Patents Assigned to Nintendo Co., Ltd.
  • Patent number: 11589025
    Abstract: A first image is generated by imaging a first three-dimensional virtual space including a predetermined object by a first virtual camera. In addition, a map object formed by a three-dimensional model corresponding to the first three-dimensional virtual space is generated, and an indicator object indicating the position of a predetermined object is placed on the map object. Then, a second image is generated by imaging the map object by a second virtual camera. At this time, the second image is generated such that, regarding the indicator object placed on the map object, the display manners of a part hidden by the map object and a part not hidden by the map object as seen from the second virtual camera are different from each other.
    Type: Grant
    Filed: March 14, 2022
    Date of Patent: February 21, 2023
    Assignee: NINTENDO CO., LTD.
    Inventors: Hiroshi Ueda, Kazuhide Ueda, Norihiro Morita, Arisa Kitani
  • Patent number: 11577157
    Abstract: A direction of a first control is determined based on a component in the first axial direction of a difference between a first region reference coordinate point and a coordinate point of a coordinate input performed in the first region. A direction of a second control is determined based on a component in a second axial direction of a difference between a second region reference coordinate point and a coordinate point of the coordinate input performed in the second region. When the coordinate input is started in the second region, and thereafter the coordinate input indicates a coordinate point in the first region, the reference coordinate point is set in the first or the second region, and the direction of the first control is determined based on a component in the first axial direction of a difference between the reference coordinate point and the coordinate point in the first region.
    Type: Grant
    Filed: June 25, 2021
    Date of Patent: February 14, 2023
    Assignee: NINTENDO CO., LTD.
    Inventor: Yoshinori Konishi
  • Patent number: 11577160
    Abstract: An example input apparatus includes an elastic member, a base portion and a strain gauge. The elastic member includes a first end portion and a second end portion, and at least a part of the elastic member is elastically deformable. The base portion holds the opposite end portions of the elastic member so that a ring is formed by the base portion and the elastic member. The strain gauge is provided on the base portion and detects a strain generated on the base portion due to deformation of the elastic member in response to an input from the user. Note that instead of the configuration where a ring is formed by the base portion and the elastic member, the input apparatus may be configured so that two elastic members are held by the base portion.
    Type: Grant
    Filed: May 11, 2021
    Date of Patent: February 14, 2023
    Assignee: NINTENDO CO., LTD.
    Inventors: Masato Niwa, Tomofumi Ikeda, Yuki Taniguchi, Yoshitaka Tamura
  • Patent number: 11571153
    Abstract: An example information processing system executes a game application. The information processing system obtains user information for calculating information relating to sleep of a user, and calculates health information relating to sleep and/or fatigue of the user based on the obtained user information. The information processing system controls a game progress of the game application based on the health information.
    Type: Grant
    Filed: May 27, 2021
    Date of Patent: February 7, 2023
    Assignee: NINTENDO CO., LTD.
    Inventors: Yurie Hattori, Masahiro Kondo
  • Patent number: 11559739
    Abstract: In a second mode where a first enemy object attacks a player object in a virtual space, no matter which of a switching condition that a second time elapses and a switching condition that the player object gains a second required number of target objects smaller than a first required number before the second time elapses is satisfied, a game mode is switched to a first mode where the first enemy object does not attack the player object.
    Type: Grant
    Filed: July 23, 2021
    Date of Patent: January 24, 2023
    Assignee: NINTENDO CO., LTD.
    Inventors: Kenta Motokura, Shinya Hiratake, Katsuyasu Ando
  • Patent number: 11559742
    Abstract: Direction input data and inertial sensor data are acquired from a controller including a direction input section and an inertial sensor. Movement of a player character is controlled on the basis of the direction input data. In addition, a control mode for a position of a cursor is switchable between a first control mode and a second control mode. When the control mode is the first control mode, a position further shifted, based on the inertial sensor data, from a position calculated based on a position and a direction of the player character is set as the position of the cursor. When the control mode is the second control mode, a position shifted, based on the inertial sensor data, within a predetermined range, in a virtual space, including a predetermined position in the virtual space, from the predetermined position is set as the position of the cursor.
    Type: Grant
    Filed: March 10, 2020
    Date of Patent: January 24, 2023
    Assignee: NINTENDO CO., LTD.
    Inventors: Yuji Kando, Yoshiaki Onishi, Ayako Moriwaki
  • Patent number: 11557103
    Abstract: A virtual reference plane and a virtual camera are updated based on detection of a characteristic portion in a captured image. A virtual object and the virtual camera are updated based on a shooting state. An overlay image in which an image of the virtual object is overlaid on the captured image is generated. The virtual camera and the virtual object are controlled such that the virtual object is in a field-of-view range, before the detection of the characteristic portion. The virtual object, the virtual reference plane, and the virtual camera are updated such that the virtual object is along the virtual reference plane, based on the shooting state, after the detection of the characteristic portion, and such that an appearance of the virtual object is in association with the shooting state, no matter whether or not the characteristic portion has been detected, when a position fixation condition is satisfied.
