Patents by Inventor Leslie Peter Benzies
Leslie Peter Benzies has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 12257509Abstract: A method comprising: providing a three dimensional computer generated environment for a multi-player combat video game; providing a controllable character for each player of the multi-player combat video game to control in the three dimensional computer generated environment; selecting one of a plurality of stored pieces of music, wherein each stored piece of music has pre-determined timing data representative of a time of one or more changes in at least one characteristic of the stored piece of music; providing said selected piece of music to each player of the multi-player game as the players play the multi-player combat video game; modifying one or more aspects of the multi-player combat video game in response to the one or more changes in at least one characteristic of the provided piece of music, wherein the one or more aspects of the multi-player combat video game comprises at least one of: a) a scoring system; b) one or more properties or elements of the virtual environment thereby to change an accessiType: GrantFiled: June 18, 2020Date of Patent: March 25, 2025Assignee: Build a Rocket Boy Games Ltd.Inventor: Leslie Peter Benzies
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Publication number: 20240420421Abstract: The present disclosure relates to a system for controlling an interactive virtual environment.Type: ApplicationFiled: April 10, 2024Publication date: December 19, 2024Inventor: Leslie Peter Benzies
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Patent number: 12157060Abstract: A method and system for transition between three dimensional computer-generated environments comprises generating a first three dimensional computer-generated environment including a player avatar controllable by a user within the first three dimensional computer-generated environment, displaying, within the first three dimensional computer-generated environment, a portion of a second three dimensional computer-generated environment at a location visible to the player avatar, accepting interaction by the player avatar with the portion of the second three dimensional computer-generated environment indicating that the player avatar wishes to join the second three dimensional computer-generated environment, and causing the player avatar to transition from the first three dimensional computer-generated environment to the second three dimensional computer-generated environment in response to the interaction.Type: GrantFiled: September 12, 2022Date of Patent: December 3, 2024Assignee: Build a Rocket Boy Games Ltd.Inventor: Leslie Peter Benzies
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Publication number: 20240177441Abstract: The present disclosure relates to a system for controlling an interactive virtual environment. The system includes a computer for generating a three-dimensional computer-generated environment including a player controllable character within the three-dimensional computer-generated environment, displaying a portal within a portion of the three-dimensional computer-generated environment the portal active to enable the player controllable character to transition to a new interactive experience, and displaying in proximity to the portal information related to the new interactive experience and visible to the player controllable character.Type: ApplicationFiled: January 16, 2024Publication date: May 30, 2024Inventor: Leslie Peter Benzies
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Patent number: 11983816Abstract: The present disclosure relates to a system for controlling an interactive virtual environment.Type: GrantFiled: June 16, 2023Date of Patent: May 14, 2024Assignee: Build a Rocket Boy Games Ltd.Inventor: Leslie Peter Benzies
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Publication number: 20240087272Abstract: Systems, methods, and machine-readable media for avatar customization within a three-dimensional virtual environment. The method includes generating the three-dimensional virtual environment including an avatar representing a user within the three-dimensional virtual environment, the avatar having an original avatar appearance, detecting a transition signal within the three-dimensional virtual environment for the avatar, searching an appearance database for an alternative avatar appearance associated with the transition signal, detecting the alternative avatar appearance associated with the transition signal, and updating the avatar to incorporate the alternative avatar appearance to thereby cause the alternative avatar appearance to be present within the three-dimensional virtual environment in association with the avatar.Type: ApplicationFiled: September 11, 2023Publication date: March 14, 2024Inventor: Leslie Peter Benzies
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Patent number: 11875471Abstract: The present disclosure relates to a system for controlling an interactive virtual environment. The system includes a computer for generating a three-dimensional computer-generated environment including a player controllable character within the three dimensional computer-generated environment, displaying linear content on a virtual display presented within the three-dimensional computer-generated environment, the linear content associated with at least one interactive experience, receiving input controlling the player controllable character to move the player controllable character into close proximity to the linear content displayed on the virtual display, and generating a second three-dimensional computer-generated environment including the player controllable character within the at least one interactive experience associated with the linear content.Type: GrantFiled: March 16, 2023Date of Patent: January 16, 2024Assignee: Build a Rocket Boy Games Lid.Inventor: Leslie Peter Benzies
