Abstract: A gaming machine for providing a skill-based game to a player is described herein. The gaming machine includes a display device and a controller. The controller displays a game that includes a primary wagering game and a secondary skill-based game. The controller randomly generates a primary game outcome of the primary wagering game, detects a triggering condition during the primary wagering game, and responsively displays the secondary skill-based game. The controller receives a wager associated with the secondary skill-based game from the player, receives a skill input from the player, responsively generates a secondary game outcome of the secondary skill-based game as a function of the received skill input, and provides an award to the player as a function of the secondary game outcome. The award includes wagering credits for use in placing a wager in the primary wagering game.
Abstract: A method of allowing a player to play a game on a gaming machine is described herein. The method includes allowing a player to make a wager associated with a primary wagering game, randomly generating an outcome of the primary game and providing a primary game award based on the primary game outcome. The method also includes displaying a secondary skill-based game including a plurality of targets and a plurality of player-selectable items for use in contacting the plurality of targets, allowing the player to select an item from the player-selectable items and a movement associated with the selected item, determining an outcome of the secondary skill-based game as a function of the selected item and the selected item movement, and displaying the skill-based game outcome including a simulated movement of the item in which the item either contacts a target or does not contact a target.