    Type: Grant
    Filed: November 16, 2021
    Date of Patent: January 17, 2023
    Assignee: NINTENDO CO., LTD.
    Inventors: Junpei Horita, Masahiro Nitta, Kazuyoshi Sensui, Yasuharu Ohta, Junki Uosawa
  • Publication number: 20220409993
    Abstract: An example of a game system includes an input apparatus, at least a part of which elastically deforms by applying a force to the input apparatus. During the execution of a rhythm game, music is reproduced, and at each of a plurality of timings associated with the music, a user input is evaluated. If the input apparatus deforms at a predetermined timing, a user input at the predetermined timing is evaluated in favor of a user regardless of whether or not the input apparatus deforms from a time before the predetermined timing.
    Type: Application
    Filed: August 29, 2022
    Publication date: December 29, 2022
    Applicant: Nintendo Co., Ltd.
    Inventors: Ryosuke SUZUKI, Hiroki HAMAUE
  • Patent number: 11534689
    Abstract: A plurality of characters with which outer appearance images and game parameters are respectively associated, even several characters having the same outer appearance images are individually managed, and a game is executed using the plurality of characters possessed by a user. For a specific character designated by the user among specific characters for which a change allowing condition for the outer appearance image is satisfied, the outer appearance image is changed to a first image set in advance in association with the specific character or a second image that has become selectable by the change allowing condition being satisfied, on the basis of a user's instruction. Further, the game parameters of all the specific characters for which the change allowing condition is satisfied are changed.
    Type: Grant
    Filed: December 14, 2020
    Date of Patent: December 27, 2022
    Assignee: Nintendo Co., Ltd.
    Inventors: Shingo Matsushita, Yuji Ohashi, Kouhei Maeda
  • Patent number: 11534693
    Abstract: An example of an information processing system gives an in-game virtual reward associated with a first designated game stage to a user on condition that a result of a first game played by the user satisfies the reward giving condition. The information processing system gives the in-game virtual reward associated with a second designated game stage to the user on condition that a result of a second game played by the user satisfies the reward giving condition. Regardless of whether an in-game virtual reward is given based on the result of the first game played by the user or the result of the second game played by the user, the information processing system changes an in-game element in the first game mode from a state where it is not permitted to be played by the user to a state where it is permitted to be played by the user.
    Type: Grant
    Filed: February 17, 2021
    Date of Patent: December 27, 2022
    Assignee: Nintendo Co., Ltd.
    Inventors: Kosuke Yabuki, Yugo Hayashi, Shinya Fujiwara
  • Patent number: 11529561
    Abstract: A computer is caused to: manage an item possessed by a player or a player character; and manage a state of a game task an achievement condition of which is that the item is handed over to a non-player character in the game and which is set so as to be associated with each non-player character; and switch a state of the game between a first mode and a second mode, based on a switching input. In the first mode, while the game is played, the computer is caused to achieve a game task, under a condition that the number of the items possessed is changed by a first change amount, based on an operation input by the player. In the second mode, even while the game is not played by the player, the computer is caused to achieve the game task without changing the number of the items possessed.
    Type: Grant
    Filed: October 22, 2020
    Date of Patent: December 20, 2022
    Assignee: NINTENDO CO., LTD.
    Inventors: Kazuyoshi Sensui, Masaki Yasuhara
  • Patent number: 11508137
    Abstract: A three-dimensional object for which three orthogonal object axes are set is disposed in a virtual space. One or two of the three object axes are determined as an enlargement/reduction axis, based on an orientation of the three-dimensional object in the virtual space. A user's operation input is associated with the enlargement/reduction axes. The three-dimensional object is at least enlarged or reduced based on the association of the user's operation input with the enlargement/reduction axes.
    Type: Grant
    Filed: March 6, 2020
    Date of Patent: November 22, 2022
    Assignee: NINTENDO CO., LTD.
    Inventor: Yuta Ogura
  • Publication number: 20220362667
    Abstract: An example of an image processing system includes a first HMD worn by a first user and a smart device carried by a second user. In a virtual space, a second virtual camera and a second object are placed in accordance with a position of the smart device relative to a reference in a real space. In the virtual space, a first object is placed regardless of a position of the first HMD in the real space, and a first virtual camera is placed at a position relating to a position of the first object. An image of the virtual space including the second object is displayed on the first HMD based on the first virtual camera. An image of the virtual space including the first object is displayed on the smart device based on the second virtual camera.
