In A Game Requiring Strategy Or Problem Solving By A Participant (e.g., Problem Eliciting Response, Puzzle, Etc.) Patents (Class 463/9)
  • Patent number: 9687729
    Abstract: A computer device has user interface configured to display user actuatable game elements and to detect user input when a user engages with a game element; and a processor configured to receive a detected user input and on detecting a match game condition to control the user interface to remove at least three game elements from the display and to provide on the user interface replacement user actuatable game elements, wherein the manner of providing each replacement game element has a graphical representation governed by a tile associated with each game element, wherein each tile has a selectable physics which controls at least one of (i) the direction in which it moves to replenish a vacancy left by the removed user game elements; and (ii) the speed at which it moves to replenish the vacancy.
    Type: Grant
    Filed: January 30, 2015
    Date of Patent: June 27, 2017
    Assignee: KING.COM LTD.
    Inventors: Magnus Hansson, Niclas Alftberg, Tobias Nyblom, Rikard Jaksch
  • Patent number: 9646452
    Abstract: A computerized method includes presenting a community game on a display device of a wagering game system that comprises a wagering game machine associated with a handheld device for use in conducting the community game, wherein the presenting of the community game comprises presenting movements of a game element in response to movements of the handheld device. The computerized method includes, at periodic time intervals during the community game, storing, in a memory device, data indicating a current position of the handheld device.
    Type: Grant
    Filed: June 9, 2014
    Date of Patent: May 9, 2017
    Assignee: BALLY GAMING, INC.
    Inventors: Jacqueline F. Parra, Jesse M. Smith, Craig J. Sylla, Brian L. Yarger
  • Patent number: 9636583
    Abstract: A game in which a first user and a second user do battle includes storing a first panel database that includes a plurality of panels that the first user possesses, and a second panel database that includes a plurality of panels that the second user possesses; selecting one or more panels to be disposed in one or more divisions of a game display screen including a display region formed by the divisions, from the first panel database and the second panel database; disposing the panels selected by the panel section function in the divisions; and displaying the game display screen on a screen display unit, wherein the data storage function further stores points set for the first user, which are decreased by disposing a panel, and the panel selection function selects a panel from the first panel database according to the points set for the first user.
    Type: Grant
    Filed: September 1, 2016
    Date of Patent: May 2, 2017
    Assignee: GREE, Inc.
    Inventor: Hirohiko Atobe
  • Patent number: 9630111
    Abstract: Game players are connected to each other through comparisons of information associated with events in which the game players and their friends have competed. Competition information such as game play results, leader board positions, game attributes, and entitlements may be used to compare players and players' friends to each other, and the comparison information is used to recommend additional events to the players in such a way as to enhance social networking and asynchronous game play among the game players and their friends in the game.
    Type: Grant
    Filed: April 30, 2015
    Date of Patent: April 25, 2017
    Assignee: Electronic Arts Inc.
    Inventors: Matthew Webster, Paul Ross, Steve Cuss
  • Patent number: 9604132
    Abstract: The present technology is directed to flexible platform architecture for either providing or facilitating video gaming applications. In some implementations, the flexible platform architecture provides a fluid and continuous visual experience for players across different platform types (platform agnostic) that are integrated and engage users at different levels. Each of the players experiences a unique and different visual experience, depending upon the particular gaming platform and/or user interface utilized by a player. The flexible platform architecture has user interfaces that are configured to provide different experiences for different players, including for example, a three-dimensional or a two-dimensional user experience.
    Type: Grant
    Filed: May 7, 2013
    Date of Patent: March 28, 2017
    Assignee: CP Studios LLC
    Inventors: Brian Joseph Wiklem, Carrie Ann Cowan
  • Patent number: 9586145
    Abstract: Virtual competitive group management systems and methods are provided herein. Exemplary systems may execute methods via one or more processors, which are programmed to compare one or more skill levels of a player to skill levels of a plurality competitors, wherein a skill level is associated with player competitiveness within the interactive game, determine at least one of the plurality of competitors who have at least one skill level that is greater than the skill level of the player, and place the player and the at least one of the plurality of competitors into a competitive group such that the player is at a competitive disadvantage to at least one of the plurality of competitors.
    Type: Grant
    Filed: December 15, 2015
    Date of Patent: March 7, 2017
    Assignee: Hothead Games Inc.
