Patents by Inventor Dereck Padden
Dereck Padden has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20230214018Abstract: Various embodiments of an apparatus, methods, systems and computer program products described herein are directed to an Analytics Engine that receives one more signal files that include neural signal data of a user based on voltages detected by one or more electrodes on a set of headphones worn by a user. The Analytics Engine preprocesses the data, extracts features from the received data, and feeds the extracted features into one or more machine learning models to generate determined output that corresponds to at least one of a current mental state of the user and a type of facial gesture performed by the user. The Analytics Engine sends the determined output to a computing device to perform an action based on the determined output.Type: ApplicationFiled: March 14, 2023Publication date: July 6, 2023Inventors: Ramses Eduardo Alcaide, David Stanley, Dereck Padden, James Hamet, Adam Molnar, Jamie Alders, Jegan Candassamy, Arjun Daniel Srinivas
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Publication number: 20230107040Abstract: Embodiments described herein relate to systems, devices, and methods for use in the implementation of a human-computer interface using high-speed, and efficient tracking of user interactions with a User Interface/User Experience that is strategically presented to the user. Embodiments described herein also relate to the implementation of a hardware agnostic human-computer interface that uses neural, oculomotor, and/or electromyography signals to mediate user manipulation of machines and devices.Type: ApplicationFiled: May 18, 2022Publication date: April 6, 2023Applicant: Neurable Inc.Inventors: Ramses ALCAIDE, Dereck PADDEN, Jay JANTZ, James HAMET, Jeffrey MORRIS, JR., Arnaldo PEREIRA
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Patent number: 11609633Abstract: Various embodiments of an apparatus, methods, systems and computer program products described herein are directed to an Analytics Engine that receives one more signal files that include neural signal data of a user based on voltages detected by one or more electrodes on a set of headphones worn by a user. The Analytics Engine preprocesses the data, extracts features from the received data, and feeds the extracted features into one or more machine learning models to generate determined output that corresponds to at least one of a current mental state of the user and a type of facial gesture performed by the user. The Analytics Engine sends the determined output to a computing device to perform an action based on the determined output.Type: GrantFiled: December 15, 2020Date of Patent: March 21, 2023Assignee: Neurable, Inc.Inventors: Ramses Eduardo Alcaide, David Stanley, Dereck Padden, James Hamet, Adam Molnar, Jamie Alders, Jegan Candassamy, Arjun Daniel Srinivas
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Publication number: 20220404910Abstract: Embodiments described herein relate to systems, devices, and methods for use in the implementation of a brain-computer interface that integrates real-time eye-movement tracking with brain activity tracking to present and update a user interface that is strategically designed for high speed and accuracy of human-machine interaction. Embodiments described herein also relate to the implementation of a hardware agnostic brain-computer interface that uses real-time eye tracking and online analysis of neural signals to mediate user manipulation of machines.Type: ApplicationFiled: January 31, 2022Publication date: December 22, 2022Applicant: Neurable Inc.Inventors: Ramses ALCAIDE, Dereck PADDEN, Jay JANTZ, James HAMET, Jeffrey MORRIS, JR., Arnaldo PEREIRA
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Patent number: 11366517Abstract: Embodiments described herein relate to systems, devices, and methods for use in the implementation of a human-computer interface using high-speed, and efficient tracking of user interactions with a User Interface/User Experience that is strategically presented to the user. Embodiments described herein also relate to the implementation of a hardware agnostic human-computer interface that uses neural, oculomotor, and/or electromyography signals to mediate user manipulation of machines and devices.Type: GrantFiled: April 13, 2020Date of Patent: June 21, 2022Assignee: Neurable Inc.Inventors: Ramses Alcaide, Dereck Padden, Jay Jantz, James Hamet, Jeffrey Morris, Jr., Arnaldo Pereira
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Publication number: 20220187912Abstract: Various embodiments of an apparatus, methods, systems and computer program products described herein are directed to an Analytics Engine that receives one more signal files that include neural signal data of a user based on voltages detected by one or more electrodes on a set of headphones worn by a user. The Analytics Engine preprocesses the data, extracts features from the received data, and feeds the extracted features into one or more machine learning models to generate determined output that corresponds to at least one of a current mental state of the user and a type of facial gesture performed by the user. The Analytics Engine sends the determined output to a computing device to perform an action based on the determined output.Type: ApplicationFiled: December 15, 2020Publication date: June 16, 2022Inventors: Ramses Eduardo Alcaide, David Stanley, Dereck Padden, James Hamet, Adam Molnar, Jamie Alders, Jegan Candassamy, Arjun Daniel Srinivas
