Patents by Inventor Max A. McMullen

Max A. McMullen has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20190258528
    Abstract: The described technology addresses one or more of the foregoing problems by receiving one or more workloads from an application. Each of the one or more graphics workloads are associated with completion deadline information and execution metadata representing execution guidance for the workload. The described technology further generates a processor performance adjustment for each of the one or more workloads using a performance model providing the processor performance adjustment based on the completion deadline information and the execution metadata for each of the one or more workloads. The described technology further communicates each of the one or more received workloads and its corresponding generated processor performance adjustment to a processor subsystem. Each of the processor performance adjustments instructs the processor subsystem on a processor adjustment to be implemented when executing the associated workload.
    Type: Application
    Filed: May 30, 2018
    Publication date: August 22, 2019
    Inventors: Andrew Z. YEUNG, Glenn EVANS, Lucia DARSA, Max MCMULLEN, Steve PRONOVOST, Jesse NATALIE
  • Patent number: 10325573
    Abstract: To manage dynamic adjustment of the refresh rate of a computer display, the operating system defines at least two playback modes: one or more custom modes that can be selected by applications, and a standard mode which is a default setting for the system that can be expected by applications. The operating system provides an application programming interface that enables an application to request using a custom mode. If approved to use the custom mode, then the application presents frames for display based on the custom mode. The operating system stores timing data for each buffered frame indicating how to play the frame in both standard mode and the custom mode. If a transition back to the standard mode occurs, the operating system uses the timing data to properly present frames of video until the application stops generating frames of video in the custom mode.
    Type: Grant
    Filed: December 19, 2017
    Date of Patent: June 18, 2019
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Daniel Wood, Vlad Alexandrov, Zhigang Xu, Max McMullen, Marcus Andrews, Bennett Sorbo, Andrei Baioura, Mikhail Leonov
  • Patent number: 10296400
    Abstract: The application programming interface permits an application to specify resources to be used by shaders, executed by the GPU, through a data structure called the “root arguments.” A root signature is a data structure in an application that defines the layout of the root arguments used by an application. The root arguments are a data structure resulting from the application populating locations in memory according to the root signature. The root arguments can include one or more constant values or other state information, and/or one or more pointers to memory locations which can contain descriptors, and/or one or more descriptor tables. Thus, the root arguments can support multiple levels of indirection through which a GPU can identify resources that are available for shaders to access.
    Type: Grant
    Filed: August 23, 2017
    Date of Patent: May 21, 2019
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Amar Patel, Matthew D. Sandy, Yuri Dotsenko, Jesse T. Natalie, Max A. McMullen
  • Patent number: 10147159
    Abstract: Examples described herein generally relate to drawing digital ink on a display of a computer device. The computer device may render a frame via a graphics queue of a graphics processing unit (GPU). The computer device may fetch updated digital ink input from an input buffer at a designated time before scanning at least a portion of the frame including the digital ink. The computer device may draw the digital ink on the rendered frame via a priority queue of the GPU based on the updated digital ink input prior to displaying at least a portion of the frame including the digital ink. The priority queue may provide commands to dispatch a compute shader of the GPU to draw the digital ink.
    Type: Grant
    Filed: April 7, 2017
    Date of Patent: December 4, 2018
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Max A. McMullen, Bennett H. Sorbo, Nicholas D. Feeney
  • Publication number: 20180293689
    Abstract: Examples described herein generally relate to drawing digital ink on a display of a computer device. The computer device may render a frame via a graphics queue of a graphics processing unit (GPU). The computer device may fetch updated digital ink input from an input buffer at a designated time before scanning at least a portion of the frame including the digital ink. The computer device may draw the digital ink on the rendered frame via a priority queue of the GPU based on the updated digital ink input prior to displaying at least a portion of the frame including the digital ink. The priority queue may provide commands to dispatch a compute shader of the GPU to draw the digital ink.
