Patents by Inventor Katrine Chow
Katrine Chow has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 11779847Abstract: A method for verifying behavior associated with play of a game is described. The method includes receiving a characterization of a first player from a user account as being abusive and accessing a recording of the behavior of the first player stored for a pre-determined time period in response to receiving the characterization of the first player. The method further includes analyzing, by an artificial intelligence model, the behavior of the first player to determine whether the behavior is abusive. The operation of analyzing whether the behavior of the first player is abusive is performed to determine whether the characterization of the first player is accurate.Type: GrantFiled: September 14, 2022Date of Patent: October 10, 2023Assignee: Sony Interactive Entertainment LLCInventors: Olga Rudi, Katrine Chow, Jennifer Sheldon, Miho Michigami
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Publication number: 20230020765Abstract: A method for verifying behavior associated with play of a game is described. The method includes receiving a characterization of a first player from a user account as being abusive and accessing a recording of the behavior of the first player stored for a pre-determined time period in response to receiving the characterization of the first player. The method further includes analyzing, by an artificial intelligence model, the behavior of the first player to determine whether the behavior is abusive. The operation of analyzing whether the behavior of the first player is abusive is performed to determine whether the characterization of the first player is accurate.Type: ApplicationFiled: September 14, 2022Publication date: January 19, 2023Inventors: Olga Rudi, Katrine Chow, Jennifer Sheldon, Miho Michigami
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Patent number: 11524245Abstract: Methods and systems for improving engagement metrics of a spectator include identifying a group of spectators watching game play of a video game and generating an aggregate group profile for the group. Engagement metrics for the group are analyzed to identify engagement level of the group toward the game play of the player. One or more suggestions are provided to adjust game play of the video game so as to improve engagement level of the group toward the game play of the video game.Type: GrantFiled: June 19, 2020Date of Patent: December 13, 2022Assignee: Sony Interactive Entertainment Inc.Inventors: Steven Osman, Saket Kumar, Yuichiro Nakamura, Katrine Chow, Xavier Menendez-Pidal
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Patent number: 11458404Abstract: A method for verifying behavior associated with play of a game is described. The method includes receiving a characterization of a first player from a user account as being abusive and accessing a recording of the behavior of the first player stored for a pre-determined time period in response to receiving the characterization of the first player. The method further includes analyzing, by an artificial intelligence model, the behavior of the first player to determine whether the behavior is abusive. The operation of analyzing whether the behavior of the first player is abusive is performed to determine whether the characterization of the first player is accurate.Type: GrantFiled: October 9, 2020Date of Patent: October 4, 2022Assignee: Sony Interactive Entertainment LLCInventors: Olga Rudi, Katrine Chow, Jennifer Sheldon, Miho Michigami
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Patent number: 11406907Abstract: A method is provided, including the following operations: analyzing gameplay data and spectator data from previous sessions of a video game, wherein the analyzing is configured to correlate a spectator preference to a gameplay condition of the video game; using the correlated spectator preference to generate an in-game recommendation for the gameplay condition; identifying the gameplay condition occurring in a current session of the video game; responsive to identifying the gameplay condition occurring in the current session, then presenting the in-game recommendations to a player of the current session of the video game.Type: GrantFiled: March 31, 2020Date of Patent: August 9, 2022Assignee: Sony Interactive Entertainment Inc.Inventors: Katrine Chow, Saket Kumar, Steven Osman, Yuichiro Nakamura, Xavier Menendez-Pidal
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Publication number: 20220174361Abstract: Methods and systems for providing accessibility features for generating annotations for a video content stream includes providing an annotation menu with a plurality of annotation options for defining annotations for the video content stream. Each annotation option provides an annotation tool to generate an annotation that corresponds with an accessibility feature defined by the annotation option. Annotation generated using the annotation tool is used to generate an annotation layer for the video content stream. An annotated video content stream is generated by overlaying the annotation layer over the video content stream. The annotated video content stream generated for the selected annotation option is provided for rendering at a client device of a user, in response to receiving a selection of the accessibility feature corresponding to the annotation option from the user. The annotations included in the annotated video content stream augments the content of the video content stream.Type: ApplicationFiled: February 24, 2021Publication date: June 2, 2022Inventors: Victoria Dorn, Katrine Chow, Elke Wiggeshoff, Jeffrey Chin, Steven Osman
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Publication number: 20220174367Abstract: Methods and systems for providing accessibility features for generating annotations for a video content stream include providing an annotation menu with a plurality of annotation options for defining annotations for the video content stream. Each annotation option provides an annotation tool to generate an annotation that corresponds with an accessibility feature defined by the annotation option. Annotation generated using the annotation tool is used to generate an annotation layer for the video content stream. An annotated video content stream is generated by overlaying the annotation layer over the video content stream. The annotated video content stream generated for the selected annotation option is provided for rendering at a client device of a user, in response to receiving a selection of the accessibility feature corresponding to the annotation option from the user. The annotations included in the annotated video content stream augments the content of the video content stream.Type: ApplicationFiled: February 24, 2021Publication date: June 2, 2022Inventors: Victoria Dorn, Katrine Chow, Elke Wiggeshoff, Jeffrey Chin, Steven Osman