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Publication number: 20220117510Abstract: Example methods, apparatus, systems, and articles of manufacture for determining intensity of a biological response to a presentation are disclosed. An example apparatus includes at least one memory and processor circuitry to execute instructions to identify trough-to-peak instances in first galvanic skin response (GSR) data for a first subject, the first GSR data collected from the first subject during exposure of the first subject to media content during a period of time; assign trough-to-peak scores to corresponding ones of the trough-to-peak instances; associate the respective ones of the trough-to-peak scores with a time corresponding to the trough of each trough-to-peak instances; assign window scores to corresponding ones of windows in the period of time based on the highest trough-to-peak score occurring within the corresponding windows to generate a first GSR intensity profile; and identify an element of the media content for modification based on the first GSR intensity profile.Type: ApplicationFiled: December 23, 2021Publication date: April 21, 2022Inventors: Carl Marci, Dereck Padden, Randall Rule, Joonho Moon, Brendan Murray
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Patent number: 11269414Abstract: Embodiments described herein relate to systems, devices, and methods for use in the implementation of a brain-computer interface that integrates real-time eye-movement tracking with brain activity tracking to present and update a user interface that is strategically designed for high speed and accuracy of human-machine interaction. Embodiments described herein also relate to the implementation of a hardware agnostic brain-computer interface that uses real-time eye tracking and online analysis of neural signals to mediate user manipulation of machines.Type: GrantFiled: February 21, 2020Date of Patent: March 8, 2022Assignee: Neurable Inc.Inventors: Ramses Alcaide, Dereck Padden, Jay Jantz, James Hamet, Jeffrey Morris, Jr., Arnaldo Pereira
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Patent number: 11213219Abstract: Example methods, apparatus/systems and articles of manufacture for determining intensity of a biological response to a presentation are disclosed. An example method includes accessing galvanic skin response (GSR) data obtained from a subject while exposed to a presentation. The GSR data includes a plurality of trough-to-peak instances. The example method includes generating a GSR intensity profile by assigning trough-to-peak scores to corresponding ones of the trough-to-peak instances, defining a plurality of time windows, and assigning window scores to corresponding ones of the time windows based on the trough-to-peaks scores of the trough-to-peak instances occurring within the corresponding time windows. The example method also includes determining an effectiveness of the presentation based on the window scores of the GSR intensity profile.Type: GrantFiled: June 7, 2019Date of Patent: January 4, 2022Assignee: The Nielsen Company (US), LLCInventors: Carl Marci, Dereck Padden, Randall Rule, Joonho Moon, Brendan Murray
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Publication number: 20210064128Abstract: Embodiments described herein relate to systems, devices, and methods for use in the implementation of a human-computer interface using high-speed, and efficient tracking of user interactions with a User Interface/User Experience that is strategically presented to the user. Embodiments described herein also relate to the implementation of a hardware agnostic human-computer interface that uses neural, oculomotor, and/or electromyography signals to mediate user manipulation of machines and devices.Type: ApplicationFiled: April 13, 2020Publication date: March 4, 2021Inventors: Ramses ALCAIDE, Dereck PADDEN, Jay JANTZ, James HAMET, Jeffrey MORRIS, JR., Arnaldo PEREIRA
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Publication number: 20200337653Abstract: Embodiments described herein relate to systems, devices, and methods for use in the implementation of a brain-computer interface that tracks brain activity, with or without additional sensors providing additional sources of information, while presenting and updating a User Interface/User Experience that is strategically designed for high speed and accuracy of human-machine interaction. Embodiments described herein also relate to the implementation of a hardware agnostic brain-computer interface that uses neural signals to mediate user manipulation of machines and devices.Type: ApplicationFiled: July 10, 2020Publication date: October 29, 2020Applicant: Neurable Inc.Inventors: Ramses ALCAIDE, Dereck PADDEN, Jay JANTZ, James HAMET, Jeffrey MORRIS, JR., Arnaldo PEREIRA
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Publication number: 20200268296Abstract: Embodiments described herein relate to systems, devices, and methods for use in the implementation of a brain-computer interface that integrates real-time eye-movement tracking with brain activity tracking to present and update a user interface that is strategically designed for high speed and accuracy of human-machine interaction. Embodiments described herein also relate to the implementation of a hardware agnostic brain-computer interface with specific user interface adaptations to enable high-speed, intuitive, and accurate user manipulation of applications and/or machines.Type: ApplicationFiled: May 12, 2020Publication date: August 27, 2020Inventors: Ramses ALCAIDE, Dereck PADDEN, Jay JANTZ, James HAMET, Jeffrey MORRIS, JR., Arnaldo PEREIRA
