Patents by Inventor Eyal Ofek
Eyal Ofek has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20230263403Abstract: A sensor device is described herein. The sensor device includes a multi-dimensional optical sensor and processing circuitry, wherein the multi-dimensional optical sensor generates images and the processing circuitry is configured to output data that is indicative of hemodynamics of a user based upon the images. The sensor device is non-invasive, and is able to be incorporated into wearable devices, thereby allowing for continuous output of the data that is indicative of the hemodynamics of the user.Type: ApplicationFiled: May 1, 2023Publication date: August 24, 2023Inventors: Christian HOLZ, Eyal OFEK, Michael J. SINCLAIR
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Publication number: 20230266830Abstract: Aspects of the present disclosure relate to semantic user input for a computing device. In examples, user input is identified and processed to identify and automatically perform an associated semantic action. The semantic action may be determined based at least in part on an environmental context associated with the user input. Thus, an action determined for a given user input may change according to the environmental context in which the input was received. For example, an association between user input, an environmental context, and an action may be used to affect the behavior of a computing device as a result of identifying the user input in a scenario that has the environmental context. Such associations may be dynamically determined as a result of user interactions associated with manually provided input, for example to create, update, and/or remove semantic actions associated with a variety of user inputs.Type: ApplicationFiled: February 22, 2022Publication date: August 24, 2023Applicant: Microsoft Technology Licensing, LLCInventors: Eyal OFEK, Michel PAHUD, Edward Sean Lloyd RINTEL, Mar Gonzalez FRANCO, Payod PANDA
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Publication number: 20230259322Abstract: Aspects of the present disclosure relate to computing device headset input. In examples, sensor data from one or more sensors of a headset device are processed to identify implicit and/or explicit user input. A context may be determined for the user input, which may be used to process the identified input and generate an action that affects the behavior of a computing device accordingly. As a result, the headset device is usable to control one or more computing devices. As compared to other wearable devices, headset devices may be more prevalent and may therefore enable more convenient and more intuitive user input beyond merely providing audio output.Type: ApplicationFiled: April 26, 2023Publication date: August 17, 2023Applicant: Microsoft Technology Licensing, LLCInventors: Kenneth P. HINCKLEY, Michel PAHUD, Mar Gonzalez FRANCO, Edward Sean Lloyd RINTEL, Eyal OFEK, Jaron Zepel LANIER, Molly Jane NICHOLAS, Payod PANDA
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Patent number: 11672429Abstract: A sensor device is described herein. The sensor device includes a multi-dimensional optical sensor and processing circuitry, wherein the multi-dimensional optical sensor generates images and the processing circuitry is configured to output data that is indicative of hemodynamics of a user based upon the images. The sensor device is non-invasive, and is able to be incorporated into wearable devices, thereby allowing for continuous output of the data that is indicative of the hemodynamics of the user.Type: GrantFiled: November 25, 2020Date of Patent: June 13, 2023Assignee: Microsoft Technology Licensing, LLCInventors: Christian Holz, Eyal Ofek, Michael J. Sinclair
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Patent number: 11669294Abstract: Aspects of the present disclosure relate to computing device headset input. In examples, sensor data from one or more sensors of a headset device are processed to identify implicit and/or explicit user input. A context may be determined for the user input, which may be used to process the identified input and generate an action that affects the behavior of a computing device accordingly. As a result, the headset device is usable to control one or more computing devices. As compared to other wearable devices, headset devices may be more prevalent and may therefore enable more convenient and more intuitive user input beyond merely providing audio output.Type: GrantFiled: May 28, 2021Date of Patent: June 6, 2023Assignee: Microsoft Technology Licensing, LLCInventors: Kenneth P. Hinckley, Michel Pahud, Mar Gonzalez Franco, Edward Sean Lloyd Rintel, Eyal Ofek, Jaron Zepel Lanier, Molly Jane Nicholas, Payod Panda
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Publication number: 20230115959Abstract: The present concepts relate to devices that can employ graspable controllers that can be employed in various scenarios, such as virtual reality scenarios and augmented reality scenarios. One example device can include multiple expansion assemblies having independently adjustable girths. The multiple expansion assemblies can be stacked adjacent to one another along an axis. A controller can be configured to expand or contract the girths of the expansion assemblies to collectively approximate girths of an object.Type: ApplicationFiled: December 14, 2022Publication date: April 13, 2023Applicant: Microsoft Technology Licensing, LLCInventors: Mar GONZALEZ FRANCO, Michael Jack SINCLAIR, Eyal OFEK, Eric Jordan GONZALEZ
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Patent number: 11580704Abstract: Various embodiments are provided herein for tracking a user's physical environment, to facilitate on-the-fly blending of a virtual environment with detected aspects of the physical environment. Embodiments can be employed to facilitate virtual roaming by compositing virtual representations of detected physical objects into virtual environments. A computing device coupled to a HMD can select portions of a depth map generated based on the user's physical environment, to generate virtual objects that correspond to the selected portions. The computing device can composite the generated virtual objects into an existing virtual environment, such that the user can traverse the virtual environment while remaining aware of their physical environment. Among other things, the computing device can employ various blending techniques for compositing, and further provide image pass-through techniques for selective viewing of the physical environment while remaining fully-immersed in virtual reality.Type: GrantFiled: April 9, 2021Date of Patent: February 14, 2023Assignee: MICROSOFT TECHNOLOGY LICENSING, LLCInventors: Andrew D. Wilson, Christian Holz, Eyal Ofek, Jeremy Hartmann
