Patents by Inventor Glen Van Datta

Glen Van Datta has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20160027053
    Abstract: A system and method for placing an advertisement in a digital environment based upon a user's choice, subject to certain predetermined parameters, is disclosed. Through the method, a user is assigned a rating based upon, for example, his performance in a game. A list of advertisements which correspond to that rating is displayed to the user, who may then select a desired advertisement from the list. The selected advertisement is then displayed in the digital environment. Reports may be generated based upon the advertisements selected and the number of selections and/or impressions (e.g., uses or viewings) by the user, which may be sent to advertisers.
    Type: Application
    Filed: October 5, 2015
    Publication date: January 28, 2016
    Inventors: Glen Van Datta, Marty Poulin
  • Patent number: 9195991
    Abstract: A system and method for placing an advertisement in a digital environment based upon a user's choice, subject to certain predetermined parameters, is disclosed. Through the method, a user is assigned a rating based upon, for example, his performance in a game. A list of advertisements which correspond to that rating is displayed to the user, who may then select a desired advertisement from the list. The selected advertisement is then displayed in the digital environment. Reports may be generated based upon the advertisements selected and the number of selections and/or impressions (e.g., uses or viewings) by the user, which may be sent to advertisers.
    Type: Grant
    Filed: September 16, 2013
    Date of Patent: November 24, 2015
    Assignee: Sony Computer Entertainment America LLC
    Inventors: Glen van Datta, Marty Poulin
  • Publication number: 20150294368
    Abstract: A system and method for delivering content over a network is provided. Content may be primary content (e.g., music or a movie) or ancillary content (e.g., an advertisement). The ancillary content may further be classified as universal ancillary content that all users of the present system will receive; targeted ancillary content that particular users of the present system will receive; and context-specific ancillary content that users of the present system and viewing particular primary content will receive. The type of primary and/or ancillary content delivered to the user will depend, in part, on indicia of the user of a device receiving the content. The present invention seeks to ensure that a user has relevant and up-to-date ancillary content notwithstanding the nature or date of the primary content.
    Type: Application
    Filed: April 20, 2015
    Publication date: October 15, 2015
    Inventors: Riley R. Russell, Glen Van Datta, Gary Zalewski
  • Patent number: 9129301
    Abstract: A system and method for placing an advertisement in a digital environment based upon a user's choice, subject to certain predetermined parameters, is disclosed. Through the method, a user is assigned a rating based upon, for example, his performance in a game. A list of advertisements which correspond to that rating is displayed to the user, who may then select a desired advertisement from the list. The selected advertisement is then displayed in the digital environment. Reports may be generated based upon the advertisements selected and the number of selections and/or impressions (e.g., uses or viewings) by the user, which may be sent to advertisers.
    Type: Grant
    Filed: June 13, 2006
    Date of Patent: September 8, 2015
    Assignee: Sony Computer Entertainment America LLC
    Inventors: Glen van Datta, Marty Poulin
  • Patent number: 9015747
    Abstract: A system and method for delivering content over a network is provided. Content may be primary content (e.g., music or a movie) or ancillary content (e.g., an advertisement). The ancillary content may further be classified as universal ancillary content that all users of the present system will receive; targeted ancillary content that particular users of the present system will receive; and context-specific ancillary content that users of the present system and viewing particular primary content will receive. The type of primary and/or ancillary content delivered to the user will depend, in part, on indicia of the user of a device receiving the content. The present invention seeks to ensure that a user has relevant and up-to-date ancillary content notwithstanding the nature or date of the primary content.
    Type: Grant
    Filed: July 26, 2011
    Date of Patent: April 21, 2015
    Assignee: Sony Computer Entertainment America LLC
    Inventors: Riley R. Russell, Glen van Datta, Gary Zalewski
  • Publication number: 20140324576
    Abstract: Systems and methods for defining and tracking advertising campaigns across a channel video game network are disclosed. The system allows advertisements to be dynamically activated in video games. Advertisements are tracked to determine user impressions and user exposure to the advertisement. In the system, an impression area is defined relative an advertisements in the game. Methods for redefining the impression area or for accounting for the existence of obstructions that distort the view of the advertisement are also provided.
    Type: Application
    Filed: July 21, 2014
    Publication date: October 30, 2014
    Inventors: Glen van Datta, Gary Zalewski
  • Publication number: 20140256449
    Abstract: The present invention relates to an application that is configured to be operated in a multi-participant environment on a computer network. The application manages participants in an online session of a multi-user application so that if one of the participants exits the session, the session can continue without interruption. The application initiates an online session of the multi-user application, wherein the online session includes two or more participants comprised of network computers that are communicatively linked to a computer network.
