Patents Assigned to Konami Computer Entertainment Osaka, Inc.
  • Patent number: 7740532
    Abstract: A key reception processing unit 203 receives a key-designated area designated by means of a tenkey 211, a timing detector 205 detects a timing at which the key-designated area was received, a meet section detector 204 detects a meet section where the center position of a ball object 402 displayed to move on a display screen of a monitor 22 passes, and a game progress processing unit 206 proceeds a game in accordance with a batting result obtained by combining a batting result corresponded beforehand to the detected timing and a batting result corresponded beforehand to the detected meet section.
    Type: Grant
    Filed: July 23, 2002
    Date of Patent: June 22, 2010
    Assignee: Konami Computer Entertainment Osaka, Inc.
    Inventors: Kazuhiro Namba, Masatoshi Yamaoka, Katsuhiro Goto, Hirotomo Yotsugi, Norio Nakayama
  • Patent number: 7300353
    Abstract: A search processor associates identifying information regarding terminal devices and stores this in an information memory as a team, an information deletion processor transmits a member deletion request from one terminal device belonging to a team, to the other terminal devices belonging to the team, regarding another terminal device belonging to the team, and deletes from the information memory the identifying information regarding the other terminal device based on the responses from each terminal device, and a replacement processor transmits an admission request from one terminal device belonging to the team to the other terminal devices belonging to the team, selects a terminal device that satisfies the admission criteria included in the admission request based on the responses from the other terminal devices, and stores the identifying information regarding the selected terminal device in the information memory.
    Type: Grant
    Filed: April 25, 2002
    Date of Patent: November 27, 2007
    Assignee: Konami Computer Entertainment Osaka, Inc.
    Inventors: Katsuhiro Goto, Norio Nakayama, Hidehisa Takahashi, Tatsuya Ishikawa
  • Patent number: 7201659
    Abstract: In a data delivery system utilizing a network 400, a data delivery server 100 receives a recording medium specifying information stored in a recording medium 300 from a video game device 200, generates and administers an authentication information and a password used to permit the delivery of an event information to the video game device 200 while relating them to the video game device 200, transmits the generated authentication information and password to the video game device 200, and delivers the event information to the video game device 200 upon receiving the password as a response from the video game device 200. The video game device 200 includes a password storage means for receiving the authentication information and the password from the data delivery server 100 and saving the password.
    Type: Grant
    Filed: June 6, 2002
    Date of Patent: April 10, 2007
    Assignee: Konami Computer Entertainment Osaka, Inc.
    Inventors: Norio Nakayama, Kazuhiro Namba
  • Patent number: 7192353
    Abstract: A game progress program is provided that allows a player to play an interesting secondary game while the main program and associated data are being loaded, without increasing the amount of data to be stored. While the main program and associated data are being loaded into the RAM, the background sound output controller reads the background sound data from the background sound data storage unit and outputs background sounds from the speaker, and the operation sound output controller receives player operations via the first key, second key and fourth key located on the controller, reads out from the operation sound data storage unit the operation sound data associated with each key, and outputs operation sounds from the speaker.
    Type: Grant
    Filed: June 17, 2002
    Date of Patent: March 20, 2007
    Assignee: Konami Computer Entertainment Osaka, Inc.
    Inventor: Satoru Okubo
  • Patent number: 7175530
    Abstract: A server device communicates with terminal devices used by users and manages a baseball game. The server acquires messages which a first user has selected from a plurality of predetermined messages. The server then presents a corresponding message of the messages acquired to a second terminal device, which is operated by a second user, at corresponding times of predetermined times during a period when the users are playing the baseball game. The predetermined times include a game start time and a batting/fielding change time.
    Type: Grant
    Filed: May 29, 2002
    Date of Patent: February 13, 2007
    Assignee: Konami Computer Entertainment Osaka, Inc.