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Patent number: 11556168Abstract: The present concepts relate to devices that can employ graspable controllers that can be employed in various scenarios, such as virtual reality scenarios and augmented reality scenarios. One example device can include multiple expansion assemblies having independently adjustable girths. The multiple expansion assemblies can be stacked adjacent to one another along an axis. A controller can be configured to expand or contract the girths of the expansion assemblies to collectively approximate girths of an object.Type: GrantFiled: January 11, 2021Date of Patent: January 17, 2023Assignee: Microsoft Technology Licensing, LLCInventors: Mar Gonzalez Franco, Michael Jack Sinclair, Eyal Ofek, Eric Jordan Gonzalez
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Patent number: 11543947Abstract: In various embodiments, methods and systems for implementing a multi-device mixed interactivity system are provided. The interactivity system includes paired mixed-input devices for interacting and controlling virtual objects. In operation, a selection profile associated with a virtual object is accessed. The selection profile is generated based on a selection input determined using real input associated with a selection device and virtual input associated with a mixed-reality device. The selection device has a first display and the mixed-reality device has a second display that both display the virtual object. An annotation input for the virtual object based on a selected portion corresponding to the selection profile is received. An annotation profile based on the annotation input is generated. The annotation profile includes annotation profile attributes for annotating a portion of the virtual object. An annotation of the selected portion of the virtual reality object is caused to be displayed.Type: GrantFiled: June 1, 2021Date of Patent: January 3, 2023Assignee: MICROSOFT TECHNOLOGY LICENSING, LLCInventors: Michel Pahud, Nathalie Riche, Eyal Ofek, Christophe Hurter, Steven Mark Drucker
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Publication number: 20220409996Abstract: The present concepts relate to devices that can approximate virtual objects when touched by a user. One example device can include a location assembly configured to sense a location of the device on a surface and configured to move the robotic device on the surface and a shape assembly secured to the location assembly and configured to adjust a height and a pitch of an upper surface of the robotic device.Type: ApplicationFiled: June 24, 2021Publication date: December 29, 2022Applicant: Microsoft Technology Licensing, LLCInventors: Mar GONZALEZ FRANCO, Eyal OFEK, Michael Jack SINCLAIR, Ryo SUZUKI
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Publication number: 20220382506Abstract: Aspects of the present disclosure relate to computing device headset input. In examples, sensor data from one or more sensors of a headset device are processed to identify implicit and/or explicit user input. A context may be determined for the user input, which may be used to process the identified input and generate an action that affects the behavior of a computing device accordingly. As a result, the headset device is usable to control one or more computing devices. As compared to other wearable devices, headset devices may be more prevalent and may therefore enable more convenient and more intuitive user input beyond merely providing audio output.Type: ApplicationFiled: May 28, 2021Publication date: December 1, 2022Applicant: Microsoft Technology Licensing, LLCInventors: Kenneth P. HINCKLEY, Michel PAHUD, Mar Gonzalez FRANCO, Edward Sean Lloyd RINTEL, Eyal OFEK, Jaron Zepel LANIER, Molly Jane NICHOLAS, Payod PANDA
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Publication number: 20220385855Abstract: Aspects of the present disclosure relate to headset virtual presence techniques. For example, a participant of a communication session may not have an associated video feed, for example as a result of a user preference to disable video communication or a lack of appropriate hardware. Accordingly, a virtual presence may be generated for such a non-video participant, such that the non-video participant may be represented within the communication session similar to video participants. The virtual presence may be controllable using a headset device, for example such that movements identified by the headset device cause the virtual presence to move. In some instances, user input may be received to control emotions conveyed by the virtual presence, for example specifying an emotion type and/or intensity.Type: ApplicationFiled: May 28, 2021Publication date: December 1, 2022Applicant: Microsoft Technology Licensing, LLCInventors: Kenneth P. HINCKLEY, Michel PAHUD, Mar Gonzalez FRANCO, Edward Sean Lloyd RINTEL, Eyal OFEK, Jaron Zepel LANIER, Molly Jane NICHOLAS, Payod PANDA
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Publication number: 20220221928Abstract: The present concepts relate to devices that can employ graspable controllers that can be employed in various scenarios, such as virtual reality scenarios and augmented reality scenarios. One example device can include multiple expansion assemblies having independently adjustable girths. The multiple expansion assemblies can be stacked adjacent to one another along an axis. A controller can be configured to expand or contract the girths of the expansion assemblies to collectively approximate girths of an object.Type: ApplicationFiled: January 11, 2021Publication date: July 14, 2022Applicant: Microsoft Technology Licensing, LLCInventors: Mar GONZALEZ FRANCO, Michael Jack SINCLAIR, Eyal OFEK, Eric Jordan GONZALEZ
