Patents Examined by Dmitry Suhol
-
Patent number: 10828570Abstract: Embodiments of the present invention provide a system and a method for visualizing synthetic objects within a real-world video clip. The embodiments allow interactive, synthetic objects or characters to appear as if they are “embedded” inside or form part of a video clip. These objects move independently of the environment within the video clip and are controlled by a user. In one embodiment the video frames are set as textures in the furthermost layer in a 3D environment viewer or 3D “engine”. In another embodiment separate layers of video frames are superimposed with the synthetic objects on an output screen and synchronizing the movements and the field of view settings to give the perception that only one camera is used.Type: GrantFiled: March 6, 2017Date of Patent: November 10, 2020Assignee: Nautilus, Inc.Inventors: Marc Scott Hardy, Andrei Richard Frank
-
Patent number: 10832530Abstract: Methods and systems for electronic interaction comprising a display for presenting a grid of identifying objects, an input for receiving a player selection of an identifying object, a random generator for randomly selecting a winning identifying object, and a point tally system for awarding points to the player according to the rules comprising a first point value if the player selected identifying object exactly matches the winning identifying object, a second point value if the player selected identifying object is in a geometric relationship with the winning identifying object, and a third, negative, point value if the player is not awarded the first point value or the second point value.Type: GrantFiled: January 3, 2019Date of Patent: November 10, 2020Assignee: Milestone Entertainment, LLCInventors: Randall M Katz, Gary Dawson
-
Patent number: 10821367Abstract: Systems and techniques relating to interactive gaining are described. A described system includes one or more site servers providing game instances to one or more devices in communication with the one or more site servers via a wired network, a wireless network, or both. The system includes a server system in communication with the one or more site servers, and one or more wireless mobile devices in communication with the server system. The server system can be configured to provide information about one or more of the gaming instances at one or more sites to the one or more mobile devices; receive, from the one or more mobile devices, an indication of a selected gaming instance of the gaming instances; relay gaming information between the one or more site servers and the one or more mobile devices; and provide gaming content and one or more gaming functions to the site servers.Type: GrantFiled: June 4, 2016Date of Patent: November 3, 2020Assignee: NTN Buzztime, Inc.Inventors: Chad M. Stafford, Justin Cooper, Nicholas Glassman, Steve Mayer
-
Patent number: 10814235Abstract: A media system employs techniques to create a framework for evaluating gameplay content in a vector-space. These techniques include monitoring frames for content streams that correspond to gameplay in a game environment, determining feature-values for features associated with the frames, mapping the content streams to position vectors in the vector-space based on the feature-values, and assigning a set of position vectors in the vector-space to an area in the game environment based on a relative proximity of the set of position vectors in the vector-space.Type: GrantFiled: February 8, 2018Date of Patent: October 27, 2020Assignee: SONY INTERACTIVE ENTERTAINMENT INC.Inventors: Michael Taylor, Glenn Black
-
Patent number: 10818140Abstract: The present disclosure provides systems and processes for gaming. A gaming system consistent with the present disclosure provides a game feature involving multiple rounds. For the individual rounds of the game feature, the gaming system can display randomly determined combinations of game symbols at symbol display areas and determine awards corresponding to the winning combinations. Additionally, for the individual rounds of the game feature, the gaming system can display persistent game indicators at the symbol display areas. The game symbols may be replaced from round-to-round of the game feature. The persistent game indicators are held in the symbol display areas from round-to-round of the game feature such that the quantity of symbol display areas including the persistent game indicators accumulate during the game feature.Type: GrantFiled: March 27, 2019Date of Patent: October 27, 2020Assignee: ADP GAUSELMANN GMBHInventors: Michael Charles Halvorson, Josef Alexander Hartl
-
Patent number: 10799782Abstract: A sporting display device comprising circuitry configured to control a plurality of electronic display elements to display one or more electronic images in response to a detection by detector circuitry of an occurrence of a predetermined event associated with a sport, the plurality of electronic display elements being attachable to a sports net associated with the sport in a configuration such that the one or more electronic images are displayed on the sports net.Type: GrantFiled: January 10, 2019Date of Patent: October 13, 2020Assignees: Sony Corporation, Sony Europe B.V.Inventor: Lewis Spencer
-
Patent number: 10792562Abstract: An information processing method, comprising: displaying, in a game user interface, a first game scene; displaying a skill selection object in the game user interface, the skill selection object includes a plurality of skill slots, and each slot includes a respective skill of a plurality of skills, wherein a total number of skill slots in the skill selection object is smaller than a total number of skills in the plurality of skills; while displaying the skill selection object, detecting a swipe gesture across a predefined region; in response: ceasing to display at least one of skills currently displayed in the skill selection object, and replacing the at least one skill with at least another skill among the plurality of skills that was not displayed in the skill selection object when the swipe gesture was detected.Type: GrantFiled: October 4, 2017Date of Patent: October 6, 2020Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITEDInventors: Yong Tang, Yu Chen, Jianmiao Weng, Wei Gong
