Patents Assigned to Konami Corporation
  • Publication number: 20070026921
    Abstract: Each of a plurality of reels variably presents a plurality of symbols. A cover body is formed with a plurality of observation windows. The cover body covers the reels such that the reels are selectively viewed through one of the observation windows in accordance with a condition of a game.
    Type: Application
    Filed: March 10, 2004
    Publication date: February 1, 2007
    Applicant: KONAMI CORPORATION
    Inventors: Hiroyuki Fukui, Takashi Sakuma
  • Publication number: 20070021193
    Abstract: A data protection system is disclosed which is installed in a game machine together with a rewritable storage device, and protects the data stored in the storage device from illegal changes. A command receiving unit receives from the outside a command requesting data processing for the storage device. The received command is checked by a judgment unit against each valid command stored in a command storage unit. When the received command matches one of the valid commands, a data processing unit instructs the storage device to perform the data processing requested by the received command. When the received command does not match any of the valid commands, the data processing unit does not instruct the storage device to perform the data processing requested by the received command.
    Type: Application
    Filed: June 24, 2005
    Publication date: January 25, 2007
    Applicant: KONAMI CORPORATION
    Inventor: Takashi Akita
  • Patent number: 7162334
    Abstract: A system for remote controlling a drive in accordance with data transmitted to the drive includes a data generator, for generating data, including identification information data, for distinguishing the transmitter from among a plurality of transmitters, and drive-specifying information data, for distinguishing the drive from among a plurality of drives; operation control information data, and discrimination information data; a transmitter, for transmitting the data; a receiver, for receiving the transmitted data; a data storage, for storing identification information data assigned to the drive; a first discriminator, for discriminating whether received data is operation control information data or identification information data; a second discriminator, for discriminating whether the received data is the data transmitted to the drive; a controller, for executing operation control in accordance with the operation control information data; and an identification-information changer.
    Type: Grant
    Filed: November 20, 2001
    Date of Patent: January 9, 2007
    Assignee: Konami Corporation
    Inventors: Takashi Yamaguchi, Jingo Wada
  • Publication number: 20060286898
    Abstract: A play toy system using a remote-controlled traveling toy, which enables the remote-controlled traveling toy to make a movement that is more unexpected than before. The remote-controlled traveling toy includes one front wheel and two rear wheels. The traveling toy is remotely controlled by remote control signals and is so constructed as to travel on a traveling surface of a play board. The diameter sizes of the two rear wheels 7 and 9 are different. With one front wheel and two rear wheels having a different diameter, the remote-controlled traveling toy can move more unexpectedly than anyone has ever experienced, according to the state of the traveling surface of the play board.
    Type: Application
    Filed: August 28, 2006
    Publication date: December 21, 2006
    Applicant: KONAMI CORPORATION
    Inventors: Ryosuke Toriyama, Ryoji Hayashi, Makoto Umeno
  • Publication number: 20060287023
    Abstract: A video game player can control the movement of a moving object in a video game during a moving object dispatch operation by a character, thereby allowing the video game player to experience nervousness and a sense of realism when causing the character to dispatch the moving object. This video game program includes a first request receiving function, a operation display function, a second request receiving function, a moving object control function, and a moving object display function. In the video game implemented with this program, a dispatch request for dispatching the moving object is received from the controller in the second request receiving function when the dispatch operation of the character is displayed on the monitor. According to the timing at which the second request receiving function received the dispatch request, the movement of the moving object is controlled in the moving object control function.
    Type: Application
    Filed: September 7, 2004
    Publication date: December 21, 2006
    Applicant: KONAMI CORPORATION
    Inventor: Yuichi Yokoyama
  • Publication number: 20060281547
    Abstract: A video game program includes a terminology storing function, a first running commentary function, a running commentary interrupting function, a second running commentary function, a running commentary returning function, and a running commentary continuing function. In the video game implemented with this program, if specific events occur while the video game is in progress and the play-by-play or commentary is interrupted, the system returns from the play-by-play or commentary related to the specific events to the interrupted play-by-play or commentary, after the play-by-play or commentary has been provided for the specific events, and the interrupted play-by-play or commentary is continued.
    Type: Application
    Filed: September 7, 2004
    Publication date: December 14, 2006
    Applicant: KONAMI CORPORATION
    Inventor: Daisuke Sogabe
  • Patent number: 7144013
    Abstract: Provided herein is a card game involving two or more players that is intended to readily increase overall attack power and allows the players to get familiar with the game in a relatively short time and the game to be completed also in a relatively short time. The game is played by using the character (battle) cards. On the character (battle) card C16, an additional attack power indicator 27 is provided in addition to an attack power indicator 25. Also, on the playing face of the effect indication card is provided an indicator for additional attack power. During his or her turn, the player pays cost by turning the bomb (cost payment) card B. The player draws one card C16 from his or her deck and places it face up on the play field. Then, the player uses the additional attack power of the card C16 to deliver attack on the opposing player's character card C56 which the player has selected as a target, and inflicts damage on that target.
