Patents by Inventor Fumiya NAKANO

Fumiya NAKANO has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 12128315
    Abstract: An exemplary information processing system is configured to create a route formed by arranging, in a virtual space, a plurality of route parts each associated with a design; determine whether the route created by the user contains a forbidden symbol or a forbidden word. When the route created by the user contains a forbidden symbol or a forbidden word, uploading of the route created by the user to the server is prohibited.
    Type: Grant
    Filed: January 17, 2023
    Date of Patent: October 29, 2024
    Assignee: NINTENDO CO., LTD.
    Inventors: Yuhei Ariyama, Fumiya Nakano
  • Patent number: 12100838
    Abstract: An aspect of the present invention is an energy storage device including an electrode assembly that has a negative electrode and a positive electrode, where the negative electrode contains a negative electrode substrate and a negative active material, and has a negative active material layer disposed in an unpressed shape along at least one surface of the negative electrode substrate, the negative active material includes solid graphite particles as a main component, and the solid graphite particles have an aspect ratio of 1 or more and 5 or less.
    Type: Grant
    Filed: September 10, 2019
    Date of Patent: September 24, 2024
    Assignee: GS Yuasa International Ltd.
    Inventors: Kenta Ogi, Fumiya Nakano, Ryosuke Shimokawa, Shota Ito, Masaki Masuda, Taro Yamafuku, Kei Kumabayashi, Akihiko Miyazaki
  • Publication number: 20240186514
    Abstract: A nonaqueous electrolyte energy storage device according to an aspect of the present invention includes: a negative electrode including a negative composite layer containing a negative active material; a positive electrode; and a nonaqueous electrolyte containing a nonaqueous solvent, in which the nonaqueous solvent contains diethyl carbonate, the negative composite layer contains a nonaqueous binder, the negative active material contains non-graphitizable carbon; and an amount of charge B [mAh/g] of the negative electrode in a full charge state satisfies the following Formula 1 when a true density of non-graphitizable carbon is A [g/cm3].
    Type: Application
    Filed: February 21, 2022
    Publication date: June 6, 2024
    Inventors: Kenta OGI, Kei KUMABAYASHI, Fumiya NAKANO, Yuhei ITAI
  • Patent number: 11890546
    Abstract: An exemplary information processing system is configured to create a route formed by arranging, in a virtual space, a plurality of route parts each associated with a design; determine whether the route created by the user contains a forbidden symbol or a forbidden word. When the route created by the user contains a forbidden symbol or a forbidden word, uploading of the route created by the user to the server is prohibited.
    Type: Grant
    Filed: March 29, 2021
    Date of Patent: February 6, 2024
    Assignee: NINTENDO CO., LTD.
    Inventors: Yuhei Ariyama, Fumiya Nakano
  • Publication number: 20230149817
    Abstract: An exemplary information processing system is configured to create a route formed by arranging, in a virtual space, a plurality of route parts each associated with a design; determine whether the route created by the user contains a forbidden symbol or a forbidden word. When the route created by the user contains a forbidden symbol or a forbidden word, uploading of the route created by the user to the server is prohibited.
    Type: Application
    Filed: January 17, 2023
    Publication date: May 18, 2023
    Applicant: Nintendo Co., Ltd.
    Inventors: Yuhei ARIYAMA, Fumiya NAKANO
  • Publication number: 20220407069
    Abstract: An energy storage device according to one aspect of the present invention is an energy storage device including a negative electrode having a negative electrode substrate and a negative active material layer stacked on the negative electrode substrate directly or via another layer, and a nonaqueous electrolyte solution, in which the negative active material layer contains graphite and a solvent-based binder, and the negative active material layer is not subjected to pressing.
    Type: Application
    Filed: November 5, 2020
    Publication date: December 22, 2022
    Inventors: Kenta OGI, Yuhei ITAI, Kei KUMABAYASHI, Fumiya NAKANO
  • Publication number: 20210308585
    Abstract: An exemplary information processing system is configured to create a route formed by arranging, in a virtual space, a plurality of route parts each associated with a design; determine whether the route created by the user contains a forbidden symbol or a forbidden word. When the route created by the user contains a forbidden symbol or a forbidden word, uploading of the route created by the user to the server is prohibited.
    Type: Application
    Filed: March 29, 2021
    Publication date: October 7, 2021
    Applicant: Nintendo Co., Ltd.
    Inventors: Yuhei ARIYAMA, Fumiya NAKANO
  • Publication number: 20210257618
    Abstract: An aspect of the present invention is an energy storage device including an electrode assembly that has a negative electrode and a positive electrode, where the negative electrode contains a negative electrode substrate and a negative active material, and has a negative active material layer disposed in an unpressed shape along at least one surface of the negative electrode substrate, the negative active material includes solid graphite particles as a main component, and the solid graphite particles have an aspect ratio of 1 or more and 5 or less.
