Patents Examined by Jessica J. Harrison
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Patent number: 6887151Abstract: A system for determining the outcome of a wager associated with a gaming application comprises a server, a memory remotely coupled to the server, and a processor coupled to the memory. The server hosts a gaming application for a plurality of users, and monitors a plurality of game events during the execution of the gaming application. The server further communicates event information associated with at least one of the plurality of game events. The memory stores a plurality of wager records. At least one wager record is associated with a wager between a first user and a second user and comprises a plurality of wager parameters. The processor receives the event information during the execution of the gaming application, and determines the outcome of the wager based at least in part upon the event information and the wager parameters.Type: GrantFiled: July 12, 2002Date of Patent: May 3, 2005Assignee: GameAccount LimitedInventors: Fergus A. Leen, Sam B. Lawrence, David M. McNally, Clive Hetherington, David M. McDowell, Kevin R. O'Neal
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Patent number: 6887152Abstract: A lotto game having a jackpot prize level and at least one subordinate prize level and which is played simultaneously in a plurality of jurisdictions or countries. A fixed amount from each ticket sold in all partner countries/jurisdictions is accumulated in a super prize pool that is split by winners in more than one prize level. The amount of the jackpot prize, the subordinate prizes, and the ticket prices can be different in each participating jurisdiction. These prizes are made pari-mutuel and are gauged relative to a fictional or reference currency. A determination made of each prize level for each jurisdiction as per the rules set by that jurisdiction is made in the reference currency, adjustments are made to normalize the prize back to a local currency, and prizes are awarded on a pari-mutuel basis for each prize level.Type: GrantFiled: May 24, 2002Date of Patent: May 3, 2005Inventor: Edward J. Stanek
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Patent number: 6884166Abstract: A system for establishing a wager for a gaming application comprises a server, a processor remotely coupled to the server, and a memory coupled to the processor. The server hosts a gaming application for a plurality of users. The processor receives a wager offer generated by a first user, wherein the wager offer is associated with the gaming application. The processor further presents the wager offer to a plurality of second users, and receives a wager acceptance by a second user. The wager offer and the wager acceptance combine to form a wager between the first user and the second user. The processor further generates a wager record in response to receiving the wager acceptance. The wager record is associated with the wager between the first user and the second user, and comprises a plurality of wager parameters. The memory stores the wager record according to a wager record identifier.Type: GrantFiled: July 12, 2002Date of Patent: April 26, 2005Assignee: GameAccount LimitedInventors: Fergus A. Leen, Sam B. Lawrence, David G. McNally, Clive Hetherington, David M. McDowell, Kevin R. O'Neal
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Patent number: 6863606Abstract: A method of playing a wagering game is disclosed which simulates a knowledge base same. The method electronically selects one of the plurality of questions, displays the electronically selected question to the player in the format of the simulated knowledge base game and displays a plurality of electronically selected answers associated with said electronically selected question to the player in the format of the simulated knowledge base game. The method electronically selects one of the answers associated with the electronically selected question, displays the electronically selected answer to the player in the format of the simulated knowledge base game, displays to the player any value assigned to the electronically selected and presented answer in the format of the simulated knowledge based game and awards to the player the displayed value.Type: GrantFiled: May 30, 2000Date of Patent: March 8, 2005Inventors: Charles R. Berg, Kathleen C. Bolich, Scott A. Caputo, Stacy A. Friedman, Nathan G. Leland
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Patent number: 6855055Abstract: A casino game wherein the player has a fixed number of play positions. During play of the casino game at least one of the visible play positions has a hidden element changing the fixed number to control the length of the casino game when the displayed hidden element changes the fixed number by adjusting (or incrementing) the number of remaining selections. This results in a player selection in a player being awarded additional selections.Type: GrantFiled: November 17, 2003Date of Patent: February 15, 2005Assignee: Mikohn Gaming CorporationInventors: Kenneth Allan Perrie, Olaf Vancura
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Patent number: 6855053Abstract: A gaming apparatus includes a wager receipt mechanism and a player interface each having a display device, a payout device, and a processor. A processor is coupled with the wager receipt mechanism, the player interface, the payout device and operating under stored program control. A stored program control is operable for displaying an array of first indicia respectively masking second indicia on the display. A first indicia is player-selectable for revealing the associated second indicia in an attempt to reveal at least one matching group of second indicia. A stored program control is operable to select a pay value, from a plurality of possible pay values, and associate the selected pay value with at least one of the second indicia from the at least one matching group of second indicia.Type: GrantFiled: September 26, 2001Date of Patent: February 15, 2005Assignee: IGTInventor: Anthony Baerlocher
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Patent number: 6830514Abstract: A system and method of playing a lottery-type game are provided. The game comprises obtaining at least one player-selected combination, or concatenated indicia string, such as from a series of one or more columns on a game play slip. A first random combination, or concatenated indicia string, is generated by a gaming administrator and it is determined whether at least one of the player-selected combinations matches the gaming administrator generated combination. Regardless of whether any player-selected combinations match the first gaming administrator generated combination, at least a second gaming administrator generated combination, or more, may be provided for a player to determine whether at least one of the player-selected combinations matches the second gaming administrator generated combination. A payout amount may be awarded based upon the number of player-selected combinations and gaming administrator generated combinations matched.Type: GrantFiled: December 13, 2001Date of Patent: December 14, 2004Assignee: Scientific Games Royalty CorporationInventors: Mark G. Meyer, Joseph J. Tracy, Fred L. Richard, Deborah Jonasson, Keith A. Jonasson
