Patents Examined by Jasson Yoo
  • Patent number: 10238979
    Abstract: A system in accordance with present embodiments includes a plurality of vehicles having vehicle interface circuitry and configured to accommodate one or more riders. In certain embodiments, a vehicle of the plurality of vehicles is configured to receive respective inputs from the one or more riders via the vehicle interface circuitry, and wherein the respective inputs are related to one or more game features of a game environment; and a game controller configured to receive information from the vehicle interface circuitry related to the respective inputs; and provide instructions to modify the game environment based on at least one of the respective inputs.
    Type: Grant
    Filed: September 26, 2014
    Date of Patent: March 26, 2019
    Assignee: Universal City Sudios LLC
    Inventors: Patrick Devin Boyle, Ross Alan Osterman
  • Patent number: 10235841
    Abstract: In an embodiment of a gaming method, an identifier may be received from a first gaming unit, wherein the identifier is associated with a tournament game card, wherein the tournament game card is provided to a player in response to paying a fee. Whether the identifier received from the first gaming unit is authentic may be determined. A duration the player may play in a tournament may be determined based on the identifier, and the first gaming unit may be enabled for play in the tournament for the duration if the identifier is authentic. A tournament score of the player may be received, and a winning player of the tournament, if any, may be determined. Data indicative of a value payout to be awarded to the winning player may be generated if the winning player of the tournament is determined.
    Type: Grant
    Filed: June 29, 2016
    Date of Patent: March 19, 2019
    Assignee: IGT
    Inventors: Binh T. Nguyen, Craig A. Paulsen
  • Patent number: 10232250
    Abstract: A system, computer-readable storage medium storing at least one program, and a computer-implemented method for providing a game action sweep mechanic are presented. A virtual game environment that includes a first virtual object and a second virtual object may be generated for a user. User interactions involving a game pointer and a selection input are then monitored. In response to detecting the selection input being activated while the game pointer is located proximate to the first virtual object, a game action is then performed on the first virtual object. A game action sweep mode is then activated. While the game action sweep mode is active, the game action is then performed on the second virtual game object in response to detecting the game pointer is located proximate to the second virtual object.
    Type: Grant
    Filed: July 16, 2014
    Date of Patent: March 19, 2019
    Assignee: Zynga Inc.
    Inventors: Gregory Omi, Michael McCarthy, Travis Gorkin
  • Patent number: 10217327
    Abstract: Embodiments of the present concept provide gaming devices configured for linked game play. First and second gaming devices that are separately playable by first and second players are electronically linked so that a gaming event being played at the first gaming device may also be being played at the second gaming device. Also provided is a method of sharing game play across multiple gaming devices, where the method includes receiving a wager from a first player at a first gaming device, receiving a wager from a second player at a second gaming device, initiating a gaming event that is displayed at the first and second gaming devices, and awarding prizes associated with gaming outcomes displayed at the first and second gaming devices. These and other arrangements of the present concept may allow cooperative or competitive game play between the first and second player.
    Type: Grant
    Filed: June 20, 2013
    Date of Patent: February 26, 2019
    Assignee: PATENT INVESTMENT & LICENSING COMPANY
    Inventor: John F. Acres
  • Patent number: 10204474
    Abstract: An electronic gambling game machine constructed to provide a multi-player cooperative skill based entertainment game, played by a plurality of players; receive player input; and determine accumulation of a collective element resulting from the player input from the one or more of the plurality of players, the collective element being available for use by the plurality of players; a game world controller constructed to: receive data regarding the accumulation of the collective element; trigger execution of a gambling game by a real world controller based on the accumulation of the collective element; and distribute to the plurality of players, a gambling outcome of credit of the gambling game generated by the real world controller.
    Type: Grant
    Filed: March 21, 2017
    Date of Patent: February 12, 2019
    Assignee: Gamblit Gaming, LLC
    Inventors: Miles Arnone, Eric Meyerhofer
  • Patent number: 10192118
    Abstract: Provided is an analysis device, including: a processor configured to implement an acquisition function of acquiring information indicating play events that are defined based on a motion of a user who plays a sport and arranged within a time interval, and a pattern estimation function of estimating a play pattern based on an arrangement of the play events.
    Type: Grant
    Filed: October 22, 2014
    Date of Patent: January 29, 2019
    Assignee: SONY CORPORATION
    Inventors: Hideyuki Matsunaga, Yusuke Watanabe
  • Patent number: 10192395
    Abstract: Examples disclosed herein relate to systems and methods, which may receive gaming data from one or more gaming tables. The systems and methods may obtain gaming data from one or more gaming tables via a network interface based on at least one of a searching structure and a search algorithm. The systems and methods may compare betting criterion to the gaming data. The systems and methods may initiate at least one of a wager based on a comparison of the betting criterion to the gaming data and a display of data related to a search result.
