Patents by Inventor Farhad Fouladi
Farhad Fouladi has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 8774535Abstract: The present invention provides a scheme for compressing the color components of image data, and in particular, data used in multi-sampled anti-aliasing applications. Adjacent pixels are grouped into rectangular tiles, with the sample colors stored in compressed formats accessible via an encoded pointer. In one embodiment, duplicate colors are stored once. Unlike prior compression schemes that rely on pixel to pixel correlation, the present invention takes advantages of the sample to sample correlation that exists within the pixels. A memory and graphics processor configuration incorporating the tile compression schemes is also provided. The configuration defines the tile sizes in main memory and cache memory. In one embodiment, graphics processor relies on a Tile Format Table (TFT) to process incoming tiles in compressed formats. The present invention reduces memory consumption and speeds up essential and oft-repeated operations in rendering.Type: GrantFiled: January 18, 2012Date of Patent: July 8, 2014Assignee: ATI Technologies ULCInventors: Timothy J. Van Hook, Farhad Fouladi, Gordon Elder, III
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Publication number: 20120183215Abstract: The present invention provides a scheme for compressing the color components of image data, and in particular, data used in multi-sampled anti-aliasing applications. Adjacent pixels are grouped into rectangular tiles, with the sample colors stored in compressed formats accessible via an encoded pointer. In one embodiment, duplicate colors are stored once. Unlike prior compression schemes that rely on pixel to pixel correlation, the present invention takes advantages of the sample to sample correlation that exists within the pixels. A memory and graphics processor configuration incorporating the tile compression schemes is also provided. The configuration defines the tile sizes in main memory and cache memory. In one embodiment, graphics processor relies on a Tile Format Table (TFT) to process incoming tiles in compressed formats. The present invention reduces memory consumption and speeds up essential and oft-repeated operations in rendering.Type: ApplicationFiled: January 18, 2012Publication date: July 19, 2012Applicant: ATI Technologies ULCInventors: Timothy J. Van Hook, Farhad Fouladi, Gordon Elder, III
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Patent number: 8111928Abstract: The present invention provides a scheme for compressing the color components of image data, and in particular, data used in multi-sampled anti-aliasing applications. Adjacent pixels are grouped into rectangular tiles, with the sample colors stored in compressed formats accessible via an encoded pointer. In one embodiment, duplicate colors are stored once. Unlike prior compression schemes that rely on pixel to pixel correlation, the present invention takes advantages of the sample to sample correlation that exists within the pixels. A memory and graphics processor configuration incorporating the tile compression schemes is also provided. The configuration defines the tile sizes in main memory and cache memory. In one embodiment, graphics processor relies on a Tile Format Table (TFT) to process incoming tiles in compressed formats. The present invention reduces memory consumption and speeds up essential and oft-repeated operations in rendering.Type: GrantFiled: September 26, 2003Date of Patent: February 7, 2012Assignee: ATI Technologies ULCInventors: Timothy J. Van Hook, Farhad Fouladi, Gordon Elder
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Patent number: 8098255Abstract: A graphics system including a custom graphics and audio processor produces exciting 2D and 3D graphics and surround sound. The system includes a graphics and audio processor including a 3D graphics pipeline and an audio digital signal processor. A memory controller performs a wide range of memory control related functions including arbitrating between various competing resources seeking access to main memory, handling memory latency and bandwidth requirements of the resources requesting memory access, buffering writes to reduce bus turn around, refreshing main memory, and protecting main memory using programmable registers. The memory controller minimizes memory read/write switching using a “global” write queue which queues write requests from various diverse competing resources. In this fashion, multiple competing resources for memory writes are combined into one resource from which write requests are obtained.Type: GrantFiled: May 22, 2009Date of Patent: January 17, 2012Assignee: Nintendo Co., Ltd.Inventors: Farhad Fouladi, Winnie W. Yeung, Howard Cheng
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Patent number: 7995069Abstract: A graphics system including a custom graphics and audio processor produces exciting 2D and 3D graphics and surround sound. The system includes a graphics and audio processor including a 3D graphics pipeline and an audio digital signal processor. The graphics system has a graphics processor includes an embedded frame buffer for storing frame data prior to sending the frame data to an external location, such as main memory. The embedded frame buffer is selectively configurable to store the following pixel formats: point sampled RGB color and depth, super-sampled RGB color and depth, and YUV (luma/chroma). Graphics commands are provided which enable the programmer to configure the embedded frame buffer for any of the pixel formats on a frame-by-frame basis.Type: GrantFiled: August 5, 2009Date of Patent: August 9, 2011Assignee: Nintendo Co., Ltd.Inventors: Timothy Van Hook, Farhad Fouladi