    Type: Application
    Filed: July 20, 2022
    Publication date: November 17, 2022
    Applicant: Nintendo Co., Ltd.
    Inventors: Masato KUWAHARA, Kochi KAWAI, Tatsuya AJIMIZU, Shingo HORIGUCHI, Keisuke SEKO, Yuriko SAKAI, Shinji KURIMOTO
  • Patent number: 11497991
    Abstract: An example of an information processing system includes a server capable of communicating with a terminal device. The server stores information representing a choice probability, for each of a plurality of objects in the application, for a draw whereby a user obtains an object. The information processing system accepts an instruction of specifying a relevant object to be associated with the draw. The server alters the choice probability at least for some of the objects depending on the relevant object. In response to a draw instruction, the server chooses at least one object from among the objects that can be obtained through a draw based on the choice probability obtained by altering the choice probability. The server awards one or more of the chosen objects to the user.
    Type: Grant
    Filed: October 5, 2020
    Date of Patent: November 15, 2022
    Assignee: Nintendo Co., Ltd.
    Inventor: Shingo Matsushita
  • Patent number: 11498004
    Abstract: In an exemplary embodiment, on the basis of a first direction input performed on an operation device, a player object is caused to perform a posturing action of holding an item object in an orientation corresponding to an input direction according to the first direction input. Further, in accordance with cancelation of the first direction input, the player object is caused to perform a swinging action of swinging the item object.
    Type: Grant
    Filed: May 26, 2021
    Date of Patent: November 15, 2022
    Assignee: NINTENDO CO., LTD.
    Inventor: Eiji Aonuma
  • Patent number: 11497987
    Abstract: An example of a controller includes a housing including an opening, and an operation member, a part of which is exposed through the opening. The operation member includes a key top exposed through the opening and operated by a user, a shaft portion extending downward from the key top, and a protruding portion protruding from the shaft portion. Further, in the housing, a pedestal with which the protruding portion of the operation member comes into contact when the operation member is tilted is provided. The tilt of the operation member is limited by the protruding portion coming into contact with the pedestal.
    Type: Grant
    Filed: August 25, 2020
    Date of Patent: November 15, 2022
    Assignee: Nintendo Co., Ltd.
    Inventors: Takanori Okamura, Yuki Taniguchi, Hiroki Ikuta, Keisuke Seko, Masaya Takei
  • Patent number: 11500759
    Abstract: An information processing system is provided. The information processing system generates a program so as to output a hash value calculated based on a hash value calculation instruction included in a source code for generating the program, determines a set of analysis support information associated with the hash value calculation instruction and the hash value calculated based on the hash value calculation instruction, stores the set of the analysis support information and the hash value, stores at least a part of one or more hash values output as a result of execution of the program, and outputs, by using at least the part of the stored hash value, the analysis support information that makes the set with the hash value.
    Type: Grant
    Filed: July 27, 2020
    Date of Patent: November 15, 2022
    Assignee: NINTENDO CO., LTD.
    Inventors: Takahiro Yamazaki, Kiyoto Suzuki
  • Patent number: 11491397
    Abstract: In a first mode, based on an operation input to a controller of a first player, a game system controls a first character object and controls a pointer object. In the first mode, the game system automatically controls a second character object and causes the second character object to perform a predetermined action on a position in a virtual space indicated by the pointer object. In a second mode, the game system controls the first character object based on the operation input to the controller of the first player and controls the second character object based on an operation input to a controller of a second player.
    Type: Grant
    Filed: August 27, 2020
    Date of Patent: November 8, 2022
    Assignee: NINTENDO CO., LTD.
    Inventors: Kenta Motokura, Shinya Hiratake, Katsuyasu Ando, Jonathan Johnson, Brandon Dulyea
  • Patent number: 11494875
    Abstract: A computer system is provided for converting images through use of a trained neural network. A source image is divided into blocks and context data is added to each pixel block. The context blocks are split into channels and each channel from the same context block is added to the same activation matrix. The action matrix is then executed against a trained neural network to produce a changed activation matrix. The changed activation matrix is then used to generate a converted image.
    Type: Grant
    Filed: March 25, 2020
    Date of Patent: November 8, 2022
    Assignee: NINTENDO CO., LTD.
    Inventors: Alexandre Delattre, Théo Charvet
  • Patent number: D969922
    Type: Grant
    Filed: December 10, 2021
    Date of Patent: November 15, 2022
    Assignee: Nintendo Co., Ltd.
    Inventors: Yui Ehara, Yuko Zenri, Junichiro Miyatake, Tetsuya Akama, Hitoshi Tsuchiya