Patents by Inventor Garett Andrew Ochs

Garett Andrew Ochs has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11068057
    Abstract: A virtual reality system enables a user to interact with virtual objects. The system includes a fiducial ring, an imaging device and a console. The fiducial ring includes a ring body that includes a plurality of fiducial markers that each correspond to a different location on the ring body. An imaging device is configured to capture one or more images of the fiducial ring. The console receives the images that include an image of one or more fiducial markers. Based on the received images of the fiducial markers, the console determines a location on the fiducial ring that corresponds to the imaged fiducial marker. The console determines a position of the fiducial ring based on the determined location of the fiducial marker on the fiducial ring. The console provides content to a head mounted display (HMD) based on the determined position of the fiducial ring.
    Type: Grant
    Filed: June 2, 2020
    Date of Patent: July 20, 2021
    Assignee: Facebook Technologies, LLC
    Inventors: Sean Jason Keller, David R. Perek, Tristan Thomas Trutna, Garett Andrew Ochs, Nicholas Roy Corson, Raymond King
  • Patent number: 10989233
    Abstract: A fluidic device comprises a first channel conduit, a valve apparatus, and an additional element adjacent to the first channel conduit. The first channel conduit transports fluid from a first fluid entrance to a fluid exit. In one embodiment, the additional element is a pump chamber that receives fluid from a second fluid entrance and pumps fluid into the first channel conduit in accordance with fluid pressure. Alternatively, the additional elements include a second channel conduit and a neck of the first channel conduit. The first channel conduit and the second channel conduit share a common wall. Fluid pressure in the first channel conduit controls a valve apparatus. The value apparatus controls a rate of fluid flow in the first channel conduit by deforming the common wall to change a cross-sectional area of the neck, which changes a rate of fluid flow in the second channel conduit.
    Type: Grant
    Filed: August 13, 2019
    Date of Patent: April 27, 2021
    Assignee: Facebook Technologies, LLC
    Inventor: Garett Andrew Ochs
  • Patent number: 10976826
    Abstract: A virtual reality system including a garment worn by a user, such as a glove, includes a jamming that jams movement of a portion of the user's body by increasing a rigidity of certain portions of the garment or by preventing a certain portion of the garment from expanding past a certain length. This allows the garment to simulate the physical sensation that occurs when the user touches an object. For example, to simulate the sensation of holding a coffee mug, the jamming mechanism prevents the user's fingers from curling after the user's fingers have reached a position equivalent to making physical contact with the coffee mug.
    Type: Grant
    Filed: November 25, 2019
    Date of Patent: April 13, 2021
    Assignee: Facebook Technologies, LLC
    Inventors: Sean Jason Keller, Tristan Thomas Trutna, Garett Andrew Ochs, Selso Luanava, Nicholas Roy Corson
  • Patent number: 10779583
    Abstract: A haptic glove includes a glove body including a glove digit corresponding to a phalange of a user hand. The glove digit has a pair of flexible tendons, including a first and a second tendon, which are parallel to a bend centerline that bisects a surface of the glove digit. The first and second tendons are positioned respectively on opposite sides of the bend centerline. The haptic glove further comprises an actuator coupled to the glove body and the first and second tendons, the actuator configured to actuate the tendons to control movement of the glove digit.
    Type: Grant
    Filed: September 20, 2016
    Date of Patent: September 22, 2020
    Assignee: Facebook Technologies, LLC
    Inventors: Sean Jason Keller, David R. Perek, Tristan Thomas Trutna, Garett Andrew Ochs, Nicholas Roy Corson, Raymond King
  • Patent number: 10748393
    Abstract: A sensor records information about skin stretch perceived by a user based on an interaction with a real object. The sensor includes a mechanical housing configured to be worn on a finger of a user, and a mechanism coupled to the mechanical housing. The mechanism includes a first bearing that rotates in a first direction in response to an interaction with a surface. The mechanism also includes a second bearing coupled to the first bearing, such that rotation of the first bearing causes the second bearing to rotate in a direction opposite to the first direction. The second bearing is in contact with a portion of the finger, and includes a feedback surface that simulates a force associated with the interaction with the surface. The sensor includes a controller configured to monitor rotation of the second bearing and record skin stretch information responsive to the interaction with the surface.
