Patents by Inventor David Luebke
David Luebke has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 11630312Abstract: An augmented reality display system includes a first beam path for a foveal inset image on a holographic optical element, a second beam path for a peripheral display image on the holographic optical element, and pupil position tracking logic that generates control signals to set a position of the foveal inset as perceived through the holographic optical element, to determine the peripheral display image, and to control a moveable stage.Type: GrantFiled: July 6, 2021Date of Patent: April 18, 2023Assignee: NVIDIA Corp.Inventors: Jonghyun Kim, Youngmo Jeong, Michael Stengel, Morgan McGuire, David Luebke
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Patent number: 11506888Abstract: A gaze tracking system for use by the driver of a vehicle includes an opaque frame circumferentially enclosing a transparent field of view of the driver, light emitting diodes coupled to the opaque frame for emitting infrared light onto various regions of the driver's eye gazing through the transparent field of view, and diodes for sensing intensity of infrared light reflected off of various regions of the driver's eye.Type: GrantFiled: September 20, 2019Date of Patent: November 22, 2022Assignee: NVIDIA CORP.Inventors: Eric Whitmire, Kaan Aksit, Michael Stengel, Jan Kautz, David Luebke, Ben Boudaoud
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Publication number: 20220334392Abstract: Virtual reality (VR) displays are computer displays that present images or video in a manner that simulates a real experience for the viewer. In many cases, VR displays are implemented as head-mounted displays (HMDs) which provide a display in the line of sight of the user. Because current HMDs are composed of a display panel and magnifying lens with a gap therebetween, proper functioning of the HMDs limits their design to a box-like form factor, thereby negatively impacting both comfort and aesthetics. The present disclosure provides a different configuration for a virtual reality display which allows for improved comfort and aesthetics, including specifically at least one coherent light source, at least one holographic waveguide coupled to the at least one coherent light source to receive light therefrom, and at least one spatial light modulator coupled to the at least one holographic waveguide to modulate the light.Type: ApplicationFiled: September 14, 2021Publication date: October 20, 2022Inventors: Jonghyun Kim, Ward Lopes, David Luebke, Manu Gopakumar
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Publication number: 20220284621Abstract: One embodiment of a method includes calculating one or more activation values of one or more neural networks trained to infer eye gaze information based, at least in part, on eye position of one or more images of one or more faces indicated by an infrared light reflection from the one or more images.Type: ApplicationFiled: May 2, 2022Publication date: September 8, 2022Inventors: Joohwan Kim, Michael Stengel, Zander Majercik, Shalini De Mello, Samuli Laine, Morgan McGuire, David Luebke
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Publication number: 20220230386Abstract: The present invention facilitates efficient and effective image processing. A network can comprise: a first system configured to perform a first portion of lighting calculations for an image and combing results of the first portion of lighting calculations for the image with results of a second portion of lighting calculations; and a second system configured to perform the second portion of lighting calculations and forward the results of the second portion of the lighting calculations to the first system. The first and second portion of lighting calculations can be associated with indirect lighting calculations and direct lighting calculations respectively. The first system can be a client in a local location and the second system can be a server in a remote location (e.g., a cloud computing environment). The first system and second system can be in a cloud and a video is transmitted to a local system.Type: ApplicationFiled: April 4, 2022Publication date: July 21, 2022Inventors: Morgan McGuire, Cyril Crassin, David Luebke, Michael Mara, Brent Oster, Peter Shirley, Peter-Pike Sloan, Christopher Wyman
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Patent number: 11321865Abstract: One embodiment of a method includes calculating one or more activation values of one or more neural networks trained to infer eye gaze information based, at least in part, on eye position of one or more images of one or more faces indicated by an infrared light reflection from the one or more images.Type: GrantFiled: March 15, 2019Date of Patent: May 3, 2022Assignee: Nvidia CorporationInventors: Joohwan Kim, Michael Stengel, Zander Majercik, Shalini De Mello, Samuli Laine, Morgan McGuire, David Luebke
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Patent number: 11295515Abstract: The present invention facilitates efficient and effective image processing. A network can comprise: a first system configured to perform a first portion of lighting calculations for an image and combing results of the first portion of lighting calculations for the image with results of a second portion of lighting calculations; and a second system configured to perform the second portion of lighting calculations and forward the results of the second portion of the lighting calculations to the first system. The first and second portion of lighting calculations can be associated with indirect lighting calculations and direct lighting calculations respectively. The first system can be a client in a local location and the second system can be a server in a remote location (e.g., a cloud computing environment). The first system and second system can be in a cloud and a video is transmitted to a local system.Type: GrantFiled: June 5, 2020Date of Patent: April 5, 2022Assignee: NVIDIA CorporationInventors: Morgan McGuire, Cyril Crassin, David Luebke, Michael Mara, Brent L. Oster, Peter Shirley, Peter-Pike Sloan, Christopher Wyman