    Inventors: Hidehisa Takahashi, Tatsuya Ishikawa, Kazuhiro Namba
  • Patent number: 7144323
    Abstract: A network game server performs exchange of data with a terminal device employed by a user through a network. Prediction data made by a user in respect to predicted content regarding some actual phenomenon that will occur in the future is received from the terminal device. The received prediction data is registered in association with the user. The phenomenon that actually occurs in regard to the prediction data is acquired as result data and, if the result data and the prediction data satisfy a predetermined condition, prescribed points are awarded to the user who created the prediction data in question and the user is provided with value data having a prescribed value in accordance with these points.
    Type: Grant
    Filed: June 17, 2002
    Date of Patent: December 5, 2006
    Assignee: Konami Computer Entertainment Osaka, Inc.
    Inventors: Masatoshi Yamaoka, Kazuhiro Namba
  • Patent number: 7113189
    Abstract: A 3D model deformation program is provided capable of performing deformation processing of a 3D model using clusters in each drawing period in a video game. A CPU 21 finds for each cluster with which a vertex is associated the product of a weighting matrix expressing weightings representing the degree of association of a vertex in any desired frame with a cluster with which this vertex is associated, a co-ordinate transformation matrix for transforming the local co-ordinate system of the vertex in this frame to a world co-ordinate system, and an inverse transformation matrix which is the transformation matrix of the co-ordinate transformation matrix for transforming the local co-ordinate system of the vertex in the specified frame to the world co-ordinate system and finds an addition matrix by adding these products.
    Type: Grant
    Filed: October 21, 2002
    Date of Patent: September 26, 2006
    Assignee: Konami Computer Entertainment Osaka, Inc.
    Inventor: Makoto Yamaguchi
  • Patent number: 7113975
    Abstract: A server device for net game is provided with a party organizing section 101 for organizing a plurality of members participating in a virtual party, a question preparing section 102 for preparing a specified number of questions to be presented to organized mobile communication terminals, a matching section 104 for selecting two members from those participating in the party based on answers to the prepared questions and a congeniality evaluation parameter value, a question drafting section 105 for letting the selected two members to draft a specified number of questions and possible answers corresponding to the questions, an access setting section 106 for enabling an access time and an imaginary access place to be set based on answers to the drafted questions and the congeniality evaluation parameter value, and an access judging section 107 for judging whether the two selected members have accessed at the set time and imaginary place and giving mailboxes.
    Type: Grant
    Filed: January 14, 2002
    Date of Patent: September 26, 2006
    Assignee: Konami Computer Entertainment Osaka, Inc.
    Inventors: Norio Nakayama, Katsuhiro Goto, Hiromoto Yotsugi, Kazuhiro Namba, Masatoshi Yamaoka, Satoko Naito
  • Patent number: 7033269
    Abstract: An object of the present invention is to realize a baseball game in an environment that is difficult to achieve in the case of game-dedicated devices and the joysticks used in such devices. When the mouse 22 is moved toward region A, a straight ball is selected as the ball type. When the mouse 22 is moved toward region C, a screwball is selected. When the mouse 22 is moved toward region D, a sinker is selected. When the mouse 22 is moved toward region E, a split-fingered ball is selected. When the mouse 22 is moved toward region G, a slider is selected.
    Type: Grant
    Filed: February 4, 2002
    Date of Patent: April 25, 2006
    Assignee: Konami Computer Entertainment Osaka, Inc.
    Inventors: Kazuhiro Namba, Tatsuya Ishikawa, Hidehisa Takahashi
  • Patent number: 7022014
    Abstract: An object of the present invention is to realize a baseball game in an environment that is difficult to achieve with game-dedicated devices and the joystick used in such devices. When the mouse 22 is moved toward region A, the position (height) of the bat character is raised from the current position. When the mouse 22 is moved toward region B, the position (height) of the bat character is lowered from the current position. When the mouse 22 is moved toward region C, the direction of the bunt is moved toward the left side from the current direction. When the mouse 22 is moved toward region D, the direction of the bunt is moved toward the right side from the current direction.
    Type: Grant
    Filed: January 23, 2002
    Date of Patent: April 4, 2006
    Assignee: Konami Computer Entertainment Osaka, Inc.
