Patents by Inventor Junji Maruhashi

Junji Maruhashi has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 7034832
    Abstract: In order to generate, on a display screen, a natural-looking deformed image obtained by intentionally distorting an original image, a buffer 21 comprises an original image storage section 210 which stores an original image, and a model storage section 211 which stores a 3-D model, comprising a plurality of polygons, and having a shape in which at least a portion of a plane is distorted in 3-D space. A drawing processor 10 comprises an image pasting section 100, which reads an original image from the original image storage section 210, reads a 3-D model from the model storage section 211, and pastes the above original image, as a texture, onto the above 3-D model, and a deformed image drawing section 101, which, by writing to a frame buffer 213, draws on a monitor 22 a deformed image, which is an image of the above 3-D model onto which an original image has been pasted, as seen from a prescribed camera viewpoint.
    Type: Grant
    Filed: April 1, 2002
    Date of Patent: April 25, 2006
    Assignee: Konami Corporation
    Inventors: Madoka Yamauchi, Hirotaka Hosokawa, Junji Maruhashi, Jyutarou Ohue
  • Patent number: 6781592
    Abstract: An image generating device for displaying a model comprised of a plurality of polygons set in a virtual 3D space and simulating an object having at least one flat plane, the image generating device comprises: polygon storage means for storing coordinates of uneven polygon set; texture storage means for storing object textures to be adhered to the respective polygons of the uneven polygon set; coordinate processing means for moving the uneven polygon set by a specified amount in a specified direction; and texture displacement control means for displacing the adhering coordinates of the object textures to the respective polygons by the specified amount in an opposite direction from the specified direction.
    Type: Grant
    Filed: April 26, 2001
    Date of Patent: August 24, 2004
    Assignee: Konami Corporation
    Inventors: Hisashi Murayama, Junji Maruhashi
  • Publication number: 20020145604
    Abstract: In order to generate, on a display screen, a natural-looking deformed image obtained by intentionally distorting an original image, a buffer 21 comprises an original image storage section 210 which stores an original image, and a model storage section 211 which stores a 3-D model, comprising a plurality of polygons, and having a shape in which at least a portion of a plane is distorted in 3-D space. A drawing processor 10 comprises an image pasting section 100, which reads an original image from the original image storage section 210, reads a 3-D model from the model storage section 211, and pastes the above original image, as a texture, onto the above 3-D model, and a deformed image drawing section 101, which, by writing to a frame buffer 213, draws on a monitor 22 a deformed image, which is an image of the above 3-D model onto which an original image has been pasted, as seen from a prescribed camera viewpoint.
    Type: Application
    Filed: April 1, 2002
    Publication date: October 10, 2002
    Applicant: Konami Corporation
    Inventors: Madoka Yamauchi, Hirotaka Hosokawa, Junji Maruhashi, Jyutarou Ohue
  • Publication number: 20010035867
    Abstract: An image generating device for displaying a model comprised of a plurality of polygons set in a virtual 3D space and simulating an object having at least one flat plane, the image generating device comprises: polygon storage means for storing coordinates of uneven polygon set; texture storage means for storing object textures to be adhered to the respective polygons of the uneven polygon set; coordinate processing means for moving the uneven polygon set by a specified amount in a specified direction; and texture displacement control means for displacing the adhering coordinates of the object textures to the respective polygons by the specified amount in an opposite direction from the specified direction.
    Type: Application
    Filed: April 26, 2001
    Publication date: November 1, 2001
    Applicant: KONAMI CORPORATION
    Inventors: Hisashi Murayama, Junji Maruhashi