    Inventor: Joel DeYoung
  • Patent number: 9561427
    Abstract: A method and device for controlling a user interface displaying a game board, comprising, via at least one processor, displaying a game board arrangement having a plurality of game objects each having one or more characteristics, information on said game board arrangement and the game objects being stored in memory, determining an initial selection of a first game object based on user input and the stored information, determining a subsequent input selection of a second game object based on user input and the stored information determining the validity of the subsequent selection as being valid defined by said first and second game objects based on a first direction of the sequence with respect to the game board arrangement, the length of the sequence and if the first and second game object have at least one same characteristic, updating said game board arrangement information.
    Type: Grant
    Filed: May 15, 2014
    Date of Patent: February 7, 2017
    Assignee: KING.COM LTD.
    Inventors: Daniel Frostberg, Patrick Kelly
  • Patent number: 9533230
    Abstract: Ghost expressions with user-provided information may be provided in asynchronous gameplay. According to some implementations, ghost data associated with a first performance by a first user of a first task in a game may be obtained. The ghost data may be configured to allow generation of a ghost expression in the game corresponding to the first performance of the first task in the game by the first user. User-provided information associated with the first performance of the first task in the game may be obtained. The ghost data may be augmented with the user-provided information to obtain augmented ghost data. The augmented ghost data may be provided to effectuate presentation in the game of the ghost expression and at least some of the user-provided information via a client computing platform associated with the first user or a second user of the game.
    Type: Grant
    Filed: May 16, 2011
    Date of Patent: January 3, 2017
    Assignee: Disney Enterprises, Inc.
    Inventors: Philippe Paquet, Amy Kalson, Mark Stuart
  • Patent number: 9519423
    Abstract: An information processing apparatus that includes a touch panel unit that detects a touch input; an application control unit that sets one of a plurality of application programs to an active state as an active-state application program; a profile information acquiring unit that acquires profile information corresponding to the active-state application program; and a parameter updating unit that sets a detection parameter of the touch panel unit based on the profile information.
    Type: Grant
    Filed: February 23, 2012
    Date of Patent: December 13, 2016
    Assignees: Sony Corporation, Sony Mobile Communications Inc.
    Inventor: Kenji Tokutake
  • Patent number: 9517409
    Abstract: A server device according to the present invention is connected with a player terminal through a network, displays, in the player terminal, a screen in which a plurality of types of playable games is listed, receives a reservation registration request of automatic play information in which a game and a start timing specified by the player are set, and perform reservation registration of the automatic play information of the player. The server device determines whether automatically starting a game play of the specified game at the specified start timing based on the automatic play information subjected to the reservation registration, and automatically starts the game play of the game at the start timing when the determination is affirmed.
    Type: Grant
    Filed: January 27, 2014
    Date of Patent: December 13, 2016
    Assignee: DeNA CO., LTD.
    Inventors: Hotaka Kawada, Takashi Ninjouji, Takahiro Otomo
  • Patent number: 9498706
    Abstract: The disclosure relates to systems and methods for providing an enhanced research game mechanic that simulates research in a virtual simulation such as a game. The system may engage the user in the virtual discovery process and therefore provide the user with a more realistic sense of discovery. The game may include a research space having a plurality of spatially arranged positions. The discovery locations may be hidden from the user's view until discovered. To make a virtual discovery, a user may interact with the positions of a corresponding discovery location. For example, the user may select or otherwise indicate a position in the research space. The system may determine whether selected or indicated position corresponds to a position assigned to the discovery location. The user may interact with the position in other ways such as by positioning a research unit at a position of the research space.
    Type: Grant
    Filed: March 1, 2013
    Date of Patent: November 22, 2016
    Assignee: KABAM, INC.
    Inventor: Michael Sellers
  • Patent number: 9480908
    Abstract: A system is described for a computer-based word-guessing game that can be used to elicit market-research data, specifically sentiment and awareness data. The two-person game involves a clue giver and a guesser, each playing on their own mobile device. The clue giver sends clues to induce the guesser to guess a given target word or phrase before a countdown clock runs out. The clues used and the guesses made can be analyzed to reveal the opinions and knowledge that the players have about products, brands, and people. The game features a novel mechanic in which the clue words are categorized according to how obvious they are. Using more-obvious clues causes the countdown clock to decrement faster, thereby making the game play more strategic and entertaining, while also incentivizing the clue giver to use less-obvious, sentiment-oriented words that are more useful for market-research purposes.
    Type: Grant
    Filed: November 1, 2013
    Date of Patent: November 1, 2016
    Assignee: UPFRONT ANALYTICS INC.