    Type: Grant
    Filed: May 31, 2019
    Date of Patent: August 18, 2020
    Assignee: Facebook Technologies, LLC
    Inventors: Sean Jason Keller, David R. Perek, Tristan Thomas Trutna, Garett Andrew Ochs, Nicholas Roy Corson, Raymond King
  • Patent number: 10712818
    Abstract: A virtual reality system enables a user to interact with virtual objects. The system includes a fiducial ring, an imaging device and a console. The fiducial ring includes a ring body that includes a plurality of fiducial markers that each correspond to a different location on the ring body. An imaging device is configured to capture one or more images of the fiducial ring. The console receives the images that include an image of one or more fiducial markers. Based on the received images of the fiducial markers, the console determines a location on the fiducial ring that corresponds to the imaged fiducial marker. The console determines a position of the fiducial ring based on the determined location of the fiducial marker on the fiducial ring. The console provides content to a head mounted display (HMD) based on the determined position of the fiducial ring.
    Type: Grant
    Filed: August 21, 2018
    Date of Patent: July 14, 2020
    Assignee: Facebook Technologies, LLC
    Inventors: Sean Jason Keller, David R. Perek, Tristan Thomas Trutna, Garett Andrew Ochs, Nicholas Roy Corson, Raymond King
  • Patent number: 10585479
    Abstract: A control for a virtual reality (VR) system environment includes a portion and an additional portion each configured to contact different portions of a user's body. As one of the portions of the user's body moves towards the other potion of the user's body, the corresponding portion of the material contacting the moving portion of the user's body also moves towards the other portion of the material contacting the other portion of the user's body. Different positions of the portion and the additional portion relative to each other may correspond to different instructions that cause the VR system environment to perform different actions. In some embodiments, the control includes one or more feedback mechanisms providing the user with tactile feedback that simulates interactions with one or more virtual objects presented by the VR system environment.
    Type: Grant
    Filed: November 9, 2016
    Date of Patent: March 10, 2020
    Assignee: Facebook Technologies, LLC
    Inventors: Sean Jason Keller, Tristan Thomas Trutna, Garett Andrew Ochs, Selso Luanava, Nicholas Roy Corson, Laura Cristina Trutoiu
  • Patent number: 10572014
    Abstract: An input interface configured to be worn on a portion of a user's body includes tendons coupled to various rigid cuffs in the input interface. The tendons include one or more activation mechanisms that, when activated, retract the tendons, which repositions a rigid cuff into a position relative to the user's body that restricts or prevents some form of movement of the user's body. Various activation mechanisms may be included in the tendons in various embodiments.
    Type: Grant
    Filed: October 4, 2016
    Date of Patent: February 25, 2020
    Assignee: Facebook Technologies, LLC
    Inventors: Sean Jason Keller, Tristan Thomas Trutna, Garett Andrew Ochs, Nicholas Roy Corson, Raymond King
  • Patent number: 10564722
    Abstract: An input interface configured to be worn on a portion of a user's body includes tendons coupled to various sections of the glove. A tendon includes one or more activation mechanisms that, when activated, prevent or restrict a particular range of motion. Additionally, a tendon may be coupled to a plate that is coupled to one or more additional tendon, so when an activation mechanism included in the tendon is activated, the one or more additional tendons coupled to the plate that are also coupled to the tendon move, stiffening the additional tendons as well as the tendon.
    Type: Grant
    Filed: October 4, 2016
    Date of Patent: February 18, 2020
    Assignee: Facebook Technologies, LLC
    Inventors: Sean Jason Keller, Tristan Thomas Trutna, Nicholas Roy Corson, Garett Andrew Ochs, Raymond King
  • Publication number: 20200049175
    Abstract: A fluidic device comprises a first channel conduit, a valve apparatus, and an additional element adjacent to the first channel conduit. The first channel conduit transports fluid from a first fluid entrance to a fluid exit. In one embodiment, the additional element is a pump chamber that receives fluid from a second fluid entrance and pumps fluid into the first channel conduit in accordance with fluid pressure. Alternatively, the additional elements include a second channel conduit and a neck of the first channel conduit. The first channel conduit and the second channel conduit share a common wall. Fluid pressure in the first channel conduit controls a valve apparatus. The value apparatus controls a rate of fluid flow in the first channel conduit by deforming the common wall to change a cross-sectional area of the neck, which changes a rate of fluid flow in the second channel conduit.
    Type: Application
    Filed: August 13, 2019
    Publication date: February 13, 2020
    Inventor: Garett Andrew Ochs
  • Patent number: 10557699
    Abstract: A wearable device comprises one or more deformable signaling pathways wherein each deformable signaling pathway is configured to enable an electrical connection between two devices electrically connected to each other via the deformable signaling pathway. Deformable signaling pathways enable the conduction of electrical signals between various circuit elements similar to one or more circuit elements such as electronic traces or wires. A deformable signaling pathway includes one or more conductive elements surrounded by a conductive gel. Both the conductive gel and the one or more conductive elements are encased in an elastomeric shell. The elastomeric shell is attached to terminals (e.g., one on either end). The one or more connectors are attached to one another such that the one or more connectors span the length of the elastomeric shell and form a low resistance contact between the terminals of the deformable signaling pathway.
