Patents Examined by Ankit B Doshi
  • Patent number: 11628370
    Abstract: The present invention relates to a combat game providing device comprising: a receiving unit for receiving input information from a player; a player vs environment (PvE) game providing unit, which primarily requests a PvE player to arrange one or more player characters (PCs) among a plurality of PCs possessing preset actions in a plurality of preset cells when input information corresponding to a PvE game is received, and secondarily requests the order, in which actions possessed by the arranged PCs are executed, to be set, thereby providing, to the PvE player, a PvE game for fighting with one or more non-player characters (NPCs) among a plurality of preset NPCs; and a player vs player (PvP) game providing unit, which requests a PvP player to arrange PCs one by one, among the plurality of PCs in the plurality of cells, according to the order determined by preset rules, and provides, to the PvP player, a PvP game for fighting by executing actions possessed by the arranged PCs according to the arranged order th
    Type: Grant
    Filed: August 22, 2017
    Date of Patent: April 18, 2023
    Assignee: NEOWIZ
    Inventors: Jun Hee Lee, Jin Ho Lee
  • Patent number: 11625974
    Abstract: An electronic gaming machine according to some embodiments includes a processing circuit, a display screen coupled to the processing circuit, and a transceiver coupled to the processing circuit and providing wireless communications with an augmented reality (AR) display device that is separate from the electronic gaming machine. The processing circuit displays a game element in a first screen area of the display screen, and transmits, via the transceiver, screen location data to the AR display device identifying a second screen area on the display screen, other than the first screen area, that is available for the AR display device to overlay AR graphics in a field of view of a user of the AR display device without overlaying the game element displayed in the first screen area of the display screen.
    Type: Grant
    Filed: August 1, 2018
    Date of Patent: April 11, 2023
    Assignee: IGT
    Inventor: Dwayne Nelson
  • Patent number: 11612805
    Abstract: The present invention relates to an interactive board game system and method composed of game equipment. The present invention further comprises a board game management device (PL) having a touch screen (Ec) comprising a plurality of antennas, several antennas (Ant1a, Ant1b, Ant1c to Ant8a, Ant8b, Ant8c) disposed at the periphery of the board game management device, each item of game equipment (Ca1, Ca2, Ca3, Ca4, Ca5, Ca6, P1, P2, P3, P4, De) comprises at least one radio-identification tag that is activated by an antenna of the board game management device when the equipment is in a zone comprising the antenna and which in response delivers a signal received by the antenna and transferred to the board game management device, and the board game management device comprises a means (Ce) for displaying information to the players of the board game that changes according to the placement of the game equipment on the screen or in the vicinity of the antennas disposed at the periphery.
    Type: Grant
    Filed: January 30, 2019
    Date of Patent: March 28, 2023
    Assignee: WIZAMA
    Inventors: Franck Botta, Florent Guitton
  • Patent number: 11607618
    Abstract: Systems and methods to support different player types in a franchise game based on ownership of unique digital articles are disclosed. Exemplary implementations may execute an instance of a franchise game, the different player types including a first player type and a second player type providing access to different utilities; receive and perform in-game action instructions from players having different player types, wherein different in-game action instructions fall within different sets of utilities; receive exchange instructions from a particular player having the first player type to obtain a particular affiliation-specific unique digital article; modify the player account for the particular player such that the particular player no longer has the first player type but rather the second player type; receive and perform a particular in-game action instruction from the particular player by virtue of the particular player having the second player type; and/or other steps.
    Type: Grant
    Filed: August 17, 2022
    Date of Patent: March 21, 2023
    Assignee: Mythical, inc.
    Inventors: Chong Won Ahn, Rudy Koch
  • Patent number: 11596861
    Abstract: A computing system is configured to execute a computer program on a server and to provide a video stream of the program output to a geographically remote client over a communication network. An add-on manager is provided to facilitate the use of add-ons to extend the functionality of the computer program. The add-on manager is responsive to commands received from the client and is configured to associate individual add-ons and add-on data with specific user accounts. The add-ons can be located on the server or some other location remote from the client.