    Inventors: Amber Raschel Aurora Brown, Joseph William Marks
  • Patent number: 9480925
    Abstract: An image construction computer game method is disclosed. Further disclosed are: a system for image construction formulated as a game; a system for performing the method; a computer-executable program stored on a non-transitory computer-readable storage medium, the program including the method; and an image processing apparatus that can record the method program in a storing section.
    Type: Grant
    Filed: March 27, 2015
    Date of Patent: November 1, 2016
    Inventors: Edward A. Schmitt, Richard R. Clikeman
  • Patent number: 9474978
    Abstract: An Internet based pictorial game allows participants to both contribute and decode pictorial content. The participants' performance, as well as that of artists and their artwork, can be tabulated and presented for community entertainment. Supplemental features can be added according to a desired rule set. Speech recognition can be used in some applications of the invention as well. Advertising can be integrated into game play as part of the picture decoding process.
    Type: Grant
    Filed: October 2, 2015
    Date of Patent: October 25, 2016
    Assignee: John Nicholas and Kristin Gross
    Inventor: John Nicholas Gross
  • Patent number: 9457273
    Abstract: A game program for a game in which first and second characters battle against each other, wherein the game program causes a computer to realize: a data storage function of storing a first panel database, including a plurality of panels that the first character posesses, and a second panel database, including a plurality of panels that the second character posesses; a panel selection function of selecting panels disposed in frames of a game display screen including a battle display region formed by one or more frames, from the first and second panel databases; a panel layout function of placing the panels selected by the panel selection function in the frames; a screen display control function of displaying the game display screen on a screen display unit; and an emphasized display function of emphasizing and displaying the panels disposed by the panel layout function on the screen display unit.
    Type: Grant
    Filed: May 30, 2014
    Date of Patent: October 4, 2016
    Assignee: GREE, Inc.
    Inventor: Hirohiko Atobe
  • Patent number: 9452364
    Abstract: One aspect of the disclosure relates to a system configured to provide a virtual space, in accordance with one or more implementations. Users of virtual spaces may encounter barriers in a game. During these barriers, users may receive and/or provide assistance to other affiliation members. One aspect of the disclosure relates to allowing affiliations or other groups to utilize in-game items to assist other players in game progress in an online game. This may incent positive player actions towards affiliation members, may enhance engagement between affiliation members, may provide an incentive for users to join an affiliation, and/or have other results. These results may ultimately contribute to enhanced retention, enhanced monetization, enhanced user satisfaction, and/or other enhancements.
    Type: Grant
    Filed: April 13, 2015
    Date of Patent: September 27, 2016
    Assignee: Kabam, Inc.
    Inventors: Matthew Curtis, James Koh, Kellen Christopher Smalley, Michael C. Caldarone
  • Patent number: 9432438
    Abstract: Disclosed are various embodiments enabling a saved state of an application to be stored at a central location and to be retrieved by multiple computing devices executing the application. Accordingly, saved states of applications and interfaces are also enabled to follow a user from one personal computing device to the next.
    Type: Grant
    Filed: June 18, 2015
    Date of Patent: August 30, 2016
    Assignee: Amazon Technologies, Inc.
    Inventors: Michael Anthony Frazzini, Ethan Zane Evans
  • Patent number: 9424615
    Abstract: A system and method are disclosed for determining and recommending a coaching decision during a football game, where the recommended coaching decision corresponds with the highest probability of winning the football game.
    Type: Grant
    Filed: April 8, 2014
    Date of Patent: August 23, 2016
    Assignee: Championship Analytics, Inc.
    Inventor: Michael K. McRoberts
  • Patent number: 9424719
    Abstract: A gaming system and method for administering a Sudoku-based game is provided that includes at least one engine for randomly generating a Sudoku puzzle, at least one first module for modifying the generated Sudoku puzzle into a game puzzle, at least one second module for permuting the game puzzle for each player, and at least one system for providing a game puzzle to each player and administering a gaming game from the game puzzle provided to each player.
    Type: Grant
    Filed: September 10, 2009
    Date of Patent: August 23, 2016
    Assignee: SUDOKUPDQ(TM) LLC
    Inventors: William B. Biggar, James Kenneth Blundell
  • Patent number: 9412221
    Abstract: A gaming machine 300 includes an input device, a lower image display panel 141, and a motherboard 70. The motherboard 70 executes processes of: (a1) displaying a 29-option selection screen showing 29-option bonuses including a door 2 options on the lower image display panel 141; (a2) when the selection of the door 2 options is received by a switch, selectively executing a 2-option game of executing a predetermined game and awarding a character to a player based on the result of the predetermined game or a 1-option game of immediately providing the game character to the player, and (a3) if the 1-option game is executed in (a2) when the selection of the door 2 options is received by the switch, displaying an indication image along with the 29-option selection screen.
