Patents by Inventor Gregory I. Gewickey

Gregory I. Gewickey has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11911693
    Abstract: A computer-implemented method for providing electronics games for play by a group of users in two or more moving vehicles. The method includes maintaining data structures of media program data, user profile data and vehicle profile data, receiving user and vehicle state information, identifying a group of users based on contemporaneous presence in two or more vehicles or common participation in a game or other group experience for related trips at different times, and selecting, configuring or creating media program for play at media players. An apparatus or system is configured to perform the method, and related operations.
    Type: Grant
    Filed: February 21, 2020
    Date of Patent: February 27, 2024
    Assignee: WARNER BROS. ENTERTAINMENT INC.
    Inventors: Gary Lake-Schaal, Pamela J. Allison, Lewis S. Ostrover, Gregory I. Gewickey, Ha Nguyen, Prashant Abhyankar
  • Publication number: 20230373097
    Abstract: A method and apparatus for controlling a social robot includes providing a set of quantitative personality trait values, also called a “personality profile” to a decision engine of the social robot. The personality profile is derived from a character portrayal in a fictional work, dramatic performance, or by a real-life person (any one of these sometime referred to herein as a “source character”). The decision engine controls social responses of the social robot to environmental stimuli, based in part on the set of personality trait values. The social robot thereby behaves in a manner consistent with the personality profile for the profiled source character.
    Type: Application
    Filed: April 3, 2023
    Publication date: November 23, 2023
    Inventors: Thomas Gewecke, Victoria Lynn Colf, Gregory I. Gewickey, Lewis S. Ostrover
  • Publication number: 20230336840
    Abstract: An entertainment system provides data to a common screen (e.g., cinema screen) and personal immersive reality devices. For example, a cinematic data distribution server communicates with multiple immersive output devices each configured for providing immersive output (e.g., a virtual reality output) based on a data signal. Each of the multiple immersive output devices is present within eyesight of a common display screen. The server configures the data signal based on digital cinematic master data that includes immersive reality data. The server transmits the data signal to the multiple immersive output devices contemporaneously with each other, and optionally contemporaneously with providing a coordinated audio-video signal for output via the common display screen and shared audio system.
    Type: Application
    Filed: August 16, 2022
    Publication date: October 19, 2023
    Inventors: Christopher DeFaria, Gregory I. Gewickey, Michael Smith, Lewis S. Ostrover
  • Patent number: 11618170
    Abstract: A method and apparatus for controlling a social robot includes providing a set of quantitative personality trait values, also called a “personality profile” to a decision engine of the social robot. The personality profile is derived from a character portrayal in a fictional work, dramatic performance, or by a real-life person (any one of these sometime referred to herein as a “source character”). The decision engine controls social responses of the social robot to environmental stimuli, based in part on the set of personality trait values. The social robot thereby behaves in a manner consistent with the personality profile for the profiled source character.
    Type: Grant
    Filed: January 25, 2019
    Date of Patent: April 4, 2023
    Assignee: WARNER BROS. ENTERTAINMENT INC.
    Inventors: Thomas Gewecke, Victoria L. Colf, Gregory I. Gewickey, Lewis S. Ostrover
  • Publication number: 20220395983
    Abstract: A method and apparatus for controlling a social robot includes operating an electronic output device based on social interactions between the social robot and a user. The social robot utilizes an algorithm or other logical solution process to infer a user mental state, for example a mood or desire, based on observation of the social interaction. Based on the inferred mental state, the social robot causes an action of the electronic output device to be selected. Actions may include, for example, playing a selected video clip, brewing a cup of coffee, or adjusting window blinds.
    Type: Application
    Filed: June 16, 2022
    Publication date: December 15, 2022
    Inventors: Gregory I. Gewickey, Lewis S. Ostrover
  • Publication number: 20220347567
    Abstract: A computer-implemented method for providing electronics games for play by a group of users in two or more moving vehicles. The method includes maintaining data structures of media program data, user profile data and vehicle profile data, receiving user and vehicle state information, identifying a group of users based on contemporaneous presence in two or more vehicles or common participation in a game or other group experience for related trips at different times, and selecting, configuring or creating media program for play at media players. An apparatus or system is configured to perform the method, and related operations.
    Type: Application
    Filed: February 21, 2020
    Publication date: November 3, 2022
    Applicant: WARNER BROS. ENTERTAINMENT INC.
    Inventors: Gary Lake-Schaal, Pamela J. Allison, Lewis S. Ostrover, Gregory I. Gewickey, Ha Nguyen, Prashant Abhyankar
  • Publication number: 20220303607
    Abstract: Systems and computer-implemented methods are disclosed for providing social entertainment experiences in a moving vehicle via an apparatus that simulates human social behavior relevant to a journey undertaken by the vehicle, for displaying human-perceivable exterior communication on the moving vehicle to neighboring vehicles and/or pedestrians, and for providing a modular travel experience.