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Patent number: 7944441Abstract: The present invention provides a scheme for compressing and decompressing the depth, or Z, components of image data. Image data is grouped into a plurality of tiles. A test is performed to determine if a tile can be compressed so that its size after compression is less than its size before compression. If so, the tile is compressed. A tile table includes a flag that can be set for each tile that is compressed. In one scheme, each tile comprises a 4×4 block of pixels. For each pixel, the visible depth complexity is determined where each visible level of depth complexity is represented by a plane equation. Depending on the depth complexity, a compression scheme is chosen that stores multiple plane equations in cache lines. The compression scheme can be used with unsampled or multisampled data and provides higher levels of compression in multisampled environments.Type: GrantFiled: June 19, 2007Date of Patent: May 17, 2011Assignee: ATI Technologies ULCInventors: Timothy Van Hook, Farhad Fouladi
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Patent number: 7701461Abstract: A graphics system including a custom graphics and audio processor produces exciting 2D and 3D graphics and surround sound. The system includes a graphics and audio processor including a 3D graphics pipeline and an audio digital signal processor. Techniques for efficiently buffering graphics data between a producer and a consumer within a low-cost graphics systems such as a 3D home video game overcome the problem that a small-sized FIFO buffer in the graphics hardware may not adequately load balance a producer and consumer—causing the producer to stall when the consumer renders bit primitives. One aspect of the invention solves this invention by allocating part of main memory to provide a variable number of variable sized graphics commands buffers. Applications can specify the number of buffers and the size of each. All writes to the graphics FIFO can be routed a buffer in main memory. The producer and consumer independently maintain their own read and write pointers, decoupling the producer from the consumer.Type: GrantFiled: February 23, 2007Date of Patent: April 20, 2010Assignee: Nintendo Co., Ltd.Inventors: Farhad Fouladi, Robert Moore
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Publication number: 20100073394Abstract: A graphics system including a custom graphics and audio processor produces exciting 2D and 3D graphics and surround sound. The system includes a graphics and audio processor including a 3D graphics pipeline and an audio digital signal processor. The graphics system has a graphics processor includes an embedded frame buffer for storing frame data prior to sending the frame data to an external location, such as main memory. The embedded frame buffer is selectively configurable to store the following pixel formats: point sampled RGB color and depth, super-sampled RGB color and depth, and YUV (luma/chroma). Graphics commands are provided which enable the programmer to configure the embedded frame buffer for any of the pixel formats on a frame-by-frame basis.Type: ApplicationFiled: August 5, 2009Publication date: March 25, 2010Applicant: Nintendo Co., Ltd.Inventors: Timothy J. Van Hook, Farhad Fouladi
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Publication number: 20090225094Abstract: A graphics system including a custom graphics and audio processor produces exciting 2D and 3D graphics and surround sound. The system includes a graphics and audio processor including a 3D graphics pipeline and an audio digital signal processor. A memory controller performs a wide range of memory control related functions including arbitrating between various competing resources seeking access to main memory, handling memory latency and bandwidth requirements of the resources requesting memory access, buffering writes to reduce bus turn around, refreshing main memory, and protecting main memory using programmable registers. The memory controller minimizes memory read/write switching using a “global” write queue which queues write requests from various diverse competing resources. In this fashion, multiple competing resources for memory writes are combined into one resource from which write requests are obtained.Type: ApplicationFiled: May 22, 2009Publication date: September 10, 2009Inventors: Farhad Fouladi, Winnie W. Yeung, Howard Cheng
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Patent number: 7576748Abstract: A graphics system including a custom graphics and audio processor produces exciting 2D and 3D graphics and surround sound. The system includes a graphics and audio processor including a 3D graphics pipeline and an audio digital signal processor. The graphics system has a graphics processor includes an embedded frame buffer for storing frame data prior to sending the frame data to an external location, such as main memory. The embedded frame buffer is selectively configurable to store the following pixel formats: point sampled RGB color and depth, super-sampled RGB color and depth, and YUV (luma/chroma). Graphics commands are provided which enable the programmer to configure the embedded frame buffer for any of the pixel formats on a frame-by-frame basis.Type: GrantFiled: April 6, 2006Date of Patent: August 18, 2009Assignee: Nintendo Co. Ltd.Inventors: Timothy J. Van Hook, Farhad Fouladi
