Patents by Inventor Masayuki Ao

Masayuki Ao has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 8109831
    Abstract: An object of the present invention is to provide a game server that can simulate the sensation of competing in a game against an actually existing specific person. The game server of the present invention offers a plurality of options for the actions that gamer A can select in game scenes that change along with the progress of a soccer game. The options include dribble (long), dribble (short), pass in front of the player, pass to the foot of the player, wait, and shoot. The action patterns of gamer A are stored for each game scene by counting the number of times each option is selected. The game server refers to the stored action patterns when playing against another gamer B. This configuration makes it possible for the gamer B to have a virtual experience as if he were competing with the gamer A.
    Type: Grant
    Filed: April 5, 2010
    Date of Patent: February 7, 2012
    Assignee: Kabushiki Kaisha Sega
    Inventors: Hiroshi Kataoka, Hiroshi Masui, Yusuke Shimizu, Takeshi Maruyama, Masayuki Ao
  • Publication number: 20100197407
    Abstract: An object of the present invention is to provide a game server that can simulate the sensation of competing in a game against an actually existing specific person. The game server of the present invention offers a plurality of options for the actions that gamer A can select in game scenes that change along with the progress of a soccer game. The options include dribble (long), dribble (short), pass in front of the player, pass to the foot of the player, wait, and shoot. The action patterns of gamer A are stored for each game scene by counting the number of times each option is selected. The game server refers to the stored action patterns when playing against another gamer B. This configuration makes it possible for the gamer B to have a virtual experience as if he were competing with the gamer A.
    Type: Application
    Filed: April 5, 2010
    Publication date: August 5, 2010
    Inventors: Hiroshi Kataoka, Hiroshi Masui, Yusuke Shimizu, Takeshi Maruyama, Masayuki Ao
  • Patent number: 7731589
    Abstract: An object of the present invention is to provide a game server that can simulate the sensation of competing in a game against an actually existing specific person. The game server of the present invention offers a plurality of options for the actions that gamer A can select in game scenes that change along with the progress of a soccer game. The options include dribble (long), dribble (short), pass in front of the player, pass to the foot of the player, wait, and shoot. The action patterns of gamer A are stored for each game scene by counting the number of times each option is selected. The game server refers to the stored action patterns when playing against another gamer B. This configuration makes it possible for the gamer B to have a virtual experience as if he were competing with the gamer A.
    Type: Grant
    Filed: May 9, 2002
    Date of Patent: June 8, 2010
    Assignee: Kabushiki Kaisha Sega
    Inventors: Hiroshi Kataoka, Hiroshi Masui, Yusuke Shimizu, Takeshi Maruyama, Masayuki Ao
  • Patent number: 7066387
    Abstract: A service ticket issuing system and service ticket issuing service are implemented by various communication terminals. A plurality of game devices 1001 to 100n are connected to the Internet IN, and the Internet IN is connected to a data supply center DSC which issues service tickets. The data supply center DSC is connected to a plurality of service providers SSC1 to SSCm via a communication line. For example, a user of the game device 1001 brings a backup memory 1131 with data of the service ticket stored therein to any of service providers SSC1, and presents the data to the service provider SSC1.
    Type: Grant
    Filed: September 28, 2001
    Date of Patent: June 27, 2006
    Assignee: Kabushiki Kaisha Sega
    Inventors: Yoshihiro Itoh, Toshitake Mashiko, Akihiko Yamada, Masayuki Ao
  • Publication number: 20040157654
    Abstract: An object of the present invention is to provide a game server that can simulate the sensation of competing in a game against an actually existing specific person. The game server of the present invention offers a plurality of options for the actions that gamer A can select in game scenes that change along with the progress of a soccer game. The options include dribble (long), dribble (short), pass in front of the player, pass to the foot of the player, wait, and shoot. The action patterns of gamer A are stored for each game scene by counting the number of times each option is selected. The game server refers to the stored action patterns when playing against another gamer B. This configuration makes it possible for the gamer B to have a virtual experience as if he were competing with the gamer A.
