Patents Examined by Paul Anthony D'Agostino
  • Patent number: 7601065
    Abstract: A system for playing a game comprises a game unit and a number of mobile terminals which can communicate with the game unit. The game unit is arranged for sending a game code to one or more mobile terminals, and the mobile terminals are arranged for sending at least one game code-related reply message to the game unit. Each reply message comprises an identification code of the mobile terminal. The game code is a number consisting of two or more digits, and each digit identifies a key of each mobile terminal. Each reply message is a word composed of letters which have been selected by means of the keys identified by the digits of the game code. The game unit is arranged for verifying the letters of the reply message.
    Type: Grant
    Filed: October 24, 2002
    Date of Patent: October 13, 2009
    Assignee: M-Comm B.V.
    Inventor: Paul George Priester
  • Patent number: 7572181
    Abstract: A gaming device is disclosed that includes a housing and a display device associated with the housing. The display device displays several indicia. A positioning mechanism is configured to move the display device. Several indicators are associated with the display device. A controller is in communication with the positioning mechanism and the indicators. The controller determines a game outcome and directs movement of the display device. The controller can illuminate at least one of the indicators in order to display the game outcome.
    Type: Grant
    Filed: February 9, 2006
    Date of Patent: August 11, 2009
    Assignee: Atlantic City Coin & Slot Service Company, Inc.
    Inventors: Jerald Seelig, Lawrence Henshaw
  • Patent number: 7572186
    Abstract: A disclosed gaming machine provides method and apparatus for presenting a plurality of game outcome presentations derived from one or more virtual 3-D gaming environments stored on the gaming machine. While a game of chance is being played on the gaming machine, two-dimensional images derived from a three-dimensional object in the 3-D gaming environment may be rendered to a display screen on the gaming machine in real-time as part of the game outcome presentation. To add excitement to the game, a 3-D position of the 3-D object and other features of the 3-D gaming environment may be controlled by a game player. Nearly an unlimited variety of virtual objects, such as slot reels, gaming machines and casinos, may be modeled in the 3-D gaming environment.
    Type: Grant
    Filed: July 27, 2007
    Date of Patent: August 11, 2009
    Assignee: IGT
    Inventors: Steven G. LeMay, Jamal Benbrahim, Richard E. Rowe, Robert E. Breckner, Nicole M. Beaulieu, Greg A. Schlottmann
  • Patent number: 7559841
    Abstract: A technique is disclosed for detecting a pose of a player in a video game using an input image supplied by a camera. The technique involves calculating a frame difference and/or background difference of an image of a predetermined region of an image captured by the camera which captured image includes a player image representing the pose of the player, and generating operations information corresponding to the pose of the player based on the calculated frame difference and/or background difference.
    Type: Grant
    Filed: September 2, 2005
    Date of Patent: July 14, 2009
    Assignee: Sega Corporation
    Inventor: Yoshihisa Hashimoto
  • Patent number: 7473180
    Abstract: An expansion unit 50, 60 or 70 is connected to a controller body 10 including an analog direction key 12, a digital direction key 14, command buttons 20a-20z, command levers 22l, 22r, etc. An expansion unit 50 including a photo emitting unit 52 is connected to thereby make the controller cordless. An expansion unit 60 including a photo detecting unit 65, whereby shooting games in which an enemy on a monitor screen can be shot can be played. An expansion unit 70 including a vibration unit 75 is connected, whereby a vibration is given to the controller body 10 to make a shooting game more realistic. New functions can be added to the conventional controller, and the new functions can be added freely without making no change to the controller body.
    Type: Grant
    Filed: April 18, 2005
    Date of Patent: January 6, 2009
    Assignee: Sega Enterprises, Ltd.
    Inventors: Atsunori Himoto, Kenji Tosaki
  • Patent number: 7470192
    Abstract: A game apparatus includes two LCDs, and a touch panel is provided in relation to the one LCD. When an action game is started, a game screen is displayed on the other LCD, and a still image (capture screen) obtained by copying the game screen according to a capture operation by a player is displayed on the one LCD. When an enemy object on the capture screen is directed, stroked, and so forth by use of the touch panel, the enemy object on the game screen is frozen or erased.
    Type: Grant
    Filed: January 25, 2005
    Date of Patent: December 30, 2008
    Assignee: Nintendo Co., Ltd.
    Inventors: Masao Yamamoto, Naoya Kawanobe
  • Patent number: 7455587
    Abstract: A gaming machine comprises a display, a game player input means and a game controller arranged to control images displayed on the display. The game controller controls play of a game in which a winning game result causes a prize to be awarded to a game player. The game comprises an interactive sequence related to a tournament in which a representation of a first video-player of one team is displayed. An action of the first video-player to be executed is selected by the game player via the game player input means and the game controller selects an action to be performed by another video-player. Depending on an outcome resulting from the selected actions, an award is made to the game player.
    Type: Grant
    Filed: September 15, 2004
    Date of Patent: November 25, 2008
    Assignee: Aristocrat Technologies Australia Pty. Ltd.
    Inventors: Scott Christopher Olive, Naomi Glasson, Brett Mezen