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Patent number: 7538772Abstract: A graphics system including a custom graphics and audio processor produces exciting 2D and 3D graphics and surround sound. The system includes a graphics and audio processor including a 3D graphics pipeline and an audio digital signal processor. A memory controller performs a wide range of memory control related functions including arbitrating between various competing resources seeking access to main memory, handling memory latency and bandwidth requirements of the resources requesting memory access, buffering writes to reduce bus turn around, refreshing main memory, and protecting main memory using programmable registers. The memory controller minimizes memory read/write switching using a “global” write queue which queues write requests from various diverse competing resources. In this fashion, multiple competing resources for memory writes are combined into one resource from which write requests are obtained.Type: GrantFiled: November 28, 2000Date of Patent: May 26, 2009Assignee: Nintendo Co., Ltd.Inventors: Farhad Fouladi, Winnie W. Yeung, Howard Cheng
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Publication number: 20080150935Abstract: The present invention provides a scheme for compressing and decompressing the depth, or Z, components of image data. Image data is grouped into a plurality of tiles. A test is performed to determine if a tile can be compressed so that its size after compression is less than its size before compression. If so, the tile is compressed. A tile table includes a flag that can be set for each tile that is compressed. In one scheme, each tile comprises a 4×4 block of pixels. For each pixel, the visible depth complexity is determined where each visible level of depth complexity is represented by a plane equation. Depending on the depth complexity, a compression scheme is chosen that stores multiple plane equations in cache lines. The compression scheme can be used with unsampled or multisampled data and provides higher levels of compression in multisampled environments.Type: ApplicationFiled: June 19, 2007Publication date: June 26, 2008Applicant: ATI Technologies ULCInventors: Timothy Van Hook, Farhad Fouladi
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Patent number: 7317459Abstract: A graphics processor includes an embedded frame buffer for storing frame data prior to sending the frame data to an external location, such as main memory. A copy pipeline is provided which converts the data from one format to another format prior to writing the data to the external location. The conversion may be from one RGB color format to another RGB color format, from one YUV format to another YUV format, from an RGB color format to a YUV color format, or from a YUV color format to an RGB color format. MPEG image data initially stored in main memory in a YUV format as a texture is transferred to the embedded frame buffer prior to initiating a copy-out process via the copy pipeline from the embedded frame buffer to an external frame buffer in main memory. During the copy-out process, pixels are converted from YUV format to an RGB format.Type: GrantFiled: November 27, 2006Date of Patent: January 8, 2008Assignee: Nintendo Co., Ltd.Inventors: Farhad Fouladi, Mark M. Leather, Robert Moore, Howard Cheng, Timothy J. Van Hook
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Publication number: 20070165043Abstract: A graphics system including a custom graphics and audio processor produces exciting 2D and 3D graphics and surround sound. The system includes a graphics and audio processor including a 3D graphics pipeline and an audio digital signal processor. Techniques for efficiently buffering graphics data between a producer and a consumer within a low-cost graphics systems such as a 3D home video game overcome the problem that a small-sized FIFO buffer in the graphics hardware may not adequately load balance a producer and consumer—causing the producer to stall when the consumer renders bit primitives. One aspect of the invention solves this invention by allocating part of main memory to provide a variable number of variable sized graphics commands buffers. Applications can specify the number of buffers and the size of each. All writes to the graphics FIFO can be routed a buffer in main memory. The producer and consumer independently maintain their own read and write pointers, decoupling the producer from the consumer.Type: ApplicationFiled: February 23, 2007Publication date: July 19, 2007Applicant: Nintendo Co., Ltd.Inventors: Farhad Fouladi, Robert Moore
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Patent number: 7242400Abstract: The present invention provides a scheme for compressing and decompressing the depth, or Z, components of image data. Image data is grouped into a plurality of tiles. A test is performed to determine if a tile can be compressed so that its size after compression is less than its size before compression. If so, the tile is compressed. A tile table includes a flag that can be set for each tile that is compressed. In one scheme, each tile comprises a 4×4 block of pixels. For each pixel, the visible depth complexity is determined where each visible level of depth complexity is represented by a plane equation. Depending on the depth complexity, a compression scheme is chosen that stores multiple plane equations in cache lines. The compression scheme can be used with unsampled or multisampled data and provides higher levels of compression in multisampled environments.Type: GrantFiled: November 13, 2002Date of Patent: July 10, 2007Assignee: ATI Technologies ULCInventors: Timothy Van Hook, Farhad Fouladi