    Type: Application
    Filed: March 31, 2004
    Publication date: August 12, 2004
    Inventors: Hiroshi Kataoka, Hiroshi Masui, Yusuke shimizu, Takeshi Maruyama, Masayuki Ao
  • Patent number: 6718058
    Abstract: When a car turns, a visual point position CP and a sight line direction T are moved (from CP′ to CP and from T′ to T) in accordance with a turning angle of the car, and a displacement u of the visual point position (CP″) is made different from a displacement v of the sight line direction (T″). A ratio of the visual point position displacement u to the sight line direction displacement v is about 1:5.
    Type: Grant
    Filed: August 15, 2002
    Date of Patent: April 6, 2004
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventors: Ryuji Ochi, Takeshi Yamazaki, Hisaki Nimiya, Masayuki Ao, Katsu Oshida, Yasuhiro Hayashida, Taishi Yasuda
  • Publication number: 20020191840
    Abstract: When a car turns, a visual point position CP and a sight line direction T are moved (from CP′ to CP and from T′ to T) in accordance with a turning angle of the car, and a displacement u of the visual point position (CP″) is made different from a displacement v of the sight line direction (T″). A ratio of the visual point position displacement u to the sight line direction displacement v is about 1:5.
    Type: Application
    Filed: August 15, 2002
    Publication date: December 19, 2002
    Applicant: Kabushiki Kaisha Sega Enterprises, Ltd.
    Inventors: Ryuji Ochi, Takeshi Yamazaki, Hisaki Nimiya, Masayuki Ao, Katsu Oshida, Yasuhiro Hayashida, Taishi Yasuda
  • Patent number: 6483939
    Abstract: A picture processing apparatus having a shape memory with shape data of an object previously stored therein, a processor to set a coordinate value of an object in a three-dimensional virtual space of the basis of the shape date stored in the shape memory, a transformation device to receive the coordinate value set by the processor and transform the coordinate value into a visual field coordinate system based on a specified visual point, and a visual point setting device to move the visual point position from a predetermined standard position for a predetermined base object as defined in the three-dimensional virtual space on the basis of data of the base object as well as changes in the situation caused by the movement of the base object, and for sending a new position after the movement to the transformation device.
    Type: Grant
    Filed: September 9, 1998
    Date of Patent: November 19, 2002
    Assignee: Sega Enterprises, Ltd.
    Inventors: Ryuji Ochi, Takeshi Yamazaki, Hisaki Nimiya, Masayuki Ao, Katsu Oshida, Yasuhiro Hayashida, Taishi Yasuda
  • Publication number: 20020088853
    Abstract: A service ticket issuing system and service ticket issuing service are implemented by various communication terminals. A plurality of game devices 1001 to 100n are connected to the Internet IN, and the Internet IN is connected to a data supply center DSC which issues service tickets. The data supply center DSC is connected to a plurality of service providers SSC1 to SSCm via a communication line. For example, a user of the game device 1001 brings a backup memory 1131 with data of the service ticket stored therein to any of service providers SSC1, and presents the data to the service provider SSC1.
    Type: Application
    Filed: September 28, 2001
    Publication date: July 11, 2002
    Inventors: Yoshihiro Itoh, Toshitake Mashiko, Akihiko Yamada, Masayuki Ao
  • Publication number: 20010040996
    Abstract: When a car turns, a visual point position CP and a sight line direction T are moved (from CP′ to CP and from T′ to T) in accordance with a turning angle of the car, and a displacement u of the visual point position (CP″) is made different from a displacement v of the sight line direction (T″). A ratio of the visual point position displacement u to the sight line direction displacement v is about 1:5.
    Type: Application
    Filed: September 9, 1998
    Publication date: November 15, 2001
    Inventors: RYUJI OCHI, TAKESHI YAMAZAKI, HISAKI NIMIYA, MASAYUKI AO, KATSU OSHIDA, YASUHIRO HAYASHIDA, TAISHI YASUDA