Patents by Inventor Kazunobu Shimizu

Kazunobu Shimizu has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10639545
    Abstract: An example of a game system includes an operation section, and a vibrating portion provided in the same casing as the operation section. The game system performs a game process based on an output from the operation section. The game system outputs, to the vibrating portion, a vibration signal to cause the vibrating portion to produce a series of vibrations at predetermined points in time during the game process. The game system evaluates a game operation based on operations performed using the operation section in relation to the predetermined points in time.
    Type: Grant
    Filed: December 1, 2017
    Date of Patent: May 5, 2020
    Assignee: NINTENDO CO., LTD.
    Inventors: Haruka Kakinuma, Masato Mizuta, Hideki Fujii, Kazunobu Shimizu, Koji Sakai, Yusaku Shimizu
  • Publication number: 20180185752
    Abstract: An example of a game system includes an operation section, and a vibrating portion provided in the same casing as the operation section. The game system performs a game process based on an output from the operation section. The game system outputs, to the vibrating portion, a vibration signal to cause the vibrating portion to produce a series of vibrations at predetermined points in time during the game process. The game system evaluates a game operation based on operations performed using the operation section in relation to the predetermined points in time.
    Type: Application
    Filed: December 1, 2017
    Publication date: July 5, 2018
    Inventors: Haruka KAKINUMA, Masato MIZUTA, Hideki FUJII, Kazunobu SHIMIZU, Koji SAKAI, Yusaku SHIMIZU
  • Patent number: 9430252
    Abstract: A game apparatus as an information processing apparatus includes a CPU, and the CPU executes a program as to a memo application and another application different from the memo application. When the program of the memo application is executed during execution of the other application, a screen of an execution result of the program of the other application is captured, and the captured image is displayed on a stereoscopic LCD. On the other hand, a memo creating screen is displayed on a lower LCD.
    Type: Grant
    Filed: January 31, 2011
    Date of Patent: August 30, 2016
    Assignee: NINTENDO CO., LTD.
    Inventors: Daiji Imai, Hideki Konno, Kazunobu Shimizu
  • Publication number: 20120072866
    Abstract: A game apparatus as an information processing apparatus includes a CPU, and the CPU executes a program as to a memo application and another application different from the memo application. When the program of the memo application is executed during execution of the other application, a screen of an execution result of the program of the other application is captured, and the captured image is displayed on a stereoscopic LCD. On the other hand, a memo creating screen is displayed on a lower LCD.
    Type: Application
    Filed: January 31, 2011
    Publication date: March 22, 2012
    Applicant: NINTENDO CO., LTD.
    Inventors: Daiji IMAI, Hideki Konno, Kazunobu Shimizu
  • Patent number: 8062110
    Abstract: A game apparatus includes a CPU. In the game apparatus, it is determined whether movement state of a player object formed by a plurality of parts has satisfied a predetermined requirement or not. The predetermined requirement is, for example, that a movement speed is equal to or more than a predetermined threshold value, or that an event where a difference in angle between a current movement direction and an immediately preceding movement direction is equal to or more than a predetermined value has been detected a predetermined number of times or more within a given length of time. When the predetermined requirement is satisfied, that is, when there is an input operation to move the player object quickly or when there is an input operation to shake the player object, for instance, the player object is separated into the plurality of parts.
    Type: Grant
    Filed: July 3, 2006
    Date of Patent: November 22, 2011
    Assignee: Nintendo Co., Ltd.
    Inventor: Kazunobu Shimizu
  • Patent number: 7993189
    Abstract: A game apparatus includes a CPU. In the game apparatus, when it is determined that a player object has collided with an enemy object not in a predetermined state, the enemy object is turned into the predetermined state. Then, by a collision with the enemy object in the predetermined state, the player object is connected with the enemy object. Further, the player object is given different abilities depending on the kinds of the connected enemy objects. After that, when a plurality of enemy objects are connected to the player object, the player object is provided with different abilities according to connection patterns of the kinds of the plurality of enemy objects.
    Type: Grant
    Filed: July 3, 2006
    Date of Patent: August 9, 2011
    Assignee: Nintendo Co., Ltd.
    Inventor: Kazunobu Shimizu
  • Publication number: 20070197287
    Abstract: A game apparatus includes a CPU. In the game apparatus, it is determined whether movement state of a player object formed by a plurality of parts has satisfied a predetermined requirement or not. The predetermined requirement is, for example, that a movement speed is equal to or more than a predetermined threshold value, or that an event where a difference in angle between a current movement direction and an immediately preceding movement direction is equal to or more than a predetermined value has been detected a predetermined number of times or more within a given length of time. When the predetermined requirement is satisfied, that is, when there is an input operation to move the player object quickly or when there is an input operation to shake the player object, for instance, the player object is separated into the plurality of parts.
    Type: Application
    Filed: July 3, 2006
    Publication date: August 23, 2007
    Applicant: Nintendo Co., Ltd.
    Inventor: Kazunobu Shimizu
  • Publication number: 20070197286
    Abstract: A game apparatus includes a CPU. In the game apparatus, when it is determined that a player object has collided with an enemy object not in a predetermined state, the enemy object is turned into the predetermined state. Then, by a collision with the enemy object in the predetermined state, the player object is connected with the enemy object. Further, the player object is given different abilities depending on the kinds of the connected enemy objects. After that, when a plurality of enemy objects are connected to the player object, the player object is provided with different abilities according to connection patterns of the kinds of the plurality of enemy objects.
    Type: Application
    Filed: July 3, 2006
    Publication date: August 23, 2007
    Applicant: Nintendo Co., Ltd
    Inventor: Kazunobu Shimizu
  • Patent number: 6302789
    Abstract: An object of the present invention is to provide a new pedometer with game mode which can be used as a game by a child to get some exercise such as walking and/or running without reluctance. When a vibration is detected by a vibration detector, the count values of a step-number counter and an integrating counter are incremented, and thereby a display state of a character displayed on an LCD is varied based on the count values of step-number counter and/or the integrating counter.
    Type: Grant
    Filed: February 26, 2001
    Date of Patent: October 16, 2001
    Assignee: Nintendo Co., Ltd.
    Inventors: Takahiro Harada, Kazunobu Shimizu
  • Publication number: 20010007825
    Abstract: An object of the present invention is to provide a new pedometer with game mode which can be used as a game by a child to get some exercise such as walking and/or running without reluctance. When a vibration is detected by a vibration detector, the count values of a step-number counter and an integrating counter are incremented, and thereby a display state of a character displayed on an LCD is varied based on the count values of step-number counter and/or the integrating counter.
    Type: Application
    Filed: February 26, 2001
    Publication date: July 12, 2001
    Applicant: Nintendo Co., Ltd.
    Inventors: Takahiro Harada, Kazunobu Shimizu
  • Patent number: 6213872
    Abstract: An object of the present invention is to provide a new pedometer with game mode which can be used as a game by a child to get some exercise such as walking and/or running without reluctance. When a vibration is detected by a vibration detector, the count values of a step-number counter and an integrating counter are incremented, and thereby a display state of a character displayed on an LCD is varied based on the count values of step-number counter and/or the integrating counter.
    Type: Grant
    Filed: September 29, 1998
    Date of Patent: April 10, 2001
    Assignee: Nintendo Co., Ltd.
    Inventors: Takahiro Harada, Kazunobu Shimizu