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Publication number: 20210350550Abstract: Apparatuses, systems, and techniques are presented to estimate user gaze. In at least one embodiment, one or more neural networks are used to determine coarse and fine gaze estimates for one or more users.Type: ApplicationFiled: May 11, 2020Publication date: November 11, 2021Inventors: Michael Stengel, Morgan McGuire, Alexander Majercik, David Luebke
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Publication number: 20210341741Abstract: An augmented reality display system includes a first beam path for a foveal inset image on a holographic optical element, a second beam path for a peripheral display image on the holographic optical element, and pupil position tracking logic that generates control signals to set a position of the foveal inset as perceived through the holographic optical element, to determine the peripheral display image, and to control a moveable stage.Type: ApplicationFiled: July 6, 2021Publication date: November 4, 2021Applicant: NVIDIA Corp.Inventors: Jonghyun Kim, Youngmo Jeong, Michael Stengel, Morgan McGuire, David Luebke
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Patent number: 11067806Abstract: An augmented reality display system includes a first beam path for a foveal inset image on a holographic optical element, a second beam path for a peripheral display image on the holographic optical element, and pupil position tracking logic that generates control signals to set a position of the foveal inset as perceived through the holographic optical element, to determine the peripheral display image, and to control a moveable stage.Type: GrantFiled: May 31, 2019Date of Patent: July 20, 2021Assignee: NVIDIA Corp.Inventors: Jonghyun Kim, Youngmo Jeong, Michael Stengel, Morgan McGuire, David Luebke
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Publication number: 20210088784Abstract: A gaze tracking system for use by the driver of a vehicle includes an opaque frame circumferentially enclosing a transparent field of view of the driver, light emitting diodes coupled to the opaque frame for emitting infrared light onto various regions of the driver's eye gazing through the transparent field of view, and diodes for sensing intensity of infrared light reflected off of various regions of the driver's eye.Type: ApplicationFiled: September 20, 2019Publication date: March 25, 2021Applicant: Nvidia Corp.Inventors: Eric Whitmire, Kaan Aksit, Michael Stengel, Jan Kautz, David Luebke, Ben Boudaoud
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Patent number: 10838459Abstract: A method for displaying a near-eye light field display (NELD) image is disclosed. The method comprises determining a pre-filtered image to be displayed, wherein the pre-filtered image corresponds to a target image. It further comprises displaying the pre-filtered image on a display. Subsequently, it comprises producing a near-eye light field after the pre-filtered image travels through a microlens array adjacent to the display, wherein the near-eye light field is operable to simulate a light field corresponding to the target image. Finally, it comprises altering the near-eye light field using at least one converging lens, wherein the altering allows a user to focus on the target image at an increased depth of field at an increased distance from an eye of the user and wherein the altering increases spatial resolution of said target image.Type: GrantFiled: February 8, 2017Date of Patent: November 17, 2020Assignee: NVIDIA CORPORATIONInventors: Douglas Lanman, David Luebke
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Patent number: 10838492Abstract: A gaze tracking system for use in head mounted displays includes an eyepiece having an opaque frame circumferentially enclosing a transparent field of view, light emitting diodes coupled to the opaque frame for emitting infrared light onto various regions of an eye gazing through the transparent field of view, and diodes for sensing intensity of infrared light reflected off of various regions of the eye.Type: GrantFiled: September 20, 2019Date of Patent: November 17, 2020Assignee: NVIDIA Corp.Inventors: Eric Whitmire, Kaan Aksit, Michael Stengel, Jan Kautz, David Luebke, Ben Boudaoud
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Publication number: 20200326543Abstract: In an embodiment, an augmented reality display is provided that incorporates a prescription lens for the wearer. In an embodiment, an image is generated from a display and directed into the edge of the prescription lens, and the lens acts as a waveguide. The image is internally reflected within the prescription lens, and is directed to the wearer by an image combiner embedded within the prescription lens. In an embodiment, the augmented reality display can be adjusted for many common vision problems including myopia, hyperopia, astigmatism, and presbyopia.Type: ApplicationFiled: June 26, 2019Publication date: October 15, 2020Inventors: Jonghyun Kim, David Luebke, Jui-Yi Wu