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Publication number: 20200192478Abstract: Embodiments described herein relate to systems, devices, and methods for use in the implementation of a brain-computer interface that integrates real-time eye-movement tracking with brain activity tracking to present and update a user interface that is strategically designed for high speed and accuracy of human-machine interaction. Embodiments described herein also relate to the implementation of a hardware agnostic brain-computer interface that uses real-time eye tracking and online analysis of neural signals to mediate user manipulation of machines.Type: ApplicationFiled: February 21, 2020Publication date: June 18, 2020Inventors: Ramses ALCAIDE, Dereck PADDEN, Jay JANTZ, James HAMET, Jeffrey MORRIS, JR., Arnaldo PEREIRA
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Patent number: 10664050Abstract: Embodiments described herein relate to systems, devices, and methods for use in the implementation of a human-computer interface using high-speed, and efficient tracking of user interactions with a User Interface/User Experience that is strategically presented to the user. Embodiments described herein also relate to the implementation of a hardware agnostic human-computer interface that uses neural, oculomotor, and/or electromyography signals to mediate user manipulation of machines and devices.Type: GrantFiled: September 21, 2018Date of Patent: May 26, 2020Assignee: Neurable Inc.Inventors: Ramses Alcaide, Dereck Padden, Jay Jantz, James Hamet, Jeffrey Morris, Jr., Arnaldo Pereira
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Publication number: 20200097076Abstract: Embodiments described herein relate to systems, devices, and methods for use in the implementation of a human-computer interface using high-speed, and efficient tracking of user interactions with a User Interface/User Experience that is strategically presented to the user. Embodiments described herein also relate to the implementation of a hardware agnostic human-computer interface that uses neural, oculomotor, and/or electromyography signals to mediate user manipulation of machines and devices.Type: ApplicationFiled: September 21, 2018Publication date: March 26, 2020Inventors: Ramses ALCAIDE, Dereck PADDEN, Jay JANTZ, James HAMET, Jeffrey MORRIS, Jr., Arnaldo PEREIRA
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Publication number: 20190290163Abstract: Example methods, apparatus/systems and articles of manufacture for determining intensity of a biological response to a presentation are disclosed. An example method includes accessing galvanic skin response (GSR) data obtained from a subject while exposed to a presentation. The GSR data includes a plurality of trough-to-peak instances. The example method includes generating a GSR intensity profile by assigning trough-to-peak scores to corresponding ones of the trough-to-peak instances, defining a plurality of time windows, and assigning window scores to corresponding ones of the time windows based on the trough-to-peaks scores of the trough-to-peak instances occurring within the corresponding time windows. The example method also includes determining an effectiveness of the presentation based on the window scores of the GSR intensity profile.Type: ApplicationFiled: June 7, 2019Publication date: September 26, 2019Inventors: Carl Marci, Dereck Padden, Randall Rule, Joonho Moon, Brendan Murray
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Patent number: 10314510Abstract: Example methods, apparatus/systems and articles of manufacture for determining intensity of a biological response to a presentation are disclosed. An example method includes accessing galvanic skin response (GSR) data obtained from a subject while exposed to a presentation. The GSR data includes a plurality of trough-to-peak instances. The example method includes generating a GSR intensity profile by assigning trough-to-peak scores to corresponding ones of the trough-to-peak instances, defining a plurality of time windows, and assigning window scores to corresponding ones of the time windows based on the trough-to-peaks scores of the trough-to-peak instances occurring within the corresponding time windows. The example method also includes determining an effectiveness of the presentation based on the window scores of the GSR intensity profile.Type: GrantFiled: April 4, 2016Date of Patent: June 11, 2019Assignee: The Nielsen Company (US), LLCInventors: Carl Marci, Dereck Padden, Randall Rule, Joonho Moon, Brendan Murray
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Publication number: 20170188876Abstract: Example methods, apparatus/systems and articles of manufacture for determining intensity of a biological response to a presentation are disclosed. An example method includes accessing galvanic skin response (GSR) data obtained from a subject while exposed to a presentation. The GSR data includes a plurality of trough-to-peak instances. The example method includes generating a GSR intensity profile by assigning trough-to-peak scores to corresponding ones of the trough-to-peak instances, defining a plurality of time windows, and assigning window scores to corresponding ones of the time windows based on the trough-to-peaks scores of the trough-to-peak instances occurring within the corresponding time windows. The example method also includes determining an effectiveness of the presentation based on the window scores of the GSR intensity profile.Type: ApplicationFiled: April 4, 2016Publication date: July 6, 2017Inventors: Carl Marci, Dereck Padden, Randall Rule, Joonho Moon, Brendan Murray