    Type: Grant
    Filed: March 4, 2020
    Date of Patent: March 7, 2023
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Andrew Buchanan Gault, Rui Filipe Andrade Pereira, David Perry
  • Patent number: 11577137
    Abstract: A sports training system includes an array of break beam sensors. Each sensor is configured to detect a passage of an object, such as a hockey puck, between adjacent posts and provide information for the passage to a controller communicatively attached to the array of sensors. A mobile application is configured to receive information from the controller and provide, for presentation to a user, passage statistics for the passages completed by one or more players. Servers are located in at least one data center. The servers are configured to receive and store the passage statistics and to provide access to the passage statistics.
    Type: Grant
    Filed: September 2, 2020
    Date of Patent: February 14, 2023
    Assignee: Puck Hero, LLC
    Inventor: Sean Bartels
  • Patent number: 11571630
    Abstract: Data specifying a first segment of a set of clients and first configuration parameters can be received. The first configuration parameters can specify operation of a first interface. The first interface can be integrated into an application. The first segment, including a first subset of the set of clients, can be determined. A request for initiation of operation can be received from the first interface. The first segment can be determined to include a first client. The first configuration parameters can be transmitted. The first configuration parameters can cause the first client to modify operation of the first interface in response to receiving the transmitted configuration parameters. Related apparatus, systems, techniques and articles are also described.
    Type: Grant
    Filed: April 13, 2020
    Date of Patent: February 7, 2023
    Assignee: Skillz Platform, Inc.
    Inventors: Andrew Paradise, Miriam Aguirre
  • Patent number: 11541294
    Abstract: An electronic golf aid system for assisting users with reading greens on golf courses includes a camera that captures images of the user's field of view, and an electronic display device with a display screen that displays captured images. A processor, which communicates with the camera and display device, is programmed to: receive signals from the camera indicative of images of a golf ball and a cup on the green; determine respective locations for the golf ball and cup; determine a perspective view of the topology of the green between the golf ball and cup from the user's point of view; determine, based on the green's topology, a proposed trajectory line from the golf ball's location to the cup's location; and direct the electronic display device to display the proposed trajectory line superimposed on the surface of the green as the green is shown in real-time on the display screen.
    Type: Grant
    Filed: April 7, 2020
    Date of Patent: January 3, 2023
    Assignee: NIKE, Inc.
    Inventors: Nicholas A. Leech, Michael Wallans
  • Patent number: 11534695
    Abstract: An object is to provide a user with motivation to enjoy waking up in the morning and guide the user to sufficient awakening by generating a breeding event in a breeding game of a virtual life form when the user wakes up in the morning. A game server that manages progress of a breeding game of a virtual life form can provide a user with motivation to enjoy waking up in the morning and guide the user to sufficient awakening by generating a breeding event in a breeding game of a virtual life form when the user wakes up in the morning. The game server includes circuitry configured to acquire a wake-up time of a user; and a update the breeding game in accordance with the acquired wake-up time.
    Type: Grant
    Filed: March 19, 2021
    Date of Patent: December 27, 2022
    Assignee: THE POKEMON COMPANY
    Inventors: Takayuki Shindo, Satoshi Ogawa, Kaname Kosugi, Marie Shuto, Koya Nakahata
  • Patent number: 11529550
    Abstract: A sports training system includes an array of break beam sensors. Each sensor is configured to detect a passage of an object, such as a hockey puck, between adjacent posts and provide information for the passage to a controller communicatively attached to the array of sensors. A mobile application is configured to receive information from the controller and provide, for presentation to a user, passage statistics for the passages completed by one or more players. Servers are located in at least one data center. The servers are configured to receive and store the passage statistics and to provide access to the passage statistics.