    Type: Grant
    Filed: August 21, 2003
    Date of Patent: December 5, 2006
    Assignee: Konami Corporation
    Inventor: Tokio Tanaka
  • Patent number: 7140962
    Abstract: It is an object of the present invention to increase the game operability, and to increase the feeling of pressure and feeling of actual presence on the scene, by making it possible to display partial enlarged images of the scope displays or each of a plurality of players in a manner that allows mutual influence on the screen on which the game images are displayed.
    Type: Grant
    Filed: July 8, 2003
    Date of Patent: November 28, 2006
    Assignee: Konami Corporation
    Inventors: Nobuya Okuda, Masayuki Ohashi, Shigenobu Matsuyama
  • Publication number: 20060258260
    Abstract: The present invention provides a transformable toy of which a figure is transformed between a doll robot toy and a four-legged walking robot toy with rear-leg sections thereof of a more natural shape. One of a pair of leg sections 11 of the doll robot toy 1 is provided with a knee-position connecting mechanism 114 for connecting a thigh section 111 and a shin section 112 and an ankle-position connecting mechanism 115 for connecting the shin section 112 and a foot section 113. The knee-position connecting mechanism 114 includes a connecting link 118 connected to both of the thigh section 111 and the shin section 112 respectively with turning pairs 116 and 117. The ankle-position connecting mechanism 115 is so constructed as to connect the shin section 112 and the foot section 113 with a turning pair 119. Then, the shin section 112 is length-adjustably constructed so that it can become long in a figure of the doll robot toy and become short in a figure of the four-legged walking robot toy.
    Type: Application
    Filed: May 18, 2004
    Publication date: November 16, 2006
    Applicant: KONAMI CORPORATION
    Inventors: Koji Okamoto, Ryosuke Toriyama, Shinya Saito, Shinichi Hanamoto
  • Publication number: 20060250398
    Abstract: An image display control program for displaying a plurality of objects on a display unit from a plurality of angles is disclosed, the image display control program causing a video game device to perform as an operation reception unit means which receives operations from an operator via an operation unit, a camera viewpoint movement unit that causes a camera viewpoint to move, in accordance with the operations received by the operation reception unit, with respect to a reference point that is a point on a straight line linking a first object and a second object among the plurality of objects, and a camera image display control unit that causes at least one of the images of the first and second objects to be displayed on a display unit from the camera viewpoint that was moved by means of the camera viewpoint movement unit.
    Type: Application
    Filed: December 26, 2003
    Publication date: November 9, 2006
    Applicant: KONAMI CORPORATION
    Inventors: Isao Akada, Naoya Tanabe
  • Patent number: 7128648
    Abstract: A game machine includes a first display, a second display and a game changer. A plurality of spinning reels, each reel having a plurality of symbols of a combination game are displayed on the first display. A role playing game in which a character as an object of operation for a player acts in a virtual field and aims at a predetermined target is displayed on the second display. The game changer changes a first game to a second game advantageous to the player on the first display, depending on whether or not the character as the operation object has achieved the predetermined target.
    Type: Grant
    Filed: August 29, 2002
    Date of Patent: October 31, 2006
    Assignee: Konami Corporation
    Inventor: Katsuhiko Watanabe
  • Patent number: 7128649
    Abstract: A music-oriented game machine with a feature to increase a feeling of competitiveness between players. Based on an evaluation of a performance of the first and second players based on their steps, the number of times step timing is presented as guidance is varied. Specifically, while reference arrows (46, 48) are displayed, a plurality of timing guidance arrows (50, 62) approaching the reference arrows (46, 48) are also displayed on a game screen image (40). As a result, guidance as to where step timing is arriving is shown to the player. Then, a speed at which the reference arrows (46, 48) approach the timing guidance arrows (50, 62), respectively, is changed from a default speed to speeds of half, twice, and three-times the default speed based on the result of evaluation on the respective player's stepping performances, to thereby change the guidance level.
    Type: Grant
    Filed: August 17, 2001
    Date of Patent: October 31, 2006
    Assignees: Konami Corporation, KCE Tokyo, Inc.
