Patents by Inventor Kiyoshi Mizuki

Kiyoshi Mizuki has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 8139027
    Abstract: A game system includes a game apparatus and a controller. For example, whether an operation of waving the controller has been performed is determined based on at least one of a pointed position on a display screen by the controller and acceleration. A wind object is generated and moved in virtual game space according to the waving operation. When it is determined that the wind object has collided with a windmill object disposed in the virtual game space, the windmill object is influenced by the wind and its rotation speed is changed.
    Type: Grant
    Filed: March 24, 2009
    Date of Patent: March 20, 2012
    Assignee: Nintendo Co., Ltd.
    Inventors: Tsutomu Kaneshige, Yoshitaka Ajioka, Kiyoshi Mizuki, Yasushi Ebisawa
  • Patent number: 8120574
    Abstract: In the present invention, a strike determination range is set for an object in a game space. A straight line passing through coordinates in a three-dimensional space corresponding to coordinates on a touch panel input by a player, where a virtual camera is placed at the origin, is calculated. It is determined whether or not the straight line strikes an object in the game space. If the straight line strikes an object, the object is zoomed in and displayed.
    Type: Grant
    Filed: November 29, 2005
    Date of Patent: February 21, 2012
    Assignee: Nintendo Co., Ltd.
    Inventors: Tsutomu Kaneshige, Yoshitaka Ajioka, Kiyoshi Mizuki, Yasushi Ebisawa
  • Patent number: 8111258
    Abstract: As a virtual plane used when converting a designation point, which is a touched position on a touch panel, into a control point, in a virtual three dimensional space, used for controlling a movement of an object, a first virtual plane is used when a ball is an object to be controlled; a second virtual plane is used when an object to be operated is a dog and an action mode thereof is an attention mode; a third virtual plane is used when the object to be operated is the dog and the action mode thereof is a lick mode; a fourth virtual plane is used when the object to be operated is the dog and the action mode thereof is a rope shake mode; and a fifth virtual plane is used when the object to be operated is the dog and the action mode thereof is a circle mode.
    Type: Grant
    Filed: February 14, 2011
    Date of Patent: February 7, 2012
    Assignee: Nintendo Co., Ltd.
    Inventors: Yoshitaka Ajioka, Yasushi Ebisawa, Kiyoshi Mizuki
  • Publication number: 20110227916
    Abstract: A computer generating a three-dimensional space and the images to be shown on a display: sets a first angle of view of the virtual camera; displays the image in accordance with the first angle of view; detects a position on the displayed image pointed to by the input device; calculates a straight line passing through the detected position and the virtual camera in the three-dimensional space; identifies an object intersecting the straight line; automatically sets a second angle of view of the virtual camera to zoom in and display the identified object, and displays the identified object using the display device from the perspective of the second angle of view.
    Type: Application
    Filed: May 31, 2011
    Publication date: September 22, 2011
    Applicant: NINTENDO CO., LTD.
    Inventors: Tsutomu KANESHIGE, Yoshitaka AJIOKA, Kiyoshi MIZUKI, Yasushi EBISAWA
  • Publication number: 20110134116
    Abstract: As a virtual plane used when converting a designation point, which is a touched position on a touch panel, into a control point, in a virtual three dimensional space, used for controlling a movement of an object, a first virtual plane is used when a ball is an object to be controlled; a second virtual plane is used when an object to be operated is a dog and an action mode thereof is an attention mode; a third virtual plane is used when the object to be operated is the dog and the action mode thereof is a lick mode; a fourth virtual plane is used when the object to be operated is the dog and the action mode thereof is a rope shake mode; and a fifth virtual plane is used when the object to be operated is the dog and the action mode thereof is a circle mode.
    Type: Application
    Filed: February 14, 2011
    Publication date: June 9, 2011
    Applicant: NINTENDO CO., LTD.