    Type: Grant
    Filed: February 15, 2013
    Date of Patent: August 9, 2016
    Assignees: UNIVERSAL ENTERTAINMENT CORPORATION, ARUZE GAMING AMERICA, INC.
    Inventors: Masumi Fujisawa, Kenta Kitamura, Susumu Mio, Makoto Miyawaki
  • Patent number: 9387391
    Abstract: Systems and methods for scoring familiarity are disclosed. In some embodiments, a method comprises selecting a topic by a first user, presenting items associated with the topic to the first user, ranking a first set of the items by the first user, presenting the items to a second user, ranking a second set of the items by the second user, and scoring the second ranking relative to the first ranking.
    Type: Grant
    Filed: October 8, 2010
    Date of Patent: July 12, 2016
    Assignee: The Innovation Games Company
    Inventors: Luke H. Hohmann, Daniel J. O'Leary, Santiago Zavala de la Vega, Tamara S. Carter, Wako Takayama, Cesar Salazar, Lane B. Halley, Thomas A. Grant
  • Patent number: 9384629
    Abstract: Various aspects described or referenced herein are directed to different methods, systems, and computer program products for implementing automated money laundering detection, notification, and reporting techniques implemented at casino gaming networks.
    Type: Grant
    Filed: March 31, 2014
    Date of Patent: July 5, 2016
    Assignees: Fresh Idea Global Limited, Binh Nguyen
    Inventors: Jay Chun, Binh Nguyen
  • Patent number: 9373082
    Abstract: An assessment engine includes a definition of inquiry skills being assessed. Assessment models are used to infer skill demonstration as one or more students engage in inquiry within computerized simulations and/or microworlds. A pedagogical agent and/or help system provides real-time feedback to one or more students based on the assessment model outputs, and/or based on additional models that track one or more students developing proficiency across inquiry tasks over time. A pedagogical agent and/or help system for science inquiry tutoring responds in real-time on the basis of knowledge-engineered and data-mined assessment and/or tracking models.
    Type: Grant
    Filed: January 29, 2014
    Date of Patent: June 21, 2016
    Assignee: Worcester Polytechnic Institute
    Inventors: Janice D. Gobert, Ryan S. Baker, Michael A. Sao Pedro
  • Patent number: 9356784
    Abstract: A computer-implemented method is described. A message is received from a user via a user interface of a computer device. The message includes at least first and second portions. A virtual cryptic note is generated that includes the first portion of the message arranged in a first orientation, and the second portion of the message arranged in a second orientation that is rotated relative to the first orientation, with the second portion of the message overlapping the first portion of the message. The virtual cryptic note is provided to the user. Cryptic notes can be useful and entertaining, particularly when used online, in email and/or in social media.
    Type: Grant
    Filed: March 15, 2013
    Date of Patent: May 31, 2016
    Assignee: FLEUR DE LIS GROUP, LLC
    Inventors: Joseph Bayer, Sr., Jeffrey D. Pickett, Richard B. Scherrer
  • Patent number: 9327196
    Abstract: A system, computer-readable storage medium storing at least one program, and a computer-implemented method are provided for displaying feed-based information in an online game. Player feeds are received in a game networking system. A specification for displaying information from the player feeds in the game networking system is accessed. A first player profile is accessed for a first player in an online game, the first player profile identifying one or more characteristics of the first player. The first-player profile is used with the specification to determine a first display profile for displaying information from the player feeds to the first player. The feed-based information is generated for the first player by using the first display profile to access the player feeds, and the feed-based information is then displayed to the first player through a user interface of the online game.
    Type: Grant
    Filed: July 18, 2014
    Date of Patent: May 3, 2016
    Assignee: Zynga Inc.
    Inventors: Dylan Sproule, Timothy J. O. Catlin, Jason Paul Allen, Clayton Rhodes Stark, Shane Hall, Ben Hall
  • Patent number: 9324216
    Abstract: A pattern matching mechanic for touch screen slot machines. A pattern consisting of a sequence of randomly selected cells in a displayed symbol matrix is generated and momentarily displayed to a player as their spin is ending. The sequence can be displayed whether the spin is lost or won. A player sequence is received and compared to the pattern. A reward is provided to the player if the player sequence matches the pattern sequence. The pattern sequence can be generated with a cadence that must be matched by the player sequence. The pattern can be generated at different levels, and the reward based on the level of the pattern generated. The level can be increased when a number of consecutive patterns are matched, and decreased when a number of consecutive patterns are not matched.