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Publication number: 20220129060Abstract: In some examples, a surface, such as a desktop, in front or around a portable electronic device may be used as a relatively large surface for interacting with the portable electronic device, which typically has a small display screen. A user may write or draw on the surface using any object such as a finger, pen, or stylus. The surface may also be used to simulate a partial or full size keyboard. The use of a camera to sense the three-dimensional (3D) location or motion of the object may enable use of above-the-surface gestures, entry of directionality, and capture of real objects into a document being processed or stored by the electronic device. One or more objects may be used to manipulate elements displayed by the portable electronic device.Type: ApplicationFiled: November 4, 2021Publication date: April 28, 2022Inventors: Eyal Ofek, Michel Pahud, Pourang P. Irani
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Publication number: 20220100278Abstract: The present concepts relate to haptic controllers. In one example the haptic controller can include first and second capstans rotationally secured to a base and an energy storage mechanism connected between the first and second capstans. The example haptic controller can also include a user engagement assembly secured to the first capstan and a controller configured to control rotational forces imparted on the user engagement assembly by controlling rotational friction experienced by the first and second capstans.Type: ApplicationFiled: December 13, 2021Publication date: March 31, 2022Applicant: Microsoft Technology Licensing, LLCInventors: Michael Jack SINCLAIR, Mar GONZALEZ FRANCO, Christian HOLZ, Eyal OFEK
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Patent number: 11226685Abstract: The present concepts relate to haptic controllers. In one example the haptic controller can include first and second capstans rotationally secured to a base and an energy storage mechanism connected between the first and second capstans. The example haptic controller can also include a user engagement assembly secured to the first capstan and a controller configured to control rotational forces imparted on the user engagement assembly by controlling rotational friction experienced by the first and second capstans.Type: GrantFiled: June 12, 2019Date of Patent: January 18, 2022Assignee: Microsoft Technology Licensing, LLCInventors: Michael Jack Sinclair, Mar Gonzalez Franco, Christian Holz, Eyal Ofek
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Publication number: 20220011924Abstract: In various embodiments, methods and systems for implementing a multi-device mixed interactivity system are provided. The interactivity system includes paired mixed-input devices for interacting and controlling virtual objects. In operation, a selection profile associated with a virtual object is accessed. The selection profile is generated based on a selection input determined using real input associated with a selection device and virtual input associated with a mixed-reality device. The selection device has a first display and the mixed-reality device has a second display that both display the virtual object. An annotation input for the virtual object based on a selected portion corresponding to the selection profile is received. An annotation profile based on the annotation input is generated. The annotation profile includes annotation profile attributes for annotating a portion of the virtual object. An annotation of the selected portion of the virtual reality object is caused to be displayed.Type: ApplicationFiled: June 1, 2021Publication date: January 13, 2022Inventors: Michel PAHUD, Nathalie RICHE, Eyal OFEK, Christophe HURTER, Steven Mark DRUCKER
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Patent number: 11188143Abstract: In some examples, a surface, such as a desktop, in front or around a portable electronic device may be used as a relatively large surface for interacting with the portable electronic device, which typically has a small display screen. A user may write or draw on the surface using any object such as a finger, pen, or stylus. The surface may also be used to simulate a partial or full size keyboard. The use of a camera to sense the three-dimensional (3D) location or motion of the object may enable use of above-the-surface gestures, entry of directionality, and capture of real objects into a document being processed or stored by the electronic device. One or more objects may be used to manipulate elements displayed by the portable electronic device.Type: GrantFiled: January 4, 2016Date of Patent: November 30, 2021Assignee: Microsoft Technology Licensing, LLCInventors: Eyal Ofek, Michel Pahud, Pourang P Irani
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Patent number: 11119581Abstract: In various embodiments, computerized systems and methods for displacement oriented interaction with objects in a computer-mediated environment are provided. In one embodiment, the system detects a wearable device moved with a displacement transversal to a longitudinal axis of the wearable device. If the system determines that the displacement is within a displacement range associated with an actionable item, the system may select the actionable item or activate an operation associated with the actionable item, such as modifying an object in the computer-mediated reality environment.Type: GrantFiled: March 6, 2020Date of Patent: September 14, 2021Assignee: MICROSOFT TECHNOLOGY LICENSING, LLCInventors: Michel Pahud, Nathalie Riche, Eyal Ofek, Christophe Hurter
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Patent number: 11086398Abstract: Examples are disclosed that relate to haptic rendering. One disclosed example provides a haptic rendering device including a patterned layer that exhibits auxetic behavior, and a plurality of actuators configured to move the patterned layer, each actuator being individually controllable to cooperatively change a curvature of the patterned layer in two dimensions.Type: GrantFiled: June 7, 2019Date of Patent: August 10, 2021Assignee: Microsoft Technology Licensing, LLCInventors: Mar Gonzalez Franco, Eyal Ofek, Michael Jack Sinclair, Anthony James Steed