Patents by Inventor Glen Van Datta

Glen Van Datta has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11436630
    Abstract: Systems and methods for verifying an advertisement impression in a digital environment are provided. In some aspects, methods of the subject technology include operations for defining a portion of the digital environment as an impression area, wherein the impression area is associated with a tagged advertisement area, providing a stream of an advertisement to the tagged advertisement area, and updating advertising impression information stored in memory regarding the advertisement, wherein an advertising impression is based on the identification of the character within the impression area and the availability of an unobstructed line-of-sight between the character and the tagged advertisement area. In some aspects, computer readable media are also provided.
    Type: Grant
    Filed: September 22, 2020
    Date of Patent: September 6, 2022
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventors: Glen van Datta, Gary Zalewski
  • Publication number: 20210004863
    Abstract: Systems and methods for verifying an advertisement impression in a digital environment are provided. In some aspects, methods of the subject technology include operations for defining a portion of the digital environment as an impression area, wherein the impression area is associated with a tagged advertisement area, providing a stream of an advertisement to the tagged advertisement area, and updating advertising impression information stored in memory regarding the advertisement, wherein an advertising impression is based on the identification of the character within the impression area and the availability of an unobstructed line-of-sight between the character and the tagged advertisement area. In some aspects, computer readable media are also provided.
    Type: Application
    Filed: September 22, 2020
    Publication date: January 7, 2021
    Inventors: Glen van Datta, Gary Zalewski
  • Patent number: 10789611
    Abstract: Systems and methods for verifying an advertisement impression in a digital environment are provided. In some aspects, methods of the subject technology include operations for defining a portion of the digital environment as an impression area, wherein the impression area is associated with a tagged advertisement area, providing a stream of an advertisement to the tagged advertisement area, and updating advertising impression information stored in memory regarding the advertisement, wherein an advertising impression is based on the identification of the character within the impression area and the availability of an unobstructed line-of-sight between the character and the tagged advertisement area. In some aspects, computer readable media are also provided.
    Type: Grant
    Filed: October 7, 2019
    Date of Patent: September 29, 2020
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventors: Glen van Datta, Gary Zalewski
  • Patent number: 10659500
    Abstract: The present invention relates to an application that is configured to be operated in a multi-participant environment on a computer network. The application manages participants in an online session of a multi-user application so that if one of the participants exits the session, the session can continue without interruption. The application initiates an online session of the multi-user application, wherein the online session includes two or more participants comprised of network computers that are communicatively linked to a computer network.
    Type: Grant
    Filed: September 12, 2017
    Date of Patent: May 19, 2020
    Assignee: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
    Inventors: Masayuki Chatani, Glen Van Datta
  • Patent number: 10628294
    Abstract: A load test environment computing system may include an electronic data store configured to store a configuration tool to generate a software infrastructure and an error analysis utility and one or more hardware processors configured to execute specific computer-executable instructions to cause the configuration tool to generate a configurable mock service. The configurable mock service may include an executable file and a service component of the mock service. The executable file may identify a hardware property of the service component, an operative functionality of the service component, and an electronic communication between the configurable mock service and at least one of: a client device, a database, or an external service. The one or more hardware processors may further be configured to execute specific computer-executable instructions to cause the configuration tool configuration tool to simulate the software infrastructure.
    Type: Grant
    Filed: March 23, 2017
    Date of Patent: April 21, 2020
    Assignee: Electronic Arts Inc.
    Inventor: Glen Van Datta
  • Publication number: 20200034875
    Abstract: Systems and methods for verifying an advertisement impression in a digital environment are provided. In some aspects, methods of the subject technology include operations for defining a portion of the digital environment as an impression area, wherein the impression area is associated with a tagged advertisement area, providing a stream of an advertisement to the tagged advertisement area, and updating advertising impression information stored in memory regarding the advertisement, wherein an advertising impression is based on the identification of the character within the impression area and the availability of an unobstructed line-of-sight between the character and the tagged advertisement area. In some aspects, computer readable media are also provided.
    Type: Application
    Filed: October 7, 2019
    Publication date: January 30, 2020
    Inventors: Glen van Datta, Gary Zalewski
  • Patent number: 10467651
    Abstract: Systems and methods for verifying an advertisement impression in a digital environment are provided. In some aspects, methods of the subject technology include operations for defining a portion of the digital environment as an impression area, wherein the impression area is associated with a tagged advertisement area, providing a stream of an advertisement to the tagged advertisement area, and updating advertising impression information stored in memory regarding the advertisement, wherein an advertising impression is based on the identification of the character within the impression area and the availability of an unobstructed line-of-sight between the character and the tagged advertisement area. In some aspects, computer readable media are also provided.
