Patents by Inventor Andrew Van Luchene

Andrew Van Luchene has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20120283024
    Abstract: According to an embodiment, players can obtain funding to assist them in developing and creating virtual assets and game environments. In return the player can provide a benefit to the funding source. Funding sources include taxes, fees, licenses, bond issuance, loans, investors, commercial paper, convertible debt, bills, notes, debt issuance, promissory notes, venture capital, the issuance of private shares, transforming the game environment into a public company through an initial public offering, or through a follow on offering such as the issuance of common stock, preferred stock, and treasury stock.
    Type: Application
    Filed: July 17, 2012
    Publication date: November 8, 2012
    Inventor: ANDREW VAN LUCHENE
  • Publication number: 20120283011
    Abstract: According to an embodiment, in an online video game various features permit characters to render assistance to other characters, and to advertise offers to help other characters. In an embodiment, the game tracks the amount of helpfulness of each character and permits rewards to be received based on the amount of helpfulness.
    Type: Application
    Filed: July 17, 2012
    Publication date: November 8, 2012
    Inventor: Andrew Van Luchene
  • Patent number: 8306937
    Abstract: Systems and methods for storing a transaction history with respect to a business entity, and an incentive regarding a business entity, previously offered to an account. A desired transaction involving a holder of the account and the business entity may be generated based on the transaction history and a metric. An incentive may be generated based on an artificial intelligence program (AIP), the transaction history, and the metric. The desired transaction and the incentive may be transmitted for presentation to a holder of the account.
    Type: Grant
    Filed: October 18, 2011
    Date of Patent: November 6, 2012
    Assignee: RetailDNA, LLC
    Inventors: Jonathan Otto, Andrew Van Luchene
  • Publication number: 20120265627
    Abstract: The invention broadly comprises a method for enabling point of sales (POS) functionality in a wireless communications device (WCD) including the steps of: transmitting, using an interface element in at least one specially programmed general purpose computer, a POS function control signal to a communication network for transmission to a WCD, the WCD located in a retail location; activating a POS function, in response to the control signal, to enable POS functionality in the WCD, the POS function stored in a memory element for the WCD or in a memory element for the at least one specially programmed computer; acquiring, using the POS function, an identification of an item via the WCD; receiving, using the interface element, the identification data for the item from the WCD via the communication network; and generating, using a processor for the at least one general-purpose computer, an order including the first item.
    Type: Application
    Filed: June 20, 2012
    Publication date: October 18, 2012
    Applicant: RETAILDNA, LLC
    Inventors: Jonathan Otto, Andrew Van Luchene, Raymond J. Mueller, Michael R. Mueller
  • Patent number: 8262471
    Abstract: Relationships among player characters in a video game, including parent-child relationships, can be formed. In addition, death and reincarnation of player characters can be employed as features of the video game.
    Type: Grant
    Filed: July 5, 2011
    Date of Patent: September 11, 2012
    Assignee: Leviathan Entertainment, LLC
    Inventor: Andrew Van Luchene
  • Patent number: 8251810
    Abstract: A video game permits player characters to form relationships, including parent-child relationships. In addition, death and reincarnation of player characters can be employed as features of the video game.
    Type: Grant
    Filed: July 5, 2011
    Date of Patent: August 28, 2012
    Assignee: Leviathan Entertainment, LLC
    Inventor: Andrew Van Luchene
  • Patent number: 8226472
    Abstract: A video game can provide an offer to a player of the video game. For example, the video game can provide to the player an offer to receive a particular virtual item (a virtual object or a virtual service delivered in the video game) in exchange for a particular price. The time at which the offer is provided to the player can be governed by the status in the game of the player character of the player.
    Type: Grant
    Filed: June 8, 2010
    Date of Patent: July 24, 2012
    Assignee: Leviathan Entertainment, LLC
    Inventor: Andrew Van Luchene
  • Patent number: 8224760
    Abstract: A system for managing a purchase agreement, including: a memory element for at least one specially-programmed general purpose computer for storing an artificial intelligence program (AIP) and a purchase agreement between a customer and at least one business entity, the purchase agreement including at least one requirement regarding at least one retail transaction between the customer and the business entity; a processor in the specially-programmed general purpose computer for: compiling a purchasing history for the customer with respect to the business entity and the purchase agreement, the memory element for storing the purchasing history, and modifying, using the purchasing history and the AIP, the at least one requirement to increase revenue or profitability of the business entity; and an interface element in the specially-programmed general purpose computer for transmitting the modified at least one requirement for presentation to the customer.
    Type: Grant
    Filed: February 12, 2009
    Date of Patent: July 17, 2012
    Assignee: RetailDNA, LLC
    Inventors: Jonathan Otto, Andrew Van Luchene
  • Patent number: 8221242
    Abstract: In an embodiment, products and processes permit a player to obtain funding for developing game environments. Funding sources include taxes, fees, licenses, bond issuance, loans, investors, commercial paper, convertible debt, bills, notes, debt issuance, promissory notes, venture capital, the issuance of private shares, transforming the game environment into a public company through an initial public offering, or through a follow on offering such as the issuance of common stock, preferred stock, and treasury stock.
