Patents by Inventor Garett Andrew Ochs

Garett Andrew Ochs has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10281982
    Abstract: A haptic feedback glove worn by a user provides an amount of a resistance to a physical movement of a portion of the user's hand. The haptic feedback glove includes a glove body, an expandable bladder and a pressure source. The glove body includes a first portion corresponding to a first phalange of a user hand, a second portion corresponding to a second phalange of the user hand, and a third portion corresponding to a joint between the first phalange and the second phalange of the user hand. The expandable bladder is coupled to the third portion of the glove body. The expandable bladder has an adjustable size that controls an amount of relative movement between the first portion and the second portion of the glove body. The pressure source is coupled to the glove body, and is configured to adjust the size of the expandable bladder.
    Type: Grant
    Filed: October 17, 2016
    Date of Patent: May 7, 2019
    Assignee: Facebook Technologies, LLC
    Inventors: Sean Jason Keller, David R. Perek, Tristan Thomas Trutna, Garett Andrew Ochs, Nicholas Roy Corson, Raymond King
  • Publication number: 20190072119
    Abstract: A fluidic device comprises a first channel conduit, a valve apparatus, and an additional element adjacent to the first channel conduit. The first channel conduit transports fluid from a first fluid entrance to a fluid exit. In one embodiment, the additional element is a pump chamber that receives fluid from a second fluid entrance and pumps fluid into the first channel conduit in accordance with fluid pressure. Alternatively, the additional elements include a second channel conduit and a neck of the first channel conduit. The first channel conduit and the second channel conduit share a common wall. Fluid pressure in the first channel conduit controls a valve apparatus. The value apparatus controls a rate of fluid flow in the first channel conduit by deforming the common wall to change a cross-sectional area of the neck, which changes a rate of fluid flow in the second channel conduit.
    Type: Application
    Filed: September 5, 2017
    Publication date: March 7, 2019
    Inventor: Garett Andrew Ochs
  • Patent number: 10216272
    Abstract: A strain measurement ring measures strain information describing deformation of a strain-sensitive element included in the strain measurement ring due to movement of a user's finger. The strain measurement ring includes a semi-rigid band coupled to a deformable band, which together encompass a portion of the user's body. The semi-rigid band includes two coupling ends each coupled to a respective coupling end of the deformable band. The deformable band includes the strain-sensitive element. The strain measurement ring may include an emitter to transmit strain information to a virtual reality/augmented reality (VR/AR) console. The strain measurement ring may include an actuator to change the tension of the deformable band in response to haptic command signals from a VR/AR console. As a result, the strain measurement ring may apply pressure to the user's skin to simulate contact with a virtual object.
    Type: Grant
    Filed: August 25, 2016
    Date of Patent: February 26, 2019
    Assignee: Facebook Technologies, LLC
    Inventors: Sean Jason Keller, David R. Perek, Tristan Thomas Trutna, Garett Andrew Ochs, Nicholas Roy Corson, Raymond King
  • Patent number: 10209775
    Abstract: An input interface for a virtual reality (VR) system environment includes one or more actuators that, when activated, prevent movement of the input interface by a user. For example, the input interface has magnetic actuation mechanism preventing movement of certain portions of the input interface when actuated, allowing simulation of interactions with virtual objects in a virtual environment presented by the VR system environment. In one embodiment, the input interface includes one or more magnets on a tendon or other portion of the input interface that moves with a portion of the user's body and one or more additional magnets fixed relative to the input interface. Magnets on the portion of the input interface that moves with the portion of the user's body and the fixed additional magnets act as a soft detent mechanism holding the portion of the user's body in one or more specified positions.
    Type: Grant
    Filed: October 20, 2016
    Date of Patent: February 19, 2019
    Assignee: Facebook Technologies, LLC
    Inventors: Sean Jason Keller, Tristan Thomas Trutna, Garett Andrew Ochs, Selso Luanava, Nicholas Roy Corson
  • Publication number: 20180373332
    Abstract: A virtual reality system enables a user to interact with virtual objects. The system includes a fiducial ring, an imaging device and a console. The fiducial ring includes a ring body that includes a plurality of fiducial markers that each correspond to a different location on the ring body. An imaging device is configured to capture one or more images of the fiducial ring. The console receives the images that include an image of one or more fiducial markers. Based on the received images of the fiducial markers, the console determines a location on the fiducial ring that corresponds to the imaged fiducial marker. The console determines a position of the fiducial ring based on the determined location of the fiducial marker on the fiducial ring. The console provides content to a head mounted display (HMD) based on the determined position of the fiducial ring.