    Type: Application
    Filed: April 7, 2017
    Publication date: October 11, 2018
    Inventors: Max A. MCMULLEN, Bennett H. SORBO, Nicholas D. FEENEY
  • Publication number: 20180144724
    Abstract: To manage dynamic adjustment of the refresh rate of a computer display, the operating system defines at least two playback modes: one or more custom modes that can be selected by applications, and a standard mode which is a default setting for the system that can be expected by applications. The operating system provides an application programming interface that enables an application to request using a custom mode. If approved to use the custom mode, then the application presents frames for display based on the custom mode. The operating system stores timing data for each buffered frame indicating how to play the frame in both standard mode and the custom mode. If a transition back to the standard mode occurs, the operating system uses the timing data to properly present frames of video until the application stops generating frames of video in the custom mode.
    Type: Application
    Filed: December 19, 2017
    Publication date: May 24, 2018
    Inventors: Daniel Wood, Vlad Alexandrov, Zhigang Xu, Max McMullen, Marcus Andrews, Bennett Sorbo, Andrei Baioura, Mikhail Leonov
  • Publication number: 20180095805
    Abstract: The application programming interface permits an application to specify resources to be used by shaders, executed by the GPU, through a data structure called the “root arguments.” A root signature is a data structure in an application that defines the layout of the root arguments used by an application. The root arguments are a data structure resulting from the application populating locations in memory according to the root signature. The root arguments can include one or more constant values or other state information, and/or one or more pointers to memory locations which can contain descriptors, and/or one or more descriptor tables. Thus, the root arguments can support multiple levels of indirection through which a GPU can identify resources that are available for shaders to access.
    Type: Application
    Filed: August 23, 2017
    Publication date: April 5, 2018
    Inventors: Amar Patel, Matthew D. Sandy, Yuri Dotsenko, Jesse T. Natalie, Max A. McMullen
  • Patent number: 9858899
    Abstract: To manage dynamic adjustment of the refresh rate of a computer display, the operating system defines at least two playback modes: one or more custom modes that can be selected by applications, and a standard mode which is a default setting for the system that can be expected by applications. The operating system provides an application programming interface that enables an application to request using a custom mode. If approved to use the custom mode, then the application presents frames for display based on the custom mode. The operating system stores timing data for each buffered frame indicating how to play the frame in both standard mode and the custom mode. If a transition back to the standard mode occurs, the operating system uses the timing data to properly present frames of video until the application stops generating frames of video in the custom mode.
    Type: Grant
    Filed: June 13, 2013
    Date of Patent: January 2, 2018
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Daniel Wood, Vlad Alexandrov, Zhigang Xu, Max McMullen, Marcus Andrews, Bennett Sorbo, Andrei Baioura, Mikhail Leonov
  • Patent number: 9779535
    Abstract: A resource used by a shader executed by a graphics processing unit is referenced using a “descriptor”. Descriptors are grouped together in memory called a descriptor heap. Applications allocate and store descriptors in descriptor heaps. Applications also create one or more descriptor tables specifying a subrange of a descriptor heap. To bind resources to a shader, descriptors are first loaded into a descriptor heap. When the resources are to be used by a set of executing shaders, descriptor tables are defined on the GPU identifying ranges within the descriptor heap. Shaders, when executing, refer to the currently defined descriptor tables to access the resources made available to them. If the shader is to be executed again with different resources, and if those resources are already in memory and specified in the descriptor heap, then the descriptor tables are changed to specify different ranges of the descriptor heap.
    Type: Grant
    Filed: July 3, 2014
    Date of Patent: October 3, 2017
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Amar Patel, Matthew D. Sandy, Yuri Dotsenko, Jesse T. Natalie, Max A. McMullen
  • Patent number: 9766954
    Abstract: The application programming interface permits an application to specify resources to be used by shaders, executed by the GPU, through a data structure called the “root arguments.” A root signature is a data structure in an application that defines the layout of the root arguments used by an application. The root arguments are a data structure resulting from the application populating locations in memory according to the root signature. The root arguments can include one or more constant values or other state information, and/or one or more pointers to memory locations which can contain descriptors, and/or one or more descriptor tables. Thus, the root arguments can support multiple levels of indirection through which a GPU can identify resources that are available for shaders to access.