    Type: Grant
    Filed: April 2, 2018
    Date of Patent: January 29, 2019
    Assignee: Fresh Idea Global Limited
    Inventor: Jay Chun
  • Patent number: 10183219
    Abstract: Videogame players may play a first person genre videogame on a game console or on a mobile device, with play on the mobile device utilizing a real time strategy game pattern presentation instead of a first person genre game pattern. In some embodiments of a multiplayer game, a first player plays a first person shooter game using a game console, with presentation of game play utilizing a first person genre game pattern, while a second player on a mobile device playing the game is provided a strategy game pattern presentation. In some embodiments computer control of the second player controllable entities is provided, absent other commands from the second player, or in accordance with commands from the second player.
    Type: Grant
    Filed: November 25, 2013
    Date of Patent: January 22, 2019
    Assignee: Activision Publishing, Inc.
    Inventors: John Linden, Steve Pearce, Jamie Jackson, Michael Gesner, Trey Watkins
  • Patent number: 10179279
    Abstract: A system that incorporates teachings of the present disclosure may include, for example, a method for detecting that a gaming system has presented a first of a plurality of gaming venue states of a game, presenting a first of a plurality of screen shots at a display responsive to detecting the first gaming venue state, detecting that the gaming system has transitioned to a presentation of a second of the plurality of venue states, and presenting a second of the plurality of screen shots at the display responsive to detecting the second gaming venue state. Additional embodiments are disclosed.
    Type: Grant
    Filed: June 30, 2017
    Date of Patent: January 15, 2019
    Assignee: STEELSERIES ApS
    Inventors: Tino Soelberg, Michael Aronzon
  • Patent number: 10154229
    Abstract: A game apparatus as a video reproduction controlling apparatus includes a CPU, and the CPU executes a reproduction control of a DVD. In the middle of reproducing the DVD, a content such as an video, a voice, etc. are reproduced. In a case that a reproduction operation such as pause, reproduction, fast reverse, fast forward, heading, etc. is not prohibited, in response to an instruction of the reproduced screen displayed on the monitor with a controller, an operation panel for reproduction operation is displayed. On the other hand, while a menu is reproduced or in a case that a screen button is displayed in accordance with the reproduction, the reproduction operation is prohibited, and even if the reproduced screen is instructed with the controller, the operation panel is not displayed.
    Type: Grant
    Filed: July 30, 2008
    Date of Patent: December 11, 2018
    Assignee: Nintendo Co., Ltd.
    Inventors: Noriyuki Sato, Shinobu Suzuki, Yasutaka Takeuchi, Takafumi Masaoka, Kyohei Seki
  • Patent number: 10147269
    Abstract: Examples disclosed herein relate to systems and methods, which may receive a video stream from one or more gaming tables. The systems and methods may display the video stream from the one or more gaming tables on the electronic gaming device and generate gaming options based on data relating to the one or more gaming tables. The gaming options may be based on predetermined betting structures relating to future game play results. The systems and methods may display the gaming options.
    Type: Grant
    Filed: February 23, 2017
    Date of Patent: December 4, 2018
    Assignee: Fresh Idea Global Limited
    Inventor: Jay Chun
  • Patent number: 10147282
    Abstract: An electronic gaming machine includes a display for displaying a game and an electronic game controller for controlling the display of said game symbols on said display. The game includes game symbols arranged into a first array of symbol positions. The electronic game controller causes the display of a second array for displaying at least one special symbol in a symbol position that visually appears greater in size than said symbol positions of said first array, the at least one special symbol resulting in the award of one of more game enhancing elements. The at least one special symbol is randomly selected by said electronic game controller and is different to said game symbols displayed in said first array. A gaming method is also provided.
    Type: Grant
    Filed: September 29, 2014
    Date of Patent: December 4, 2018
    Assignee: Ainsworth Game Technology Limited
    Inventor: Jason Meyer
  • Patent number: 10147266
    Abstract: An apparatus, including a computer. The computer detects a posting of information regarding a gaming activity, gambling activity, or sporting event, and generates a notification message. The computer initiates a communication link with, and transmits the notification message to, a first communication device, or the computer transmits the notification message as an electronic mail message which is received by a first communication device. The computer receives a bet message transmitted from the first communication device or a second communication device. The first communication device or second communication device includes a global positioning device which determines a position or location of the first communication device or second communication device. The computer determines if the bet is allowed or disallowed using the position or location information. If allowed, the computer processes information for placing the bet. If disallowed, the computer processes information for disallowing the bet.
    Type: Grant
    Filed: June 20, 2018
    Date of Patent: December 4, 2018
    Assignee: GTJ VENTURES, LLC
    Inventor: Raymond Anthony Joao
  • Patent number: 10137371
    Abstract: Provided are a method of recording and replaying a game video by using an object state recording method, in which recording and replaying of the game video may be performed by remarkably reducing a data capacity of the game video. According to the method of recording and replaying a game video by using an object state recording method, a game play video having a small data capacity may be provided at a high image quality. In addition, according to the method of recording and replaying a game video by using an object state recording method, a calculation load of a game play terminal may be remarkably reduced by recording a game video based on the latest game development environment.