    Type: Grant
    Filed: September 28, 2017
    Date of Patent: February 11, 2020
    Assignee: Facebook Technologies, LLC
    Inventors: Sean Jason Keller, David R. Perek, Tristan Thomas Trutna, Garett Andrew Ochs, Nicholas Roy Corson, Raymond King, Vincenzo Casasanta, III
  • Patent number: 10528138
    Abstract: A virtual reality system including a garment worn by a user, such as a glove, includes a jamming that jams movement of a portion of the user's body by increasing a rigidity of certain portions of the garment or by preventing a certain portion of the garment from expanding past a certain length. This allows the garment to simulate the physical sensation that occurs when the user touches an object. For example, to simulate the sensation of holding a coffee mug, the jamming mechanism prevents the user's fingers from curling after the user's fingers have reached a position equivalent to making physical contact with the coffee mug.
    Type: Grant
    Filed: October 4, 2016
    Date of Patent: January 7, 2020
    Assignee: Facebook Technologies, LLC
    Inventors: Sean Jason Keller, Tristan Thomas Trutna, Garett Andrew Ochs, Selso Luanava, Nicholas Roy Corson
  • Patent number: 10502327
    Abstract: A fluidic device comprises a channel, a gate, and one or more additional elements. The channel is configured to transport a fluid from a source to a drain. The gate includes a chamber with an adjustable volume that affects fluid flow within the channel by displacing a wall of the channel toward an opposite wall of the channel based in part on fluid pressure within the chamber exceeding a threshold pressure. A high pressure state of the gate corresponds to a first chamber size and a first flow rate of the fluid. A low pressure state of the gate corresponds to a second chamber size that is smaller than the first chamber size and a second flow rate that is greater than the first flow rate. The additional elements are configured to reduce the threshold pressure past which the chamber decreases the cross-sectional area of the channel.
    Type: Grant
    Filed: September 15, 2017
    Date of Patent: December 10, 2019
    Assignee: Facebook Technologies, LLC
    Inventors: Sean Jason Keller, David R. Perek, Tristan Thomas Trutna, Garett Andrew Ochs, Nicholas Roy Corson, Raymond King, Jack Lindsay, Riccardo DeSalvo, Joseph Minh Tien, Matthew Robert Schwab
  • Patent number: 10488932
    Abstract: An input interface for a virtual reality (VR) system includes one or more actuators stressing or straining a portion of a user's skin, simulating interactions with presented virtual objects. For example, an actuator comprises a tendon contacting portions of a user's body and coupled to a motor that moves the tendon to move portions of the user's body contacting the tendon. Alternatively, an actuator includes a pad having a surface contacting a surface of the user's body. A driving mechanism moves the pad in one or more directions parallel to the surface of the user's body with varying levels of normal force. In another example, one or more pins contact portions of the user's body and a surface of a bladder. The pins move as the bladder is inflated or deflated, which moves the contacted portions of the user's body. Alternatively, another type of actuator may move the pins.
    Type: Grant
    Filed: June 19, 2018
    Date of Patent: November 26, 2019
    Assignee: Facebook Technologies, LLC
    Inventors: Sean Jason Keller, Tristan Thomas Trutna, Garett Andrew Ochs, Selso Luanava, Nicholas Roy Corson
  • Patent number: 10422362
    Abstract: A fluidic device comprises a first channel conduit, a valve apparatus, and an additional element adjacent to the first channel conduit. The first channel conduit transports fluid from a first fluid entrance to a fluid exit. In one embodiment, the additional element is a pump chamber that receives fluid from a second fluid entrance and pumps fluid into the first channel conduit in accordance with fluid pressure. Alternatively, the additional elements include a second channel conduit and a neck of the first channel conduit. The first channel conduit and the second channel conduit share a common wall. Fluid pressure in the first channel conduit controls a valve apparatus. The value apparatus controls a rate of fluid flow in the first channel conduit by deforming the common wall to change a cross-sectional area of the neck, which changes a rate of fluid flow in the second channel conduit.