    Type: Application
    Filed: August 21, 2018
    Publication date: December 27, 2018
    Inventors: Sean Jason Keller, David R. Perek, Tristan Thomas Trutna, Garett Andrew Ochs, Nicholas Roy Corson, Raymond King
  • Patent number: 10088902
    Abstract: A virtual reality system enables a user to interact with virtual objects. The system includes a fiducial ring, an imaging device and a console. The fiducial ring includes a ring body that includes a plurality of fiducial markers that each correspond to a different location on the ring body. An imaging device is configured to capture one or more images of the fiducial ring. The console receives the images that include an image of one or more fiducial markers. Based on the received images of the fiducial markers, the console determines a location on the fiducial ring that corresponds to the imaged fiducial marker. The console determines a position of the fiducial ring based on the determined location of the fiducial marker on the fiducial ring. The console provides content to a head mounted display (HMD) based on the determined position of the fiducial ring.
    Type: Grant
    Filed: November 1, 2016
    Date of Patent: October 2, 2018
    Assignee: Oculus VR, LLC
    Inventors: Sean Jason Keller, David R. Perek, Tristan Thomas Trutna, Garett Andrew Ochs, Nicholas Roy Corson, Raymond King
  • Patent number: 10032347
    Abstract: A sensor records information about skin stretch perceived by a user based on an interaction with a real object. The sensor includes a mechanical housing configured to be worn on a finger of a user, and a mechanism coupled to the mechanical housing. The mechanism includes a first bearing that rotates in a first direction in response to an interaction with a surface. The mechanism also includes a second bearing coupled to the first bearing, such that rotation of the first bearing causes the second bearing to rotate in a direction opposite to the first direction. The second bearing is in contact with a portion of the finger, and includes a feedback surface that simulates a force associated with the interaction with the surface. The sensor includes a controller configured to monitor rotation of the second bearing and record skin stretch information responsive to the interaction with the surface.
    Type: Grant
    Filed: July 13, 2017
    Date of Patent: July 24, 2018
    Assignee: Oculus VR, LLC
    Inventors: Sean Jason Keller, David R. Perek, Tristan Thomas Trutna, Garett Andrew Ochs, Nicholas Roy Corson, Raymond King
  • Patent number: 10025386
    Abstract: An input interface for a virtual reality (VR) system includes one or more actuators stressing or straining a portion of a user's skin, simulating interactions with presented virtual objects. For example, an actuator comprises a tendon contacting portions of a user's body and coupled to a motor that moves the tendon to move portions of the user's body contacting the tendon. Alternatively, an actuator includes a pad having a surface contacting a surface of the user's body. A driving mechanism moves the pad in one or more directions parallel to the surface of the user's body with varying levels of normal force. In another example, one or more pins contact portions of the user's body and a surface of a bladder. The pins move as the bladder is inflated or deflated, which moves the contacted portions of the user's body. Alternatively, another type of actuator may move the pins.
    Type: Grant
    Filed: November 4, 2016
    Date of Patent: July 17, 2018
    Assignee: Oculus VR, LLC
    Inventors: Sean Jason Keller, Tristan Thomas Trutna, Garett Andrew Ochs, Selso Luanava, Nicholas Roy Corson
  • Patent number: 10025387
    Abstract: An input interface configured to be worn on a portion of a user's body includes tendons coupled to various sections of the garment. A tendon includes one or more activation mechanisms that, when activated, prevent or restrict a particular range of motion. The tendon may include a tendon web that controls multiple portions of the user's body with an activation mechanism. The tendon may connect to the garment through a textile mesh that distributes force over a wider area of the user's skin. An activation mechanism may apply force to the textile mesh to modify the stiffness of the textile mesh or to modify the pressure applied by the textile mesh. The tendon may be a wire or have a form with variable width. The activation mechanism may be a solenoid using a permanent magnet, which may have multiple alternating magnetic poles.
    Type: Grant
    Filed: December 7, 2016
    Date of Patent: July 17, 2018
    Assignee: Oculus VR, LLC
    Inventors: Sean Jason Keller, Tristan Thomas Trutna, Garett Andrew Ochs, Selso Luanava, Nicholas Roy Corson
  • Publication number: 20180120936
    Abstract: A virtual reality system enables a user to interact with virtual objects. The system includes a fiducial ring, an imaging device and a console. The fiducial ring includes a ring body that includes a plurality of fiducial markers that each correspond to a different location on the ring body. An imaging device is configured to capture one or more images of the fiducial ring. The console receives the images that include an image of one or more fiducial markers. Based on the received images of the fiducial markers, the console determines a location on the fiducial ring that corresponds to the imaged fiducial marker. The console determines a position of the fiducial ring based on the determined location of the fiducial marker on the fiducial ring. The console provides content to a head mounted display (HMD) based on the determined position of the fiducial ring.
