the music track, the augmented reality (AR) instruction information comprising a plurality of layers; and generating augmented reality (AR) visual information by applying the augmented reality (AR) instruction information to the visual information so that a first layer of the augmented reality (AR) instruction information is appliedType: GrantFiled: May 17, 2017Date of Patent: November 19, 2019Assignee: YOUSICIAN OYInventors: Perttu Hämäläinen, Matti Ryynänen
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Patent number: 10463966Abstract: A game device includes a processor implementing a character process that performs a character control process; a game process that performs a game parameter calculation process; and a display process that displays a game image based on results of the game process. The processor implements the character process that performs a process that controls a master character that is operated by a player, and a process that controls a plurality of subordinate characters that are subordinate to the master character. The processor implements the game process that performs a process regarding a game event that involves a first subordinate character and a second subordinate character based on a first relationship parameter between the first subordinate character and the second subordinate character, a second relationship parameter between the master character and the first subordinate character, and a third relationship parameter between the master character and the second subordinate character.Type: GrantFiled: March 13, 2017Date of Patent: November 5, 2019Assignee: BANDAI NAMCO Entertainment Inc.Inventors: Yasunori Fujiwara, Tatsuya Takeda, Gota Goto, Shinichirou Fukunishi, Satoshi Tagiri
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Patent number: 10421002Abstract: A system, equipment and process to guide a user in the experience of rhythmic exercise. Playback of an audio file/signal, such as a musical phrase, that has known rhythmic structure (e.g., beat pattern) is accompanied, by non-audio sensory cues such as a light signal or tactical signal (vibration) to mark rhythmic events in the audio playback (such as the beginning and end of playback and/or audio pulses (beats). In addition, equipment is provided to guide the user in performing a GDM (goal directed movement) sequence that is selected to be performed in synch with the rhythm of the audio signal. The user's motion is detected and compared to desired GDM in the selected sequence and also compared to the rhythm of the audio signal. Sensory cues are provided to guide the user in performing the GDM sequence rhythmically. The system may be implemented in cardio fitness equipment including treadmill, AMT, stationary exercise bike and elliptical type exercise equipment.Type: GrantFiled: September 28, 2016Date of Patent: September 24, 2019Inventor: Kelly Ann Smith
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Patent number: 10357686Abstract: Virtual golf system for playing golf, comprising a plurality of trackable golf balls, wherein each golf ball comprises transmitting means for broadcasting electromagnetic beacon signals for detecting a position of the golf ball, a position determination unit comprising three receiving antenna's arranged for receiving beacon signals broadcasted by any of said plurality of trackable golf balls, and wherein said position determination unit is arranged to determine a position of said golf ball on a driving range based on time differences of a broadcasted beacon signal received by said receiving antenna's. A plurality of trackable golf balls and a plurality of players may be active at the same time. Trackable golf balls may be paired with specific players. A game controller advances a virtual game of golf each time a trackable golf ball is stroked by a player.Type: GrantFiled: November 30, 2017Date of Patent: July 23, 2019Inventors: Jan Lucas Kuiper, Albertus Maria Claessen
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Patent number: 10354492Abstract: In various embodiments, the present disclosure relates generally to gaming systems and methods for providing zero, one or more awards in association with zero, one or more game outcomes modified via a skill-based game.Type: GrantFiled: October 26, 2017Date of Patent: July 16, 2019Assignee: IGTInventors: Dwayne R. Nelson, Cameron A. Filipour
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Patent number: 10354490Abstract: A wireless device to provide mobile gamification services includes a transceiver configured to transmit data, an application to remotely connect via a network to a mobile website, to download a game from the mobile website to the wireless device, to execute the game locally on the wireless device, to execute the game via the mobile website, to redeem game rewards associated with wireless services, and to select the game rewards associated with the wireless services, a processor to control the transceiver and execute the application, a display to display the game and the game rewards, and a computer readable medium to store the application and user preferences associated with the game and with the wireless services.Type: GrantFiled: July 25, 2016Date of Patent: July 16, 2019Assignee: TracFone Wireless, Inc.Inventor: James Zimmerman