    Type: Grant
    Filed: March 17, 2014
    Date of Patent: April 26, 2016
    Assignee: Blue Crystal Labs
    Inventor: Jesse Janosov
  • Patent number: 9314700
    Abstract: The information processing device according to the present invention fuses a basic first game content and a second game content used as source material for fusion before a preset condition related to fusing the first game content and second game content is satisfied, thereby varying the upper limits of parameters configured in the first game content in a stepwise manner, and, once the preset condition is satisfied, initializes the parameters configured in said first game content while at the same time providing items capable of increasing at least the initialized parameters configured in said first game content.
    Type: Grant
    Filed: November 3, 2014
    Date of Patent: April 19, 2016
    Assignee: DeNA Co., Ltd
    Inventor: Kyohei Yamaguchi
  • Patent number: 9302180
    Abstract: A laser maze attraction has a series of lasers and sensors that may be configured in a maze where a user may be timed for completing the maze, but with penalties for breaking a laser beam. A controller may illuminate a plurality of lasers and monitor sensors corresponding to each of the lasers. The controller may also calculate an elapsed time and deduct a penalty for any laser beam that is broken. A customer interface may include a timer, various buttons arranged in the maze, and other devices that may be actuated during the timed event.
    Type: Grant
    Filed: May 14, 2007
    Date of Patent: April 5, 2016
    Inventors: Ted Ziemkowski, Chris Corman
  • Patent number: 9283480
    Abstract: Virtual competitive group management systems and methods are provided herein. Exemplary systems may execute methods via one or more processors, which are programmed to compare one or more skill levels of a player to skill levels of a plurality competitors, wherein a skill level is associated with player competitiveness within the interactive game, determine at least one of the plurality of competitors who have at least one skill level that is greater than the skill level of the player, and place the player and the at least one of the plurality of competitors into a competitive group such that the player is at a competitive disadvantage to at least one of the plurality of competitors.
    Type: Grant
    Filed: February 28, 2014
    Date of Patent: March 15, 2016
    Assignee: Hothead Games, Inc.
    Inventor: Joel DeYoung
  • Patent number: 9254442
    Abstract: In a video game that progresses a game using a limited number of items, the game can be made more interesting. In an area data table 126-1 of a first area, a brand ‘CAT’ having a previous brand point ‘14%’ is ‘BEST 1’, and a brand ‘BOAR’ having a previous brand point ‘13%’ is ‘BEST 2’. In addition, a brand ‘TIGER’ having a previous brand point ‘3%’ is ‘WORST 2’, and a brand ‘RAT’ having a previous brand point ‘2%’ is ‘WORST 1’. Accordingly, if a player character executes a battle against an enemy character in the first area, when an item of the brand ‘CAT’, which is ‘BEST 1’, is used, its power becomes three times higher than a reference power, and when an item of the brand ‘BOAR’, which is ‘BEST 2’, is used, its power becomes one and half times higher than the reference power. In addition, when an item of the brand ‘TIGER’, which is ‘WORST 2’, is used, its power becomes 0.5 times lower than the reference power, and an item of the brand ‘RAT’, which is ‘WORST 1’, becomes unavailable.
    Type: Grant
    Filed: May 1, 2008
    Date of Patent: February 9, 2016
    Assignee: KABUSHIKI KAISHA SQUARE ENIX
    Inventors: Takeshi Arakawa, Tatsuya Kando, Tomohiro Hasegawa
  • Patent number: 9251658
    Abstract: Creative multi-act games for the younger generation of casino players accustomed to creative simulation games such as “The Sims®” and familiar TV characters such as the cast of “Friends”. Stories unfold through acts that have been staged by the player by selecting and placing acting objects. A palette of betting opportunities may be provided in each act in accordance with the staged act to allow the player(s) to place bets. A typical storyboard may include three acts: (a) a construction act, (b) a testing act and (c) a destruction or resolution act. The unfolding of acts may be non-linear and several players may participate simultaneously, sharing the opportunity to affect a storyboard's direction through decision-making.