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Publication number: 20200312018Abstract: The present invention facilitates efficient and effective image processing. A network can comprise: a first system configured to perform a first portion of lighting calculations for an image and combing results of the first portion of lighting calculations for the image with results of a second portion of lighting calculations; and a second system configured to perform the second portion of lighting calculations and forward the results of the second portion of the lighting calculations to the first system. The first and second portion of lighting calculations can be associated with indirect lighting calculations and direct lighting calculations respectively. The first system can be a client in a local location and the second system can be a server in a remote location (e.g., a cloud computing environment). The first system and second system can be in a cloud and a video is transmitted to a local system.Type: ApplicationFiled: June 5, 2020Publication date: October 1, 2020Inventors: Morgan McGuire, Cyril Crassin, David Luebke, Michael Mara, Brent L. Oster, Peter Shirley, Peter-Pike Sloan, Christopher Wyman
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Publication number: 20200301146Abstract: An augmented reality display system includes a first beam path for a foveal inset image on a holographic optical element, a second beam path for a peripheral display image on the holographic optical element, and pupil position tracking logic that generates control signals to set a position of the foveal inset as perceived through the holographic optical element, to determine the peripheral display image, and to control a moveable stage.Type: ApplicationFiled: May 31, 2019Publication date: September 24, 2020Inventors: Jonghyun Kim, Youngmo Jeong, Michael Stengel, Morgan McGuire, David Luebke
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Patent number: 10713838Abstract: The present invention facilitates efficient and effective image processing. A network can comprise: a first system configured to perform a first portion of lighting calculations for an image and combing results of the first portion of lighting calculations for the image with results of a second portion of lighting calculations; and a second system configured to perform the second portion of lighting calculations and forward the results of the second portion of the lighting calculations to the first system. The first and second portion of lighting calculations can be associated with indirect lighting calculations and direct lighting calculations respectively. The first system can be a client in a local location and the second system can be a server in a remote location (e.g., a cloud computing environment). The first system and second system can be in a cloud and a video is transmitted to a local system.Type: GrantFiled: May 5, 2014Date of Patent: July 14, 2020Assignee: NVIDIA CorporationInventors: Morgan McGuire, David Luebke, Cyril Crassin, Peter-Pike Sloan, Peter Shirley, Brent Oster, Christopher Wyman, Michael Mara
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Patent number: 10699383Abstract: Methods are disclosed herein to blur an image to be displayed on a stereo display (such as virtual or augmented reality displays) based on the focus and convergence of the user. The methods approximate the complex effect of chromatic aberration on focus, utilizing three (R/G/B) simple Gaussian blurs. For transparency the methods utilize buffers for levels of blur rather than depth. The methods enable real-time chromatic-based blurring effects for VR/AR displays.Type: GrantFiled: December 10, 2018Date of Patent: June 30, 2020Assignee: NVIDIA Corp.Inventors: Morgan McGuire, Kaan Aksit, Pete Shirley, David Luebke
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Patent number: 10642311Abstract: A method for displaying a near-eye light field display (NELD) image is disclosed. The method comprises determining a pre-filtered image to be displayed, wherein the pre-filtered image corresponds to a target image. It further comprises displaying the pre-filtered image on a display. Subsequently, it comprises producing a near-eye light field after the pre-filtered image travels through a microlens array adjacent to the display, wherein the near-eye light field is operable to simulate a light field corresponding to the target image. Finally, it comprises altering the near-eye light field using at least one converging lens, wherein the altering allows a user to focus on the target image at an increased depth of field at an increased distance from an eye of the user and wherein the altering increases spatial resolution of said target image.Type: GrantFiled: November 13, 2018Date of Patent: May 5, 2020Assignee: NVIDIA CORPORATIONInventors: Douglas Lanman, David Luebke
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Publication number: 20200065941Abstract: Methods are disclosed herein to blur an image to be displayed on a stereo display (such as virtual or augmented reality displays) based on the focus and convergence of the user. The methods approximate the complex effect of chromatic aberration on focus, utilizing three (R/G/B) simple Gaussian blurs. For transparency the methods utilize buffers for levels of blur rather than depth. The methods enable real-time chromatic-based blurring effects for VR/AR displays.Type: ApplicationFiled: December 10, 2018Publication date: February 27, 2020Inventors: Morgan McGuire, Kaan Aksit, Pete Shirley, David Luebke