    Type: Grant
    Filed: September 5, 2017
    Date of Patent: September 24, 2019
    Assignee: Facebook Technologies, LLC
    Inventor: Garett Andrew Ochs
  • Patent number: 10372213
    Abstract: A haptic glove comprises a glove body including a glove digit corresponding to a phalange of a user hand. The glove digit has a first ribbon layer of a first average width and a second ribbon layer of a second average width greater than the first average width. The first and second ribbon layers are configured to be positioned on a first surface of the digit and formed lengthwise along a bend centerline of the glove digit that bisects a surface of the glove digit. A central axis of the second ribbon layer is aligned with a central axis of the first ribbon layer. The first ribbon layer comprises a first extendible material having a first range of elastic extensibility and the second ribbon layer comprises a second extendible material having a second range of elastic extensibility greater than the first range of elastic extensibility of the first ribbon layer.
    Type: Grant
    Filed: September 20, 2016
    Date of Patent: August 6, 2019
    Assignee: Facebook Technologies, LLC
    Inventors: Sean Jason Keller, David R. Perek, Tristan Thomas Trutna, Garett Andrew Ochs, Nicholas Roy Corson, Raymond King
  • Patent number: 10347094
    Abstract: A sensor records information about skin stretch perceived by a user based on an interaction with a real object. The sensor includes a mechanical housing configured to be worn on a finger of a user, and a mechanism coupled to the mechanical housing. The mechanism includes a first bearing that rotates in a first direction in response to an interaction with a surface. The mechanism also includes a second bearing coupled to the first bearing, such that rotation of the first bearing causes the second bearing to rotate in a direction opposite to the first direction. The second bearing is in contact with a portion of the finger, and includes a feedback surface that simulates a force associated with the interaction with the surface. The sensor includes a controller configured to monitor rotation of the second bearing and record skin stretch information responsive to the interaction with the surface.
    Type: Grant
    Filed: June 22, 2018
    Date of Patent: July 9, 2019
    Assignee: Facebook Technologies, LLC
    Inventors: Sean Jason Keller, David R. Perek, Tristan Thomas Trutna, Garett Andrew Ochs, Nicholas Roy Corson, Raymond King
  • Patent number: 10324530
    Abstract: Embodiments relate to a system and a method for providing haptic feedback to a user by controlling an area of a surface of a haptic assembly in touch (directly or indirectly) with a user. The haptic assembly can be actuated such that a surface area of the haptic assembly in contact with a user can be adjusted. An area of the haptic assembly in contact with a user can be changed by modifying a shape of the haptic assembly. Hence, by changing the shape of the haptic assembly, a user touching a virtual object in a virtual space with a particular rigidity can be emulated.
    Type: Grant
    Filed: December 13, 2016
    Date of Patent: June 18, 2019
    Assignee: Facebook Technologies, LLC
    Inventors: Sean Jason Keller, Tristan Thomas Trutna, Nicholas Roy Corson, Garett Andrew Ochs, Raymond King, Elia Gatti
  • Patent number: 10281982
    Abstract: A haptic feedback glove worn by a user provides an amount of a resistance to a physical movement of a portion of the user's hand. The haptic feedback glove includes a glove body, an expandable bladder and a pressure source. The glove body includes a first portion corresponding to a first phalange of a user hand, a second portion corresponding to a second phalange of the user hand, and a third portion corresponding to a joint between the first phalange and the second phalange of the user hand. The expandable bladder is coupled to the third portion of the glove body. The expandable bladder has an adjustable size that controls an amount of relative movement between the first portion and the second portion of the glove body. The pressure source is coupled to the glove body, and is configured to adjust the size of the expandable bladder.
    Type: Grant
    Filed: October 17, 2016
    Date of Patent: May 7, 2019
    Assignee: Facebook Technologies, LLC
    Inventors: Sean Jason Keller, David R. Perek, Tristan Thomas Trutna, Garett Andrew Ochs, Nicholas Roy Corson, Raymond King
  • Publication number: 20190072119
    Abstract: A fluidic device comprises a first channel conduit, a valve apparatus, and an additional element adjacent to the first channel conduit. The first channel conduit transports fluid from a first fluid entrance to a fluid exit. In one embodiment, the additional element is a pump chamber that receives fluid from a second fluid entrance and pumps fluid into the first channel conduit in accordance with fluid pressure. Alternatively, the additional elements include a second channel conduit and a neck of the first channel conduit. The first channel conduit and the second channel conduit share a common wall. Fluid pressure in the first channel conduit controls a valve apparatus. The value apparatus controls a rate of fluid flow in the first channel conduit by deforming the common wall to change a cross-sectional area of the neck, which changes a rate of fluid flow in the second channel conduit.
    Type: Application
    Filed: September 5, 2017
    Publication date: March 7, 2019
    Inventor: Garett Andrew Ochs