    Type: Application
    Filed: May 21, 2014
    Publication date: September 11, 2014
    Applicant: Sony Computer Entertainment America LLC
    Inventors: Masayuki Chatani, Glen Van Datta
  • Patent number: 8795076
    Abstract: Systems and methods for defining and tracking advertising campaigns across a channel video game network are disclosed. The system allows advertisements to be dynamically activated in video games. Advertisements are tracked to determine user impressions and user exposure to the advertisement. In the system, an impression area is defined relative an advertisements in the game. Methods for redefining the impression area or for accounting for the existence of obstructions that distort the view of the advertisement are also provided.
    Type: Grant
    Filed: July 10, 2013
    Date of Patent: August 5, 2014
    Assignee: Sony Computer Entertainment America LLC
    Inventors: Glen van Datta, Gary Zalewski
  • Patent number: 8793315
    Abstract: The present invention relates to an application that is configured to be operated in a multi-participant environment on a computer network. The application manages participants in an online session of a multi-user application so that if one of the participants exits the session, the session can continue without interruption. The application initiates an online session of the multi-user application, wherein the online session includes two or more participants comprised of network computers that are communicatively linked to a computer network.
    Type: Grant
    Filed: July 21, 2010
    Date of Patent: July 29, 2014
    Assignee: Sony Computer Entertainment America LLC
    Inventors: Masayuki Chatani, Glen Van Datta
  • Patent number: 8751310
    Abstract: A targeted in-game advertising system is provided where advertising content may be delivered to a video game network environment. Advertisements may be delivered through the tagging of advertising assets in the video game environment according to one or more characteristics including user geographical location, personal preferences, a personal profile, video game preferences or video game genre. Methodologies for tracking advertising impressions are also provided based on monitoring the video game environment to determine the quality of impression to which the user is exposed in the video game environment.
    Type: Grant
    Filed: September 30, 2005
    Date of Patent: June 10, 2014
    Assignee: Sony Computer Entertainment America LLC
    Inventors: Glen van Datta, Gary Zalewski
  • Patent number: 8645992
    Abstract: A system and method for delivering content over a network is provided. Content may be primary content (e.g., music or a movie) or ancillary content (e.g., an advertisement). The ancillary content may further be classified as universal ancillary content that all users of the present system will receive; targeted ancillary content that particular users of the present system will receive; and context-specific ancillary content that users of the present system and viewing particular primary content will receive. The type of primary and/or ancillary content delivered to the user will depend, in part, on indicia of the user of a device receiving the content. The present invention seeks to ensure that a user has relevant and up-to-date ancillary content notwithstanding the nature or date of the primary content.
    Type: Grant
    Filed: August 12, 2008
    Date of Patent: February 4, 2014
    Assignee: Sony Computer Entertainment America LLC
    Inventors: Riley R. Russell, Glen van Datta, Gary Zalewski
  • Publication number: 20140019229
    Abstract: A system and method for placing an advertisement in a digital environment based upon a user's choice, subject to certain predetermined parameters, is disclosed. Through the method, a user is assigned a rating based upon, for example, his performance in a game. A list of advertisements which correspond to that rating is displayed to the user, who may then select a desired advertisement from the list. The selected advertisement is then displayed in the digital environment. Reports may be generated based upon the advertisements selected and the number of selections and/or impressions (e.g., uses or viewings) by the user, which may be sent to advertisers.
    Type: Application
    Filed: September 16, 2013
    Publication date: January 16, 2014
    Applicant: Sony Computer Entertainment America LLC
    Inventors: Glen van Datta, Marty Polin
  • Patent number: 8626584
    Abstract: A list of advertisements, products, or services for which an impression is generated during the course of a digital environment session (e.g., a video game) may be imported to a list that may be viewed at the conclusion of the digital session. The user may then visit advertiser web sites and/or view/purchase products at their leisure instead of while immersed in the digital experience. Similarly, a list of all advertisements through which an interaction occurred during the course of a video game experience (e.g., physical encounter, purchase of an in-game product, utilizing a sponsored product) may be imported to a list that may be viewed at the conclusion of a game session. The user may then visit the advertiser web sites and/or view/purchase products at their leisure instead of while immersed in the digital environment.