    Type: Grant
    Filed: April 23, 2020
    Date of Patent: December 20, 2022
    Assignee: Puck Hero, LLC
    Inventor: Sean Bartels
  • Patent number: 11527127
    Abstract: An electronic gaming machine includes a game controller that executes instructions that cause the game controller to at least: (i) display, on a display, a plurality of reels, each reel of the plurality of reels comprising a plurality of symbols, each symbol representing a puzzle piece including a plurality of connectors; (ii) simulate spinning and stopping each reel of the first plurality of reels, whereby symbols from each reel of the first plurality of reels are stopped and displayed; (iii) evaluate the plurality of symbols displayed on of the plurality of reels; (iv) determine, in response to the evaluating, which of the displayed symbols match with adjacent symbols, wherein matching an adjacent symbol includes interconnecting between adjacent connectors on adjacent symbols; and (v) provide a game award in response to the determining.
    Type: Grant
    Filed: July 31, 2018
    Date of Patent: December 13, 2022
    Inventors: Kevin Raymond Walsh, Eric Fiedler Taylor
  • Patent number: 11511198
    Abstract: Systems and methods to control benefit-producing virtual territories in an online gaming platform are disclosed. Exemplary implementations may execute instances of a game; manage player accounts associated with the players; receive instructions from sets of players to obtain access to distributions associated with particular virtual territories in the game, wherein access is obtained in exchange for particular amounts of fungible digital articles; determine whether to provide a particular distribution of in-game benefits, produced in and/or by a particular virtual territory, to a particular set of players, based at least in part on whether the particular set of players continues to control the particular virtual territory; and responsive to the determination, provide the particular distribution to the particular set of players.
    Type: Grant
    Filed: March 15, 2022
    Date of Patent: November 29, 2022
    Assignee: Mythical, Inc.
    Inventor: Cameron Thacker
  • Patent number: 11484779
    Abstract: A dynamic gameboard comprising an electronic control system and a board having a plurality of dynamic board pieces, wherein the electronic control system includes a server, lift control board and a user interface, the server having a first processor, a first memory, and a first communication device, wherein instructions are stored on the first memory to cause the first processor to direct the lift control board to instruct the plurality of dynamic board pieces to move between a first position and a second position, and between the second position and the first position, where the first position is a fully extended up position and the second position is a fully recessed down position; the lift control board having a second processor, a second memory, and a second communication device, and the user interface having a third processor, a third memory, and a third communication device.
    Type: Grant
    Filed: June 22, 2020
    Date of Patent: November 1, 2022
    Assignee: Zerep Holdings, LLC
    Inventors: Marcus Perez, Aram Perez, Triston Clark, Celton O'Garro, Aiden Perez
  • Patent number: 11471763
    Abstract: One or more hardware components identify a bottleneck stage within a processor pipeline that processes frames of a video stream. The bottleneck stage has a first clock. An upstream stage receives a feedback signal from the bottleneck stage. The upstream stage has a second clock and the feedback signal includes information as to time required by the bottleneck stage to operate on data and information as to time the data spent queued. The upstream stage adjusts the speed at which the upstream stage operates and queues data to approximate the speed at which the bottleneck stage is operating and queuing data.
    Type: Grant
    Filed: January 7, 2020
    Date of Patent: October 18, 2022
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Douglas Sim Dietrich, Nico Benitez, Timothy Cotter
  • Patent number: 11465058
    Abstract: A game program causing a computer to execute a function of controlling progress of a video game based on an operation input of a user causes the computer to implement a first control function of controlling operation of a first reference object having a predetermined shape and an enlarging and reducing object that is repeatedly enlarged and reduced between a state of being contained in the first reference object and a state of containing the first reference object, a second control function of displaying a game image that is an image of a game space including the first reference object and the enlarging and reducing object on a display unit, and a decision function of deciding an arrival location of a moving object released from a predetermined position in the game space based on a state of the enlarging and reducing object if a decision operation is performed.
    Type: Grant
    Filed: July 28, 2020
    Date of Patent: October 11, 2022
    Assignee: SQUARE ENIX CO., LTD.
