Patents by Inventor Gregory I. Gewickey
Gregory I. Gewickey has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 11911693Abstract: A computer-implemented method for providing electronics games for play by a group of users in two or more moving vehicles. The method includes maintaining data structures of media program data, user profile data and vehicle profile data, receiving user and vehicle state information, identifying a group of users based on contemporaneous presence in two or more vehicles or common participation in a game or other group experience for related trips at different times, and selecting, configuring or creating media program for play at media players. An apparatus or system is configured to perform the method, and related operations.Type: GrantFiled: February 21, 2020Date of Patent: February 27, 2024Assignee: WARNER BROS. ENTERTAINMENT INC.Inventors: Gary Lake-Schaal, Pamela J. Allison, Lewis S. Ostrover, Gregory I. Gewickey, Ha Nguyen, Prashant Abhyankar
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Publication number: 20230373097Abstract: A method and apparatus for controlling a social robot includes providing a set of quantitative personality trait values, also called a “personality profile” to a decision engine of the social robot. The personality profile is derived from a character portrayal in a fictional work, dramatic performance, or by a real-life person (any one of these sometime referred to herein as a “source character”). The decision engine controls social responses of the social robot to environmental stimuli, based in part on the set of personality trait values. The social robot thereby behaves in a manner consistent with the personality profile for the profiled source character.Type: ApplicationFiled: April 3, 2023Publication date: November 23, 2023Inventors: Thomas Gewecke, Victoria Lynn Colf, Gregory I. Gewickey, Lewis S. Ostrover
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Publication number: 20230336840Abstract: An entertainment system provides data to a common screen (e.g., cinema screen) and personal immersive reality devices. For example, a cinematic data distribution server communicates with multiple immersive output devices each configured for providing immersive output (e.g., a virtual reality output) based on a data signal. Each of the multiple immersive output devices is present within eyesight of a common display screen. The server configures the data signal based on digital cinematic master data that includes immersive reality data. The server transmits the data signal to the multiple immersive output devices contemporaneously with each other, and optionally contemporaneously with providing a coordinated audio-video signal for output via the common display screen and shared audio system.Type: ApplicationFiled: August 16, 2022Publication date: October 19, 2023Inventors: Christopher DeFaria, Gregory I. Gewickey, Michael Smith, Lewis S. Ostrover
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Patent number: 11618170Abstract: A method and apparatus for controlling a social robot includes providing a set of quantitative personality trait values, also called a “personality profile” to a decision engine of the social robot. The personality profile is derived from a character portrayal in a fictional work, dramatic performance, or by a real-life person (any one of these sometime referred to herein as a “source character”). The decision engine controls social responses of the social robot to environmental stimuli, based in part on the set of personality trait values. The social robot thereby behaves in a manner consistent with the personality profile for the profiled source character.Type: GrantFiled: January 25, 2019Date of Patent: April 4, 2023Assignee: WARNER BROS. ENTERTAINMENT INC.Inventors: Thomas Gewecke, Victoria L. Colf, Gregory I. Gewickey, Lewis S. Ostrover
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Publication number: 20220395983Abstract: A method and apparatus for controlling a social robot includes operating an electronic output device based on social interactions between the social robot and a user. The social robot utilizes an algorithm or other logical solution process to infer a user mental state, for example a mood or desire, based on observation of the social interaction. Based on the inferred mental state, the social robot causes an action of the electronic output device to be selected. Actions may include, for example, playing a selected video clip, brewing a cup of coffee, or adjusting window blinds.Type: ApplicationFiled: June 16, 2022Publication date: December 15, 2022Inventors: Gregory I. Gewickey, Lewis S. Ostrover
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Publication number: 20220347567Abstract: A computer-implemented method for providing electronics games for play by a group of users in two or more moving vehicles. The method includes maintaining data structures of media program data, user profile data and vehicle profile data, receiving user and vehicle state information, identifying a group of users based on contemporaneous presence in two or more vehicles or common participation in a game or other group experience for related trips at different times, and selecting, configuring or creating media program for play at media players. An apparatus or system is configured to perform the method, and related operations.Type: ApplicationFiled: February 21, 2020Publication date: November 3, 2022Applicant: WARNER BROS. ENTERTAINMENT INC.Inventors: Gary Lake-Schaal, Pamela J. Allison, Lewis S. Ostrover, Gregory I. Gewickey, Ha Nguyen, Prashant Abhyankar