    Type: Grant
    Filed: September 26, 2006
    Date of Patent: January 7, 2014
    Assignee: Sony Computer Entertainment America LLC
    Inventors: Glen van Datta, Steven Wagner, Gary M. Zalewski
  • Publication number: 20130297411
    Abstract: Systems and methods for defining and tracking advertising campaigns across a channel video game network are disclosed. The system allows advertisements to be dynamically activated in video games. Advertisements are tracked to determine user impressions and user exposure to the advertisement. In the system, an impression area is defined relative an advertisements in the game. Methods for redefining the impression area or for accounting for the existence of obstructions that distort the view of the advertisement are also provided.
    Type: Application
    Filed: July 10, 2013
    Publication date: November 7, 2013
    Inventors: Glen van Datta, Gary Zalewski
  • Patent number: 8574074
    Abstract: Systems and methods for defining and tracking advertising campaigns across a channel video game network are disclosed. The system allows advertisements to be dynamically activated in video games. Advertisements are tracked to determine user impressions and user exposure to the advertisement. In the system, an impression area is defined relative an advertisements in the game. Methods for redefining the impression area or for accounting for the existence of obstructions that distort the view of the advertisement are also provided.
    Type: Grant
    Filed: September 30, 2005
    Date of Patent: November 5, 2013
    Assignee: Sony Computer Entertainment America LLC
    Inventors: Glen van Datta, Gary Zalewski
  • Publication number: 20130232001
    Abstract: A targeted in-game advertising system is provided where advertising content may be delivered to a video game network environment. Advertisements may be delivered through the tagging of advertising assets in the video game environment according to one or more characteristics including user geographical location, personal preferences, a personal profile, video game preferences or video game genre. Methodologies for tracking advertising impressions are also provided based on monitoring the video game environment to determine the quality of impression to which the user is exposed in the video game environment.
    Type: Application
    Filed: April 4, 2013
    Publication date: September 5, 2013
    Inventors: Glen van Datta, Gary Zalewski
  • Publication number: 20130232000
    Abstract: A targeted in-game advertising system is provided where advertising content may be delivered to a video game network environment. Advertisements may be delivered through the tagging of advertising assets in the video game environment according to one or more characteristics including user geographical location, personal preferences, a personal profile, video game preferences or video game genre. Methodologies for tracking advertising impressions are also provided based on monitoring the video game environment to determine the quality of impression to which the user is exposed in the video game environment.
    Type: Application
    Filed: April 4, 2013
    Publication date: September 5, 2013
    Inventors: Glen van Datta, Gary Zalewski
  • Patent number: 8396984
    Abstract: Methods and apparatus for implementing peer-to-peer relay. In one implementation, a peer-to-peer relay network includes: a plurality of N peer systems; wherein each peer system is connected to a number of other peer systems that is less than or equal to a connection limit, said connection limit is greater than or equal to 2, said connection limit is less than or equal to N-2, and each peer system is configured to relay data to peer systems connected to that peer system according to a set of one or more relay rules.
    Type: Grant
    Filed: August 28, 2007
    Date of Patent: March 12, 2013
    Assignee: Sony Computer Entertainment America Inc.
    Inventors: Glen Van Datta, Anthony Mai
  • Patent number: 8272964
    Abstract: Systems and methods for defining and tracking advertising campaigns across a channel video game network are disclosed. The system allows advertisements to be dynamically activated in video games. Advertisements are tracked to determine user impressions and user exposure to the advertisement. In the system, an impression area is defined relative an advertisements in the game. Methods for redefining the impression area or for accounting for the existence of obstructions that distort the view of the advertisement are also provided.
    Type: Grant
    Filed: September 30, 2009
    Date of Patent: September 25, 2012
    Assignee: Sony Computer Entertainment America LLC
    Inventors: Glen van Datta, Gary Zalewski
  • Patent number: 8267783
    Abstract: Systems and methods for defining and tracking advertising campaigns across a channel video game network are disclosed. The system allows advertisements to be dynamically activated in video games. Advertisements are tracked to determine user impressions and user exposure to the advertisement. In the system, an impression area is defined relative an advertisements in the game. Methods for redefining the impression area or for accounting for the existence of obstructions that distort the view of the advertisement are also provided.
    Type: Grant
    Filed: September 30, 2009
    Date of Patent: September 18, 2012
    Assignee: Sony Computer Entertainment America LLC
    Inventors: Glen van Datta, Gary Zalewski