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Publication number: 20070070083Abstract: A graphics system including a custom graphics and audio processor produces exciting 2D and 3D graphics and surround sound. The system includes a graphics and audio processor including a 3D graphics pipeline and an audio digital signal processor. The graphics processor includes an embedded frame buffer for storing frame data prior to sending the frame data to an external location, such as main memory. A copy pipeline is provided which converts the data from one format to another format prior to writing the data to the external location. The conversion may be from one RGB color format to another RGB color format, from one YUV format to another YUV format, from an RGB color format to a YUV color format, or from a YUV color format to an RGB color format. The formatted data is either transferred to a display buffer, for use by the video interface, or to a texture buffer, for use as a texture by the graphics pipeline in a subsequent rendering process.Type: ApplicationFiled: November 27, 2006Publication date: March 29, 2007Applicant: NINTENDO CO., LTD.Inventors: Farhad Fouladi, Mark Leather, Robert Moore, Howard Cheng, Timothy Van Hook
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Patent number: 7196710Abstract: A graphics system including a custom graphics and audio processor produces exciting 2D and 3D graphics and surround sound. The system includes a graphics and audio processor including a 3D graphics pipeline and an audio digital signal processor. Techniques for efficiently buffering graphics data between a producer and a consumer within a low-cost graphics systems such as a 3D home video game overcome the problem that a small-sized FIFO buffer in the graphics hardware may not adequately load balance a producer and consumer—causing the producer to stall when the consumer renders bit primitives. One aspect of the invention solves this invention by allocating part of main memory to provide a variable number of variable sized graphics commands buffers. Applications can specify the number of buffers and the size of each. All writes to the graphics FIFO can be routed a buffer in main memory. The producer and consumer independently maintain their own read and write pointers, decoupling the producer from the consumer.Type: GrantFiled: November 28, 2000Date of Patent: March 27, 2007Assignee: Nintendo Co., Ltd.Inventors: Farhad Fouladi, Robert Moore
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Patent number: 7184059Abstract: A graphics system including a custom graphics and audio processor produces exciting 2D and 3D graphics and surround sound. The system includes a graphics and audio processor including a 3D graphics pipeline and an audio digital signal processor. The graphics processor includes an embedded frame buffer for storing frame data prior to sending the frame data to an external location, such as main memory. A copy pipeline is provided which converts the data from one format to another format prior to writing the data to the external location. The conversion may be from one RGB color format to another RGB color format, from one YUV format to another YUV format, from an RGB color format to a YUV color format, or from a YUV color format to an RGB color format. The formatted data is either transferred to a display buffer, for use by the video interface, or to a texture buffer, for use as a texture by the graphics pipeline in a subsequent rendering process.Type: GrantFiled: November 28, 2000Date of Patent: February 27, 2007Assignee: Nintendo Co., Ltd.Inventors: Farhad Fouladi, Mark M. Leather, Robert Moore, Howard Cheng, Timothy J. Van Hook
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Patent number: 7129956Abstract: A compact image element encoding format selectively allocates a bit field within the format to alternately encode either multi-bit alpha resolution or increased color resolution. This encoding technique may be advantageously used to allocate encoding bits to model semi-transparency while using those same bits for other purposes (e.g., higher color resolution) in instances where semi-transparency is not required (e.g., for opaque image elements). In one advantageous embodiment, the same encoding format can provide either RGB5 or RGB4A3, on an image-element-by-image-element basis. Applications include but are not limited to texture mapping in a 3D computer graphics system such as a home video game system or a personal computer.Type: GrantFiled: March 24, 2003Date of Patent: October 31, 2006Assignee: Nintendo Co., Ltd.Inventors: Martin Hollis, Anthony P. DeLaurier, Farhad Fouladi
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Patent number: 7119813Abstract: A compact image element encoding format selectively allocates a bit field within the format to alternately encode either multi-bit alpha resolution or increased color resolution. This encoding technique may be advantageously used to allocate encoding bits to model semi-transparency while using those same bits for other purposes (e.g., higher color resolution) in instances where semi-transparency is not required (e.g., for opaque image elements). In one advantageous embodiment, the same encoding format can provide either RGB5 or RGB4A3, on an image-element-by-image-element basis. Applications include but are not limited to texture mapping in a 3D computer graphics system such as a home video game system or a personal computer.Type: GrantFiled: June 2, 2000Date of Patent: October 10, 2006Assignee: Nintendo Co., Ltd.Inventors: Martin Hollis, Anthony P. DeLaurier, Farhad Fouladi