Patents by Inventor Mikihiro Ishikawa

Mikihiro Ishikawa has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10596463
    Abstract: An information processing system including a device capable of transmitting sensing information in accordance with a result of sensing of motion and receiving data for performing various types of processing in accordance with the sensing information is provided. In a character selection screen, in addition to a “course 1” and a “course 2”, additionally obtained “course 3” and “course 4” are displayed in a selectable manner. Namely, the number of steps or the like sensed as a user walks while wearing a pedometer in advance is returned from the pedometer to a game device, so that a new course in addition to a course determined depending on a stage in a get and growth game in the game device can be selected.
    Type: Grant
    Filed: September 16, 2009
    Date of Patent: March 24, 2020
    Assignee: Nintendo Co., Ltd.
    Inventors: Shigeru Ohmori, Shigeki Morimoto, Mikihiro Ishikawa, Hiroki Sotoike
  • Patent number: 8708829
    Abstract: Each game apparatus participating in a network system has a wireless communication module for performing a one-to-many wireless communication with reference to identifying information and a local communication module for performing a one-to-one infrared communication without referring to it. In a case that the one-to-many wireless communication is performed, pairing processing is executed in a tournament method such that a master and a slave are first decided between its own game apparatus and any one of the game apparatuses over the local communication module, and identifying information stored on the slave side is collected into the master side. In a case that its own game apparatus becomes the only master game apparatus as a result of a series of pairing processing, it transmits a signal including identifying information of all the game apparatuses over the wireless communication module whereas in a case that its own game apparatus becomes the slave apparatus, it receives the signal.
    Type: Grant
    Filed: March 11, 2010
    Date of Patent: April 29, 2014
    Assignees: Nintendo, Co., Ltd., Game Freak Inc
    Inventors: Hiroki Sotoike, Mikihiro Ishikawa, Katsumi Ohno, Yoshinori Matsuda
  • Patent number: 8280349
    Abstract: A WEP key is generated from predetermined binary data and stored in an access point. The binary data is converted into an SSID using a predetermined conversion algorithm. The access point transmits the SSID in a beacon. A mobile game apparatus receives the SSID and recovers the binary data from the SSID using the predetermined conversion algorithm. Using the same algorithm as used for generating the WEP key, a WEP key is generated from the recovered binary data. Encrypted communication is performed between the access point and the mobile game apparatus using the WEP key.
    Type: Grant
    Filed: March 9, 2010
    Date of Patent: October 2, 2012
    Assignee: Nintendo Co., Ltd.
    Inventors: Mikihiro Ishikawa, Taketoshi Akimaru, Takaki Takayama
  • Patent number: 8185089
    Abstract: A WEP key is generated from predetermined binary data and stored in an access point. The binary data is converted into an SSID using a predetermined conversion algorithm. The access point transmits the SSID in a beacon. A mobile game apparatus receives the SSID and recovers the binary data from the SSID using the predetermined conversion algorithm. Using the same algorithm as used for generating the WEP key, a WEP key is generated from the recovered binary data. Encrypted communication is performed between the access point and the mobile game apparatus using the WEP key.
    Type: Grant
    Filed: June 14, 2006
    Date of Patent: May 22, 2012
    Assignee: Nintendo Co., Ltd.
    Inventors: Mikihiro Ishikawa, Taketoshi Akimaru, Takaki Takayama
  • Publication number: 20110143840
    Abstract: Each game apparatus participating in a network system has a wireless communication module for performing a one-to-many wireless communication with reference to identifying information and a local communication module for performing a one-to-one infrared communication without referring to it. In a case that the one-to-many wireless communication is performed, pairing processing is executed in a tournament method such that a master and a slave are first decided between its own game apparatus and any one of the game apparatuses over the local communication module, and identifying information stored on the slave side is collected into the master side. In a case that its own game apparatus becomes the only master game apparatus as a result of a series of pairing processing, it transmits a signal including identifying information of all the game apparatuses over the wireless communication module whereas in a case that its own game apparatus becomes the slave apparatus, it receives the signal.
    Type: Application
    Filed: March 11, 2010
    Publication date: June 16, 2011
    Applicants: NINTENDO CO., LTD., GAME FREAK inc.
    Inventors: Hiroki SOTOIKE, Mikihiro Ishikawa, Katsumi Ohno, Yoshinori Matsuda
  • Publication number: 20100256949
    Abstract: An information processing system including a device capable of transmitting sensing information in accordance with a result of sensing of motion and receiving data for performing various types of processing in accordance with the sensing information is provided. In a character selection screen, in addition to a “course 1” and a “course 2”, additionally obtained “course 3” and “course 4” are displayed in a selectable manner. Namely, the number of steps or the like sensed as a user walks while wearing a pedometer in advance is returned from the pedometer to a game device, so that a new course in addition to a course determined depending on a stage in a get and growth game in the game device can be selected.
    Type: Application
    Filed: September 16, 2009
    Publication date: October 7, 2010
    Applicants: NINTENDO CO., LTD., GAME FREAK INC.
