Abstract: An electronic gambling unit for allowing a user to play a video gambling game, may generally include a virtual object input device that allows the user to make a plurality of input selections and a display unit being capable of generating color images. The electronic gambling unit may further include a currency-accepting mechanism that is capable of allowing the user to deposit a medium of currency and a controller operatively coupled to the display unit and the input device.
Abstract: The present game machine system allows a user to enjoy, at home, games according to supplied game software at low cost. The game machine system includes a game machine, an STB, and a television receiver, which are connected to each other via a digital bus that is external to them all. The STB receives game software transmitted via digital broadcasting and stores the received game software on a hard disk in the STB. The game machine executes a game while accessing the hard disk to read the game software as required. An image generated by the game machine and image data such as a background image output from the STB are supplied to the television receiver via the digital bus and a game image is displayed on the screen of the television receiver.
Abstract: To provide an image processing device, image processing method, and data processing method for a game device providing novel game features. In a multiple-player game device 1 comprising mutually coupled input mechanisms 31, it is possible for a game to be played by fewer people than the aforementioned number of players, by using a portion of the input mechanisms 31, the coupling of the input mechanisms other than the input mechanisms used by the fewer number of players being disengaged in cases where a game is played by a fewer number of players.
Abstract: A gaming device having a bonus game with an adjacent selection feature. In one embodiment of the present invention, the gaming device provides a plurality of adjacent player selectable selections. An award is associated with each player selectable selection. The award associated with each selectable selection is not initially displayed or revealed to the player. The player selectable selections are arranged or grouped into a plurality of associated or related selection sets. In one embodiment, each selection set has a different number of player selectable selections. In one embodiment, the related plurality of selection sets are arranged adjacent to each other to enable each player selectable selection in one set to be adjacent to at least one player selectable selection from another selection set. The player's pick in each selection set limits the available selections in the subsequent selection sets.
May 3, 2004
Date of Patent:
July 5, 2005
Ryan W. Cuddy, Anthony J. Baerlocher, Joseph E. Kaminkow, Cari L. Blomquist
Abstract: An electronic game for interactive play on a screen of a slot machine, gaming machine, or computer. The game comprises a display having a plurality of indicia, displayed in a plurality of rows and columns initially in two dimensions. The rows and columns combine to form a predetermined two dimensional shaped display so each of the rows include one or more of the indicia. When one or more of the columns spin in a generally vertical plane responsive to a spin command and at the completion of the spinning in the vertical plane and contingent upon a required result, at least one of the rows are capable of spinning in a generally horizontal plane. At the conclusion of the spinning of the rows a player obtains a random indicia or combination of the indicia, the combination being compared to a predetermined pay or win table or data base to determine the outcome of said game.
October 16, 2001
Date of Patent:
June 21, 2005
Next Generation Entertainment (Aust) PTY Ltd.
Abstract: An ergonomically comfortable remote control apparatus includes a transmission controller unit and a transmitter unit electrically connected together. The transmission controller unit includes a transmission-controller-unit handle. An accelerator control finger lever and a brake control finger lever project outward from a first side of the transmission-controller-unit handle. A clutch thumb lever projects outward from a second side of the transmission-controller-unit handle. A steering wheel is connected to a portion of the transmission-controller-unit handle at a location above the accelerator control finger lever, the brake control finger lever, and the clutch thumb lever. A finger-operated steering control handle is connected to the steering wheel. A hand operated gear shift slide actuator is supported on the steering wheel and operates an upshift actuator button and a downshift actuator button located on the steering wheel.
Abstract: A gaming apparatus is provided which includes a display unit, a value input device, and a card reader having a light generating source and a data reading apparatus. The gaming apparatus also includes a controller having a processor and a memory that is programmed to allow a person to make a wager, to cause a video image representing a casino game to be generated on the display unit, to determine an outcome of the game represented by the video image, to determine a value payout associated with the outcome of the game, and also including a player tracking card disposed in the card reader and having a data storage device; a plurality of card surfaces; and a light transmissive body portion.
Abstract: A gaming machine comprises a central processing unit and a local microcontroller. The CPU operates a gaming machine in response to a wager. The local microcontroller is distinct from and coupled to the central processing unit. The local microcontroller performs the low-level coin handling operations independent from the central processing unit.
Abstract: An input device for a game machine for inputting signals to a game machine using a computer, including: at least one control member projecting to the outside of a casing; a movement-transmitting member formed around the control member and operatively associated with the movement of an operating point of the control member, the movement-transmitting member being provided with a plurality of conductive elastic members; and a board provided in the casing and having formed thereon resistors corresponding to the conductive elastic members, the conductive elastic members changing the area of contact between the conductive elastic members and the resistors according to a direction of movement and a tilt angle of the operating point of the control member so as to vary the amount of resistance; wherein, by moving the operating point of the control member, analog signals corresponding to the movement are input to the game machine.
Abstract: The present invention relates to a game program rewrite system for supplying data of a game program of a plurality of terminal stations from a host station and writing the data in portable information storage media applied to game execution units in the terminal stations in response to requests, and a program rewrite system suitable for this game program supply system, and aims at enabling construction of a game-on-demand system including a number of terminal stations with no excess of requirement to equipment of a network or the data throughput of the host station.
In order to attain the above object, a host station (1) supplies data of a game program to a terminal station (2) online through a communication network. The data of the game program is supplied to the terminal station (2) offline too. The data of the game program preserved in the terminal station (2) is written in a game execution storage medium (20) in response to a request of a user.