Patents by Inventor Muneoki Kamata

Muneoki Kamata has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 7273414
    Abstract: A loop track for racing objects is disposed at the center of a race game device, for example for a simulated horse race. A plurality of racing objects, such as race horses, run on the track. The X- and Y-directional positions of the race horses are detected by a separable position detecting means underlying the track. The separable position detecting means allows for easier maintenance, transport, assembly, and disassembly of the device. Information regarding the positions of the horses is displayed on a game screen. Players can write memos to themselves on individual game screens by pressing a trace over the game information on the game screen. A control unit provides game information corresponding to other races other than a current race, including future races, and players may select information corresponding to future races on the individual game screen.
    Type: Grant
    Filed: April 29, 2002
    Date of Patent: September 25, 2007
    Assignee: Sega Enterprises, Ltd.
    Inventors: Yuji Nagao, Takanori Akiyama, Naoki Kawajiri, Seiji Hayashi, Susumu Murata, Koji Yamaguchi, Yuji Ikeda, Mitsuru Todaiji, Yasuhiro Takagi, Shunichi Nakamura, Keiji Yano, Muneoki Kamata, Shingo Kataoka, Koji Osuka
  • Publication number: 20070097611
    Abstract: It is an object of the invention to provide a portable type electronic apparatus including a hinge portion having a rotating function in a plurality of directions, wherein two casings can be held stably without shaking in a state in which they are opened. A portable type electronic apparatus (101) includes a hinge portion (30) for coupling a first casing (10) and a second casing (20) in such a manner that both of the casings can be opened and closed through a first rotating axis (31) and the first casing (10) can be rotated through a second rotating axis (32) in an orthogonal direction to the first rotating axis (31).
    Type: Application
    Filed: October 15, 2003
    Publication date: May 3, 2007
    Applicant: Matsushita Electric Industrial Co., Ltd.
    Inventors: Kazuaki Takamori, Kenichi Nishikawa, Teruo Nanmoku, Muneoki Kamata, Hidehiro Yanagibashi
  • Patent number: 7145593
    Abstract: The present provides a mobile terminal device includes first and second housings foldably coupled to each other by a hinge portion, and the first housing can turn in the direction orthogonal to the unfolding/folding direction. The mobile terminal device also includes a first camera provided for a surface opposed to said second housing in a state that the device is folded, and a second camera provided for a surface of the first or second housing on the opposite side to the surface having the first camera, when the two housings are unfolded at an angle of about 90° and the first housing turns at an angle of about 90° to the second housing, and a sensor for detecting a positional relation between the two housings according to a change of the angle between the two housings. According to the detected position, operations of the first and second camera are stopped/started.
    Type: Grant
    Filed: October 14, 2003
    Date of Patent: December 5, 2006
    Assignees: Panasonic Mobile Communications Co., Ltd, NTT DoCoMo, Inc.
    Inventors: Seiya Yamaguchi, Noriyoshi Satoh, Muneoki Kamata, Yasuyuki Tanaka
  • Patent number: 7128651
    Abstract: Provides a game machine with exceptional interactivity capable of ascertaining players' psychological states from player's voices and actions. It is a game device for executing a prescribed game program in response to information input by players. Comprises a device for recognizing voices or actions made by players, and a processing board for ascertaining the condition of recognized voices and actions, and, for a given voice or given action, modifying the game device response processing operations to the voice or action in response to the condition of the voice or action.
    Type: Grant
    Filed: June 9, 2003
    Date of Patent: October 31, 2006
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventors: Tomoji Miyamoto, Yasushi Watanabe, Junichi Itonaga, Tomio Kikuchi, Muneoki Kamata
  • Publication number: 20040130658
    Abstract: The present provides a mobile terminal device includes first and second housings foldably coupled to each other by a hinge portion, and the first housing can turn in the direction orthogonal to the unfolding/folding direction. The mobile terminal device also includes a first camera provided for a surface opposed to said second housing in a state that the device is folded, and a second camera provided for a surface of the first or second housing on the opposite side to the surface having the first camera, when the two housings are unfolded at an angle of about 90° and the first housing turns at an angle of about 90° to the second housing, and a sensor for detecting a positional relation between the two housings according to a change of the angle between the two housings. According to the detected position, operations of the first and second camera are stopped/started.
