Patents Examined by Reginald Renwick
  • Patent number: 11386753
    Abstract: A game controller selects and displays first symbols at display positions on a display device, and triggers play of a series of feature games when the first symbols correspond to a trigger event. During the series of feature games, the game controller selects and displays second symbols at the display positions, reveals a value for each reveal symbol in the second symbols while retaining other symbols in the second symbols, and determines a feature game outcome based on the value revealed fro each reveal symbol and other symbols in the second symbols.
    Type: Grant
    Filed: February 5, 2020
    Date of Patent: July 12, 2022
    Inventor: Scott Christopher Olive
  • Patent number: 11386743
    Abstract: A brushless motor system for use with a mechanical reel gaming machine is provided. The brushless motor system includes a reel hub and a reel frame rotationally attached to a center shaft of the reel hub. The brushless motor system also includes a permanent magnet (PM) rotor attached to the reel frame and including a plurality of permanent magnets attached to the PM rotor. The brushless motor system further includes a stator including stator coils attached to the reel hub, the plurality of stator coils are mounted parallel to a surface of the PM rotor at a separation distance. The stator causes the PM rotor to rotate during activation of the stator without direct contact between the stator and the rotor, thereby causing the display of one or more symbols of the plurality of symbols during the wagering game based on the rotation.
    Type: Grant
    Filed: July 9, 2020
    Date of Patent: July 12, 2022
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: William Lamb, Thach Du, Charles A. Liter
  • Patent number: 11376500
    Abstract: Personalized coaching is provided to users of an application, such as players of an electronic gaming application. Data can be obtained that demonstrates how skilled users utilize an application, such as how professional players play a game. This data can be used to train a machine learning model for the game. Gameplay data for an identified player can be obtained, and related information provided as input to the trained model. The model can infer one or more actions or strategies to be taken by the player in order to achieve a determined goal. The information can be conveyed to the player using visual, audio, or haptic guidance during gameplay, or can be provided offline, such as with video or rendered replay of the game session. The types of advice or coaching given can vary depending upon factors such as the goals, skill level, and preferences of the player, and can update over time.
    Type: Grant
    Filed: February 27, 2019
    Date of Patent: July 5, 2022
    Assignee: Nvidia Corporation
    Inventors: Prakash Gurumurthy, Yan Breek, Alexey Solovey, Evgeny Tumanov
  • Patent number: 11376510
    Abstract: In some aspects, a system is provided that includes a plurality of mobile devices and an application on at least a first mobile device. The application is adapted to track position information regarding the first mobile device, communicate the position information to a web server, receive position information from the web server regarding other mobile devices within a predetermined distance of the first mobile device, and use the position information regarding the other mobile devices to affect one or more characteristics of a video game executed on the first mobile device. Numerous other aspects are provided.
    Type: Grant
    Filed: October 8, 2019
    Date of Patent: July 5, 2022
    Assignee: Dugan Health, LLC
    Inventor: Brian M. Dugan
  • Patent number: 11369885
    Abstract: Various aspects of the subject technology relate to systems, methods, and machine-readable media for extracting information from videos. The method includes annotating portions of interest within screen captures. The method also includes receiving at least a first set of videos for a video game. The method also includes training a first machine-learning model to identify the portions of interest within the first set of videos. The method also includes generating validation data based on results of the first machine-learning model. The method also includes extracting information based on the portions of interest identified in the first set of videos.
    Type: Grant
    Filed: August 28, 2020
    Date of Patent: June 28, 2022
    Assignee: Electronic Arts Inc.
    Inventors: Alexander Lucas, Mike Kriz, Nathan Frederick
  • Patent number: 11364433
    Abstract: A system that incorporates teachings of the present disclosure may include, for example, an apparatus having a processor to detect a gaming accessory stimulation associated with a programmable layer of a number of programmable layers. The processor identifies a substitute gaming accessory stimulation of the programmable layer of the number of programmable layers of the gaming accessory. The substitute gaming accessory stimulation of the programmable layer is associated with the gaming accessory stimulation of the programmable layer of the number of programmable layers, according to a user profile of a number of user profiles associated with a user account. Other predetermined associations of stimulations of the gaming accessory with other substitute accessory stimulations are recorded in other user profiles of the number of user profiles, and the substitute gaming accessory stimulation is provided to a computing device to manage a gaming software application. Additional embodiments are disclosed.
    Type: Grant
    Filed: May 26, 2020
    Date of Patent: June 21, 2022
    Assignee: STEELSERIES ApS
    Inventors: Jacob Wolff-Petersen, Tino Soelberg
  • Patent number: 11364443
    Abstract: Computer game metadata is used to select a video widget provided in a video template. The widget can be operable to present metadata in the video template, change an association between features of the video template and metadata generated during play of a computer game, search for clips similar to a video clip presented by the video template, vary a length of a video clip presented by the video template, or vary an intensity of action used to select a video clip presented by the video template.