    Inventors: Yoshitaka Ajioka, Yasushi Ebisawa, Kiyoshi Mizuki
  • Patent number: 7938721
    Abstract: A game apparatus (10) includes an LCD (12) and an LCD (14), for example, and the LCD (14) is provided with a touch panel (22). On the LCD (12), a first game image is displayed, and on the LCD (14), a second game image is displayed. It is determined whether or not the first game image becomes an object to be operated on the basis of coordinates data detected in response to an operation of the touch panel (22) by a player, input data obtained from an operating switch (20), a microphone (34), or the like. When it is determined that the first game image becomes an object to be operated, the first game image and the second game image are switched and displayed, for example. Then, when it is determined that the first game image displayed on the LCD (14) does not become an object to be operated, the first game image is displayed on the LCD (12).
    Type: Grant
    Filed: February 24, 2005
    Date of Patent: May 10, 2011
    Assignee: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Kiyoshi Mizuki, Keizo Ota, Tsuyoshi Kiyuna
  • Patent number: 7911468
    Abstract: As a virtual plane used when converting a designation point, which is a touched position on a touch panel, into a control point, in a virtual three dimensional space, used for controlling a movement of an object, a first virtual plane is used when a ball is an object to be controlled; a second virtual plane is used when an object to be operated is a dog and an action mode thereof is an attention mode; a third virtual plane is used when the object to be operated is the dog and the action mode thereof is a lick mode; a fourth virtual plane is used when the object to be operated is the dog and the action mode thereof is a rope shake mode; and a fifth virtual plane is used when the object to be operated is the dog and the action mode thereof is a circle mode.
    Type: Grant
    Filed: January 9, 2006
    Date of Patent: March 22, 2011
    Assignee: Nintendo Co., Ltd.
    Inventors: Yoshitaka Ajioka, Yasushi Ebisawa, Kiyoshi Mizuki
  • Publication number: 20100194752
    Abstract: An input processing program for displaying a virtual 3-dimensional space and causing a computer to execute: a virtual plane setting step for setting a virtual plane in the virtual 3-dimensional space; a 2-dimensional coordinate detection step for detecting 2-dimensional coordinates inputted by a pointing device; an on-virtual plane moving step for moving a predetermined object on the virtual plane based on the 2-dimensional coordinates; an in-3-dimensional-space moving step for moving the object in the virtual 3-dimensional space out of the virtual plane, according to a predetermined input condition, and a display control step for displaying the object which is moved in the on-virtual plane moving step and the in-3-dimensional-space moving step and represented in the virtual 3-dimensional space.
    Type: Application
    Filed: April 19, 2010
    Publication date: August 5, 2010
    Applicant: Nintendo Co., Ltd.
    Inventors: Hideki KONNO, Yoshitaka AJIOKA, Yasushi EBISAWA, Kiyoshi MIZUKI
  • Publication number: 20100192064
    Abstract: When distribution of a content from a distribution server is started, a CPU carries out streaming-play of the received content. When reproduction of the content ends, the CPU determines whether a vote history brought in correspondence with a corresponding motion picture ID is stored in a flash memory or not. When the vote history brought in correspondence with the corresponding motion picture ID is not stored in the flash memory, the CPU causes a monitor to display a user evaluation input screen so as to accept evaluation of the content. A process does not proceed to next processing until evaluation is input.
    Type: Application
    Filed: June 26, 2009
    Publication date: July 29, 2010
    Inventors: Yusuke Beppu, Kiyoshi Mizuki
  • Publication number: 20100192176
    Abstract: A CPU accesses a content corresponding to a motion picture ID included in designated motion picture information, among contents uploaded to a distribution server. Then, when distribution of the content from the distribution server is started, the CPU carries out streaming-play of the received content. Thereafter, the CPU determines whether a sponsor is brought into correspondence with the reproduced content or not. When the sponsor is brought into correspondence with the reproduced content, the CPU downloads a sponsor content list from the distribution server.