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Patent number: 10347082Abstract: The gaming systems and methods of the present disclosure provide a skill-based wagering game and determining the AEP % for each play based on the player's skill level. Generally, for a play of the skill-based wagering game, the gaming system receives a skill-based input from a player, derives a player skill level from the skill-based input, and determines an AEP % for the play based on the player skill level. The AEP % ranges from a minimum, nonzero AEP % to a maximum AEP %. The higher the player's skill level, the closer the AEP % is to the maximum AEP %, and vice-versa. The nonzero minimum AEP % appeals to low- and medium-skill players since they have a chance to win awards even if they perform poorly for a given play. High-skill players enjoy an advantage over their low- and medium-skill counterparts since they can use their high skill level to achieve comparatively higher AEP %'s.Type: GrantFiled: August 11, 2017Date of Patent: July 9, 2019Assignee: IGTInventors: Cameron Filipour, Bryan Upton, Alex Traikov
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Patent number: 10275656Abstract: One embodiment of the present solution is a relationship-based video server system. The server system is programmed to provide a platform for large scale video search based on relationships between objects in video segments, and the platform executes search based on probabilistically discriminative objects and relationships.Type: GrantFiled: November 20, 2015Date of Patent: April 30, 2019Assignee: TRUSTEES OF BOSTON UNIVERSITYInventors: Gregory D. Castanon, Venkatesh Saligrama, Ziming Zhang, Yuting Chen
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Patent number: 10249148Abstract: An interactive treasure-hunting game system includes a treasure-hunting game machine, a control module, a portable device and a server. The treasure-hunting game machine contains objects. The control module is inserted in and operatively connected to the treasure-hunting game machine. The control module, the portable device and the server are connected to one another via the internet.Type: GrantFiled: March 22, 2017Date of Patent: April 2, 2019Inventor: En-Shin Chu
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Patent number: 10210702Abstract: Centralized management of real time virtual experiences is provided herein. A method includes creating a pool of a plurality players for one or more of a plurality of virtual gaming experiences that are based on real world sporting events, receiving a selection of one of the plurality of virtual gaming experiences from each of the plurality players, monitoring the real world sporting events, determining when one or more of the plurality players wins their respective virtual gaming experience, and awarding one or more of the winning plurality players points.Type: GrantFiled: January 21, 2016Date of Patent: February 19, 2019Inventor: John William Wilder
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Patent number: 10179285Abstract: Scrolling of a game image is controlled appropriately while increasing the amusement of the game.Type: GrantFiled: September 9, 2015Date of Patent: January 15, 2019Assignee: KABUSHIKI KAISHA SEGA GamesInventors: Keiichi Matsunami, Fuminori Sato
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Patent number: 10178545Abstract: A handheld terminal 200 performs wireless communication with a game apparatus 103 and determines whether the wireless communication with the game apparatus 103 is possible. The game apparatus 103 performs wireless communication with the handheld terminal 200 and determines whether the wireless communication with the handheld terminal 200 is possible. The game apparatus 103 performs a return home determination process, based on the determination about whether the wireless communication is possible, when the wireless communication with the handheld terminal 200 has become, after having become disabled, enabled again.Type: GrantFiled: May 24, 2016Date of Patent: January 8, 2019Assignee: Nintendo Co., Ltd.Inventor: Yoshikazu Yamashita
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Patent number: 10166478Abstract: Measuring a skill set of a user as the user plays a game on a gaming device to gauge a skill level of the user across a set of defined metrics. Predictive analytics are used to anticipate upcoming challenges a user will face; based on the upcoming challenges for the user, games are recommended to increase the skill levels of the user to address and overcome the upcoming challenges.Type: GrantFiled: September 30, 2015Date of Patent: January 1, 2019Assignee: International Business Machines CorporationInventors: James E. Bostick, John M. Ganci, Jr., Martin G. Keen, Sarbajit K. Rakshit, Craig M. Trim
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Patent number: 10143925Abstract: A method and device are provided for providing a dynamic gaming environment. Physical circumstance information relating to a gaming device, such as ambient conditions or geographic location information, may be identified. A gaming application executing on the gaming device may provide or modify a gaming environment based on the identified physical circumstances information.Type: GrantFiled: September 26, 2016Date of Patent: December 4, 2018Assignee: Sony Mobile Communications Inc.Inventor: David Desmond Middleton
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Patent number: 10134226Abstract: Techniques for controlling a casino game machine include detecting, via one or more muscle activity sensors worn by a player of a wagering game played on the casino game machine, voluntary muscle activity of the player while playing the wagering game on the casino game machine. The detected voluntary muscle activity of the player may be analyzed to infer a state of the player indicative of the player's level of interest while playing the wagering game. The inferred state of the player may be mapped to one or more game adjustments appropriate for increasing a likelihood that the player in the inferred state will continue to play the wagering game or another wagering game. The game adjustments may be applied by changing one or more operating parameters of the casino game machine controlling one or more aspects of the wagering game while the player is playing the wagering game.Type: GrantFiled: November 7, 2013Date of Patent: November 20, 2018Assignee: IGT CANADA SOLUTIONS ULCInventor: Stefan Keilwert
