Patents by Inventor Kiyoshi Mizuki

Kiyoshi Mizuki has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20090062010
    Abstract: An information processing device performs data communication with a server through a predetermined network, and transmits a result of reviewing a review target to the server. The information processing device executes, in accordance with an operation of a user, execution processing of any review target which is selected from a plurality of review targets, and updates and stores an execution history of the review target. The information processing device extracts a reviewable review target from the plurality of review targets based on the stored execution history of each review target. The information processing device generates review information reviewing at least one extracted review target in accordance with an operation of the user, and transmits the review information to the server.
    Type: Application
    Filed: October 23, 2007
    Publication date: March 5, 2009
    Applicant: Nintendo Co., Ltd.
    Inventors: Satoru Iwata, Kiyoshi Mizuki, Kei Uramoto
  • Publication number: 20080113793
    Abstract: A game apparatus (10) includes an LCD (12) and an LCD (14), for example, and the LCD (14) is provided with a touch panel (22). On the LCD (12), a first game image is displayed, and on the LCD (14), a second game image is displayed. It is determined whether or not the first game image becomes an object to be operated on the basis of coordinates data detected in response to an operation of the touch panel (22) by a player, input data obtained from an operating switch (20), a microphone (34), or the like. When it is determined that the first game image becomes an object to be operated, the first game image and the second game image are switched and displayed, for example. Then, when it is determined that the first game image displayed on the LCD (14) does not become an object to be operated, the first game image is displayed on the LCD (12).
    Type: Application
    Filed: February 24, 2005
    Publication date: May 15, 2008
    Inventors: Shigeru Miyamoto, Kiyoshi Mizuki, Keizo Ota, Tsuyoshi Kiyuna
  • Patent number: 7198568
    Abstract: An image processing mechanism of a game apparatus includes a first motion control mechanism and a second motion control mechanism. The first motion control mechanism controls the motion of a first character appearing in a game space in response to an operation performed on a first operation switch included in a plurality of operation switches. The second motion control mechanism controls the motion of a second character also appearing in the game space but different from the first character in response to an operation performed on a second operation switch, and changes the motion of the first character based on the motion of the second character. Thus, the present game apparatus makes a relationship between a player and subjects of operation involved, thereby allowing the player to experience a novel sensation in playing a game.
    Type: Grant
    Filed: November 6, 2002
    Date of Patent: April 3, 2007
    Assignee: Nintendo Co., Ltd.
    Inventors: Shinya Takahashi, Kenji Yamamoto, Kiyoshi Mizuki
  • Publication number: 20060217986
    Abstract: A command processing apparatus includes an LCD. A manual trick action instruction to a dog object displayed on the LCD is accepted through a touch panel. The dog object performs a trick according to the accepted trick action instruction. An arbitrary voice command is fetched by a microphone in relation to the trick action. A voice command being coincident with the fetched voice command is retrieved from among the registered voices in a RAM through a voice verification process by a CPU core. When the verification process fails, a verification result indicates “?1”. The fetched voice command is assigned to the current trick. On the other hand, if the voice command found by the verification process is the voice command that is assigned to the current trick, a degree of relation corresponding to the trick is incremented. The dog object performs a different action depending on the degree of relation.
    Type: Application
    Filed: November 9, 2005
    Publication date: September 28, 2006
    Applicant: NINTENDO CO., LTD.
    Inventors: Kiyoshi Mizuki, Yoji Inagaki, Yoshitaka Ajioka
  • Publication number: 20060209068
    Abstract: As a virtual plane used when converting a designation point, which is a touched position on a touch panel, into a control point, in a virtual three dimensional space, used for controlling a movement of an object, a first virtual plane is used when a ball is an object to be controlled; a second virtual plane is used when an object to be operated is a dog and an action mode thereof is an attention mode; a third virtual plane is used when the object to be operated is the dog and the action mode thereof is a lick mode; a fourth virtual plane is used when the object to be operated is the dog and the action mode thereof is a rope shake mode; and a fifth virtual plane is used when the object to be operated is the dog and the action mode thereof is a circle mode.
    Type: Application
    Filed: January 9, 2006
    Publication date: September 21, 2006
    Applicant: Nintendo Co., Ltd.