    Type: Grant
    Filed: January 25, 2010
    Date of Patent: July 17, 2012
    Assignee: Leviathan Entertainment, LLC
    Inventor: Andrew Van Luchene
  • Patent number: 8221243
    Abstract: In an online game methods and systems disclosed herein can permit characters to give help to or offer to give help to other characters. In an embodiment, the game tracks the amount of helpfulness of each character is provided. Characters may be rewarded or paid for giving help to each other.
    Type: Grant
    Filed: May 18, 2010
    Date of Patent: July 17, 2012
    Assignee: Leviathan Entertainment, LLC
    Inventor: Andrew Van Luchene
  • Publication number: 20120089452
    Abstract: Systems and methods for storing a transaction history with respect to a business entity, and an incentive regarding a business entity, previously offered to an account. A desired transaction involving a holder of the account and the business entity may be generated based on the transaction history and a metric. An incentive may be generated based on an artificial intelligence program (AIP), the transaction history, and the metric. The desired transaction and the incentive may be transmitted for presentation to a holder of the account.
    Type: Application
    Filed: October 18, 2011
    Publication date: April 12, 2012
    Applicant: RETAILDNA, LLC
    Inventors: Jonathan Otto, Andrew Van Luchene
  • Publication number: 20120083322
    Abstract: In a video game a new character can be created using attributes from one or more parent characters. Each parent character may contribute character attributes which are passed on to a new child character. Relationships can be formed among characters which permit the creation of a child character.
    Type: Application
    Filed: October 5, 2010
    Publication date: April 5, 2012
    Inventor: Andrew Van Luchene
  • Publication number: 20120077599
    Abstract: In various embodiments, systems generate a video game or other virtual environment and player characters in the video game can form different types of interactions and relationships. Some relationships provide benefits and/or obligations. The video game facilitates the monitoring, forming and terminating of various kinds of relationships.
    Type: Application
    Filed: December 6, 2011
    Publication date: March 29, 2012
    Inventor: Andrew Van Luchene
  • Publication number: 20120054031
    Abstract: A method and apparatus allows a customer to indicate his or her brand indifference within a product category, and then receive a benefit for purchasing a product chosen by a third party from within this product category. This method and apparatus is particularly useful in differentiating between brand-loyal or brand-sensitive customers and brand-indifferent customers, and allows manufacturers to price-discriminate between these two types of customers.
    Type: Application
    Filed: March 14, 2007
    Publication date: March 1, 2012
    Inventors: Jay Walker, Andrew Van Luchene, Jonathan Otto, Magdalena Mik, Daniel Tedesco, Andrew Golden, Russell Sammon
  • Publication number: 20120004038
    Abstract: A video game allows players to gain various benefits from providing favors to other players. In certain embodiments of the invention, a player must perform favors for others before he can receive requested favors form others. Favors include, e.g., providing advice to another player, assisting another player in completing in-game activities, and loaning currency or in-game objects to another player.
    Type: Application
    Filed: September 9, 2011
    Publication date: January 5, 2012
    Inventor: Andrew Van Luchene
  • Publication number: 20110300923
    Abstract: A video game can provide an offer to a player of the video game. For example, the video game can provide to the player an offer to receive a particular virtual item (a virtual object or a virtual service delivered in the video game) in exchange for a particular price. The time at which the offer is provided to the player can be governed by the status in the game of the player character of the player.
    Type: Application
    Filed: June 8, 2010
    Publication date: December 8, 2011
    Inventor: Andrew Van Luchene
  • Patent number: 8070599
    Abstract: This disclosure includes systems which generate a video game or other virtual environment, and institutions and transactions of a financial nature are facilitated by the video game. Some types of financial transactions may be guaranteed, such as by real world financial devices including credit cards.
    Type: Grant
    Filed: April 6, 2010
    Date of Patent: December 6, 2011
    Assignee: Leviathan entertainment, LLC
    Inventor: Andrew Van Luchene
  • Patent number: 8070596
    Abstract: This disclosure includes systems which generate a video game or other virtual environment, and player characters in the video game can form relationships of various natures. Certain relationships provide benefits and/or obligations. The video game facilitates the monitoring, forming and terminating of various kinds of relationships.
    Type: Grant
    Filed: April 6, 2010
    Date of Patent: December 6, 2011
    Assignee: Leviathan entertainment, LLC
    Inventor: Andrew Van Luchene
  • Publication number: 20110263322
    Abstract: Relationships among player characters in a video game, including parent-child relationships, can be formed. In addition, death and reincarnation of player characters can be employed as features of the video game.
    Type: Application
    Filed: July 5, 2011
    Publication date: October 27, 2011
    Inventor: Andrew Van Luchene
  • Publication number: 20110256937
    Abstract: A video game permits player characters to form relationships, including parent-child relationships. In addition, death and reincarnation of player characters can be employed as features of the video game.
    Type: Application
    Filed: July 5, 2011
    Publication date: October 20, 2011
    Inventor: Andrew Van Luchene