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Patent number: 10118094Abstract: Provided is a game machine which can actualize a play between games having different difficulty levels. The game machine is applied to a game system that progresses a game between game machines connected via a network. The game machine comprises an external storage that stores sequence data wherein each operation timing is written so as to differ from each other. And, the game machine: teaches each operation timing, based on sequence data that differs from sequence data used in another machine functioning as another terminal in the game system; obtains operation information for the other machine; and, based on it, determines whether or not prescribed reflection conditions have been fulfilled. Then, when the prescribed reflection conditions have been fulfilled based on its results, the game machine reflects the operation information for the other machine in a travel path for an object for teaching the operation timing for the game machine.Type: GrantFiled: November 6, 2012Date of Patent: November 6, 2018Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.Inventors: Yoshitaka Nishimura, Masahiro Kiyomoto, Shota Katagiri, Takao Yamamoto, Mayumi Okuyama, Tatsuya Iyama
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Patent number: 10105606Abstract: A streaming music based video game and device for the generation of the same. The device receives a transmission stream through a cable, satellite, wireless, or other communications system with audiovisual information and game data. The device generates a music based video game from the audiovisual information and game data and provides the audiovisual information and video game information to a display.Type: GrantFiled: May 21, 2015Date of Patent: October 23, 2018Assignee: Activision Publishing, Inc.Inventor: Karthik Bala
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Patent number: 10092835Abstract: A system includes an emitter, a receiver, a wireless communications module, and a user interface module. The emitter, controlled by a first player, emits an emitter signal that includes emitter identification information. The receiver receives the emitter signal and generates a receiver signal that includes the emitter identification information. The gameplay cloud interface module receives the receiver signal and communicates an indication that includes player identification information associated the emitter identification information. The gameplay cloud interface module is further configured to receive scoring information that is based on the player identification information. The user interface module presents gameplay information based on the scoring information to the first player.Type: GrantFiled: July 6, 2016Date of Patent: October 9, 2018Inventors: Mark J. Ladd, David M. Brooks
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Patent number: 10086283Abstract: An entertainment system comprises at least one input for receiving data representative of a reference dance performance, a dance analyzer for generating data descriptive of an aspect of the reference dance, a key-point selector for selecting a plurality of key-points in the reference dance responsive to a property of the reference motion data, and an error tolerance calculator for generating error tolerance values at the plurality of key-points in the dance for use in scoring subsequent performances of the dance. The error tolerance values are responsive to a property of the reference motion data. An input may receive telemetry from one or more game controllers in communication with the entertainment system, in which the reference motion data comprises motion data generated by the dance analyzer from the telemetry received from one or more game controllers while the controller(s) was held during the reference performance of the dance.Type: GrantFiled: October 12, 2012Date of Patent: October 2, 2018Assignee: Sony Interactive Entertainment Europe LimitedInventors: Christopher Trewartha, Jamie William Derbyshire, David John Skilton
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Patent number: 9940789Abstract: Systems and methods for collecting a credit contribution for a hybrid game having an entertainment game portion and a gambling game portion are provided. In operation, a portion of real world credits committed or accumulated in the hybrid game are collected and the collected portion of real world credits is contributed to a pool via a credit tax management system, the pool for the purposes of contributing to an award for redemption of game world credit granted players for achieving a certain status in a hybrid game tournament.Type: GrantFiled: May 8, 2013Date of Patent: April 10, 2018Assignee: Gamblit Gaming, LLCInventors: Miles Arnone, Eric Meyerhofer
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Patent number: 9919205Abstract: Provided is a method of applying multiple crosshairs, and more particularly, a method of applying multiple crosshairs in a shooting game, in which a background and a target are displayed on a screen by a user's operation and crosshairs are displayed on the screen. The method comprises displaying multiple crosshairs on the screen, and upon receiving a shooting instruction, shooting a projectile toward the crosshairs.Type: GrantFiled: September 27, 2013Date of Patent: March 20, 2018Inventor: Sin Woo Kim