    Inventors: Yoshitaka Ajioka, Yasushi Ebisawa, Kiyoshi Mizuki
  • Publication number: 20060205502
    Abstract: In the present invention, a strike determination range is set for an object in a game space. A straight line passing through coordinates in a three-dimensional space corresponding to coordinates on a touch panel input by a player, where a virtual camera is placed at the origin, is calculated. It is determined whether or not the straight line strikes an object in the game space. If the straight line strikes an object, the object is zoomed in and displayed.
    Type: Application
    Filed: November 29, 2005
    Publication date: September 14, 2006
    Applicant: NINTENDO CO., LTD.
    Inventors: Tsutomu Kaneshige, Yoshitaka Ajioka, Kiyoshi Mizuki, Yasushi Ebisawa
  • Publication number: 20060200314
    Abstract: A collision determination area set for a dog as an object in a virtual three-dimensional space is, for example, a sphere having the center at the chest of the dog and having a radius of 30 in the “on all fours” state, a sphere having the center at the hip of the dog and having a radius of 10 in the “standing” state, and a sphere having the center at the head of the dog and having a radius of 10 in the state of the dog “trying to fawn with another dog” in the virtual three-dimensional space. Using the collision determination area set in this manner, it is determined whether or not the dog has collided against another object. Therefore, a collision determination suitable to individual situations can be realized while suppressing an increase in the amount of calculations required for the collision determination.
    Type: Application
    Filed: December 15, 2005
    Publication date: September 7, 2006
    Applicant: Nintendo Co., Ltd.
    Inventors: Yoshitaka Ajioka, Kiyoshi Mizuki
  • Publication number: 20060189385
    Abstract: Reading from a RAM, image data of a rotating object, and displaying the rotating object on the display screen; obtaining touch position coordinates on the touch panel; when a contact to the touch panel is performed, calculating at each interval of a given period, an angle variation amount between coordinates displaying a rotation axis of the rotating object and the touch position coordinates; periodically adding to an operation parameter stored in the RAM, a value resulting from a multiplication of a coefficient with the angle variation amount, wherein the coefficient changes in accordance with a size of the parameter; and changing a display angle of the rotating object on the display screen in accordance with a change in the operation parameter. Therefore, there is realized an input operation for controlling a movement of an object by using a touch panel, wherein the input operation has good operability without being monotonous.
    Type: Application
    Filed: November 3, 2005
    Publication date: August 24, 2006
    Applicant: Nintendo Co., Ltd.
    Inventors: Souichi Nakajima, Kiyoshi Mizuki
  • Publication number: 20060094503
    Abstract: A CPU core determines whether a stick is in contact with a touch panel based on an output signal from the touch panel; if not in contact, a gazing point of a virtual camera is moved to a collective center of masses for objects; on the other hand, if the stick is in contact with the touch panel, setting values for the camera are fixed, an operation target object is caused to appear at a position, in a game space, corresponding to touch coordinates, and, then, the operation target object is moved in accordance with a dragging operation from a player; the setting values for the camera are fixed until the stick detaches from the touch panel; and, accordingly, when the player moves an arbitrary object in the three dimensional game space by operating the touch panel, the player can accurately move the object to an intended point.
    Type: Application
    Filed: October 20, 2005
    Publication date: May 4, 2006
    Applicant: Nintendo Co., Ltd.
    Inventors: Yoshitaka Ajioka, Yasushi Ebisawa, Kiyoshi Mizuki
  • Publication number: 20060082573
    Abstract: An input processing device comprises a display screen and a pointing device for inputting corresponding 2-dimensional coordinates on the display screen. A 3-dimensional space is displayed on the display screen and the 2-dimensional coordinates inputted from the pointing device are detected. Next, shift amounts, per unit of time, of the detected 2-dimensional coordinates are calculated based on a predetermined calculation start condition. And the calculated shift amounts are converted to 3-dimensional coordinate shift amounts in the 3-dimensional space.
    Type: Application
    Filed: September 23, 2005
    Publication date: April 20, 2006
    Applicant: Nintendo Co., Ltd.
    Inventors: Hideki Konno, Yoshitaka Ajioka, Yasushi Ebisawa, Kiyoshi Mizuki
  • Publication number: 20040209688
    Abstract: An image processing apparatus includes CPU, and viewpoint location data each of which is correlated with each plurality of operating objects different in size are stored in a main memory, for example. When the operating object appearing in a virtual three-dimensional space is selected based on an operation by a player, the viewpoint location data corresponding to the operating object is read, and a viewpoint location is set. The viewpoint location data is set in such a manner as to be displayed as the operating object approximately the same in size even if any operating object different in size is selected, for example. Then, based on this viewpoint location, a three-dimensional image including the operating object is displayed.