    Type: Application
    Filed: September 10, 2019
    Publication date: August 19, 2021
    Inventors: Kenta OGI, Fumiya NAKANO, Ryosuke SHIMOKAWA, Shota ITO, Masaki MASUDA, Taro YAMAFUKU, Kei KUMABAYASHI, Akihiko MIYAZAKI
  • Patent number: 10987585
    Abstract: A game system provides a virtual game space in which plural players play a game. In the virtual game space, if a player object performs a first action on an item appearance area, the game system determines whether a right state of the player object is a first state or a second state, and whether an area state of the item appearance area is a first area state or a second area state. If the right state of the player object is the first state and the area state is the first area state, the game system determines that an item appearance condition is satisfied. If the right state of the player object is the second state or the area state is the second area state, the game system determines that the item appearance condition is not satisfied. If it is determined that the item appearance condition is satisfied, the game system causes a game item to appear in the virtual game space, and changes the right state of the player object to the second state.
    Type: Grant
    Filed: September 17, 2019
    Date of Patent: April 27, 2021
    Assignee: Nintendo Co., Ltd.
    Inventors: Yosuke Oshino, Fumiya Nakano
  • Patent number: 10981064
    Abstract: A game system provides a virtual game space in which plural players play a game. In the virtual game space, if a player object performs a first action on an item appearance area, the game system determines whether a right state of the player object is a first state or a second state. If the right state of the player object is the first state, the game system determines that an item appearance condition is satisfied. If the right state of the player object is the second state, the game system determines that the item appearance condition is not satisfied. If it is determined that the item appearance condition is satisfied, the game system causes a game item to appear in the virtual game space, and changes the right state of the player object to the second state.
    Type: Grant
    Filed: September 17, 2019
    Date of Patent: April 20, 2021
    Assignee: Nintendo Co., Ltd.
    Inventors: Yosuke Oshino, Fumiya Nakano
  • Patent number: 10981065
    Abstract: An example of an information processing apparatus places an object in a virtual space. The information processing apparatus counts, for at least one type of the object, a placement number of the objects placed in the virtual space. The information processing apparatus presents candidates of a clear condition including a condition relating to the object, on the basis of the counted placement number, in a selectable manner for a user. The clear condition is used for determining that a game using the virtual space has been cleared. The information processing apparatus sets a candidate selected by the user, as the clear condition.
    Type: Grant
    Filed: March 27, 2019
    Date of Patent: April 20, 2021
    Assignee: Nintendo Co., Ltd.
    Inventors: Yosuke Oshino, Fumiya Nakano
  • Publication number: 20200246704
    Abstract: A game system provides a virtual game space in which plural players play a game. In the virtual game space, if a player object performs a first action on an item appearance area, the game system determines whether a right state of the player object is a first state or a second state. If the right state of the player object is the first state, the game system determines that an item appearance condition is satisfied. If the right state of the player object is the second state, the game system determines that the item appearance condition is not satisfied. If it is determined that the item appearance condition is satisfied, the game system causes a game item to appear in the virtual game space, and changes the right state of the player object to the second state.
    Type: Application
    Filed: September 17, 2019
    Publication date: August 6, 2020
    Inventors: Yosuke Oshino, Fumiya Nakano
  • Publication number: 20200246703
    Abstract: A game system provides a virtual game space in which plural players play a game. In the virtual game space, if a player object performs a first action on an item appearance area, the game system determines whether a right state of the player object is a first state or a second state, and whether an area state of the item appearance area is a first area state or a second area state. If the right state of the player object is the first state and the area state is the first area state, the game system determines that an item appearance condition is satisfied. If the right state of the player object is the second state or the area state is the second area state, the game system determines that the item appearance condition is not satisfied. If it is determined that the item appearance condition is satisfied, the game system causes a game item to appear in the virtual game space, and changes the right state of the player object to the second state.
    Type: Application
    Filed: September 17, 2019
    Publication date: August 6, 2020
    Inventors: Yosuke OSHINO, Fumiya NAKANO
  • Publication number: 20190299099
    Abstract: An example of an information processing apparatus places an object in a virtual space. The information processing apparatus counts, for at least one type of the object, a placement number of the objects placed in the virtual space. The information processing apparatus presents candidates of a clear condition including a condition relating to the object, on the basis of the counted placement number, in a selectable manner for a user. The clear condition is used for determining that a game using the virtual space has been cleared. The information processing apparatus sets a candidate selected by the user, as the clear condition.
    Type: Application
    Filed: March 27, 2019
    Publication date: October 3, 2019
    Inventors: Yosuke OSHINO, Fumiya NAKANO