    Type: Application
    Filed: April 4, 2022
    Publication date: September 22, 2022
    Applicant: WARNER BROS. ENTERTAINMENT INC.
    Inventors: Gregory I. Gewickey, Ha Nguyen, Rana Brahma, Prashant Abhyankar, Nicole Schoepf, Genevieve Morris, Michael Zink, Michael Smith, Gary Lake-Schaal
  • Patent number: 11451882
    Abstract: An entertainment system provides data to a common screen (e.g., cinema screen) and personal immersive reality devices. For example, a cinematic data distribution server communicates with multiple immersive output devices each configured for providing immersive output (e.g., a virtual reality output) based on a data signal. Each of the multiple immersive output devices is present within eyesight of a common display screen. The server configures the data signal based on digital cinematic master data that includes immersive reality data. The server transmits the data signal to the multiple immersive output devices contemporaneously with each other, and optionally contemporaneously with providing a coordinated audio-video signal for output via the common display screen and shared audio system.
    Type: Grant
    Filed: February 16, 2021
    Date of Patent: September 20, 2022
    Assignee: WARNER BROS. ENTERTAINMENT INC.
    Inventors: Christopher DeFaria, Gregory I. Gewickey, Michael Smith, Lewis S. Ostrover
  • Patent number: 11370125
    Abstract: A method and apparatus for controlling a social robot includes operating an electronic output device based on social interactions between the social robot and a user. The social robot utilizes an algorithm or other logical solution process to infer a user mental state, for example a mood or desire, based on observation of the social interaction. Based on the inferred mental state, the social robot causes an action of the electronic output device to be selected. Actions may include, for example, playing a selected video clip, brewing a cup of coffee, or adjusting window blinds.
    Type: Grant
    Filed: May 9, 2019
    Date of Patent: June 28, 2022
    Assignee: Warner Bros. Entertainment Inc.
    Inventors: Gregory I. Gewickey, Lewis S. Ostrover
  • Publication number: 20220197398
    Abstract: A gesture-recognition (GR) device made to be held or worn by a user includes an electronic processor configured by program instructions in memory to recognize a gesture. The device or a cooperating system may match a gesture identifier to an action identifier for one or more target devices in a user's environment, enabling control of the target devices by user movement of the GR device in three-dimensional space.
    Type: Application
    Filed: March 4, 2022
    Publication date: June 23, 2022
    Inventors: Gregory I Gewickey, William Zajac, Ha Nguyen, Sam Maliszewski
  • Publication number: 20220201056
    Abstract: A computer-implemented method for peer-to-peer (P2P) networks for the delivery of media content held in the peer-to-peer network to a vehicle in a local subgroup of the P2P network, and for providing an automated process for P2P networks for transferring of physical articles or electronic data package between vehicles traveling different routes.
    Type: Application
    Filed: March 13, 2020
    Publication date: June 23, 2022
    Inventors: William Zajac, Prashant Abhyankar, Gregory I. Gewickey, Rana Brahma
  • Patent number: 11342000
    Abstract: Methods for digital content production and playback of an immersive stereographic video work provide or enhance interactivity of immersive entertainment using various different playback and production techniques. “Immersive stereographic” may refer to virtual reality, augmented reality, or both. The methods may be implemented using specialized equipment for immersive stereographic playback or production. Aspects of the methods may be encoded as instructions in a computer memory, executable by one or more processors of the equipment to perform the aspects.
    Type: Grant
    Filed: September 9, 2019
    Date of Patent: May 24, 2022
    Assignee: WARNER BROS. ENTERTAINMENT INC.
    Inventors: Gregory I. Gewickey, Lewis S. Ostrover, Michael Smith, Michael Zink
  • Publication number: 20220074756
    Abstract: A computer-implemented method for producing real-time media content customized for a travel event in a dynamic travel route between an origin and a destination of a connected vehicle. The method includes maintaining media production data, receiving information on a travel event including route information, producing media content based on the travel event and travel route information, and streaming the media content to connected cars and servers along the travel route.
    Type: Application
    Filed: December 18, 2019
    Publication date: March 10, 2022
    Inventors: Gregory I. Gewickey, Michael Zink, Ha Nguyen, Pamela J. Allison, Rana Brahma, Prashant Abhyankar, Genevieve Morris
  • Publication number: 20210252397
    Abstract: A processor provides a simulated three-dimensional (3D) environment for a game or virtual reality (VR) experience, including controlling a characteristic parameter of a 3D object or character based on at least one of: an asynchronous event in a second game, feedback from multiple synchronous users of the VR experience, or on a function driven by one or variables reflecting a current state of at least one of the 3D environment, the game or the VR experience.