    Inventors: Kazuhiko Nobe, Shinichiro Niide
  • Patent number: 7121945
    Abstract: A combined representation display method is provided in which a main display and a representation display are combined whereby various combination displays with enormous representation effects and great funs are made possible. The combined representation display method according to the invention is a combined representation display method for a display screen 1G which has a main display section 25e1 and a representation display section 25e, and the representation display section 25e shows combined representation in combination with main displays 26an, 26bn, 26cn of the main display section 25e1.
    Type: Grant
    Filed: May 3, 2002
    Date of Patent: October 17, 2006
    Assignee: Konami Corporation
    Inventors: Masanori Suganuma, Hayato Mizue
  • Patent number: 7123272
    Abstract: A game machine capable of causing a player to pay attention to a game title image. The game machine comprises a default game title image storing section (52), an optional game title image storing section (54), an operation input section (60), a selection section (62), and a display section (64). When no game operation input is made within a predetermined time after a predetermined timing, the selection section (62) selects a default game title image so that the default game title image is displayed by the display section (62). When any game operation input is made within a predetermined time, on the other hand, either a default or optional game title image is displayed by the display section (62) depending on whether the content of the game operation input satisfies a predetermined condition.
    Type: Grant
    Filed: March 28, 2002
    Date of Patent: October 17, 2006
    Assignee: Konami Corporation
    Inventor: Shinji Moriyama
  • Patent number: 7108604
    Abstract: A CPU (30) sets a plurality of stages in which a plurality of opposing characters which are to become opponents in a battle become able to appear, and causes a player to advance to a next stage after having won over respective opposing characters in a certain stage, thereby increasing the number of cards available in a battle.
    Type: Grant
    Filed: June 15, 2001
    Date of Patent: September 19, 2006
    Assignee: Konami Corporation
    Inventors: Takeshi Kameta, Naomitsu Tsugiiwa
  • Publication number: 20060202423
    Abstract: Provided herein is a battle card game in which players can concentrate on the progress of a game. A combination card set comprising four cards CC1-CC4 is included in a plurality of cards forming a deck. Each of the cards CC1-CC4 has an image indication field 53 and a layout map 55. Each of the image indication fields 53 shows a divided conceptual image that will form a complete conceptual image when the four cards are deployed in a predetermined layout. Each of the layout maps 55 shows a predetermined layout indicating which card should be placed where.
    Type: Application
    Filed: March 10, 2006
    Publication date: September 14, 2006
    Applicant: KONAMI CORPORATION
    Inventor: Tokio Tanaka
  • Publication number: 20060205509
    Abstract: The present invention serves to prevent inequity among game arcades by effectively using the communication band of a communication line in a game arcade in which a game device for an online game is located. When a game device in a location A and a game device in a location B play an online game via an external network, the master terminal device is determined based on the master priorities Mp of both devices. The master priority is calculated in accordance with the status of each location. A formula for calculating the master priority is set so as to balance the number of master terminal devices with the number of client terminal devices in a location, and/or so as to effectively use the communication band of a communication line in a location.
    Type: Application
    Filed: May 9, 2006
    Publication date: September 14, 2006
    Applicant: KONAMI CORPORATION
    Inventor: Ryuhei HIROTA
  • Publication number: 20060199644
    Abstract: A competitive game method which can be executed via a network is achieved irrespective of the type of the game. Terminal devices receive personal data from a center server, and respectively determine whether it will become a master terminal device in an initial game progress unit based on master determination rules. After the initial master terminal device is determined, a game is started. The master terminal device determines the next master terminal device when the initial game progress unit is completed. The master terminal device transmits a switching notification designating the next master terminal device by, for example, describing an IP address to the other terminal devices. The master terminal device further transmits game data which is necessary for continuing the game to the next master terminal device.
    Type: Application
    Filed: November 29, 2005
    Publication date: September 7, 2006
    Applicant: KONAMI CORPORATION
    Inventor: Ryuhei Hirota
  • Publication number: 20060194507
    Abstract: A remote-control toy has a controller for transmitting a code signal through infrared rays according to operation contents by a user, and a movable body for being controlled based on the code signal. This remote-control toy includes: an indicator that is provided within the boundary of movement of the movable body, and includes at least one detectable element; a detecting device that is provided to the movable body, and detects the detectable element; a transmitting device for transmitting a detection signal through a radio wave in response to the detection of the element; and a processing unit for determining the state of the movable body based on the detection signal, and for performing a predetermined process based on the determined state.
    Type: Application
    Filed: January 16, 2004
    Publication date: August 31, 2006
    Applicant: Konami Corporation
    Inventor: Takashi Yamaguchi
  • Patent number: D527900
    Type: Grant
    Filed: June 27, 2005
    Date of Patent: September 12, 2006
    Assignee: Konami Corporation
    Inventors: Shoji Dewa, Akihiro Takatoku