    Type: Application
    Filed: June 26, 2009
    Publication date: July 29, 2010
    Inventors: Yusuke Beppu, Kiyoshi Mizuki
  • Publication number: 20100192173
    Abstract: A CPU shows animation in which an introduction character appears. In succession, the CPU has a profile of the introduction character displayed. Thereafter, the CPU has a substance of a content displayed, based on a title or the like included in motion picture information downloaded from a distribution server. Namely, the CPU causes a monitor to display the introduction character (a character object) based on obtained character information and outputs information for introducing a specific content in association with the introduction character (the character object) based on obtained content information.
    Type: Application
    Filed: June 26, 2009
    Publication date: July 29, 2010
    Inventors: Kiyoshi Mizuki, Yusuke Beppu
  • Publication number: 20100188936
    Abstract: A CPU of a game device has a weekly calendar screen displayed. In this calendar screen, dates in one week are displayed separately. In the calendar screen, a content display field is provided, in which a thumbnail image or the like of a content brought in correspondence with each day is displayed. A time and day of start of availability and a time and day of end of availability are determined for each content such as a motion picture, and downloading of the content by a user is permitted during a period from the time and day of start of availability to the time and day of end of availability.
    Type: Application
    Filed: June 26, 2009
    Publication date: July 29, 2010
    Inventors: Yusuke Beppu, Kiyoshi Mizuki
  • Publication number: 20100091038
    Abstract: An input processing device including a display screen and a pointing device for inputting corresponding 2-dimensional coordinates on the display screen. A 3-dimensional space is displayed on the display screen and the 2-dimensional coordinates inputted from the pointing device are detected. Next, shift amounts, per unit of time, of the detected 2-dimensional coordinates are calculated based on a predetermined calculation start condition. And the calculated shift amounts are converted to 3-dimensional coordinate shift amounts in the 3-dimensional space.
    Type: Application
    Filed: December 17, 2009
    Publication date: April 15, 2010
    Applicant: Nintendo Co., Ltd.
    Inventors: Hideki Konno, Yoshitaka Ajioka, Yasushi Ebisawa, Kiyoshi Mizuki
  • Publication number: 20100041478
    Abstract: A CPU core determines whether a stick is in contact with a touch panel based on an output signal from the touch panel; if not in contact, a gazing point of a virtual camera is moved to a collective center of masses for objects; on the other hand, if the stick is in contact with the touch panel, setting values for the camera are fixed, an operation target object is caused to appear at a position, in a game space, corresponding to touch coordinates, and, then, the operation target object is moved in accordance with a dragging operation from a player; the setting values for the camera are fixed until the stick detaches from the touch panel; and, accordingly, when the player moves an arbitrary object in the three dimensional game space by operating the touch panel, the player can accurately move the object to an intended point.
    Type: Application
    Filed: October 21, 2009
    Publication date: February 18, 2010
    Applicant: NINTENDO CO., LTD.
    Inventors: Yoshitaka Ajioka, Yasushi Ebisawa, Kiyoshi Mizuki
  • Patent number: 7663629
    Abstract: A collision determination area set for a dog as an object in a virtual three-dimensional space is, for example, a sphere having the center at the chest of the dog and having a radius of 30 in the “on all fours” state, a sphere having the center at the hip of the dog and having a radius of 10 in the “standing” state, and a sphere having the center at the head of the dog and having a radius of 10 in the state of the dog “trying to fawn with another dog” in the virtual three-dimensional space. Using the collision determination area set in this manner, it is determined whether or not the dog has collided against another object. Therefore, a collision determination suitable to individual situations can be realized while suppressing an increase in the amount of calculations required for the collision determination.
    Type: Grant
    Filed: December 15, 2005
    Date of Patent: February 16, 2010
    Assignee: Nintendo Co. Ltd.