    Type: Application
    Filed: March 1, 2021
    Publication date: August 19, 2021
    Inventors: Gregory I. Gewickey, Gary Lake-Schaal, Piotr Mintus, Lewis S. Ostrover, Michael Smith
  • Publication number: 20210243507
    Abstract: An entertainment system provides data to a common screen (e.g., cinema screen) and personal immersive reality devices. For example, a cinematic data distribution server communicates with multiple immersive output devices each configured for providing immersive output (e.g., a virtual reality output) based on a data signal. Each of the multiple immersive output devices is present within eyesight of a common display screen. The server configures the data signal based on digital cinematic master data that includes immersive reality data. The server transmits the data signal to the multiple immersive output devices contemporaneously with each other, and optionally contemporaneously with providing a coordinated audio-video signal for output via the common display screen and shared audio system.
    Type: Application
    Filed: February 16, 2021
    Publication date: August 5, 2021
    Inventors: Christopher DeFaria, Gregory I. Gewickey, Michael Smith, Lewis S. Ostrover
  • Patent number: 10924817
    Abstract: An entertainment system provides data to a common screen (e.g., cinema screen) and personal immersive reality devices. For example, a cinematic data distribution server communicates with multiple immersive output devices each configured for providing immersive output (e.g., a virtual reality output) based on a data signal. Each of the multiple immersive output devices is present within eyesight of a common display screen. The server configures the data signal based on digital cinematic master data that includes immersive reality data. The server transmits the data signal to the multiple immersive output devices contemporaneously with each other, and optionally contemporaneously with providing a coordinated audio-video signal for output via the common display screen and shared audio system.
    Type: Grant
    Filed: December 12, 2019
    Date of Patent: February 16, 2021
    Assignee: Warner Bros. Entertainment Inc.
    Inventors: Christopher DeFaria, Gregory I. Gewickey, Michael Smith, Lewis S. Ostrover
  • Publication number: 20200228881
    Abstract: An entertainment system provides data to a common screen (e.g., cinema screen) and personal immersive reality devices. For example, a cinematic data distribution server communicates with multiple immersive output devices each configured for providing immersive output (e.g., a virtual reality output) based on a data signal. Each of the multiple immersive output devices is present within eyesight of a common display screen. The server configures the data signal based on digital cinematic master data that includes immersive reality data. The server transmits the data signal to the multiple immersive output devices contemporaneously with each other, and optionally contemporaneously with providing a coordinated audio-video signal for output via the common display screen and shared audio system.
    Type: Application
    Filed: December 12, 2019
    Publication date: July 16, 2020
    Inventors: Christopher DeFaria, Gregory I. Gewickey, Michael Smith, Lewis S. Ostrover
  • Publication number: 20200090702
    Abstract: Methods for digital content production and playback of an immersive stereographic video work provide or enhance interactivity of immersive entertainment using various different playback and production techniques. “Immersive stereographic” may refer to virtual reality, augmented reality, or both. The methods may be implemented using specialized equipment for immersive stereographic playback or production. Aspects of the methods may be encoded as instructions in a computer memory, executable by one or more processors of the equipment to perform the aspects.
    Type: Application
    Filed: September 9, 2019
    Publication date: March 19, 2020
    Inventors: Gregory I. Gewickey, Lewis S. Ostrover, Michael Smith, Michael Zink
  • Publication number: 20190366557
    Abstract: A method and apparatus for controlling a social robot includes operating an electronic output device based on social interactions between the social robot and a user. The social robot utilizes an algorithm or other logical solution process to infer a user mental state, for example a mood or desire, based on observation of the social interaction. Based on the inferred mental state, the social robot causes an action of the electronic output device to be selected. Actions may include, for example, playing a selected video clip, brewing a cup of coffee, or adjusting window blinds.
    Type: Application
    Filed: May 9, 2019
    Publication date: December 5, 2019
    Inventors: Gregory I. Gewickey, Lewis S. Ostrover
  • Patent number: 10497399
    Abstract: Methods for digital content production and playback of an immersive stereographic video work provide or enhance interactivity of immersive entertainment using various different playback and production techniques. “Immersive stereographic” may refer to virtual reality, augmented reality, or both. The methods may be implemented using specialized equipment for immersive stereographic playback or production. Aspects of the methods may be encoded as instructions in a computer memory, executable by one or more processors of the equipment to perform the aspects.
    Type: Grant
    Filed: May 26, 2018
    Date of Patent: December 3, 2019
    Assignee: WARNER BROS. ENTERTAINMENT INC.
    Inventors: Gregory I. Gewickey, Lewis S. Ostrover, Michael Smith, Michael Zink