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Publication number: 20230394562Abstract: Systems, methods, and machine-readable media for controlling an interactive virtual environment. The system includes a computing device for generating a three-dimensional virtual environment including a first avatar representing a first user within the three-dimensional virtual environment, generating a portable interactive object of the first user at a first location within the three-dimensional virtual environment, the first location designated by the first user, and the interactive object interacting with one or more avatars representing respective users.Type: ApplicationFiled: June 6, 2023Publication date: December 7, 2023Inventor: Leslie Peter Benzies
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Publication number: 20230390645Abstract: The present disclosure relates to a system for selecting an individual to accomplish a task within a three-dimensional environment. The system accepts the creation of a task on behalf of a user within the three-dimensional environment from. The task includes a reward to be provided within the three-dimensional environment. The computer also receives and stores the task to a database of available tasks within the three-dimensional environment, transmits a listing of a plurality of potential task candidates to the client computing device, the listing of the plurality of potential task candidates who have offered to accomplish the task and at least one community score for each of the plurality of potential task candidates, and receives a selection of the individual from the plurality of potential task candidates from the client computing device, the selection at least in part reliant upon the at least one community score.Type: ApplicationFiled: June 6, 2023Publication date: December 7, 2023Inventor: Leslie Peter Benzies
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Publication number: 20230095331Abstract: A method comprises displaying in virtual reality a computer-generated scene; obtaining a movement command from a real-world physical movement of a user, the movement command corresponding to a movement of a virtual body; and adjusting the movement of the virtual body in dependence on an effect of gravity in the computer-generated scene and/or in dependence on the presence of at least one object within the computer-generated scene that inhibits the movement of the virtual body, wherein the adjusting of the movement is such that the adjusted movement of the virtual body does not correspond with the real-world physical movement of the user.Type: ApplicationFiled: December 1, 2022Publication date: March 30, 2023Inventor: Leslie Peter Benzies
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Publication number: 20230093676Abstract: A method comprises displaying in virtual reality a computer-generated scene; obtaining a movement command from a real-world physical movement of a user, the movement command corresponding to a movement of a virtual body; and adjusting the movement of the virtual body in dependence on an effect of gravity in the computer-generated scene and/or in dependence on the presence of at least one object within the computer-generated scene that inhibits the movement of the virtual body, wherein the adjusting of the movement is such that the adjusted movement of the virtual body does not correspond with the real-world physical movement of the user.Type: ApplicationFiled: December 1, 2022Publication date: March 23, 2023Inventor: Leslie Peter Benzies
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Publication number: 20230090043Abstract: A method comprises displaying in virtual reality a computer-generated scene; obtaining a movement command from a real-world physical movement of a user, the movement command corresponding to a movement of a virtual body; and adjusting the movement of the virtual body in dependence on an effect of gravity in the computer-generated scene and/or in dependence on the presence of at least one object within the computer-generated scene that inhibits the movement of the virtual body, wherein the adjusting of the movement is such that the adjusted movement of the virtual body does not correspond with the real-world physical movement of the user.Type: ApplicationFiled: December 1, 2022Publication date: March 23, 2023Inventor: Leslie Peter Benzies
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Publication number: 20230087230Abstract: A method comprises displaying in virtual reality a computer-generated scene; obtaining a movement command from a real-world physical movement of a user, the movement command corresponding to a movement of a virtual body; and adjusting the movement of the virtual body in dependence on an effect of gravity in the computer-generated scene and/or in dependence on the presence of at least one object within the computer-generated scene that inhibits the movement of the virtual body, wherein the adjusting of the movement is such that the adjusted movement of the virtual body does not correspond with the real-world physical movement of the user.Type: ApplicationFiled: December 1, 2022Publication date: March 23, 2023Inventor: Leslie Peter Benzies
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Publication number: 20230089635Abstract: A method comprises displaying in virtual reality a computer-generated scene; obtaining a movement command from a real-world physical movement of a user, the movement command corresponding to a movement of a virtual body; and adjusting the movement of the virtual body in dependence on an effect of gravity in the computer-generated scene and/or in dependence on the presence of at least one object within the computer-generated scene that inhibits the movement of the virtual body, wherein the adjusting of the movement is such that the adjusted movement of the virtual body does not correspond with the real-world physical movement of the user.Type: ApplicationFiled: December 1, 2022Publication date: March 23, 2023Inventor: Leslie Peter Benzies