    Inventors: Kazuhiro Namba, Tatsuya Ishikawa, Hidehisa Takahashi
  • Patent number: 6972766
    Abstract: In order to express undulation of a surface of an object realistically, a dynamic picture image generation device comprises a movement amount computation unit 310, which computes the movement amount for a vertex based on the connectedness, which is the degree of connection of a vertex to each skeleton, and on the reference movement amount, set for each skeleton of a model, which is the maximum value of the movement amount of a vertex connected only to the skeleton; a direction computation unit 311, which computes the movement direction of vertices comprised by each polygon; and a coordinate computation unit 312, which computes the coordinates of a vertex after a prescribed time, using the movement amount computed by the movement amount computation unit 310 and the movement direction computed by the direction computation unit 311.
    Type: Grant
    Filed: July 29, 2002
    Date of Patent: December 6, 2005
    Assignees: Konami Corporation, Konami Computer Entertainment Osaka, Inc.
    Inventor: Kentaro Nagayama
  • Patent number: 6945871
    Abstract: The present invention provides a volume control program, a volume control method, and a video game machine by which the player can easily hear two sounds which are output simultaneously. Cheering sound is output from the speaker 23 according to the game progress status, the output instructing section 102 instructs output so as to output the sound data of broadcasting sound which is read from the broadcasting sound data storing section 512 by the sound data reading section 101 according to the game progress status as sound, and the volume controlling section 111 drops the volume of the cheering sound to be lower than the volume of the broadcasting sound with the output instruction as a trigger.
    Type: Grant
    Filed: July 9, 2002
    Date of Patent: September 20, 2005
    Assignee: Konami Computer Entertainment Osaka, Inc.
    Inventors: Takahito Uenishi, Yasuhiro Kawabata
  • Patent number: 6926608
    Abstract: To display an image seen from a suitable camera viewpoint, the present invention comprises a viewpoint determination section 301 that finds a position of the camera viewpoint appropriate to a control operation of determining an action of the main character (main object), which control operation is assumed to be performed by the game player; a viewpoint movement section 302 that moves the camera viewpoint from its current position to the position found by the viewpoint determination section 301; and an image display section 303 that displays an image of the main character seen from the camera viewpoint.
    Type: Grant
    Filed: July 9, 2002
    Date of Patent: August 9, 2005
    Assignees: Konami Corporation, Konami Computer Entertainment Osaka, Inc.
    Inventors: Manabu Tashiro, Tatsuya Shinkai
  • Patent number: 6884164
    Abstract: The present invention provides a network game progress control system which is capable of causing a network game between users to progress smoothly without being subject to effects caused by a data transfer rate disparity and/or a difference in hardware capacity. The pitcher-side client computer 2a transmits ball-type information and course information to the batter-side client computer 2b, causes a pitching action of the pitcher character to be temporarily suspended, and, after receiving batting information transmitted from the batter-side client computer 2b, restarts the pitching action of the pitcher character, and causes a baseball game to progress in accordance with a batting action determined by the batting information.
    Type: Grant
    Filed: June 25, 2002
    Date of Patent: April 26, 2005
    Assignee: Konami Computer Entertainment Osaka, Inc.
    Inventors: Hidehisa Takahashi, Tatsuya Ishikawa, Kazuhiro Namba
  • Patent number: 6831639
    Abstract: The present invention is for easily drawing a polygon model having borderlines at high-speed. The video game machine comprises a recording medium 200 for enlarging the 3-D model where a normal vector of each polygon faces the outside at a predetermined enlargement ratio, overlaying a back model, where a normal vector of each polygon faces the inside, onto the above model and storing the integrated model as a framed model in advance, and a drawing processor 10 for drawing only polygons facing the direction of the view point position of the virtual camera in a virtual game space on the monitor 22 based on the drawing instructions of the framed model.
    Type: Grant
    Filed: March 20, 2002
    Date of Patent: December 14, 2004
    Assignee: Konami Computer Entertainment Osaka, Inc.