    Type: Application
    Filed: April 16, 2004
    Publication date: October 21, 2004
    Applicant: Nintendo Co., Ltd.
    Inventors: Kiyoshi Mizuki, Kenji Yamamoto
  • Publication number: 20030207704
    Abstract: Image processing means of a game apparatus includes first motion control means and second motion control means. The first motion control means controls the motion of a first character appearing in a game space in response to an operation performed on a first operation switch included in a plurality of operation switches. The second motion control means controls the motion of a second character also appearing in the game space but different from the first character in response to an operation performed on a second operation switch, and changes the motion of the first character based on the motion of the second character. Thus, the present game apparatus makes a relationship between a player and subjects of operation involved, thereby allowing the player to experience a novel sensation in playing a game.
    Type: Application
    Filed: November 6, 2002
    Publication date: November 6, 2003
    Inventors: Shinya Takahashi, Kenji Yamamoto, Kiyoshi Mizuki
  • Patent number: 6582309
    Abstract: A game system has a display monitor for displaying a game image, a plurality of control buttons manually operable by a game player, and a memory for storing data representing timings to operate the control buttons, respectively. The game system has a control operation indicating function for displaying in the game image an image for indicating the timings to operate the control buttons based on the data stored in the memory, and an obstructing function for generating an obstructive effect in the image for indicating the timings to operate the control buttons, to obstruct an attempt of the game player to grasp the timings to operate the control buttons.
    Type: Grant
    Filed: June 7, 1999
    Date of Patent: June 24, 2003
    Assignee: Konami Co., Ltd.
    Inventors: Seiji Higurashi, Kiyoshi Mizuki, Shintaro Mukai, Masato Akiyama, Hiroshi Takeyasu, Ryo Komatsu, Hiroshi Naraoka
  • Patent number: 6461239
    Abstract: The music action game machine comprises: a main body; an operation input device disposed on a front side of the main body so as to be adjacent to hands of a player facing the front side of the main body, the operation input device having a plurality of operation members; a storage device for storing data of a musical composition and data of a performance procedure associated with the musical composition; a music play device for playing the musical composition based on the data stored in the storage device; an operation instructing device for giving the player a visual instruction to operate the operation members in accordance with progress of a play of the musical composition based on the data stored in the storage device; an effect producing device for producing a performance effect in response to a performance operation performed by the player to each of the operation members; an estimation device for estimating the performance operation of the player based on a relationship between the performance procedur
    Type: Grant
    Filed: November 8, 2000
    Date of Patent: October 8, 2002
    Assignee: Konami Co., Ltd.
    Inventors: Yuichiro Sagawa, Kiyoshi Mizuki, Hideki Hashimoto
  • Patent number: 6379244
    Abstract: The music action game machine comprises: a main body; an operation input device disposed on a front side of the main body so as to be adjacent to hands of a player facing the front side of the main body, the operation input device having a plurality of operation members; a storage device for storing data of a musical composition and data of a performance procedure associated with the musical composition; a music play device for playing the musical composition based on the data stored in the storage device; an operation instructing device for giving the player a visual instruction to operate the operation members in accordance with progress of a play of the musical composition based on the data stored in the storage device; an effect producing device for producing a performance effect in response to a performance operation performed by the player to each of the operation members; an estimation device for estimating the performance operation of the player based on a relationship between the performance procedur
    Type: Grant
    Filed: September 14, 1998
    Date of Patent: April 30, 2002
    Assignee: Konami Co., Ltd.
    Inventors: Yuichiro Sagawa, Kiyoshi Mizuki, Hideki Hashimoto
  • Publication number: 20020002411
    Abstract: A game system has a display monitor for displaying a game image, a plurality of control buttons manually operable by a game player, and a memory for storing data representing timings to operate the control buttons, respectively. The game system has a control operation indicating function for displaying in the game image an image for indicating the timings to operate the control buttons based on the data stored in the memory, and an obstructing function for generating an obstructive effect in the image for indicating the timings to operate the control buttons, to obstruct an attempt of the game player to grasp the timings to operate the control buttons.
    Type: Application
    Filed: June 7, 1999
    Publication date: January 3, 2002
    Inventors: SEIJI HIGURASHI, KIYOSHI MIZUKI, SHINTARO MUKAI, MASATO AKIYAMA, HIROSHI TAKEYASU, RYO KOMATSU, HIROSHI NARAOKA