    Type: Grant
    Filed: May 29, 2018
    Date of Patent: November 5, 2019
    Assignee: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
    Inventors: Glen van Datta, Gary Zalewski
  • Patent number: 10390101
    Abstract: A system and method for delivering content over a network is provided. Content may be primary content (e.g., music or a movie) or ancillary content (e.g., an advertisement). The ancillary content may further be classified as universal ancillary content that all users of the present system will receive; targeted ancillary content that particular users of the present system will receive; and context-specific ancillary content that users of the present system and viewing particular primary content will receive. The type of primary and/or ancillary content delivered to the user will depend, in part, on indicia of the user of a device receiving the content. The present invention seeks to ensure that a user has relevant and up-to-date ancillary content notwithstanding the nature or date of the primary content.
    Type: Grant
    Filed: April 20, 2015
    Date of Patent: August 20, 2019
    Assignee: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
    Inventors: Riley R. Russell, Glen Van Datta, Gary Zalewski
  • Publication number: 20180374116
    Abstract: Systems and methods for verifying an advertisement impression in a digital environment are provided. In some aspects, methods of the subject technology include operations for defining a portion of the digital environment as an impression area, wherein the impression area is associated with a tagged advertisement area, providing a stream of an advertisement to the tagged advertisement area, and updating advertising impression information stored in memory regarding the advertisement, wherein an advertising impression is based on the identification of the character within the impression area and the availability of an unobstructed line-of-sight between the character and the tagged advertisement area. In some aspects, computer readable media are also provided.
    Type: Application
    Filed: May 29, 2018
    Publication date: December 27, 2018
    Inventors: Glen van Datta, Gary Zalewski
  • Publication number: 20180276111
    Abstract: A load test environment computing system may include an electronic data store configured to store a configuration tool to generate a software infrastructure and an error analysis utility and one or more hardware processors configured to execute specific computer-executable instructions to cause the configuration tool to generate a configurable mock service. The configurable mock service may include an executable file and a service component of the mock service. The executable file may identify a hardware property of the service component, an operative functionality of the service component, and an electronic communication between the configurable mock service and at least one of: a client device, a database, or an external service. The one or more hardware processors may further be configured to execute specific computer-executable instructions to cause the configuration tool configuration tool to simulate the software infrastructure.
    Type: Application
    Filed: March 23, 2017
    Publication date: September 27, 2018
    Inventor: Glen Van Datta
  • Patent number: 10046239
    Abstract: A targeted in-game advertising system is provided where advertising content may be delivered to a video game network environment. Advertisements may be delivered through the tagging of advertising assets in the video game environment according to one or more characteristics including user geographical location, personal preferences, a personal profile, video game preferences or video game genre. Methodologies for tracking advertising impressions are also provided based on monitoring the video game environment to determine the quality of impression to which the user is exposed in the video game environment.
    Type: Grant
    Filed: April 4, 2013
    Date of Patent: August 14, 2018
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: Glen Van Datta, Gary Zalewski
  • Patent number: 9984388
    Abstract: Systems and methods for verifying an advertisement impression in a digital environment are provided. In some aspects, methods of the subject technology include operations for defining a portion of the digital environment as an impression area, wherein the impression area is associated with a tagged advertisement area, providing a stream of an advertisement to the tagged advertisement area, and updating advertising impression information stored in memory regarding the advertisement, wherein an advertising impression is based on the identification of the character within the impression area and the availability of an unobstructed line-of-sight between the character and the tagged advertisement area. In some aspects, computer readable media are also provided.
    Type: Grant
    Filed: October 5, 2016
    Date of Patent: May 29, 2018
    Assignee: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
    Inventors: Glen van Datta, Gary Zalewski
  • Patent number: 9873052
    Abstract: A targeted in-game advertising system is provided where advertising content may be delivered to a video game network environment. Advertisements may be delivered through the tagging of advertising assets in the video game environment according to one or more characteristics including user geographical location, personal preferences, a personal profile, video game preferences or video game genre. Methodologies for tracking advertising impressions are also provided based on monitoring the video game environment to determine the quality of impression to which the user is exposed in the video game environment.