    Type: Application
    Filed: October 14, 2003
    Publication date: July 8, 2004
    Applicant: Matsushita Electric Industrial Co., Ltd.
    Inventors: Seiya Yamaguchi, Noriyoshi Satoh, Muneoki Kamata, Yasuyuki Tanaka
  • Publication number: 20030199316
    Abstract: Provides a game machine with exceptional interactivity capable of ascertaining players' psychological states from player's voices and actions. It is a game device for executing a prescribed game program in response to information input by players. Comprises a device for recognizing voices or actions made by players, and a processing board for ascertaining the condition of recognized voices and actions, and, for a given voice or given action, modifying the game device response processing operations to the voice or action in response to the condition of the voice or action.
    Type: Application
    Filed: June 9, 2003
    Publication date: October 23, 2003
    Applicant: Kabushiki Kaisha Sega Enterprises
    Inventors: Tomoji Miyamoto, Yasushi Watanabe, Junichi Itonaga, Tomio Kikuchi, Muneoki Kamata
  • Patent number: 6607443
    Abstract: Provides a game machine with exceptional interactivity capable of ascertaining players' psychological states from player's voices and actions. It is a game device for executing a prescribed game program in response to information input by players. Comprises a device for recognizing voices or actions made by players, and a processing board for ascertaining the condition of recognized voices and actions, and, for a given voice or given action, modifying the game device response processing operations to the voice or action in response to the condition of the voice or action.
    Type: Grant
    Filed: October 28, 1998
    Date of Patent: August 19, 2003
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventors: Tomoji Miyamoto, Yasushi Watanabe, Junichi Itonaga, Tomio Kikuchi, Muneoki Kamata
  • Publication number: 20020165017
    Abstract: A loop track 12 for race horses is disposed at the center of a horse race game device 10. Twelve race horses 14 run on the track 12. A gate 18 is disposed in a paddock 20 in the track 12. The gate 18 is advanced to a start point of the track 12 from the paddock 20. Twelve satellites 12 are disposed on three sides of the track 12. A large projector 24 for displaying images of developments, ect. of a race is disposed on one of the short sides of the track 12. Speakers 25 for live broadcasting, fanfares, BGM, etc. are disposed on both sides of the large projector. The horse race game device enables a larger number of running objects to be raced at once, whereby race developments are made more amusing.
    Type: Application
    Filed: April 29, 2002
    Publication date: November 7, 2002
    Inventors: Yuji Nagao, Takanori Akiyama, Naoki Kawajiri, Seiji Hayashi, Susumu Murata, Koji Yamaguchi, Yuji Ikeda, Mitsuru Todaiji, Yasuhiro Takagi, Shunichi Nakamura, Keiji Yano, Muneoki Kamata, Shingo Kataoka, Koji Osuka
  • Patent number: 6394898
    Abstract: A loop track for race horses is disposed at the center of a horse race game device. Twelve race horses run on the track. A gate is disposed in a paddock in the track. The gate is advanced to a start point of the track from the paddock. Twelve satellites are disposed on three sides of the track. A large projector for displaying images of developments, etc. of a race is disposed on one of the short sides of the track. Speakers for live broadcasting, fanfares, BGM, etc. are disposed on both sides of the large projector. The horse race game device enables a larger number of running objects to be raced at once, whereby race developments are made more amusing.
    Type: Grant
    Filed: July 29, 1998
    Date of Patent: May 28, 2002
    Assignee: Sega Enterprises Ltd.
    Inventors: Yuji Nagao, Takanori Akiyama, Naoki Kawajiri, Seiji Hayashi, Susumu Murata, Koji Yamaguchi, Yuji Ikeda, Mitsuru Todaiji, Yasuhiro Takagi, Shunichi Nakamura, Keiji Yano, Muneoki Kamata, Shingo Kataoka, Koji Osuka