    Type: Grant
    Filed: June 23, 2016
    Date of Patent: November 27, 2018
    Assignee: MINKONET CORPORATION
    Inventors: Tae Woo Kim, Dong Hwal Lee, Won Gil Ryim
  • Patent number: 10140816
    Abstract: A system, apparatus, and method for preserving game state data for an asynchronous persistent group bonus game may have a plurality of gaming machines associated with the asynchronous persistent group bonus game and at least one network server having at least one processor and at least one non-volatile memory. The processor may be configured to determine whether a bonus game session is triggered on any of the plurality of gaming machines; and if the bonus game session is triggered, display live game monitor activities, and periodically save the persistent bonus game state and other data on the at least one non-volatile memory.
    Type: Grant
    Filed: October 14, 2016
    Date of Patent: November 27, 2018
    Assignee: Nguyen Gaming LLC
    Inventor: Binh T. Nguyen
  • Patent number: 10130889
    Abstract: Methods and systems for metrics-based gaming operations are provided. Information concerning game play for each play may be received and stored. Such information may be used to generate certain metrics. The generated metrics, in turn, may be used to determine how to customize a game operation. Such game operations may include providing training to a player, matching a player up with another player or with a team, adjusting a game event, etc.
    Type: Grant
    Filed: May 23, 2017
    Date of Patent: November 20, 2018
    Assignee: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
    Inventor: Joseph Riego
  • Patent number: 10130866
    Abstract: A process and a system for managing a bowling center, which includes one or more bowling lanes along which a bowl is rolled, one or more pin setting up machines at one end of the lane and one or more bowlers' bays at the opposite end of the lane, one or more overhead monitors or videos above the lane, one or more consoles or keyboards located at the one or more lanes, respectively, and allowing a user to enter data, an electronic control system set up to manage the bowling center, and in particular, a score program which calculates the score of the games played at the bowling center and displays the score, in particular at the respective overhead monitor. A visual signal is emitted at the respective lane to indicate that the lane is open and waiting for users.
    Type: Grant
    Filed: November 21, 2013
    Date of Patent: November 20, 2018
    Assignee: QUBICAAMF EUROPE SPA
    Inventors: Roberto Vaioli, Massimo Baraldi, Dario Fergacich, Danilo Mai, Stefano Pancaldi
  • Patent number: 10124267
    Abstract: A method of playing a remote-control race game system, including the steps of: determining a number of players/drivers to participate in a remote-control race; selecting, by each player/driver, a vehicle/player console, wherein each vehicle/player console remotely controls a particular motorized vehicle; determining an amount of time for the remote-control race; determining a number of predetermined targets that have been crossed over or through by each of the particular motorized vehicles; determining if the amount of time for the remote-control race has expired; determining the number of points earned by each of the particular motorized vehicles; and determining which of the particular motorized vehicles earned the most number of points.
    Type: Grant
    Filed: May 10, 2017
    Date of Patent: November 13, 2018
    Inventor: Theodore L. Bachman
  • Patent number: 10124266
    Abstract: A system in accordance with present embodiments includes a plurality of vehicles having vehicle interface circuitry and configured to accommodate one or more riders. In certain embodiments, a vehicle of the plurality of vehicles is configured to receive respective inputs from the one or more riders via the vehicle interface circuitry, and wherein the respective inputs are related to one or more game features of a game environment; and a game controller configured to receive information from the vehicle interface circuitry related to the respective inputs; and provide instructions to modify the game environment based on at least one of the respective inputs.
    Type: Grant
    Filed: September 26, 2014
    Date of Patent: November 13, 2018
    Assignee: Universal City Sudios LLC
    Inventors: Patrick Devin Boyle, Ross Alan Osterman
  • Patent number: 10117601
    Abstract: A plurality of wireless vital sensors for capturing biometric data of individuals is laid out and fixed at predetermined setting locations. The vital sensors are configured to sense the biometric data of an individual via non-contact when the individual enters the sensing area of any one of the plurality of vital sensors. Moreover, there is no discomfort while the wireless vital sensor is attached or no risk of damage to or destruction of the wireless vital sensor due to collisions during games. Additionally, the measuring device also includes the identification sensors for identifying a mobile object, and the individual corresponding to the biometric data sensed by the vital sensors is identified by the RFID data from the identification sensor. Accordingly, in a configuration where the wireless vital sensors can capture the biometric data of an unspecified number of individuals, which individual the biometric data belongs to can be surely identified.
    Type: Grant
    Filed: May 11, 2016
    Date of Patent: November 6, 2018
    Assignee: FBTRIANGLE CO., LTD.
    Inventors: Masatoshi Hiroura, Yutaka Saho