-
Patent number: 10773151Abstract: A gaming system may include: an infrared signal emitter configured to emit an infrared signal, the infrared emitter being configured to emit a predetermined number of emissions per a simulated reloading action, the infrared signal being configurable to be associated with one of at least a first team, a second team, and a neutral team, the infrared signal emitter including a handle to be grasped by a player and a trigger to effect emission of the infrared signal; and an infrared signal receiver configured to receive the infrared signal associated with one of the at least the first team, the second team, and the neutral team. Optionally, the gaming system may include a stationary receiver and emitter for integrated use with game players in a further modification of the methods and uses herein. The stationary receiver and emitter may receive and transmit signals, store a memory of activities, teams, players, and other game-playing benefits.Type: GrantFiled: February 9, 2018Date of Patent: September 15, 2020Assignee: NSI INTERNATIONAL, INC.Inventors: Brian K. Waldman, Frank J. Landi, Jr., Chan Kok Wing Farra, Chu Ki Kwan
-
Patent number: 10773157Abstract: A human interface device (HID)-compatible portable gaming device includes a display; a position sensor; a joystick; and a processor in communication with the display, the joystick, and the position sensor. The processor has programmed instructions that, when executed, cause the processor to receive a first signal from the position sensor indicating a change in orientation of the portable gaming device, receive a second signal from the joystick indicating a change in position of the joystick, assign a first weight to the first signal and a second weight to the second signal; aggregate the first signal with the second signal based on a weighted sum of the weighted first signal and the weighted second signal to obtain a third signal, and update a user interface on the display according to the third signal.Type: GrantFiled: January 17, 2020Date of Patent: September 15, 2020Assignee: Arkade, Inc.Inventors: Joshua Allan Fuchs, Joel Abraham Kort, Charles Michael Seltzer, Bob Steven Berns
-
Patent number: 10762743Abstract: Embodiments of the inventive subject matter include methods and systems for conducting metagames. A method can include providing a wagering game including a plurality of tasks, the plurality of tasks including a first task, a second task, and a third task, wherein the first task must be performed via a wagering game machine in a land-based casino, wherein the second task must be performed online, and wherein the third task must be performed via a ticket. The method can further include establishing a player account in at least one memory device. The method can further include determining that one or more of the plurality of tasks have been completed by a player associated with the player account. The method can further include in response to the determining, assigning an award to the player account.Type: GrantFiled: February 26, 2016Date of Patent: September 1, 2020Assignee: SG Gaming, Inc.Inventors: Joshua K. Burney, Mark B. Gagner, Patrick M. Gustafson, Gary J. Oswald, Amy Reyes
-
Patent number: 10762744Abstract: Various aspects described or referenced herein are directed to different methods, systems, and computer program products for implementing automated money laundering detection, notification, and reporting techniques implemented at casino gaming networks.Type: GrantFiled: July 7, 2017Date of Patent: September 1, 2020Assignees: Fresh Idea Global LimitedInventors: Jay Chun, Binh Nguyen
-
Patent number: 10758801Abstract: A device, system and method for determining a proper kick technique is disclosed herein. The device preferably comprises a body configured to be worn on a foot of a user, sensors, a processor, an alert mechanism, and a power source. The sensors are preferably piezoelectric sensors. The device preferably provides feedback to a player by informing the player that the player has struck a ball with a proper surface of the player's foot.Type: GrantFiled: February 7, 2018Date of Patent: September 1, 2020Assignee: Focal Wellness, Inc.Inventor: Randal Erman
-
Patent number: 10758815Abstract: A game management device manages a game to be played by selecting with a touch operation, a selectable target from a plurality of selectable targets (for example, pitch types) displayed on a screen. A display control unit display the plurality of selectable targets (for example, a strike pitch location and a ball pitch location) on the screen. An area setting unit sets a plurality of parameter areas respectively corresponding to the plurality of parameters (for example, a strike location and a ball location) within the screen. When performing an operation of moving a selected target to one of the plurality of parameter areas, a parameter setting unit sets a parameter corresponding to the parameter area to which the selected target is moved, the selected target being selected from among the plurality of selectable targets with the contact operation.Type: GrantFiled: August 8, 2016Date of Patent: September 1, 2020Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.Inventors: Tetsuya Matsui, Tsuyoshi Yamaguchi, Koji Toyohara, Tomoharu Okutani, Keiji Matsukita, Daisuke Sogabe, Toshinori Ajisaka, Kaori Shirobe
-
