Abstract: A hollow body having means for connecting several bodies together, the hollow body consisting of two identical shell halves of synthetic material. The halves are provided with ribs and grooves and openings through which pass fixation elements. The hollow body further includes a boring which receives the connection elements, in order to connect several hollow bodies in a detachable manner. At least the top and bottom surfaces are concave, textured and have a plurality of holes whereby the playing surface is made less slippery when wet.
Abstract: A round trampoline having a sectional, substantially circular frame to which a circular mat is resiliently attached to the frame by a plurality of radially arranged springs. The mat comprises a pair of strips arranged perpendicularly to one another to form a reinforced center jumping area. The frame sections advantageously fit together in a double joint arrangement which affords great rigidity to the structure.
Abstract: An element of exercising apparatus intended to support the body of a user and equipment being manipulated has upstanding, mutually parallel legs interconnected by a body supporting platform. Opposed ends of the platform are independently adjustably and disconnectably connected at selected locations along the length of the legs. Equipment supporting rails extend between opposed legs and are adjustably and disconnectably connected thereto. An element of exercising apparatus intended to be manipulated by a user is comprised of a central column from which a plurality of supportive members rigidly radiate. A weight retaining column extends from each supportive member in parallel relation to the central column. A lifting arrangement is adjustably connected to the central column to enable a user to lift the apparatus. A method of exercising can be engaged in using the exercising apparatus by initially resting on the body supporting platform and manipulating weighted equipment in an exercising routine.
Abstract: The game comprises a flat, generally square board divided into smaller squares, two classes of tokens for placement on the board including markers and bridges, and a deck of standard playing cards less queens, kings and jokers. The tokens are preferably colored so that the tokens of each of the game's players can be readily identified. The cards are used to determine the placement of the beginning tokens as well as the order of play throughout the game. During the game each player attempts to place his markers to enclose various areas on the board.
Abstract: An elongated trough having front and rear ends and including a pair of upstanding opposite side flanges interconnected along their lower marginal edge portions by means of an integral bottom wall extending therebetween is provided. The flanges are convergent toward the rear end of the trough and the bottom wall tapers toward the rear end of the trough. The flanges are upwardly divergent and taper in height toward the front end of the trough. A rear wall extends between and is secured to the rear ends of the flanges and the rear marginal edge of the bottom wall and the rear wall terminates downwardly in an integral horizontally outwardly extending flange projecting outwardly from the rear end of the trough and disposed coplanar with the bottom wall of the trough.
Abstract: A TORSO-CENTRIC EXERCISE BOARD consisting of a padded rectangular board with a padded headrest and a removable crossbar in two pieces, extending beyond the borders of the board, which crossbar is assembled by inserting one piece into a metal casing which encloses the other piece and bolting the assembled crossbar into a recessed cut in the board. In the extremeties of the crossbar on each side is a series of orifices, symmetrical and equidistant, for the adjustment of a pair of handgrips which consist of a post on a platen base, which base, when the posts or handgrips are adjusted in the orifices, supports the crossbar above the floor.The board is provided with a handle for carrying and straps on the back for storage of the crossbars and the handgrips.
Abstract: Exercising apparatus having a frame made of detachably, telescopically coupled tubular members. In a free standing version of the invention, a U-shaped exercising cross bar has vertical end sections coupled to a spider member at each side of the frame. These vertical end sections are adjustable up and down to selectively vary the usable height of the cross bar and are locked in proper adjusted positions by pin and aperture connections. A pair of downwardly diverging legs are coupled to the spider on each side of the frame. Horizontal tubular feet extend across the frame at the front and back and connect the lower ends of corresponding legs together. A pair of horizontal, floor level tension rods interconnect the front and back feet to keep them from moving apart and the legs from spreading when the cross bar is loaded. A door-stabilized, floor-supported version of the invention is made by combining some of the parts of the free standing version.
Abstract: An arrangement of modular elements comprising a balance beam having a narrow top rail and trapezoidal base with steep sides giving the illusion of shallowness adapted by connecting means to be used together with one or more cylindrical pedestals each having a well and a recessed disc seated in said well which serves to carry a message and acts as the target or destination of a child walking the rail along a roughened strip longitudinally extending the length thereof, the child sensing the strip by the sense of touch through the bottom of his feet.
Abstract: An archeological game utilizing common archeological techniques for locating an ancient buried civilization, termed the Great Civilization. The game interrelates two types of indicia bearing cards, termed fragment cards and clue cards, for determining the language of the ancient civilization from a plurality of possible languages and then deciphering the archeological fragments encrypted in that language to locate a predetermined number of fragments genuinely from that civilization, such as a predetermined number of mateable fragments which define a message, in order to be declared the finder of the ancient buried civilization. A fragment card may contain genuine encrypted language symbols as well as ingenuine or fake symbols not genuinely associated with the ancient civilization, such as forgeries or imports of another region than the known regional location of the ancient civilization.
Abstract: Apparatus for simulated skiing having a pair of assemblies each comprising a frame, at least two rollers rotatably mounted in parallel for rotation in said frame, an endless flexible element mounted on said rollers for movement around said rollers, a foot plate, means for transmitting a skier's leg movements to said element, an adjustable brake to provide adjustable resistance to said movement of said element and one way drive means between said brake and said element to permit movement of said element free from said adjustable resistance in one direction, said frame having stop means restricting movement of said foot plate, said one way drive means comprising complimentary teeth on said element and a said roller, the teeth being shaped and oriented so as to overide one another in said one direction and drivingly to engage one another in the opposite direction, said brake acting upon said roller having teeth; and a pair of stave assemblies each comprising a frame, at least two rollers mounted in parallel for
Abstract: A game fostering the telling of a story based on iconographic stimuli. A set of objects and figurines are set up on a stimulus board. Each of these objects functions as an icon tending to invoke a significant primary emotion. Dice having different indicia on the faces thereof are thrown by the players. If a first indicia comes up, the players select one, two or three icons about which a story is told. The number of icons selected is a function of a numerical indicia on the die face. If a second indicia comes up, a card is selected which refers to an emotional category and calls for the player to tell a story about an icon on the board that fits the emotional category. Intermediate awards are given for each storytelling. Intermediate rewards during the game and more concrete rewards at the end of the game enhance the game feature and provide an incentive for storytelling and fantasizing.
Abstract: An arrangement of a harness, hoist and handles for the variable tension ring exerciser is disclosed. The harness includes a pair of small rings secured to two diametrical sides of a belt securable around the lower portion of the torso of a person and a pair of Y-shaped straps securable around thighs of the person wearing the harness. The end of the first branch of the first Y-shaped strap is secured to the belt of the harness at a proximity to the first small ring, to which end means of securing the stem of the first Y-shaped strap is attached. The end of the second branch of the first Y-shaped strap is secured to the belt intermediate the first small ring and the middle point of the rear half of the belt. The second Y-shaped strap including means of securing its stem is similarly secured to the belt in the vicinity to the second small ring.
Abstract: An improved "blow bottle" for forced expiration exercise wherein liquid is blown from a first compartment to a second compartment and then automatically returned to the first compartment by a specially designed siphon assembly.
Abstract: A three-dimensional word game comprising a 3.times.3.times.3 cube for receiving letter pieces, there being 26 letter-receiving spaces disposed on the surface of the cube. One letter of the alphabet may be associated with each of 26 letter pieces. In playing the game, players take turns placing one or more letter pieces onto the cube. Words are spelled out by tracing a path between consecutively adjacent letter pieces.