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Publication number: 20220111297Abstract: A method for verifying behavior associated with play of a game is described. The method includes receiving a characterization of a first player from a user account as being abusive and accessing a recording of the behavior of the first player stored for a pre-determined time period in response to receiving the characterization of the first player. The method further includes analyzing, by an artificial intelligence model, the behavior of the first player to determine whether the behavior is abusive. The operation of analyzing whether the behavior of the first player is abusive is performed to determine whether the characterization of the first player is accurate.Type: ApplicationFiled: October 9, 2020Publication date: April 14, 2022Inventors: Olga Rudi, Katrine Chow, Jennifer Sheldon, Miho Michigami
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Publication number: 20210402292Abstract: Methods and systems for providing response to a player during game play of a video game includes detecting an interactive task within a game scenario of the video game that requires an action from the player. In response to detecting the interactive task, a profile of the player playing the video game, is identified. A haptic response is provided to the player in accordance to haptic setting defined for the player profile of the player. The haptic response is provided to the player via an input device used by the player for providing game input to the video game. The haptic response that is provided is specific for the player and is provided to guide the player toward the interactive task within the game scenario of the video game.Type: ApplicationFiled: June 25, 2020Publication date: December 30, 2021Inventor: Katrine Chow
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Publication number: 20210394073Abstract: Methods and systems for improving engagement metrics of a spectator include identifying a group of spectators watching game play of a video game and generating an aggregate group profile for the group. Engagement metrics for the group are analyzed to identify engagement level of the group toward the game play of the player. One or more suggestions are provided to adjust game play of the video game so as to improve engagement level of the group toward the game play of the video game.Type: ApplicationFiled: June 19, 2020Publication date: December 23, 2021Inventors: Steven Osman, Saket Kumar, Yuichiro Nakamura, Katrine Chow, Xavier Menendez-Pidal
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Patent number: 11148061Abstract: A method for displaying a video game to spectators includes receiving votes from spectators to remove a player from a video game. The method also includes determining whether the number of votes received to remove the player from the video game meets a threshold level required to trigger removal of the player from the video game. If the number of votes received to remove the player from the video game meets the threshold level required to trigger removal of the player from the video game, the method includes generating a command configured to cause the player to be removed from the video game. The method also can include animating the removal of the player and providing visual cues to other players or spectators as to why the player was removed from the video game.Type: GrantFiled: January 15, 2020Date of Patent: October 19, 2021Assignee: Sony Interactive Entertainment Inc.Inventors: Steven Osman, Katrine Chow
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Publication number: 20210299580Abstract: A method is provided, including the following operations: analyzing gameplay data and spectator data from previous sessions of a video game, wherein the analyzing is configured to correlate a spectator preference to a gameplay condition of the video game; using the correlated spectator preference to generate an in-game recommendation for the gameplay condition; identifying the gameplay condition occurring in a current session of the video game; responsive to identifying the gameplay condition occurring in the current session, then presenting the in-game recommendations to a player of the current session of the video game.Type: ApplicationFiled: March 31, 2020Publication date: September 30, 2021Inventors: Katrine Chow, Saket Kumar, Steven Osman, Yuichiro Nakamura, Xavier Menendez-Pidal
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Patent number: 11090566Abstract: Methods and systems for determining behavior of a player playing a video game includes assigning a behavioral value point for the player and for each game item in a gaming scenario of the video game. An action performed by the player and directed toward a specific game item is detected in the gaming scenario. Adjustment value points defined for the action and for the effect of the action on the different game items are identified. A change in the behavioral value points for the player and for each game item affected by the action of the player is dynamically computed by applying adjustment value points defined for the action and for the effect of the action to the corresponding behavioral value points assigned to the player and for each game item affected by the action. The change in the behavioral value points of the player and of each game item affected by the action are examined to establish if the player is exhibiting good behavior or bad behavior.Type: GrantFiled: September 16, 2020Date of Patent: August 17, 2021Assignee: Sony Interactive Entertainment LLCInventor: Katrine Chow
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Publication number: 20210213360Abstract: A method for displaying a video game to spectators includes receiving votes from spectators to remove a player from a video game. The method also includes determining whether the number of votes received to remove the player from the video game meets a threshold level required to trigger removal of the player from the video game. If the number of votes received to remove the player from the video game meets the threshold level required to trigger removal of the player from the video game, the method includes generating a command configured to cause the player to be removed from the video game. The method also can include animating the removal of the player and providing visual cues to other players or spectators as to why the player was removed from the video game.Type: ApplicationFiled: January 15, 2020Publication date: July 15, 2021Inventors: Steven Osman, Katrine Chow