    Inventor: Yui Sawada
  • Patent number: 11452942
    Abstract: A dynamic quest-based experience system of an amusement park includes a memory storing instructions and a processor configured to execute the instructions to cause the processor to receive a user input from a computing device indicative of starting a dynamic quest-based narrative, in which the dynamic quest-based narrative includes a plurality of sets of information. The instructions further cause the processor to place an identifier associated with the computing device in a virtual queue associated with a narrative endpoint of the amusement park, select a set of information from the plurality of sets of information based on a determined parameter, wherein the set of information is associated with a requested task, and output the set of information to the computing device.
    Type: Grant
    Filed: October 23, 2019
    Date of Patent: September 27, 2022
    Assignee: Universal City Studios LLC
    Inventors: Nicholas Anthony Linguanti, Richard Michael Spencer, Thomas John Mannarino
  • Patent number: 11446581
    Abstract: The present disclosure provides a control method and apparatus for a Virtual Reality (VR) shooting game. The control method includes: detecting a shooting operation instruction in the VR shooting game; when the shooting operation instruction is detected, controlling a shooting weapon to execute a shooting action; in response to the shooting weapon executing the shooting action, applying a first acting force to a virtual weapon holder, the first acting force being used for simulating a recoil force to the virtual weapon holder when the shooting weapon executes the shooting action; calculating and controlling a position change of the virtual weapon holder based on the first acting force; and after the first force disappears, applying a second acting force to the virtual weapon holder, and calculating and controlling the position change of the virtual weapon holder based on the second acting force.
    Type: Grant
    Filed: May 25, 2020
    Date of Patent: September 20, 2022
    Assignee: NETEASE (HANGZHOU) NETWORK CO., LTD.
    Inventor: Fan Jiang
  • Patent number: 11446579
    Abstract: A system, server, and method for controlling a game character are provided. The system for controlling a game character according to one embodiment includes a first user terminal configured to acquire an input of a first user, a server configured to generate game play information based on the input of the first user, and a second user terminal configured to perform at least one of control over a game character of a second user and provision of motion guidance information related to the game character based on the game play information.
    Type: Grant
    Filed: August 16, 2019
    Date of Patent: September 20, 2022
    Assignee: NCSOFT Corporation
    Inventors: Kyuhyun Kim, Byungkyu Na, Miseon Park
  • Patent number: 11426655
    Abstract: The present invention relates to a method for playing on a player of a client device (11) a content streamed in a network (1), said content consisting of a sequence of segments available in a plurality of quality levels, the player being configured so as to choose the quality level of the segments as a function of at least one parameter representative of a segment reception rate, according to an Adaptive BitRate, ABR, logic of the player; the client device (11) comprising a first buffer (M1) for storing segments in a format adapted for transferring within the network (1), the method being characterized in that it comprises performing by a processing unit (110) of the client device (11): (a) receiving from the player a request for a current segment at a first quality level; (b) estimating, for a second quality level, an optimal response delay such that providing the requested current segment at the expiration of said optimal response delay will cause the player to request according to its ABR logic a next s
    Type: Grant
    Filed: July 27, 2020
    Date of Patent: August 30, 2022
    Assignee: Streamroot
    Inventors: Hiba Yousef, Alexandre Storelli
  • Patent number: 11420118
    Abstract: A method for cloud gaming. The method including generating a video frame when executing a video game at a server. The method including scanning-in the video frame to an encoder at the server scanline-by-scanline. The method including encoding one or more encoder slices as one or more encoded slices at the encoder, wherein each encoded slice is delivered to a buffer at an encoder fill rate. The method including draining a first encoded slice from the buffer to stream the first encoded slice at a buffer drain rate over a network to a client, wherein the first encoded slice is streamed over the network before fully encoding the one or more slices of the video frame.
    Type: Grant
    Filed: August 24, 2020
    Date of Patent: August 23, 2022
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Kelvin M. Yong, Mark E. Cerny