Patents by Inventor Hajime Matsumaru

Hajime Matsumaru has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9791846
    Abstract: To include an analysis processing unit that obtains a movement command for moving on a movement path in a machining program, and vibration conditions for vibrating along the movement path, a command-movement-amount calculation unit that calculates a command-movement amount per unit time, a vibrational-movement-amount calculation unit that uses the vibration conditions to calculate a vibrational-movement amount per unit time at a time corresponding to the movement command, and a movement-amount combining unit that combines the command-movement amount with the vibrational-movement amount to calculate a combined movement amount, and that acquires a movement amount within the unit time such that a position, which has moved from a reference position for calculating the combined movement amount by the combined movement amount, is located on the movement path.
    Type: Grant
    Filed: February 12, 2013
    Date of Patent: October 17, 2017
    Assignees: Mitsubishi Electric Corporation, CITIZEN WATCH CO., LTD., CITIZEN MACHINERY CO., LTD.
    Inventors: Mitsuo Watanabe, Masakazu Sagasaki, Junichi Kamata, Hiroshi Shinohara, Hajime Matsumaru, Hitoshi Matsumoto, Takanori Shinohara, Akihiko Shinohara, Shigeo Yanagidaira
  • Publication number: 20170220091
    Abstract: The present invention provides a power-supply management device which can efficiently connect and disconnect power supply to an electric-powered section, and a machine tool including the power-supply management device. The power-supply management device (101) detects a synchronization command of a control program, and compares an operation time of the electric-powered section between synchronizations in each control system which is a synchronization target by the synchronization command on the basis of the detected synchronization command. Then, the power-supply management device (101) disconnects the power supply to the electric-powered section belonging to the control system except the control system having the maximum operation time of the electric-powered section between the synchronizations, and restarts the power supply at the end of the synchronization in each control system.
    Type: Application
    Filed: April 3, 2017
    Publication date: August 3, 2017
    Inventors: Hajime Matsumaru, Satoru Akimoto, Hitoshi Matsumoto, Yutaka Shibui, Umeo Tsuyusaki, Hiroshi Shinohara, Shigeo Yanagidaira
  • Patent number: 9690280
    Abstract: A power consumption output device for an apparatus that manufactures a plurality of products from a quantity of supplied material in a series of repeated cycles, includes a detector for detecting power consumption in a time period that includes at least the time needed for manufacturing all of the products that can be manufactured from a given quantity of supplied material, from the time at which the supply of the material to the apparatus commences to the time at which any remaining material is ejected, and delivers an output indicating power consumption per product by using the power consumption detected by the power detector and the number of products manufactured from the given quantity of supplied material. The device is thus capable of precisely calculating the electricity cost per product manufactured by an apparatus whose power consumption varies from one cycle of operation to another.
    Type: Grant
    Filed: October 19, 2011
    Date of Patent: June 27, 2017
    Assignees: Citizen Watch Co., Ltd., Citizen Machinery Co., Ltd.
    Inventors: Hajime Matsumaru, Hitoshi Matsumoto, Yutaka Shibui
  • Patent number: 9676036
    Abstract: A polygon machining method whereby first polygon machining using a polygon cutter is carried out on a workpiece, followed by machining using tools other than the polygon cutter, then second polygon machining using the polygon cutter again.
    Type: Grant
    Filed: March 7, 2014
    Date of Patent: June 13, 2017
    Assignees: CITIZEN WATCH CO., LTD., CITIZEN MACHINERY CO., LTD.
    Inventor: Hajime Matsumaru
  • Patent number: 9645599
    Abstract: The present invention provides a power-supply management device which can efficiently connect and disconnect power supply to an electric-powered section, and a machine tool including the power-supply management device. The power-supply management device (101) detects a synchronization command of a control program, and compares an operation time of the electric-powered section between synchronizations in each control system which is a synchronization target by the synchronization command on the basis of the detected synchronization command. Then, the power-supply management device (101) disconnects the power supply to the electric-powered section belonging to the control system except the control system having the maximum operation time of the electric-powered section between the synchronizations, and restarts the power supply at the end of the synchronization in each control system.
    Type: Grant
    Filed: September 30, 2011
    Date of Patent: May 9, 2017
    Assignees: Citizen Watch Co., Ltd., Citizen Machinery Co., Ltd.
    Inventors: Hajime Matsumaru, Satoru Akimoto, Hitoshi Matsumoto, Yutaka Shibui, Umeo Tsuyusaki, Hiroshi Shinohara, Shigeo Yanagidaira
  • Patent number: 9630253
    Abstract: A polygon machining method whereby first polygon machining is carried out on a workpiece held by a main axis, by using a polygon cutter attached to a tool main axis, then machining using a tool other than the polygon cutter is carried out, and second polygon machining after said machining is carried out, using the polygon cutter.
    Type: Grant
    Filed: March 14, 2014
    Date of Patent: April 25, 2017
    Assignees: CITIZEN WATCH CO., LTD., CITIZEN MACHINERY CO., LTD.