    Type: Grant
    Filed: June 30, 2020
    Date of Patent: June 21, 2022
    Assignee: Sony Interactive Entertainment LLC
    Inventor: Mohammed Khan
  • Patent number: 11344791
    Abstract: Systems and methods for providing ultraviolet (UV) sterilization, disinfection and decontamination of electronic gaming machines (EGMs), gaming chips, dice, playing cards, currency, TITO tickets, etc. The ultraviolet sterilization, disinfection and decontamination may include a singular or plurality of UV lamps of any type or style or UV LEDs or RGB-UV LEDs or any type or style of UV LEDs of at least such wavelengths to be effective in at least partially reducing or eliminating viruses or the like. The UV sources are mounted on, in or proximate to a variety of gaming devices or equipment such as EGMs, mechanical gaming machines, chip trays, chippers, dice holders, automatic card shufflers, bill validators, currency counting devices, currency dispensing devices, printers, magnetic card readers, playing card and currency sterilization, disinfection or decontamination storage mechanisms, ATMs, redemption machines, promotional kiosks, etc., or similar devices used in other industries.
    Type: Grant
    Filed: June 23, 2020
    Date of Patent: May 31, 2022
    Inventors: David Colvin, Eric D. Colvin, Keith Matthew Kruczynski, Sassoun Sarhadian
  • Patent number: 11344816
    Abstract: Live camera video of video game players may be captured. Portions of the live video that include the player's faces may be inserted into the faces of characters that are controlled by the players and displayed in real-time. The players may stream video output from the video game to respective groups of spectators. The game video output may include a competition area and a competition audience that includes audience portions based on the groups of spectators that receive the game video output from the players. An audience member may be associated with a spectator, and the spectator's username, profile picture, chat messages and other spectator input may be displayed adjacent to the audience member. A queue of waiting players may be displayed simultaneously with current gameplay in the competition area, and a queued character may move to the competition area when an open competition slot becomes available.
    Type: Grant
    Filed: March 20, 2020
    Date of Patent: May 31, 2022
    Assignee: Amazon Technologies, Inc.
    Inventors: Mark Tulewicz, Craig Sullivan, Forrest Elijah Pruitt
  • Patent number: 11325044
    Abstract: A game guide system, method, and apparatus are provided. A system for providing computer simulated game guidance content, comprising a game guide database, a game objectives database, a network connector configured to communicate with a plurality of user devices over a network, and a control circuit. The control circuit is configured to receive a game guide request from a user, receive an audio segment recorded from a game by a user device associated with the user, identify the game and a game objective from the game objectives database based on the audio segment, select a content item in the game guide database based on the game objective, and provide the content item to the user.
    Type: Grant
    Filed: March 7, 2019
    Date of Patent: May 10, 2022
    Assignee: Sony Interactive Entertainment LLC
    Inventor: Alvin J. Daniel
  • Patent number: 11302148
    Abstract: A game controller selects and displays first symbols at display positions on a display device, and triggers play of a series of feature games when the first symbols correspond to a trigger event. During the series of feature games, the game controller selects and displays second symbols at the display positions, reveals a replacement symbol for each reveal symbol in the second symbols while retaining other symbols in the second symbols, and determines a feature game outcome based on the replacement symbol revealed for each reveal symbol and other symbols in the second symbols.
    Type: Grant
    Filed: February 6, 2020
    Date of Patent: April 12, 2022
    Inventor: Scott Christopher Olive
  • Patent number: 11291916
    Abstract: A virtual sports competition, competitor training, and judge training platform is disclosed. The virtual sports competition, competitor training, and judge training platform provides a virtual, remote, video-based and internet networked platform for sports, such as horse shows, ice skating and other non-conflict based activities to be achieved at different locations and times and still be judged/evaluated by a licensed official. The virtual sports competition, competitor training, and judge training platform reduces costs while ensuring equivalent access for many participants around the world and/or trainee judges seeking to gain credentials for certification.
    Type: Grant
    Filed: November 4, 2020
    Date of Patent: April 5, 2022
    Inventor: Deborah Susan Kurth
  • Patent number: 11285385
    Abstract: A system (information processing device) is caused to determine at least one game medium from among a plurality of game media to be provided to a communication terminal, cause the communication terminal to display the at least one game medium, provide the communication terminal with a game environment to test the at least one game medium; and store the at least one game medium in association with an identifier of the communication terminal upon receiving a notification from the communication terminal indicating that the at least one game medium has been selected for possession.
    Type: Grant
    Filed: October 7, 2019
    Date of Patent: March 29, 2022
    Assignee: GREE, INC.