    Inventors: Shigeru Ohmori, Shigeki Morimoto, Mikihiro Ishikawa, Hiroki Sotoike
  • Publication number: 20100256950
    Abstract: An information processing system including a device capable of sensing motion and providing various outputs, such as a pedometer, is provided. In addition, a storage medium storing a program directed to the device included in such an information processing system and an information processing device included in the system are provided. A CPU of the pedometer causes an LCD and/or a buzzer to produce prescribed image output and/or audio output in accordance with a result of sensing by a motion sensor, based on image data and/or audio data received from a game device.
    Type: Application
    Filed: September 16, 2009
    Publication date: October 7, 2010
    Applicants: NINTENDO CO., LTD., GAME FREAK INC.
    Inventors: Shigeki Morimoto, Shigeru Ohmori, Mikihiro Ishikawa, Hiroki Sotoike
  • Publication number: 20100167697
    Abstract: A WEP key is generated from predetermined binary data and stored in an access point. The binary data is converted into an SSID using a predetermined conversion algorithm. The access point transmits the SSID in a beacon. A mobile game apparatus receives the SSID and recovers the binary data from the SSID using the predetermined conversion algorithm. Using the same algorithm as used for generating the WEP key, a WEP key is generated from the recovered binary data. Encrypted communication is performed between the access point and the mobile game apparatus using the WEP key.
    Type: Application
    Filed: March 9, 2010
    Publication date: July 1, 2010
    Applicant: Nintendo Co., Ltd.
    Inventors: Mikihiro Ishikawa, Taketoshi Akimaru, Takaki Takayama
  • Publication number: 20090028094
    Abstract: In an information communication terminal, a receiving unit receives a frame for notifying of network identification information for specifying a radio network from a different information communication terminal, and a filter unit checks a preset filter condition and mode information indicating a communication mode of the different information communication terminal in the frame received by the receiving unit, and abandons the received frame based on a result of the checking.
    Type: Application
    Filed: July 25, 2008
    Publication date: January 29, 2009
    Applicants: Rohm Co., Ltd., Nintendo Co., Ltd.
    Inventors: Koki Okada, Mikihiro Ishikawa, Daisuke Nakamura
  • Publication number: 20080227552
    Abstract: A network game system includes a plurality of game apparatuses, a game server and a network. In the game apparatuses whose players are acquainted with each other, each-other's profile IDs are registered via a game server, and the contents of the registration are managed by the game server. A game apparatus having a released version game program performs a communication game inviting request on the game server while a game apparatus having its trial version game program performs a communication game participating request on the game server. If the game apparatuses are game apparatuses whose each-other's profile IDs are registered, the game server permits a connection to execute a communication game between these game apparatuses.
    Type: Application
    Filed: January 3, 2008
    Publication date: September 18, 2008
    Applicant: NINTENDO CO., LTD.
    Inventors: Masaru Shimomura, Mikihiro Ishikawa
  • Publication number: 20070118587
    Abstract: A WEP key is generated from predetermined binary data and stored in an access point. The binary data is converted into an SSID using a predetermined conversion algorithm. The access point transmits the SSID in a beacon. A mobile game apparatus receives the SSID and recovers the binary data from the SSID using the predetermined conversion algorithm. Using the same algorithm as used for generating the WEP key, a WEP key is generated from the recovered binary data. Encrypted communication is performed between the access point and the mobile game apparatus using the WEP key.
    Type: Application
    Filed: June 14, 2006
    Publication date: May 24, 2007
    Applicant: Nintendo Co., Ltd.
    Inventors: Mikihiro Ishikawa, Taketoshi Akimaru, Takaki Takayama
  • Patent number: 7030420
    Abstract: A linear array of red LEDs 10R is provided so as to extend in a direction substantially perpendicular to a direction in which a swing-type display device is swung, and a linear array of green LEDs 10G is further provided, the red LEDs 10R and green LEDs 10G being arranged in pairs of two. A CPU activates each of the red LEDs 10R and green LEDs 10G for a predetermined period to emit light in a luminance level in accordance with image data. As a result, an image corresponding to the image data is displayed in the trajectory of the swing due to persistence of vision. Thus, an image can be displayed in various colors.
    Type: Grant
    Filed: August 22, 2003
    Date of Patent: April 18, 2006
    Assignee: Nintendo Co., Ltd.
    Inventors: Masaru Shimomura, Mikihiro Ishikawa, Hirotaka Uemura, Ryo Fukasawa, Masahiko Ota
  • Publication number: 20040222428
    Abstract: A linear array of red LEDs 10R is provided so as to extend in a direction substantially perpendicular to a direction in which a swing-type display device is swung, and a linear array of green LEDs 10G is further provided, the red LEDs 10R and green LEDs 10G being arranged in pairs of two. A CPU activates each of the red LEDs 10R and green LEDs 10G for a predetermined period to emit light in a luminance level in accordance with image data. As a result, an image corresponding to the image data is displayed in the trajectory of the swing due to persistence of vision. Thus, an image can be displayed in various colors.
    Type: Application
    Filed: August 22, 2003
    Publication date: November 11, 2004
    Applicant: Nintendo Co., Ltd
    Inventors: Masaru Shimomura, Mikihiro Ishikawa, Hirotaka Uemura, Ryo Fukasawa, Masahiko Ota