    Inventor: Hajime Matsumaru
  • Publication number: 20160045959
    Abstract: A polygon machining method whereby first polygon machining using a polygon cutter is carried out on a workpiece, followed by machining using tools other than the polygon cutter, then second polygon machining using the polygon cutter again.
    Type: Application
    Filed: March 7, 2014
    Publication date: February 18, 2016
    Inventor: Hajime MATSUMARU
  • Publication number: 20160039009
    Abstract: A polygon machining method whereby first polygon machining is carried out on a workpiece held by a main axis, by using a polygon cutter attached to a tool main axis, then machining using a tool other than the polygon cutter is carried out, and second polygon machining after said machining is carried out, using the polygon cutter.
    Type: Application
    Filed: March 14, 2014
    Publication date: February 11, 2016
    Inventor: Hajime MATSUMARU
  • Publication number: 20160011579
    Abstract: To include an analysis processing unit that obtains a movement command for moving on a movement path in a machining program, and vibration conditions for vibrating along the movement path, a command-movement-amount calculation unit that calculates a command-movement amount per unit time, a vibrational-movement-amount calculation unit that uses the vibration conditions to calculate a vibrational-movement amount per unit time at a time corresponding to the movement command, and a movement-amount combining unit that combines the command-movement amount with the vibrational-movement amount to calculate a combined movement amount, and that acquires a movement amount within the unit time such that a position, which has moved from a reference position for calculating the combined movement amount by the combined movement amount, is located on the movement path.
    Type: Application
    Filed: February 12, 2013
    Publication date: January 14, 2016
    Inventors: Mitsuo WATANABE, Masakazu SAGASAKI, Junichi KAMATA, Hiroshi SHINOHARA, Hajime MATSUMARU, Hitoshi MATSUMOTO, Takanori SHINOHARA, Akihiko SHINOHARA, Shigeo YANAGIDAIRA
  • Patent number: 8827808
    Abstract: A game device acquires gazing position information relating to a position where a game player is gazing at a game screen, and a first determination unit determines whether or not the game player is aware of a game character based on the gazing position information and a position of the game character. A second determination unit determines whether or not the game character is aware of a virtual viewpoint or an operation subject of the game player based on the position and a sight line of the game character and a position of the virtual viewpoint or the operation subject of the game player. An action control unit causes the game character to perform an action corresponding to the gazing position information or a predetermined action based on determination results obtained by the first determination unit and the second determination unit.
    Type: Grant
    Filed: October 22, 2012
    Date of Patent: September 9, 2014
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Hajime Matsumaru, Keisuke Kariya
  • Patent number: 8827785
    Abstract: To provide a game device capable of preferably producing an image of a picture in which a first game character loses sight of a second game character having moved so as to disappear from view of the first game character, and thus delays in responding to the second game character. An operation target selection unit (72) selects an operation target character from among the plurality of first game characters. An operation target control unit (74a) changes a state of the first game character selected by the operation target selection unit (72), in the game space, based on a signal input from an operation unit. A selection restriction unit (72b) restricts, in the case where it is determined by the determination unit (72a) that the position of the second game character is included in a determination target area determined based on the position and orientation of the first game character, selection of that first game character by the operation target selection unit (72).
    Type: Grant
    Filed: March 6, 2007
    Date of Patent: September 9, 2014
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Eiji Suzuki, Hajime Matsumaru
  • Patent number: 8678893
    Abstract: To provide a game system capable of preferably producing a picture in which a first game character loses sight of a second game character having moved so as to disappear from the view of the first game character. The present invention relates to a game system for displaying on a display unit (82a) a picture of a display target area in a common game space where a first game character corresponding to a game machine A (10a) and a second game character corresponding to a game machine B (10b) are placed. A position condition determination unit (78a) determines whether or not a position of the second game character included in the display target area satisfies a position condition based on the position and orientation of at least one of the first game characters. A display control unit (80a; display restriction means) restricts display output of the second game character included in the display target area on the display unit (82a), based on a result of determination.
    Type: Grant
    Filed: March 6, 2007
    Date of Patent: March 25, 2014
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Eiji Suzuki, Hajime Matsumaru
  • Publication number: 20130204417
    Abstract: To provide a power consumption output device capable of precisely calculating the electricity cost per product manufactured by an apparatus whose power consumption differs in each cycle of operation for manufacturing a product. The power consumption output device for an apparatus that manufactures a plurality of products from a supplied material includes: power detection means (102) capable of detecting power consumption in a target period, including at least a period needed for manufacturing all products that can be manufactured from a single material from the beginning of supplying the material to the end of ejecting a remaining material; and output means (104) for outputting power consumption per product by using the power consumption detected by the power detecting means (102) and the number of products manufactured from the single material.
    Type: Application
    Filed: October 19, 2011
    Publication date: August 8, 2013
    Applicant: CITIZEN HOLDINGS CO., LTD.