    Type: Application
    Filed: November 1, 2016
    Publication date: May 3, 2018
    Inventors: Sean Jason Keller, David R. Perek, Tristan Thomas Trutna, Garett Andrew Ochs, Nicholas Roy Corson, Raymond King
  • Publication number: 20180108226
    Abstract: A sensor records information about skin stretch perceived by a user based on an interaction with a real object. The sensor includes a mechanical housing configured to be worn on a finger of a user, and a mechanism coupled to the mechanical housing. The mechanism includes a first bearing that rotates in a first direction in response to an interaction with a surface. The mechanism also includes a second bearing coupled to the first bearing, such that rotation of the first bearing causes the second bearing to rotate in a direction opposite to the first direction. The second bearing is in contact with a portion of the finger, and includes a feedback surface that simulates a force associated with the interaction with the surface. The sensor includes a controller configured to monitor rotation of the second bearing and record skin stretch information responsive to the interaction with the surface.
    Type: Application
    Filed: July 13, 2017
    Publication date: April 19, 2018
    Inventors: Sean Jason Keller, David R. Perek, Tristan Thomas Trutna, Garett Andrew Ochs, Nicholas Roy Corson, Raymond King
  • Publication number: 20180107277
    Abstract: A haptic feedback glove worn by a user provides an amount of a resistance to a physical movement of a portion of the user's hand. The haptic feedback glove includes a glove body, an expandable bladder and a pressure source. The glove body includes a first portion corresponding to a first phalange of a user hand, a second portion corresponding to a second phalange of the user hand, and a third portion corresponding to a joint between the first phalange and the second phalange of the user hand. The expandable bladder is coupled to the third portion of the glove body. The expandable bladder has an adjustable size that controls an amount of relative movement between the first portion and the second portion of the glove body. The pressure source is coupled to the glove body, and is configured to adjust the size of the expandable bladder.
    Type: Application
    Filed: October 17, 2016
    Publication date: April 19, 2018
    Inventors: Sean Jason Keller, David R. Perek, Tristan Thomas Trutna, Garett Andrew Ochs, Nicholas Roy Corson, Raymond King
  • Publication number: 20180098583
    Abstract: Disclosed is a force ground device (e.g., a glove) including one or more tendons coupled to actuators for providing haptic feedback when worn by a user. The force ground device includes a wristband that couples to the tendons or to the actuators. The wristband grounds forces from the compressed tendons to the wrist of the user. The wristband may include two force grounding segments adjacent to the ulnar and radial sides of the wrist. The wristband may also include a tension adjustment mechanism (e.g., a ratchet) to adjust the tension of the wristband.
    Type: Application
    Filed: October 12, 2016
    Publication date: April 12, 2018
    Inventors: Sean Jason Keller, David R. Perek, Tristan Thomas Trutna, Garett Andrew Ochs, Nicholas Roy Corson, Raymond King
  • Publication number: 20180077976
    Abstract: A haptic glove includes a glove body including a glove digit corresponding to a phalange of a user hand. The glove digit has a pair of flexible tendons, including a first and a second tendon, which are parallel to a bend centerline that bisects a surface of the glove digit. The first and second tendons are positioned respectively on opposite sides of the bend centerline. The haptic glove further comprises an actuator coupled to the glove body and the first and second tendons, the actuator configured to actuate the tendons to control movement of the glove digit.
    Type: Application
    Filed: September 20, 2016
    Publication date: March 22, 2018
    Inventors: Sean Jason Keller, David R. Perek, Tristan Thomas Trutna, Garett Andrew Ochs, Nicholas Roy Corson, Raymond King
  • Publication number: 20180081436
    Abstract: A haptic glove comprises a glove body including a glove digit corresponding to a phalange of a user hand. The glove digit has a first ribbon layer of a first average width and a second ribbon layer of a second average width greater than the first average width. The first and second ribbon layers are configured to be positioned on a first surface of the digit and formed lengthwise along a bend centerline of the glove digit that bisects a surface of the glove digit. A central axis of the second ribbon layer is aligned with a central axis of the first ribbon layer. The first ribbon layer comprises a first extendible material having a first range of elastic extensibility and the second ribbon layer comprises a second extendible material having a second range of elastic extensibility greater than the first range of elastic extensibility of the first ribbon layer.