    Type: Grant
    Filed: May 13, 2015
    Date of Patent: February 2, 2016
    Assignee: IGT
    Inventors: Sylvie Linard, John Papanastasiou, Thierry Brunet de Courssou
  • Patent number: 9251644
    Abstract: Games related to the provision of information are described. Games may be formulated to exploit biases such as long shot bias and favorite bias. Games related to the provision of information are described. Games may be formulated to exploit biases relating to the Monty Hall paradox. Games related to the provision of information are described. Games may include wagering on hands of cards, e.g., poker wagering games.
    Type: Grant
    Filed: September 14, 2012
    Date of Patent: February 2, 2016
    Assignee: CFPH, LLC
    Inventors: Dean P. Alderucci, Charles Plott, Mark Miller
  • Patent number: 9242179
    Abstract: Disclosed herein is an application provision method in a client-server type system providing a game application to a plurality of users via a network. The method causes a computational resource of a server to perform the steps of: providing, to a first user using a client terminal connected to the server, a game application selected by the first user; providing, to a second user specified by the first user, the game application provided to the first user after the game application is ended by the first user; and notifying achievement levels of the first and second users to the client terminals of the first and second users after the game application is ended by the second user.
    Type: Grant
    Filed: May 21, 2012
    Date of Patent: January 26, 2016
    Assignees: Sony Corporation, Sony Computer Entertainment Inc.
    Inventors: Tatsuya Suzuki, Hiromasa Ohkubo, Ryota Akao, Eiji Yamada, Kensaku Sanda
  • Patent number: 9230402
    Abstract: A progressive jackpot system includes a progressive jackpot system controller, and a plurality of gaming machines coupled to the progressive jackpot system controller and participating in a progressive jackpot game in which a progressive jackpot is awarded in response to a triggering event at one of the gaming machines. A method of operating the progressive jackpot system includes maintaining data in the progressive jackpot system controller representing a composite progressive jackpot pool comprising a predetermined base component, and an incremental component funded by a portion of wagers made at the gaming machines. A message is sent from the gaming machine to the progressive jackpot system controller in response to the occurrence of a triggering event on the gaming machine. The message indicates that the triggering event has occurred and includes data representing a desired proportion of the progressive jackpot pool to award to the player.
    Type: Grant
    Filed: August 27, 2014
    Date of Patent: January 5, 2016
    Assignee: Bally Gaming, Inc.
    Inventors: Anthony E. Green, Brian L. Kuehling
  • Patent number: 9208644
    Abstract: A gaming system includes one or more controllers and one or more memory devices storing instructions that, when executed by at least one of the one or more controllers, cause the gaming system to initiate a wagering game to be played via a gaming machine and in response to a pause event, temporarily pause the wagering game-in-progress, prior to revealing a final outcome of the wagering game. While the game-in-progress is paused, the one or more controllers allow the gaming machine to participate in a community event along with a plurality of other gaming machines and in response to an end-pause event associated with the community event, reinstate the paused game-in-progress at the gaming machine.
    Type: Grant
    Filed: December 31, 2014
    Date of Patent: December 8, 2015
    Assignee: Bally Gaming, Inc.
    Inventors: Allon Englman, Michael G. Feeney
  • Patent number: 9165427
    Abstract: In one aspect, there is provided a method of conducting a wagering game which includes the steps of conducting a plurality of basic wagering games and enabling a bonus game in response to a bonus triggering outcome achieved in any of the basic wagering games. The method also includes deferring the enabled bonus game to permit play after completion of play of the plurality of basic wagering games.
    Type: Grant
    Filed: September 7, 2006
    Date of Patent: October 20, 2015
    Assignee: Bally Gaming, Inc.
    Inventors: Alfred Thomas, Benjamin T. Gomez
  • Patent number: 9132353
    Abstract: To reduce labor of a player to search for game content sought by the player. A game program according to the present invention causes a computer to execute: when an operation to designate game content is performed by a player, play event selection processing to select a play event in which the designated game content is obtainable from among a plurality of play events set in advance; game screen generation processing to generate a game screen including a guidance operation area that guides the player to the selected play event; and game progress processing to make a game progress with the guided play event and to make the player play the game when the guidance operation area is operated by the player while the game screen is displayed.
    Type: Grant
    Filed: September 6, 2013
    Date of Patent: September 15, 2015
    Assignee: DeNA Co., Ltd.
    Inventor: Takahiro Otomo
  • Patent number: 9111382
    Abstract: According to an aspect, a display device includes a display unit, a detecting unit, and a control unit. The display unit stereoscopically displays an aggregation of a plurality of cubes in three-dimensional space. The cubes are arranged along three directions perpendicular to one another. The detecting unit detects moves of objects in the three-dimensional space. The control unit changes a location of each of the cubes according to a detection result of the detecting unit.