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Publication number: 20220303607Abstract: Systems and computer-implemented methods are disclosed for providing social entertainment experiences in a moving vehicle via an apparatus that simulates human social behavior relevant to a journey undertaken by the vehicle, for displaying human-perceivable exterior communication on the moving vehicle to neighboring vehicles and/or pedestrians, and for providing a modular travel experience.Type: ApplicationFiled: April 4, 2022Publication date: September 22, 2022Applicant: WARNER BROS. ENTERTAINMENT INC.Inventors: Gregory I. Gewickey, Ha Nguyen, Rana Brahma, Prashant Abhyankar, Nicole Schoepf, Genevieve Morris, Michael Zink, Michael Smith, Gary Lake-Schaal
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Patent number: 11451882Abstract: An entertainment system provides data to a common screen (e.g., cinema screen) and personal immersive reality devices. For example, a cinematic data distribution server communicates with multiple immersive output devices each configured for providing immersive output (e.g., a virtual reality output) based on a data signal. Each of the multiple immersive output devices is present within eyesight of a common display screen. The server configures the data signal based on digital cinematic master data that includes immersive reality data. The server transmits the data signal to the multiple immersive output devices contemporaneously with each other, and optionally contemporaneously with providing a coordinated audio-video signal for output via the common display screen and shared audio system.Type: GrantFiled: February 16, 2021Date of Patent: September 20, 2022Assignee: WARNER BROS. ENTERTAINMENT INC.Inventors: Christopher DeFaria, Gregory I. Gewickey, Michael Smith, Lewis S. Ostrover
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Patent number: 11370125Abstract: A method and apparatus for controlling a social robot includes operating an electronic output device based on social interactions between the social robot and a user. The social robot utilizes an algorithm or other logical solution process to infer a user mental state, for example a mood or desire, based on observation of the social interaction. Based on the inferred mental state, the social robot causes an action of the electronic output device to be selected. Actions may include, for example, playing a selected video clip, brewing a cup of coffee, or adjusting window blinds.Type: GrantFiled: May 9, 2019Date of Patent: June 28, 2022Assignee: Warner Bros. Entertainment Inc.Inventors: Gregory I. Gewickey, Lewis S. Ostrover
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Publication number: 20220197398Abstract: A gesture-recognition (GR) device made to be held or worn by a user includes an electronic processor configured by program instructions in memory to recognize a gesture. The device or a cooperating system may match a gesture identifier to an action identifier for one or more target devices in a user's environment, enabling control of the target devices by user movement of the GR device in three-dimensional space.Type: ApplicationFiled: March 4, 2022Publication date: June 23, 2022Inventors: Gregory I Gewickey, William Zajac, Ha Nguyen, Sam Maliszewski
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Publication number: 20220201056Abstract: A computer-implemented method for peer-to-peer (P2P) networks for the delivery of media content held in the peer-to-peer network to a vehicle in a local subgroup of the P2P network, and for providing an automated process for P2P networks for transferring of physical articles or electronic data package between vehicles traveling different routes.Type: ApplicationFiled: March 13, 2020Publication date: June 23, 2022Inventors: William Zajac, Prashant Abhyankar, Gregory I. Gewickey, Rana Brahma
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Patent number: 11342000Abstract: Methods for digital content production and playback of an immersive stereographic video work provide or enhance interactivity of immersive entertainment using various different playback and production techniques. “Immersive stereographic” may refer to virtual reality, augmented reality, or both. The methods may be implemented using specialized equipment for immersive stereographic playback or production. Aspects of the methods may be encoded as instructions in a computer memory, executable by one or more processors of the equipment to perform the aspects.Type: GrantFiled: September 9, 2019Date of Patent: May 24, 2022Assignee: WARNER BROS. ENTERTAINMENT INC.Inventors: Gregory I. Gewickey, Lewis S. Ostrover, Michael Smith, Michael Zink
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Publication number: 20220074756Abstract: A computer-implemented method for producing real-time media content customized for a travel event in a dynamic travel route between an origin and a destination of a connected vehicle. The method includes maintaining media production data, receiving information on a travel event including route information, producing media content based on the travel event and travel route information, and streaming the media content to connected cars and servers along the travel route.Type: ApplicationFiled: December 18, 2019Publication date: March 10, 2022Inventors: Gregory I. Gewickey, Michael Zink, Ha Nguyen, Pamela J. Allison, Rana Brahma, Prashant Abhyankar, Genevieve Morris
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Publication number: 20210252397Abstract: A processor provides a simulated three-dimensional (3D) environment for a game or virtual reality (VR) experience, including controlling a characteristic parameter of a 3D object or character based on at least one of: an asynchronous event in a second game, feedback from multiple synchronous users of the VR experience, or on a function driven by one or variables reflecting a current state of at least one of the 3D environment, the game or the VR experience.Type: ApplicationFiled: March 1, 2021Publication date: August 19, 2021Inventors: Gregory I. Gewickey, Gary Lake-Schaal, Piotr Mintus, Lewis S. Ostrover, Michael Smith
