Patents by Inventor Christopher Albert Pierse

Christopher Albert Pierse has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11529562
    Abstract: A game management system identifies gaming data associated with online game players and determines, based at least in part on the gaming data, other players to recommend as friends for playing an online game. Gaming data from online games other than the online game for which friend recommendations are to be made may be used to provide the friend recommendations. A subset of categories of the gaming data may be used to initially bin the plurality of players into separate bins. Similarity of players, with respect to their gaming data, or a subset thereof, within each bin may be determined. This similarity analysis may result in a similarity score corresponding to each pair of players within a bin. The similarity scores may be used to determine if two players are compatible from an online gaming standpoint and provide friend recommendations to players.
    Type: Grant
    Filed: March 25, 2020
    Date of Patent: December 20, 2022
    Assignee: Electronic Arts Inc.
    Inventors: Everest Law, Christopher Albert Pierse, Lisa Renee Ryan
  • Publication number: 20220288499
    Abstract: A game coaching system identifies gameplay data associated with online game players of an online game and determines, based at least in part on the gameplay data, a performance model to predict performance metric(s) of individual players. The performance model may be used to conduct a sensitivity analysis to determine which perturbations to individual parameters of gameplay data result in improvements to the performance metric(s) of a player. This sensitivity analysis may be used to identify action(s) to recommend to the player to improve his or her gameplay performance. The action(s) that are recommended to the player may be decided based at least in part on the predicted impact of those action(s) on player performance and/or the ease of implementing the action(s). The game coaching system may provide updated action recommendations to players to allow the player to improve his or her gameplay performance over time.
    Type: Application
    Filed: June 3, 2022
    Publication date: September 15, 2022
    Inventors: Nina Zhou, Lisa Renee Ryan, Christopher Albert Pierse
  • Patent number: 11351464
    Abstract: A game coaching system identifies gameplay data associated with online game players of an online game and determines, based at least in part on the gameplay data, a performance model to predict performance metric(s) of individual players. The performance model may be used to conduct a sensitivity analysis to determine which perturbations to individual parameters of gameplay data result in improvements to the performance metric(s) of a player. This sensitivity analysis may be used to identify action(s) to recommend to the player to improve his or her gameplay performance. The action(s) that are recommended to the player may be decided based at least in part on the predicted impact of those action(s) on player performance and/or the ease of implementing the action(s). The game coaching system may provide updated action recommendations to players to allow the player to improve his or her gameplay performance over time.
    Type: Grant
    Filed: April 2, 2020
    Date of Patent: June 7, 2022
    Assignee: Electronic Arts Inc.
    Inventors: Nina Zhou, Lisa Renee Ryan, Christopher Albert Pierse
  • Publication number: 20210308587
    Abstract: A game coaching system identifies gameplay data associated with online game players of an online game and determines, based at least in part on the gameplay data, a performance model to predict performance metric(s) of individual players. The performance model may be used to conduct a sensitivity analysis to determine which perturbations to individual parameters of gameplay data result in improvements to the performance metric(s) of a player. This sensitivity analysis may be used to identify action(s) to recommend to the player to improve his or her gameplay performance. The action(s) that are recommended to the player may be decided based at least in part on the predicted impact of those action(s) on player performance and/or the ease of implementing the action(s). The game coaching system may provide updated action recommendations to players to allow the player to improve his or her gameplay performance over time.
    Type: Application
    Filed: April 2, 2020
    Publication date: October 7, 2021
    Applicant: Electronic Arts, Inc.
    Inventors: Nina Zhou, Lisa Renee Ryan, Christopher Albert Pierse
  • Publication number: 20210299578
    Abstract: A game management system identifies gaming data associated with online game players and determines, based at least in part on the gaming data, other players to recommend as friends for playing an online game. Gaming data from online games other than the online game for which friend recommendations are to be made may be used to provide the friend recommendations. A subset of categories of the gaming data may be used to initially bin the plurality of players into separate bins. Similarity of players, with respect to their gaming data, or a subset thereof, within each bin may be determined. This similarity analysis may result in a similarity score corresponding to each pair of players within a bin. The similarity scores may be used to determine if two players are compatible from an online gaming standpoint and provide friend recommendations to players.
    Type: Application
    Filed: March 25, 2020
    Publication date: September 30, 2021
    Applicant: Electronic Arts, Inc.
    Inventors: Everest Law, Christopher Albert Pierse, Lisa Renee Ryan