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Patent number: 6824467Abstract: A video gaming machine simulates a real physical game, such as pachinko, by providing a mathematical model of the game including rules governing movement of an object placed in motion in accordance with a set of initial conditions. A pay table for the game is developed by creating a list of outcomes, assigning a probability of occurrence to each outcome, assigning a win amount to each outcome, and determining a pay table percentage by multiplying each outcome's probability of occurrence by its win amount and summing the products for all of the outcomes in the list. Creation of the list of outcomes and assignment of probabilities of occurrence may be effected by a Monte Carlo test. The game is played by randomly selecting a set of initial conditions and running them through the model.Type: GrantFiled: February 18, 2002Date of Patent: November 30, 2004Assignee: IGTInventors: Gregory Schlottmann, Jamal Benbrahim, Bryan Wolf, William R. Brosnan
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Patent number: 6821205Abstract: The present invention provides a server device for net games which can increase the acquaintances of the user through net games, give sufficient excitement to the user, and can run net games smoothly by improving the enthusiasm of users to participate in these games. A lobby server 13 stores profile information for each member when each member accesses using a client computer 2, and at the end of the encounter league, in which profile information is invariably exchanged, the lobby server 13 enables the stored profile information of one member to be read at the client computer 2 of the other member, and enables the stored profile information of the other member to be read at the client computer 2 of the first member.Type: GrantFiled: May 28, 2002Date of Patent: November 23, 2004Assignee: Konami Computer Entertainment Osaka, Inc.Inventors: Hidehisa Takahashi, Tatsuya Ishikawa, Kazuhiro Namba
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Patent number: 6790142Abstract: An advertisement distribution system includes servers and a terminal. The servers prepare distribution information containing game information and advertisement information and transmits the prepared distribution information to the terminal. The terminal displays a game screen using the game information included in the distribution information, and also displays the advertisement information included in the distribution information on the game screen.Type: GrantFiled: April 3, 2002Date of Patent: September 14, 2004Assignees: Aruze Corporation, Seta CorporationInventors: Kazuo Okada, Jun Fujimoto, Nobuyuki Nonaka, Koji Nakagawa
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Patent number: 6482092Abstract: An image-display game system which can attract players to play a game for a long time can be implemented by presenting helping data of a0 to a63, and b1 to b5 beneficial in the course of a game to friends, and accordingly communications accompanying therewith can be stimulated and activated thereamong, and the game can be effectively utilized as a communications tool. Such image-display game system is structured such that the player' ID data IDn is communicable or exchangeable therein. With the other player's ID received, items beneficial in the course of the game or helping data of 10 to 163, and b1 to b5 is generated based on the ID data, and is presented to the player. As a result, exchanging of the ID data IDn is activated among the players. The items presented based on the ID data IDn are determined by operating the ID data using an equation in FIG. 17, which is based on a predetermined rule or in an operation processing by combining the ID data IDn and a random number R.Type: GrantFiled: May 30, 2000Date of Patent: November 19, 2002Assignees: Nintendo Co., Ltd., Game Freak Inc., Creatures, Inc.Inventors: Satoshi Tajiri, Tsunekazu Ishihara
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Patent number: 6457975Abstract: The present invention provides a method and apparatus for training a person to learn a cognitive/functional task that requires a sequence of decisions and a corresponding sequence of actions. According to a preferred embodiment of the invention, a cognitive/functional task is decomposed into critical elements and non-critical elements. The critical elements have distinguishing features and are essential to the cognitive/functional task. The critical and non-critical elements are presented to a trainee in a predetermined sequence in a simulated environment through, for example, a virtual reality device. The trainee is trained to act in accordance with the critical and non-critical elements presented. Furthermore, a data processing system is used to monitor the actions taken by the trainee in the simulated environment in response to the presented critical and non-critical elements. Moreover, the learning receptivity and learning achievement by the trainee is measured via a brain wave detection device.Type: GrantFiled: June 9, 1997Date of Patent: October 1, 2002Inventors: Fernando Miranda, Michael Shore, Robin Fried
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Patent number: 6443841Abstract: A computer system that allows people to place, accept and settle bets for the purpose of communicating. The system cuts out the middleman, sometimes referred to as the bookmaker, allowing bettors to bet with each other directly. In addition to allowing people to place, accept and settle bets, the system enables people to settle disputes and change bets. It also allows people to place special types of bets for the purpose of demonstrating probability and quantity estimates. The system also allows people to to link bets to ordinary statements that are also entered into the system.Type: GrantFiled: May 11, 1998Date of Patent: September 3, 2002Inventor: Michael T. Rossides