    Type: Grant
    Filed: April 4, 2013
    Date of Patent: January 23, 2018
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: Glen Van Datta, Gary Zalewski
  • Publication number: 20180013802
    Abstract: The present invention relates to an application that is configured to be operated in a multi-participant environment on a computer network. The application manages participants in an online session of a multi-user application so that if one of the participants exits the session, the session can continue without interruption. The application initiates an online session of the multi-user application, wherein the online session includes two or more participants comprised of network computers that are communicatively linked to a computer network.
    Type: Application
    Filed: September 12, 2017
    Publication date: January 11, 2018
    Inventors: Masayuki Chatani, Glen Van Datta
  • Patent number: 9762631
    Abstract: The present invention relates to an application that is configured to be operated in a multi-participant environment on a computer network. The application manages participants in an online session of a multi-user application so that if one of the participants exits the session, the session can continue without interruption. The application initiates an online session of the multi-user application, wherein the online session includes two or more participants comprised of network computers that are communicatively linked to a computer network.
    Type: Grant
    Filed: May 21, 2014
    Date of Patent: September 12, 2017
    Assignee: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
    Inventors: Masayuki Chatani, Glen Van Datta
  • Publication number: 20170091804
    Abstract: Systems and methods for verifying an advertisement impression in a digital environment are provided. In some aspects, methods of the subject technology include operations for defining a portion of the digital environment as an impression area, wherein the impression area is associated with a tagged advertisement area, providing a stream of an advertisement to the tagged advertisement area, and updating advertising impression information stored in memory regarding the advertisement, wherein an advertising impression is based on the identification of the character within the impression area and the availability of an unobstructed line-of-sight between the character and the tagged advertisement area. In some aspects, computer readable media are also provided.
    Type: Application
    Filed: October 5, 2016
    Publication date: March 30, 2017
    Inventors: Glen van Datta, Gary Zalewski
  • Patent number: 9466074
    Abstract: Systems and methods for defining and tracking advertising campaigns across a channel video game network are disclosed. The system allows advertisements to be dynamically activated in video games. Advertisements are tracked to determine user impressions and user exposure to the advertisement. In the system, an impression area is defined relative an advertisements in the game. Methods for redefining the impression area or for accounting for the existence of obstructions that distort the view of the advertisement are also provided.
    Type: Grant
    Filed: July 21, 2014
    Date of Patent: October 11, 2016
    Assignee: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
    Inventors: Glen van Datta, Gary Zalewski
  • Patent number: RE48700
    Abstract: Methods for creating an interactive gaming environment are provided. In various embodiments, methods of the present invention may include initializing an interactive game application at a game server which is then characterized as having an active status, notifying a lobby server concerning the active status of the game server, registering the application with a universe management server via the lobby server, and allowing users to join the interactive gaming environment. The users joining the interactive gaming environment may be identified by a server key obtained from the game server.
    Type: Grant
    Filed: August 28, 2017
    Date of Patent: August 24, 2021
    Assignee: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
    Inventors: Shekhar V. Dhupelia, Glen Van Datta, Brian Fernandes, Eiko Erika Kato, William McCarroll
  • Patent number: RE48802
    Abstract: Methods for creating an interactive gaming environment are provided. In various embodiments, methods of the present invention may include initializing an interactive game application at a game server which is then characterized as having an active status, notifying a lobby server concerning the active status of the game server, registering the application with a universe management server via the lobby server, and allowing users to join the interactive gaming environment. The users joining the interactive gaming environment may be identified by a server key obtained from the game server.
    Type: Grant
    Filed: August 28, 2017
    Date of Patent: November 2, 2021
    Assignee: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
    Inventors: Shekhar V. Dhupelia, Glen Van Datta, Brian Fernandes, Eiko Erika Kato, William McCarroll
  • Patent number: RE48803
    Abstract: Methods for creating an interactive gaming environment are provided. In various embodiments, methods of the present invention may include initializing an interactive game application at a game server which is then characterized as having an active status, notifying a lobby server concerning the active status of the game server, registering the application with a universe management server via the lobby server, and allowing users to join the interactive gaming environment. The users joining the interactive gaming environment. may be identified by a server key obtained from the game server.
    Type: Grant
    Filed: August 28, 2017
    Date of Patent: November 2, 2021
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: Shekhar V. Dhupelia, Glen Van Datta, Brian Fernandes, Eiko Erika Kato, William McCarroll