    Type: Application
    Filed: September 20, 2016
    Publication date: March 22, 2018
    Inventors: Sean Jason Keller, David R. Perek, Tristan Thomas Trutna, Garett Andrew Ochs, Nicholas Roy Corson, Raymond King
  • Publication number: 20180059787
    Abstract: A strain measurement ring measures strain information describing deformation of a strain-sensitive element included in the strain measurement ring due to movement of a user's finger. The strain measurement ring includes a semi-rigid band coupled to a deformable band, which together encompass a portion of the user's body. The semi-rigid band includes two coupling ends each coupled to a respective coupling end of the deformable band. The deformable band includes the strain-sensitive element. The strain measurement ring may include an emitter to transmit strain information to a virtual reality/augmented reality (VR/AR) console. The strain measurement ring may include an actuator to change the tension of the deformable band in response to haptic command signals from a VR/AR console. As a result, the strain measurement ring may apply pressure to the user's skin to simulate contact with a virtual object.
    Type: Application
    Filed: August 25, 2016
    Publication date: March 1, 2018
    Inventors: Sean Jason Keller, David R. Perek, Tristan Thomas Trutna, Garett Andrew Ochs, Nicholas Roy Corson, Raymond King
  • Patent number: 9741216
    Abstract: A sensor records information about skin stretch perceived by a user based on an interaction with a real object. The sensor includes a mechanical housing configured to be worn on a finger of a user, and a mechanism coupled to the mechanical housing. The mechanism includes a first bearing that rotates in a first direction in response to an interaction with a surface. The mechanism also includes a second bearing coupled to the first bearing, such that rotation of the first bearing causes the second bearing to rotate in a direction opposite to the first direction. The second bearing is in contact with a portion of the finger, and includes a feedback surface that simulates a force associated with the interaction with the surface. The sensor includes a controller configured to monitor rotation of the second bearing and record skin stretch information responsive to the interaction with the surface.
    Type: Grant
    Filed: October 14, 2016
    Date of Patent: August 22, 2017
    Assignee: Oculus VR, LLC
    Inventors: Sean Jason Keller, David R. Perek, Tristan Thomas Trutna, Garett Andrew Ochs, Nicholas Roy Corson, Raymond King
  • Publication number: 20170185152
    Abstract: An input interface configured to be worn on a portion of a user's body includes tendons coupled to various sections of the glove. A tendon includes one or more activation mechanisms that, when activated, prevent or restrict a particular range of motion. Additionally, a tendon may be coupled to a plate that is coupled to one or more additional tendon, so when an activation mechanism included in the tendon is activated, the one or more additional tendons coupled to the plate that are also coupled to the tendon move, stiffening the additional tendons as well as the tendon.
    Type: Application
    Filed: October 4, 2016
    Publication date: June 29, 2017
    Inventors: Sean Jason Keller, Tristan Thomas Trutna, Nicholas Roy Corson, Garett Andrew Ochs, Raymond King
  • Publication number: 20170168576
    Abstract: Embodiments relate to a system and a method for providing haptic feedback to a user by controlling an area of a surface of a haptic assembly in touch (directly or indirectly) with a user. The haptic assembly can be actuated such that a surface area of the haptic assembly in contact with a user can be adjusted. An area of the haptic assembly in contact with a user can be changed by modifying a shape of the haptic assembly. Hence, by changing the shape of the haptic assembly, a user touching a virtual object in a virtual space with a particular rigidity can be emulated.
    Type: Application
    Filed: December 13, 2016
    Publication date: June 15, 2017
    Inventors: Sean Jason Keller, Tristan Thomas Trutna, Nicholas Roy Corson, Garett Andrew Ochs, Raymond King, Elia Gatti
  • Publication number: 20170160807
    Abstract: An input interface configured to be worn on a portion of a user's body includes tendons coupled to various sections of the garment. A tendon includes one or more activation mechanisms that, when activated, prevent or restrict a particular range of motion. The tendon may include a tendon web that controls multiple portions of the user's body with an activation mechanism. The tendon may connect to the garment through a textile mesh that distributes force over a wider area of the user's skin. An activation mechanism may apply force to the textile mesh to modify the stiffness of the textile mesh or to modify the pressure applied by the textile mesh. The tendon may be a wire or have a form with variable width. The activation mechanism may be a solenoid using a permanent magnet, which may have multiple alternating magnetic poles.
    Type: Application
    Filed: December 7, 2016
    Publication date: June 8, 2017
    Inventors: Sean Jason Keller, Tristan Thomas Trutna, Garett Andrew Ochs, Selso Luanava, Nicholas Roy Corson