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Patent number: 6431937Abstract: A toy is disclosed as including a baton-like signal transmitter (10) and a doll (44) which includes an infrared signal receiver (46) for receiving infrared signals from the signal transmitter (10), in which the doll (44) produces sound, e.g. songs, in response to signals received from the signal transmitter (10), and the signals are transmitted by the signal transmitter (10) upon movement of the signal transmitter (10).Type: GrantFiled: July 18, 2000Date of Patent: August 13, 2002Assignee: Infinite Dream Machine LimitedInventors: Jack Lau, Chi Wah Lo, Chun Yeung Keung
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Patent number: 6430453Abstract: A system adapted for use in permitting a bowling game between bowlers at remotely located bowling centers includes pin fall sensors at each bowling center for sensing pin falls caused by balls bowled to knock down pins. Communication circuitry at each bowling center is configured to send locally generated scoring data based on the pin falls to a remotely located bowling center and to receive remotely generated scoring data from the remotely located bowling center. Display devices at each bowling center display the locally generated scoring data and the remotely generated scoring data.Type: GrantFiled: November 4, 1998Date of Patent: August 6, 2002Inventor: Michael J. Shea
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Patent number: 6425827Abstract: The objective of the present invention is to provide a game machine and an information storage medium that make it possible to intensify the dramatic effect of a game by the voices sounded by a character. The pitch, volume, or tone of each voice sounded by characters (20) and (22) is varied in accordance with a physical strength parameter, the remaining play time, the progressing degree through game stages, or a number of wins. The pitch and volume of a voice sounded by a character increase as an opponent's physical strength parameter becomes larger, the remaining play time decreases, the final game stage approaches, or the opponent's number of wins becomes larger. The pitch, volume, or tone of voices is varied after the remaining play time has reached a given value or a given game stage has been passed. The increase in pitch of a voice sounded by a character is a whole tone or less.Type: GrantFiled: February 2, 2000Date of Patent: July 30, 2002Assignee: Namco Ltd.Inventor: Shinobu Nimura
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Patent number: 6412780Abstract: A table game provides for realistic simulation of known athletes' performance in the context of a virtual game predicated upon the career statistics of those athletes, uses card carrying along one of their edges, space-proportioned zones representing the percentage of occurrence of each possible outcome of a player's move during that player's career. A random number generator drives a display of a series of individually selectable points or locations that are matched to one of the zones in order to determine the outcome of a virtual move. The game is particularly adapted to the simulation of baseball, cricket, basketball, or golf competitions.Type: GrantFiled: August 22, 2000Date of Patent: July 2, 2002Inventor: William K. Busch
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Patent number: 6409602Abstract: A computer gaming system and method of operation thereof are provided that both drastically reduce the cost of gaming stations and allow contemporaneous access to multiple game programs from a single gaming station. The computer gaming system of the present invention allows for transparent modifications and upgrades to the gaming programs by executing gaming programs on a server/host computer connected to a plurality of client/terminal computers via communication pathways. Each client/terminal computer comprises a client/terminal program that allows input and output streams of the gaming program executed on the server/host computer to be separated and redirected to the client/terminal computers. Since the gaming programs are executed entirely on the server/host computer, with only wagering input and display output operations being executed on the client/terminal computers, the cost of the hardware and software required for each client/terminal computer is greatly reduced.Type: GrantFiled: November 24, 1998Date of Patent: June 25, 2002Assignee: New Millenium Gaming LimitedInventors: Michael S. Wiltshire, James J. Lisenbee, Jayant S. Karmarkar, Timothy A. Wiltshire
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Patent number: 6409514Abstract: A method and apparatus for managing training activities are disclosed. In one embodiment, the invention is a method including scheduling the worker for a selected class in response to user input, tracking an available class the worker might attend; electronically determining whether the available class is the selected class; querying the worker about attending the available class if the available class is the selected class; receiving the worker's reply to the query; and enrolling the worker in the available class responsive to the reply. In another embodiment, the invention is a method including tracking a worker's training information; tracking information regarding a class available for the worker to attend; comparing the training information with the available class information; and automatically electronically contacting the worker regarding attending the available class responsive to the comparison.Type: GrantFiled: October 16, 1997Date of Patent: June 25, 2002Assignee: Micron Electronics, Inc.Inventor: Jeffrey A. Bull
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Patent number: 6409598Abstract: A method of blurred drawing processing for three-dimensional computer image processing and a computer readable program product storing a program and video game system for the same are provided which display a virtual three-dimensional space on a screen having the effect of a depth of field free from an unnatural feeling without increasing the load of the blurred drawing processing. That is, the effect is achieved without increasing the number of steps of blurring degree given in the depth direction of the virtual three-dimensional space. The invention converts a three-dimensional image to a two-dimensional image, and acquires depth data showing a depth position in the virtual three-dimensional space of the two-dimensional image. The invention also repeatedly performs blurring processing for blurring the two-dimensional image at the deeper side from a threshold value for each of a plurality of threshold values set in steps in the depth direction of the virtual three-dimensional space.Type: GrantFiled: April 28, 2000Date of Patent: June 25, 2002Assignees: Square Co., Ltd., Dream Factory Co., Ltd.Inventor: Hisahiko Takeuchi