    Inventors: Yoshitaka Ajioka, Kiyoshi Mizuki
  • Patent number: 7628698
    Abstract: A CPU core determines whether a stick is in contact with a touch panel based on an output signal from the touch panel; if not in contact, a gazing point of a virtual camera is moved to a collective center of masses for objects; on the other hand, if the stick is in contact with the touch panel, setting values for the camera are fixed, an operation target object is caused to appear at a position, in a game space, corresponding to touch coordinates, and, then, the operation target object is moved in accordance with a dragging operation from a player; the setting values for the camera are fixed until the stick detaches from the touch panel; and, accordingly, when the player moves an arbitrary object in the three dimensional game space by operating the touch panel, the player can accurately move the object to an intended point.
    Type: Grant
    Filed: October 20, 2005
    Date of Patent: December 8, 2009
    Assignee: Nintendo Co., Ltd.
    Inventors: Yoshitaka Ajioka, Yasushi Ebisawa, Kiyoshi Mizuki
  • Patent number: 7607983
    Abstract: Reading from a RAM, image data of a rotating object, and displaying the rotating object on the display screen; obtaining touch position coordinates on the touch panel; when a contact to the touch panel is performed, calculating at each interval of a given period, an angle variation amount between coordinates displaying a rotation axis of the rotating object and the touch position coordinates; periodically adding to an operation parameter stored in the RAM, a value resulting from a multiplication of a coefficient with the angle variation amount, wherein the coefficient changes in accordance with a size of the parameter; and changing a display angle of the rotating object on the display screen in accordance with a change in the operation parameter. Therefore, there is realized an input operation for controlling a movement of an object by using a touch panel, wherein the input operation has good operability without being monotonous.
    Type: Grant
    Filed: November 3, 2005
    Date of Patent: October 27, 2009
    Assignee: Nintendo Co., Ltd.
    Inventors: Souichi Nakajima, Kiyoshi Mizuki
  • Patent number: 7571103
    Abstract: A command processing apparatus includes an LCD. A manual trick action instruction to a dog object displayed on the LCD is accepted through a touch panel. The dog object performs a trick according to the accepted trick action instruction. An arbitrary voice command is fetched by a microphone in relation to the trick action. A voice command being coincident with the fetched voice command is retrieved from among the registered voices in a RAM through a voice verification process by a CPU core. When the verification process fails, a verification result indicates “?1”. The fetched voice command is assigned to the current trick. On the other hand, if the voice command found by the verification process is the voice command that is assigned to the current trick, a degree of relation corresponding to the trick is incremented. The dog object performs a different action depending on the degree of relation.
    Type: Grant
    Filed: November 9, 2005
    Date of Patent: August 4, 2009
    Assignee: Nintendo Co., Ltd.
    Inventors: Kiyoshi Mizuki, Yoji Inagaki, Yoshitaka Ajioka
  • Publication number: 20090187863
    Abstract: A game system includes a game apparatus and a controller. For example, whether an operation of waving the controller has been performed is determined based on at least one of a pointed position on a display screen by the controller and acceleration. A wind object is generated and moved in virtual game space according to the waving operation. When it is determined that the wind object has collided with a windmill object disposed in the virtual game space, the windmill object is influenced by the wind and its rotation speed is changed.
    Type: Application
    Filed: March 24, 2009
    Publication date: July 23, 2009
    Applicant: NINTENDO CO., LTD.
    Inventors: Tsutomu KANESHIGE, Yoshitaka AJIOKA, Kiyoshi MIZUKI, Yasushi EBISAWA
  • Publication number: 20090135138
    Abstract: An input processing device comprises a display screen and a pointing device for inputting corresponding 2-dimensional coordinates on the display screen. A 3-dimensional space is displayed on the display screen and the 2-dimensional coordinates inputted from the pointing device are detected. Next, shift amounts, per unit of time, of the detected 2-dimensional coordinates are calculated based on a predetermined calculation start condition. And the calculated shift amounts are converted to 3-dimensional coordinate shift amounts in the 3-dimensional space.
    Type: Application
    Filed: January 26, 2009
    Publication date: May 28, 2009
    Applicant: Nintendo Co., Ltd.
    Inventors: Hideki KONNO, Yoshitaka AJIOKA, Yasushi EBISAWA, Kiyoshi MIZUKI