    Type: Grant
    Filed: September 8, 2014
    Date of Patent: September 19, 2017
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Amar Patel, Matthew D. Sandy, Yuri Dotsenko, Jesse T. Natalie, Max A. McMullen
  • Patent number: 9424814
    Abstract: Buffer display techniques are described. In one or more implementations, at least part of an off-screen buffer is rasterized by an application to generate an item for display by the computing device. One or more communications are formed that describe the part of the off-screen buffer which contains the item that is to be copied to update an onscreen buffer.
    Type: Grant
    Filed: July 21, 2015
    Date of Patent: August 23, 2016
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Leonardo E. Blanco, Daniel N. Wood, Max McMullen, Allison W. Klein, Brian T. Klamik, Michael I. Borysenko, Keith D. Melmon, Michael P. Crider, Silvana Patricia Moncayo
  • Patent number: 9324299
    Abstract: Atlasing and virtual surface techniques are described. In one or more implementations, virtual surface functionality is exposed by an operating system for access by one or more applications of the computing device. A virtual surface is created in response to a request from the one or more applications to be used to render visuals for display by a display device. The virtual surface is allocated in memory of the computing device by the exposed virtual surface functionality to have an area that is larger than an area to be used to display the visuals from the one or more applications.
    Type: Grant
    Filed: September 9, 2011
    Date of Patent: April 26, 2016
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC.
    Inventors: Leonardo E. Blanco, Silvana Patricia Moncayo, Hang Li, Mary Luo, Imran Majid, Joshua Warren Priestley, Benjamin C. Constable, Anuj B. Gosalia, Aleksandar Antonijevic, Daniel N. Wood, Max McMullen
  • Publication number: 20160071230
    Abstract: The application programming interface permits an application to specify resources to be used by shaders, executed by the GPU, through a data structure called the “root arguments.” A root signature is a data structure in an application that defines the layout of the root arguments used by an application. The root arguments are a data structure resulting from the application populating locations in memory according to the root signature. The root arguments can include one or more constant values or other state information, and/or one or more pointers to memory locations which can contain descriptors, and/or one or more descriptor tables. Thus, the root arguments can support multiple levels of indirection through which a GPU can identify resources that are available for shaders to access.
    Type: Application
    Filed: September 8, 2014
    Publication date: March 10, 2016
    Inventors: Amar Patel, Matthew D. Sandy, Yuri Dotsenko, Jesse T. Natalie, Max A. McMullen
  • Patent number: 9251766
    Abstract: A technique for generating content for a stereo 3D display buffer having both stereo 3D graphic objects and non-stereo 3D graphic objects that may be utilized to render stereo 3D content onto one or more windows of a display. The technique incorporates content from stereo 3D application frame buffers into a composition tree that represents the graphic objects in each window displayed on a computing device. At each refresh cycle, the composition tree is traversed to generate content for a stereo 3D display buffer that is then used to draw one or more windows onto a display.
    Type: Grant
    Filed: August 3, 2011
    Date of Patent: February 2, 2016
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC.
    Inventors: Andrei Baioura, Reiner Fink, Deepali Bhagvat, Daniel Wood, Max McMullen, Mohamed Sadek, Ameet Chitre, Mary Luo, Alice Tang
  • Publication number: 20150325218
    Abstract: Buffer display techniques are described. In one or more implementations, at least part of an off-screen buffer is rasterized by an application to generate an item for display by the computing device. One or more communications are formed that describe the part of the off-screen buffer which contains the item that is to be copied to update an onscreen buffer.