    Inventor: Koji Hakuta
  • Patent number: 11278818
    Abstract: The present disclosure relates to a computer implemented method for apply gamification techniques to a security system, allowing scoring of users handling events generated within the security system. The present disclosure also relates to a corresponding security system and a computer program product.
    Type: Grant
    Filed: June 19, 2018
    Date of Patent: March 22, 2022
    Assignee: Irisity AB
    Inventors: Marcus Bäcklund, Victor Hagelbäck
  • Patent number: 11278801
    Abstract: The present disclosure relates to processing operations configured to manage provisioning of a video game during presentation of a preview of a video game (e.g., video game trailer). Video game previews may be presented through a graphical user interface of an online gaming delivery service. While a video game preview is being presented to a user, a provisioning determination may be made to determine whether to automatically initiate provisioning of a video game (e.g., in the background of the video game preview). For any non-limiting provisioning determination described herein, a state of the provisioning may be determined and graphical indicators of that state information may be presented to a user while the video game preview is being presented. Further examples describe processing related to contextual customization of game previews as well as GUI menus that are used to present game previews.
    Type: Grant
    Filed: June 2, 2020
    Date of Patent: March 22, 2022
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Telmen Gerel Dzjind, Austin Adrian Astorga
  • Patent number: 11273367
    Abstract: A system for detecting an aim point on a display screen targeted by a user comprises a microcomputer that has at least a power source, a processor, a non-volatile memory, an I/O interface, and a display output. A hand held enclosure includes a camera having a field-of-view defined by an X-axis and a Y-axis, a user input, and a microcomputer interface to transmit camera data and user input data to the microcomputer. The aim point is a point located centrally in the field-of-view. The microcomputer is adapted to display two or more reference icons on the display screen, detect the reference icons using the camera, calculate the aim point on the display screen based on the position of the reference icons within the field-of-view of the camera, perform a function based on user input settings and the calculated value of the aim point, and repeat the process as necessary.
    Type: Grant
    Filed: September 17, 2020
    Date of Patent: March 15, 2022
    Inventor: Wayne Hughes Beckett
  • Patent number: 11260304
    Abstract: Systems and methods to provide provable fairness for challenges among users in an online gaming platform are disclosed. Exemplary implementations may: effectuate presentations of challenge interfaces that enable users to define objectives for challenges, define stakes for challenges, specify users to partake in the challenges, and initiate transmissions pertaining to the challenges to client computing platforms of other users as defined and specified; effectuate presentations of offers (to partake in a challenge) to other users; receive indications of acceptances of these offers; generate sets of instructions that form smart contracts that obtain determined results of challenges and distribute stakes based on the determined results; transfer generated sets of instructions to one or more decentralized ledger servers for execution; and determine the results of the challenges and distribute the stakes based on the results.
    Type: Grant
    Filed: April 8, 2021
    Date of Patent: March 1, 2022
    Assignee: Mythical, Inc.
    Inventor: Rudy Koch
  • Patent number: 11253785
    Abstract: A bot detection system and method analyzes application programming interface (API) data associated with an online gaming player account to make a determination of whether the player account is engaging in cheating by using a bot during online game play. The API data may be analyzed to generate API metadata that is descriptive of the API data, such as an indication of how many API calls were made to a particular API during a particular time period on behalf of the player account. The API data may be applied to one or more bot detection models to make an assessment of whether the player account is using a bot. If bot usage is detected with a player account, enforcement actions, such as slowing down game play or banning the player account, may be implemented for that player account.
    Type: Grant
    Filed: January 28, 2020
    Date of Patent: February 22, 2022
    Assignee: Electronic Arts Inc.
    Inventors: Arash Niknafs, Najmeh Tavassoli
  • Patent number: 11253768
    Abstract: A sports detection and reporting system that locates the players and the ball to determined if certain play criteria have been met. The system also displays on the field detected locations relevant to the players and the play in real time.
    Type: Grant
    Filed: May 25, 2021
    Date of Patent: February 22, 2022
    Inventor: Alan B Amron
  • Patent number: 11241619
    Abstract: Provided is a contents providing system capable of inducing excitement of a spectator in a battle game. One embodiment of the present disclosure is a contents providing system including: an acquisition part acquiring, as player information, at least one of a posture, an amount of activity, and biological information from each of multiple players playing a battle game where multiple events occur simultaneously in one game space; and a processing part processing the player information acquired by the acquisition part into information-for-spectator to be provided for the spectator or an organizer of the battle game.
    Type: Grant
    Filed: April 21, 2020
    Date of Patent: February 8, 2022
    Assignee: TOYOTA BOSHOKU KABUSHIKI KAISHA
    Inventors: Mitsuko Hama, Nobuki Hayashi, Katsuhito Yamauchi, Asami Takayama