Patent number: 10751601Abstract: Embodiments disclosed provide a solution to detect a rally in a sports game. One or more stroke actions or non-stroke actions are detected based on motion data detected by a sensor attached to a sports instrument of a user. Using a trained stroke classification model, each detected stroke action is classified into a plurality of classes. Additionally, a determination is made whether each detected non-stroke action is an intentional special user action. The determination whether a non-stroke action is an intentional special user action is made based on a customized set of definitions defining one or more special user actions. One or more rallies are then detected based on the classified stroke actions and intentional special user actions.Type: GrantFiled: October 28, 2016Date of Patent: August 25, 2020Assignee: BEIJING SHUNYUAN KAIHUA TECHNOLOGY LIMITEDInventors: Zheng Han, Guobin Shen, Xiaowei Dai
-
Patent number: 10733849Abstract: A gaming machine includes a display device and a game controller. The display device includes reels disposed horizontally along the display device. The reels include an initial reel, intermediary reels disposed right of the initial reel, and a last reel disposed right of the intermediary reels. Each reel presents a vertical column of symbols. The game controller spins the reels to obtain a first game outcome comprising a first array of symbols. In response to a first reel presenting a respin symbol, the game controller selects a second reel that is adjacent to the first reel based on wrap-around adjacency between the initial reel and the last reel, and respins the second reel to obtain a second game outcome comprising a second array of symbols. The game controller may also respin a horizontal row of symbols adjacent a respin symbol.Type: GrantFiled: February 7, 2018Date of Patent: August 4, 2020Assignee: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITEDInventors: David Marsh, Karl Roelofs
-
Patent number: 10722790Abstract: A command server outputs information related to a screen rendering command and transmission destination information to a rendering server, in which at least some of rendering resources required when performing rendering of a screen in accordance with the information related to the rendering command are loaded, among a plurality of rendering servers associated with the command server. Then, the rendering server reads the rendering resources from the required rendering resources that are still not loaded to load them into the loading region to hold them, performs the rendering of the screen based on the information related to the rendering command, and transmits it to a target client terminal.Type: GrantFiled: June 17, 2016Date of Patent: July 28, 2020Assignee: SQUARE ENIX CO., LTD.Inventor: Mitsuru Kamiyama
-
Patent number: 10671707Abstract: An online coaching method includes: acquiring workout log data representing progress of workout carried out by a trainee who receives coaching for workout from a trainer; acquiring transmission status data representing a status of message transmission using a communication screen from the trainee to the trainer; and controlling permission and prohibition of message transmission from the trainee to the trainer on the communication screen based on the workout log data and the transmission status data.Type: GrantFiled: February 22, 2016Date of Patent: June 2, 2020Assignee: PANASONIC INTELLECTUAL PROPERTY MANAGEMENT CO., LTD.Inventors: Kentaro Nakai, Toshihiro Sota, Yuka Ozawa
-
Patent number: 10668379Abstract: A three-dimensional virtual space is photographed by a virtual camera to generate a first image and a second image different from the first image. The first image synchronously displays the state of the virtual space, and the second image is displayed asynchronously with the first image. The first image and the second image are obtained by photographing the three-dimensional virtual space in parallel.Type: GrantFiled: November 21, 2017Date of Patent: June 2, 2020Assignee: SQUARE ENIX CO., LTD.Inventors: Prasert Prasertvithyakarn, Tatsuhiro Joudan, Hidekazu Kato
-
Patent number: 10661171Abstract: A method performed at a first gaming terminal of a plurality of gaming terminals engaged in a group game, wherein the first gaming terminal corresponds to a first game player, and a second gaming terminal corresponds to a second game player: displaying a first game scene from a first viewing perspective corresponding to the first game player; displaying, concurrently with the first game scene, a game avatar corresponding to the second game player; in response to detecting a user input that is directed to the game avatar corresponding to the second game player, and in accordance with a determination that the user input meets predefined team-view criteria: retrieving a second game scene from a second viewing perspective corresponding to the second game player; and displaying the second game scene at the first gaming terminal.Type: GrantFiled: October 4, 2017Date of Patent: May 26, 2020Assignee: Tencent Technology (Shenzhen) Company LimitedInventors: Yu Chen, Yong Tang, Wei Gong, Jianmiao Weng
-
Patent number: 10653966Abstract: Data specifying a first segment of a set of clients forming part of a peer-tournament system and first configuration parameters can be received. The first configuration parameters can specify operation of a first peer tournament interface. The first peer-tournament interface can be integrated into a third-party gaming application. The first peer-tournament interface can provide a peer-to-peer tournament for the third-party gaming application. The first segment, including a first subset of the set of clients forming part of the peer-tournament system, can be determined. A request for initiation of peer-tournament operation can be received from the first peer-tournament interface. The first segment can be determined to include a first client. The first configuration parameters can be transmitted. The first configuration parameters can cause the first client to modify operation of the first peer-tournament interface in response to receiving the transmitted configuration parameters.Type: GrantFiled: February 7, 2019Date of Patent: May 19, 2020Assignee: Skill, IncInventors: Andrew Paradise, Miriam Aguirre