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Publication number: 20210243507Abstract: An entertainment system provides data to a common screen (e.g., cinema screen) and personal immersive reality devices. For example, a cinematic data distribution server communicates with multiple immersive output devices each configured for providing immersive output (e.g., a virtual reality output) based on a data signal. Each of the multiple immersive output devices is present within eyesight of a common display screen. The server configures the data signal based on digital cinematic master data that includes immersive reality data. The server transmits the data signal to the multiple immersive output devices contemporaneously with each other, and optionally contemporaneously with providing a coordinated audio-video signal for output via the common display screen and shared audio system.Type: ApplicationFiled: February 16, 2021Publication date: August 5, 2021Inventors: Christopher DeFaria, Gregory I. Gewickey, Michael Smith, Lewis S. Ostrover
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Patent number: 10924817Abstract: An entertainment system provides data to a common screen (e.g., cinema screen) and personal immersive reality devices. For example, a cinematic data distribution server communicates with multiple immersive output devices each configured for providing immersive output (e.g., a virtual reality output) based on a data signal. Each of the multiple immersive output devices is present within eyesight of a common display screen. The server configures the data signal based on digital cinematic master data that includes immersive reality data. The server transmits the data signal to the multiple immersive output devices contemporaneously with each other, and optionally contemporaneously with providing a coordinated audio-video signal for output via the common display screen and shared audio system.Type: GrantFiled: December 12, 2019Date of Patent: February 16, 2021Assignee: Warner Bros. Entertainment Inc.Inventors: Christopher DeFaria, Gregory I. Gewickey, Michael Smith, Lewis S. Ostrover
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Publication number: 20200228881Abstract: An entertainment system provides data to a common screen (e.g., cinema screen) and personal immersive reality devices. For example, a cinematic data distribution server communicates with multiple immersive output devices each configured for providing immersive output (e.g., a virtual reality output) based on a data signal. Each of the multiple immersive output devices is present within eyesight of a common display screen. The server configures the data signal based on digital cinematic master data that includes immersive reality data. The server transmits the data signal to the multiple immersive output devices contemporaneously with each other, and optionally contemporaneously with providing a coordinated audio-video signal for output via the common display screen and shared audio system.Type: ApplicationFiled: December 12, 2019Publication date: July 16, 2020Inventors: Christopher DeFaria, Gregory I. Gewickey, Michael Smith, Lewis S. Ostrover
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Publication number: 20200090702Abstract: Methods for digital content production and playback of an immersive stereographic video work provide or enhance interactivity of immersive entertainment using various different playback and production techniques. “Immersive stereographic” may refer to virtual reality, augmented reality, or both. The methods may be implemented using specialized equipment for immersive stereographic playback or production. Aspects of the methods may be encoded as instructions in a computer memory, executable by one or more processors of the equipment to perform the aspects.Type: ApplicationFiled: September 9, 2019Publication date: March 19, 2020Inventors: Gregory I. Gewickey, Lewis S. Ostrover, Michael Smith, Michael Zink
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Publication number: 20190366557Abstract: A method and apparatus for controlling a social robot includes operating an electronic output device based on social interactions between the social robot and a user. The social robot utilizes an algorithm or other logical solution process to infer a user mental state, for example a mood or desire, based on observation of the social interaction. Based on the inferred mental state, the social robot causes an action of the electronic output device to be selected. Actions may include, for example, playing a selected video clip, brewing a cup of coffee, or adjusting window blinds.Type: ApplicationFiled: May 9, 2019Publication date: December 5, 2019Inventors: Gregory I. Gewickey, Lewis S. Ostrover
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Patent number: 10497399Abstract: Methods for digital content production and playback of an immersive stereographic video work provide or enhance interactivity of immersive entertainment using various different playback and production techniques. “Immersive stereographic” may refer to virtual reality, augmented reality, or both. The methods may be implemented using specialized equipment for immersive stereographic playback or production. Aspects of the methods may be encoded as instructions in a computer memory, executable by one or more processors of the equipment to perform the aspects.Type: GrantFiled: May 26, 2018Date of Patent: December 3, 2019Assignee: WARNER BROS. ENTERTAINMENT INC.Inventors: Gregory I. Gewickey, Lewis S. Ostrover, Michael Smith, Michael Zink