    Type: Grant
    Filed: June 26, 2012
    Date of Patent: August 18, 2015
    Assignee: KYOCERA CORPORATION
    Inventors: Yasuhiro Ueno, Shigeki Tanabe
  • Patent number: 9101828
    Abstract: A non-transitory computer-readable storage medium storing a game program that causes a computer to execute the following processes: a reception process; a battle process; and a notification process. The reception process is for receiving a first operational input from a first player and a second operational input from a second player who is associated with the first player. The battle process is as follows: a battle between the first player and an opposing character starts based on the first operational input; a hit point parameter of the opposing character changes through the battle; an outcome of the battle is determined; a battle between the second player and the opposing character starts The notification process is for, before the outcome of the battle with the opposing character is determined in the battle process, notifying participation information to a third player.
    Type: Grant
    Filed: May 20, 2014
    Date of Patent: August 11, 2015
    Assignee: DeNA Co., Ltd.
    Inventors: Naoto Yoshie, Yoshiro Kitazawa, Toshinori Suzuki
  • Patent number: 9104995
    Abstract: Techniques to facilitate software development are disclosed. In various embodiments, an indication is received that a software development project event has occurred. One or more rules are applied to determine one of more of a notification to be sent in response to the event, a recipient to receive the notification, and a communication channel to be used to send the communication. The notification is generated and sent to the recipient via the communication channel.
    Type: Grant
    Filed: September 28, 2012
    Date of Patent: August 11, 2015
    Assignee: EMC Corporation
    Inventors: Bin Wang, Jiang Wu, Leng Han, Ning Fu, Lei Feng
  • Patent number: 9079101
    Abstract: If an area in which a character has been already placed by a player in another team is selected from the areas displayed in a game field display part on a top screen and a player point count corresponding to Oshikura at the bottom of as PP selection part is selected, a comparison is made between a player point count that was selected by a player at the placement of the currently placed character and a player point count that was selected by a player who will place a new character. Then, the character related to a player having more player points is determined as the character to be placed in the area. Accordingly, more competitive game elements are realized in a game that uses multiple areas.
    Type: Grant
    Filed: June 30, 2014
    Date of Patent: July 14, 2015
    Assignee: DENA CO., LTD.
    Inventors: Shinnosuke Yukishita, Takahiro Yamaguchi, Hiroko Kusuhara
  • Patent number: 9077771
    Abstract: Technologies for game providers to place their game worlds into existing map databases and communicate the relevant locations to location-based applications are generally described. In some examples, this may be achieved by generating maps that use non-physical locations that are still within standard location data formats at a game service provider and providing the maps and/or map data to map server providers showing game worlds mapped to those coordinates. Alternatively, the game service provider may provide the map data to the map service provider and the map may be generated at the map service provider. The imaginary location maps may be identified by extreme or non-physical altitudes, for example. Game clients may be enabled to publish the location of their game persona on an imaginary map and/or their real persona on a real map and receive location-based services for either or both personas.
    Type: Grant
    Filed: March 29, 2012
    Date of Patent: July 7, 2015
    Assignee: Empire Technology Development LLC
    Inventor: Ezekiel Kruglick
  • Patent number: 9061202
    Abstract: Disclosed are various embodiments enabling a saved state of an application to be stored at a central location and to be retrieved by multiple computing devices executing the application. Accordingly, saved states of applications and interfaces are also enabled to follow a user from one personal computing device to the next.
    Type: Grant
    Filed: February 28, 2014
    Date of Patent: June 23, 2015
    Assignee: Amazon Technologies, Inc.
    Inventors: Michael Anthony Frazzini, Ethan Zane Evans
  • Patent number: 9059883
    Abstract: A method and apparatus are provided for facilitating content distribution. A method may include receiving, at an edge proxy apparatus, a subscription request indicating content to which a subscriber is to be subscribed. The method may further include creating a flow token including content relation information referencing the indicated content and state information enabling delivery of subscribed content to a subscriber apparatus associated with the subscriber. The method may additionally include causing the flow token to be provided to a lookup service apparatus configured to provide access to flow tokens to one or more content publishers. A corresponding apparatus is also provided.