    Inventors: Hajime Matsumaru, Hitoshi Matsumoto, Yutaka Shibui
  • Publication number: 20130184893
    Abstract: The present invention provides a power-supply management device which can efficiently connect and disconnect power supply to an electric-powered section, and a machine tool including the power-supply management device. The power-supply management device (101) detects a synchronization command of a control program, and compares an operation time of the electric-powered section between synchronizations in each control system which is a synchronization target by the synchronization command on the basis of the detected synchronization command. Then, the power-supply management device (101) disconnects the power supply to the electric-powered section belonging to the control system except the control system having the maximum operation time of the electric-powered section between the synchronizations, and restarts the power supply at the end of the synchronization in each control system.
    Type: Application
    Filed: September 30, 2011
    Publication date: July 18, 2013
    Applicants: Citizen Machinery Miyano Co., LTD., Citizen Holdings Co., LTD.
    Inventors: Hajime Matsumaru, Satoru Akimoto, Hitoshi Matsumoto, Yutaka Shibui, Umeo Tsuyusaki, Hiroshi Shinohara, Shigeo Yanagidaira
  • Patent number: 8172657
    Abstract: Provided is a game machine capable of desirably demonstrating an “extent of field-of-view” of a player in a sports game. A field-of-view area setting unit (64) sets, based on a location and orientation of an operational target player character, a field-of-view area of the operational target player character. A pass-partner-search-area setting area (74) sets a pass-partner search area, based on the location of the operational target player character and a direction specified by a pass-direction instructing operation.
    Type: Grant
    Filed: July 9, 2007
    Date of Patent: May 8, 2012
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventor: Hajime Matsumaru
  • Publication number: 20100248804
    Abstract: Provided is a game machine capable of desirably demonstrating an “extent of field-of-view” of a player in a sports game. A field-of-view area setting unit (64) sets, based on a location and orientation of an operational target player character, a field-of-view area of the operational target player character. A pass-partner-search-area setting area (74) sets a pass-partner search area, based on the location of the operational target player character and a direction specified by a pass-direction instructing operation.
    Type: Application
    Filed: July 9, 2007
    Publication date: September 30, 2010
    Applicant: Konami Digital Entertainment Co., Ltd.
    Inventor: Hajime Matsumaru
  • Publication number: 20100240451
    Abstract: To provide a game system capable of preferably producing a picture in which a first game character loses sight of a second game character having moved so as to disappear from the view of the first game character. The present invention relates to a game system for displaying on a display unit (82a) a picture of a display target area in a common game space where a first game character corresponding to a game machine A (10a) and a second game character corresponding to a game machine B (10b) are placed. A position condition determination unit (78a) determines whether or not a position of the second game character included in the display target area satisfies a position condition based on the position and orientation of at least one of the first game characters. A display control unit (80a; display restriction means) restricts display output of the second game character included in the display target area on the display unit (82a), based on a result of determination.
    Type: Application
    Filed: March 6, 2007
    Publication date: September 23, 2010
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Eiji Suzuki, Hajime Matsumaru
  • Publication number: 20100234103
    Abstract: To provide a game machine for preferably producing a picture in which a first game character, in the case where a second game character moves so as to disappear from the view of the first game character, loses sight of the second game character and thus does not respond well to the second game character. An operation target control unit (76) causes a first game character to take an action according to an operation signal input from operation means, based on action control information in which an operation signal condition corresponds to each of a plurality of actions. A determination unit (72) determines whether or not a position of a second game character is included within a determination target area in the game space, the area being based on the position and orientation of the first game character.
    Type: Application
    Filed: March 6, 2007
    Publication date: September 16, 2010
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventor: Hajime Matsumaru
  • Patent number: 7633255
    Abstract: At the time of two-dimensionally moving a mobile body of a machine tool, to a predetermined position, a speed of the mobile body is gently increased/decreased at an acceleration/deceleration equal to or less than the maximum acceleration/deceleration, from the time when the mobile body reaches a direction change point. Therefore, the moving time is shortened and a rapid acceleration/deceleration may be avoided.
    Type: Grant
    Filed: June 6, 2005
    Date of Patent: December 15, 2009
    Assignee: Citizen Holdings Co., Ltd.
    Inventors: Yutaka Shibui, Hajime Matsumaru, Keita Kazuie
  • Publication number: 20090291724
    Abstract: To provide a game device capable of preferably producing an image of a picture in which a first game character loses sight of a second game character having moved so as to disappear from view of the first game character, and thus delays in responding to the second game character. An operation target selection unit (72) selects an operation target character from among the plurality of first game characters. An operation target control unit (74a) changes a state of the first game character selected by the operation target selection unit (72), in the game space, based on a signal input from an operation unit. A selection restriction unit (72b) restricts, in the case where it is determined by the determination unit (72a) that the position of the second game character is included in a determination target area determined based on the position and orientation of the first game character, selection of that first game character by the operation target selection unit (72).
    Type: Application
    Filed: March 6, 2007
    Publication date: November 26, 2009
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Eiji Suzuki, Hajime Matsumaru