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Publication number: 20230001304Abstract: A method and system for transition between three dimensional computer-generated environments comprises generating a first three dimensional computer-generated environment including a player avatar controllable by a user within the first three dimensional computer-generated environment, displaying, within the first three dimensional computer-generated environment, a portion of a second three dimensional computer-generated environment at a location visible to the player avatar, accepting interaction by the player avatar with the portion of the second three dimensional computer-generated environment indicating that the player avatar wishes to join the second three dimensional computer-generated environment, and causing the player avatar to transition from the first three dimensional computer-generated environment to the second three dimensional computer-generated environment in response to the interaction.Type: ApplicationFiled: September 12, 2022Publication date: January 5, 2023Inventor: Leslie Peter Benzies
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Patent number: 11471775Abstract: A method comprises: providing a three dimensional computer-generated environment and providing a controllable character within the three dimensional computer-generated environment; receiving user input and controlling the character based at least on the received user input; and providing a three dimensional computer-generated virtual reality device in the three dimensional computer-generated environment for generating a virtual reality environment for the controllable character.Type: GrantFiled: August 2, 2019Date of Patent: October 18, 2022Assignee: Build A Rocket Boy Games Ltd.Inventor: Leslie Peter Benzies
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Publication number: 20220305389Abstract: A method comprising: providing a three dimensional computer generated environment for a multi-player combat video game; providing a controllable character for each player of the multi-player combat video game to control in the three dimensional computer generated environment; selecting one of a plurality of stored pieces of music, wherein each stored piece of music has pre-determined timing data representative of a time of one or more changes in at least one characteristic of the stored piece of music; providing said selected piece of music to each player of the multi-player game as the players play the multi-player combat video game; modifying one or more aspects of the multi-player combat video game in response to the one or more changes in at least one characteristic of the provided piece of music, wherein the one or more aspects of the multi-player combat video game comprises at least one of: a) a scoring system; b) one or more properties or elements of the virtual environment thereby to change an accessiType: ApplicationFiled: June 18, 2020Publication date: September 29, 2022Applicant: Build a Rocket Boy Games Ltd.Inventor: Leslie Peter Benzies
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Publication number: 20210318752Abstract: A method comprises displaying in virtual reality a computer-generated scene; obtaining a movement command from a real-world physical movement of a user, the movement command corresponding to a movement of a virtual body; and adjusting the movement of the virtual body in dependence on an effect of gravity in the computer-generated scene and/or in dependence on the presence of at least one object within the computer-generated scene that inhibits the movement of the virtual body, wherein the adjusting of the movement is such that the adjusted movement of the virtual body does not correspond with the real-world physical movement of the user.Type: ApplicationFiled: June 24, 2021Publication date: October 14, 2021Inventor: Leslie Peter Benzies
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Publication number: 20210308578Abstract: A method comprises: providing a three dimensional computer-generated environment and providing a controllable character within the three dimensional computer-generated environment; receiving user input and controlling the character based at least on the received user input; and providing a three dimensional computer-generated virtual reality device in the three dimensional computer-generated environment for generating a virtual reality environment for the controllable character.Type: ApplicationFiled: August 2, 2019Publication date: October 7, 2021Applicant: Royal Circus LimitedInventor: Leslie Peter Benzies
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Patent number: 11068047Abstract: A method comprises displaying in virtual reality a computer-generated scene; obtaining a movement command from a real-world physical movement of a user, the movement command corresponding to a movement of a virtual body; and adjusting the movement of the virtual body in dependence on an effect of gravity in the computer-generated scene and/or in dependence on the presence of at least one object within the computer-generated scene that inhibits the movement of the virtual body, wherein the adjusting of the movement is such that the adjusted movement of the virtual body does not correspond with the real-world physical movement of the user.Type: GrantFiled: October 16, 2017Date of Patent: July 20, 2021Assignee: VR-CHITECT LIMITEDInventor: Leslie Peter Benzies