    Type: Grant
    Filed: January 20, 2011
    Date of Patent: June 16, 2015
    Assignee: Nokia Technologies Oy
    Inventor: Sasu Tarkoma
  • Patent number: 9053488
    Abstract: Provided herein are an answering terminal, an answer counting system and a question-and-answer session method, which do not force answerers to perform complicated operations of an answering terminal when one questioner and a multiplicity of answerers have a question-and-answer session. The answer counting system comprises a receiving part; a grouping part; a result storing part; an answering action differentiating part; a differentiation result counting and analyzing part; and a displaying part.
    Type: Grant
    Filed: October 5, 2011
    Date of Patent: June 9, 2015
    Assignee: BUSINESS BREAKTHROUGH INC.
    Inventors: Kenichi Ohmae, Yasushi Ito, Hidebumi Hara
  • Publication number: 20150148115
    Abstract: A computerized on-line photo identification game presented through a computer program provides a subject matter category and steps for registration of website visitors to become photo-submitting players or to become photo subject matter identifying photo identifying players who receive photos of specific subject matter within the subject matter category submitted by photo-submitting players and identify the subject matter shown in the photos by name, by matching the subject matter to stored text in the program database, or both, and in which the photo identifying players may be rated by factors including concurrence with the majority of photo identifying players in identification and in which they may also be rewarded.
    Type: Application
    Filed: June 20, 2014
    Publication date: May 28, 2015
    Inventors: Howard A. Green, Joseph Gene Cannata, JR.
  • Patent number: 9039522
    Abstract: Various embodiments are directed to a gaming system capable of providing progressive level alerts or promotions when a progressive jackpot reaches a predetermined value. In one embodiment, the user is able to register for a progressive level alert. In another embodiment, the progressive level alert is presented on an affiliated or third party website. By providing progressive jackpot amount information, the user, who may not otherwise patronize a casino, is encouraged to visit the particular casino offering games capable of awarding a progressive jackpot prize of a predetermined amount.
    Type: Grant
    Filed: February 20, 2014
    Date of Patent: May 26, 2015
    Assignee: Bally Gaming, Inc.
    Inventors: Wei Guan, Brett McReynolds
  • Publication number: 20150141104
    Abstract: A block puzzle game machine comprising at least one processor, at least one memory containing a program, at least one display, and at least one input mechanism; the program comprising instructions executable by the at least one processor that implement a block puzzle game, the game comprising a virtual block puzzle, the block puzzle comprising an array of substantially cubic puzzle blocks, one face of each puzzle block bearing a face pattern that is a fragment of a solution pattern, the face patterns of the puzzle blocks together forming the solution pattern when the puzzle is in a solved state, the puzzle manipulable via a constrained set of moves to transform it from any one of a set of scrambled states to the solved state, the constrained set of moves comprising any move that rotates one row of puzzle blocks in the array ninety degrees about a longitudinal axis of the row, and any move that rotates one column of puzzle blocks in the array ninety degrees about a longitudinal axis of the column, the game con
    Type: Application
    Filed: January 30, 2015
    Publication date: May 21, 2015
    Inventor: Paul Lapstun
  • Publication number: 20150141103
    Abstract: The techniques described herein determine a game topic for a phrase game. Players of the phrase game may take turns submitting a phrase to a game board to earn a turn score (e.g., points or other form of value) which is added to a total, running game score. A submitted phrase played may be determined to be associated with the game topic determined for the phrase game. For instance, the game topic may include a topic phrase list that lists a plurality of phrases individually assigned a value based on an association between a phrase and the game topic. The assigned value provides an adjustment for a player turn score. For instance, the value may comprise bonus points added to regular turn points that result from the player turn score. Or, the value may be a bonus multiplier that multiplies (e.g., doubles, triples, etc.) the regular turn points.
    Type: Application
    Filed: November 19, 2013
    Publication date: May 21, 2015
    Inventor: Matthew Steven Gallagher
  • Patent number: 9033796
    Abstract: A player participating in a network game moves a player character of the player by manipulating a video game apparatus of the player. As the player performs an autopilot operation, the video game apparatus moves the player character as an autopilot PC. A server apparatus manages the game which progresses according to the movement of each character, and transmits progress information of the game to the video game apparatus of each player participating in the network game. The movement of the autopilot PC is decided based on an action log recording the action of the player character responding to the manipulation of the player.
    Type: Grant
    Filed: July 8, 2013
    Date of Patent: May 19, 2015
    Assignee: KABUSHIKI KAISHA SQUARE ENIX
    Inventors: Jin Fujisawa, Takashi Anzai, Yoichi Kuroda, Yoshitaka Katsume