    Type: Application
    Filed: July 21, 2015
    Publication date: November 12, 2015
    Inventors: Leonardo E. Blanco, Daniel N. Wood, Max McMullen, Allison W. Klein, Brian T. Klamik, Michael I. Borysenko, Keith D. Melmon, Michael P. Crider, Silvana Patricia Moncayo
  • Publication number: 20150269767
    Abstract: A resource used by a shader executed by a graphics processing unit is referenced using a “descriptor”. Descriptors are grouped together in memory called a descriptor heap. Applications allocate and store descriptors in descriptor heaps. Applications also create one or more descriptor tables specifying a subrange of a descriptor heap. To bind resources to a shader, descriptors are first loaded into a descriptor heap. When the resources are to be used by a set of executing shaders, descriptor tables are defined on the GPU identifying ranges within the descriptor heap. Shaders, when executing, refer to the currently defined descriptor tables to access the resources made available to them. If the shader is to be executed again with different resources, and if those resources are already in memory and specified in the descriptor heap, then the descriptor tables are changed to specify different ranges of the descriptor heap.
    Type: Application
    Filed: July 3, 2014
    Publication date: September 24, 2015
    Inventors: Amar Patel, Matthew D. Sandy, Yuri Dotsenko, Jesse T. Natalie, Max A. McMullen
  • Patent number: 9111370
    Abstract: Buffer display techniques are described. In one or more implementations, at least part of an off-screen buffer is rasterized by an application to generate an item for display by the computing device. One or more communications are formed that describe the part of the off-screen buffer which contains the item that is to be copied to update an onscreen buffer.
    Type: Grant
    Filed: October 15, 2014
    Date of Patent: August 18, 2015
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Leonardo E. Blanco, Daniel N. Wood, Max McMullen, Allison W. Klein, Brian T. Klamik, Michael I. Borysenko, Keith D. Melmon, Michael P. Crider, Silvana Patricia Moncayo
  • Publication number: 20150035844
    Abstract: Buffer display techniques are described. In one or more implementations, at least part of an off-screen buffer is rasterized by an application to generate an item for display by the computing device. One or more communications are formed that describe the part of the off-screen buffer which contains the item that is to be copied to update an onscreen buffer.
    Type: Application
    Filed: October 15, 2014
    Publication date: February 5, 2015
    Inventors: Leonardo E. Blanco, Daniel N. Wood, Max McMullen, Allison W. Klein, Brian T. Klamik, Michael I. Borysenko, Keith D. Melmon, Michael P. Crider, Silvana Patricia Moncayo
  • Publication number: 20140368519
    Abstract: To manage dynamic adjustment of the refresh rate of a computer display, the operating system defines at least two playback modes: one or more custom modes that can be selected by applications, and a standard mode which is a default setting for the system that can be expected by applications. The operating system provides an application programming interface that enables an application to request using a custom mode. If approved to use the custom mode, then the application presents frames for display based on the custom mode. The operating system stores timing data for each buffered frame indicating how to play the frame in both standard mode and the custom mode. If a transition back to the standard mode occurs, the operating system uses the timing data to properly present frames of video until the application stops generating frames of video in the custom mode.
    Type: Application
    Filed: June 13, 2013
    Publication date: December 18, 2014
    Inventors: Daniel Wood, Vlad Alexandrov, Zhigang Xu, Max McMullen, Marcus Andrews, Bennett Sorbo, Andrei Baioura, Mikhail Leonov
  • Patent number: 8884978
    Abstract: Buffer display techniques are described. In one or more implementations, at least part of an off-screen buffer is rasterized by an application to generate an item for display by the computing device. One or more communications are formed that describe the part of the off-screen buffer which contains the item that is to be copied to update an onscreen buffer.
    Type: Grant
    Filed: September 9, 2011
    Date of Patent: November 11, 2014
    Assignee: Microsoft Corporation
    Inventors: Leonardo E. Blanco, Daniel N. Wood, Max McMullen, Allison W. Klein, Brian T. Klamik, Michael I. Borysenko, Keith D. Melmon, Michael P. Crider, Silvana Patricia Moncayo