    Inventors: Hiroshi Tanibuchi, Katsuyoshi Endo, Hideki Nagahama, Atsuko Chikawa
  • Patent number: 6821205
    Abstract: The present invention provides a server device for net games which can increase the acquaintances of the user through net games, give sufficient excitement to the user, and can run net games smoothly by improving the enthusiasm of users to participate in these games. A lobby server 13 stores profile information for each member when each member accesses using a client computer 2, and at the end of the encounter league, in which profile information is invariably exchanged, the lobby server 13 enables the stored profile information of one member to be read at the client computer 2 of the other member, and enables the stored profile information of the other member to be read at the client computer 2 of the first member.
    Type: Grant
    Filed: May 28, 2002
    Date of Patent: November 23, 2004
    Assignee: Konami Computer Entertainment Osaka, Inc.
    Inventors: Hidehisa Takahashi, Tatsuya Ishikawa, Kazuhiro Namba
  • Patent number: 6688974
    Abstract: Erroneous input is prevented on the event of input of instructions by a game player, which instructions are likely to change according to the state of a game character's abilities, while providing the player with a firm grasp of the state of abilities of the character. In a competitive action game which mimics baseball, among the players operating two connected portable game devices, the player engaged in defense is prompted to select a pitch type for pitching from a pitcher character 450 to a batter character 460. Here pitching ability data is set such that the pitcher character 450 can pitch, as breaking pitches, a sinker, curveball, or slider, with a curve width of 3, 1 and 5, respectively; based on this pitching ability data, the icons 403, 404, 405 are displayed in the vicinity of the strike zone display 410.
    Type: Grant
    Filed: December 27, 2001
    Date of Patent: February 10, 2004
    Assignee: Konami Computer Entertainment Osaka, Inc.
    Inventors: Kenji Fujioka, Naoki Nishikawa, Hideto Inoue, Hiroshi Miyaoka
  • Patent number: 6607444
    Abstract: The present invention provides a server device for net games, which can sufficiently give users a sense of accomplishment as a winner and higher excitement without greatly diminishing the advantages of net games. A server system 1 designates league members from a plurality of members who register to a normal pennant using a client computer 2, sequentially creates normal leagues consisting of the designated league members, and decides the game schedule of each created normal league.
    Type: Grant
    Filed: May 28, 2002
    Date of Patent: August 19, 2003
    Assignee: Konami Computer Entertainment Osaka, Inc.
    Inventors: Hidehisa Takahashi, Tatsuya Ishikawa, Kazuhiro Namba
  • Publication number: 20030078098
    Abstract: A 3D model deformation program is provided capable of performing deformation processing of a 3D model using clusters in each drawing period in a video game. A CPU 21 finds for each cluster with which a vertex is associated the product of a weighting matrix expressing weightings representing the degree of association of a vertex in any desired frame with a cluster with which this vertex is associated, a co-ordinate transformation matrix for transforming the local co-ordinate system of the vertex in this frame to a world co-ordinate system, and an inverse transformation matrix which is the transformation matrix of the co-ordinate transformation matrix for transforming the local co-ordinate system of the vertex in the specified frame to the world co-ordinate system and finds an addition matrix by adding these products.
    Type: Application
    Filed: October 21, 2002
    Publication date: April 24, 2003
    Applicant: Konami Computer Entertainment Osaka, Inc.
    Inventor: Makoto Yamaguchi
  • Publication number: 20030022707
    Abstract: A key reception processing unit 203 receives a key-designated area designated by means of a tenkey 211, a timing detector 205 detects a timing at which the key-designated area was received, a meet section detector 204 detects a meet section where the center position of a ball object 402 displayed to move on a display screen of a monitor 22 passes, and a game progress processing unit 206 proceeds a game in accordance with a batting result obtained by combining a batting result corresponded beforehand to the detected timing and a batting result corresponded beforehand to the detected meet section.
    Type: Application
    Filed: July 23, 2002
    Publication date: January 30, 2003
    Applicant: Konami Computer Entertainment Osaka, Inc.
    Inventors: Kazuhiro Namba, Masatoshi Yamaoka, Katsuhiro Goto, Hirotomo Yotsugi, Norio Nakayama