Patents by Inventor Naoto YOSHIE
Naoto YOSHIE has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 9573061Abstract: The game program according to the present invention causes a computer to perform a registering process to register in advance in a storage unit attribute information specified by the player, an offering process to offer the game content to the player, a judgment process to compare the attribute information of the game content offered to the specified attribute information, a combining process to combine the game content offered with another game content to create a combined game content, and a recording process to record in the storage unit the combined game content as the game content owned by the player, without recording in the storage unit the game content offered as the game content owned by the player.Type: GrantFiled: December 17, 2015Date of Patent: February 21, 2017Assignee: DeNA Co., Ltd.Inventors: Yuji Ukai, Naoto Yoshie, Tomoyuki Ono
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Patent number: 9333428Abstract: A server device connected with a player terminal used by a player when performing a game operation over a network includes: a rental unit; a providing unit; a storage unit configured to store player information in which the rental game content rented from the rental unit is set as game content temporarily possessed by the player, and the game content provided by the providing unit is set as game content possessed by the player; a parameter varying unit; a game content determination unit; a parameter setting unit configured to set a parameter of the game content based on a parameter of the rental game content varied by the parameter varying unit; a condition determination unit configured to determine whether a return condition of the rental game content is satisfied; and an update unit configured to update the player information stored in the storage unit.Type: GrantFiled: March 19, 2014Date of Patent: May 10, 2016Assignee: DeNA Co., Ltd.Inventors: Shun Hashimoto, Yuji Ukai, Naoto Yoshie
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Publication number: 20160104349Abstract: The game program according to the present invention causes a computer to perform a registering process to register in advance in a storage unit attribute information specified by the player, an offering process to offer the game content to the player, a judgment process to compare the attribute information of the game content offered to the specified attribute information, a combining process to combine the game content offered with another game content to create a combined game content, and a recording process to record in the storage unit the combined game content as the game content owned by the player, without recording in the storage unit the game content offered as the game content owned by the player.Type: ApplicationFiled: December 17, 2015Publication date: April 14, 2016Applicant: DeNA Co., Ltd.Inventors: Yuji UKAI, Naoto YOSHIE, Tomoyuki ONO
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Patent number: 9272205Abstract: A non-transitory computer-readable storage medium with a game program stored thereon, the game program instructing a computer to perform the following processes: a reception process to receive an operational input from a player; and a battle process in which a battle between the player and an opposing character starts based on the operational input by consuming a consumption parameter set for the player, a hit point parameter indicative of an amount of damage that the opposing character can withstand changes through the battle, an outcome of the battle between the player and the opposing character is determined, and when a single operational input is received from the player in the reception process, a recovery process and an attack process are collectively performed, the recovery process being a process to recover the consumption parameter, the attack process being a process to attack the opposing character.Type: GrantFiled: June 16, 2014Date of Patent: March 1, 2016Assignee: DeNA Co., Ltd.Inventor: Naoto Yoshie
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Patent number: 9241836Abstract: The game program according to the present invention causes a computer to perform a registering process to register in advance in a storage unit attribute information specified by the player, an offering process to offer the game content to the player, a judgment process to compare the attribute information of the game content offered to the specified attribute information, a combining process to combine the game content offered with another game content to create a combined game content, and a recording process to record in the storage unit the combined game content as the game content owned by the player, without recording in the storage unit the game content offered as the game content owned by the player.Type: GrantFiled: April 25, 2014Date of Patent: January 26, 2016Assignee: DeNA Co., Ltd.Inventors: Yuji Ukai, Naoto Yoshie, Tomoyuki Ono
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Patent number: 9101828Abstract: A non-transitory computer-readable storage medium storing a game program that causes a computer to execute the following processes: a reception process; a battle process; and a notification process. The reception process is for receiving a first operational input from a first player and a second operational input from a second player who is associated with the first player. The battle process is as follows: a battle between the first player and an opposing character starts based on the first operational input; a hit point parameter of the opposing character changes through the battle; an outcome of the battle is determined; a battle between the second player and the opposing character starts The notification process is for, before the outcome of the battle with the opposing character is determined in the battle process, notifying participation information to a third player.Type: GrantFiled: May 20, 2014Date of Patent: August 11, 2015Assignee: DeNA Co., Ltd.Inventors: Naoto Yoshie, Yoshiro Kitazawa, Toshinori Suzuki
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Publication number: 20140295977Abstract: A non-transitory computer-readable storage medium with a game program stored thereon, the game program instructing a computer to perform the following processes: a reception process to receive an operational input from a player; and a battle process in which a battle between the player and an opposing character starts based on the operational input by consuming a consumption parameter set for the player, a hit point parameter indicative of an amount of damage that the opposing character can withstand changes through the battle, an outcome of the battle between the player and the opposing character is determined, and when a single operational input is received from the player in the reception process, a recovery process and an attack process are collectively performed, the recovery process being a process to recover the consumption parameter, the attack process being a process to attack the opposing character.Type: ApplicationFiled: June 16, 2014Publication date: October 2, 2014Applicant: DeNA Co., Ltd.Inventor: Naoto YOSHIE
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Publication number: 20140248947Abstract: A non-transitory computer-readable storage medium storing a game program that causes a computer to execute the following processes: a reception process; a battle process; and a notification process. The reception process is for receiving a first operational input from a first player and a second operational input from a second player who is associated with the first player. The battle process is as follows: a battle between the first player and an opposing character starts based on the first operational input; a hit point parameter of the opposing character changes through the battle; an outcome of the battle is determined; a battle between the second player and the opposing character starts The notification process is for, before the outcome of the battle with the opposing character is determined in the battle process, notifying participation information to a third player.Type: ApplicationFiled: May 20, 2014Publication date: September 4, 2014Applicant: DeNA Co., Ltd.Inventors: Naoto YOSHIE, Yoshiro KITAZAWA, Toshinori SUZUKI
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Publication number: 20140235333Abstract: The game program according to the present invention causes a computer to perform a registering process to register in advance in a storage unit attribute information specified by the player, an offering process to offer the game content to the player, a judgment process to compare the attribute information of the game content offered to the specified attribute information, a combining process to combine the game content offered with another game content to create a combined game content, and a recording process to record in the storage unit the combined game content as the game content owned by the player, without recording in the storage unit the game content offered as the game content owned by the player.Type: ApplicationFiled: April 25, 2014Publication date: August 21, 2014Applicant: DeNA Co., Ltd.Inventors: Yuji UKAI, Naoto Yoshie, Tomoyuki Ono
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Publication number: 20140228113Abstract: One object of the present invention is to guide a user to various services provided by a platform effectively. The system according to an embodiment includes: a service provision control unit for controlling provision of services; an information storage unit for storing information; a determination unit for determining whether a user operating a terminal device owns a particular game content and comparing the activity points in the game played by the user with a predetermined threshold value; a decision unit for deciding a display mode of a guidance display screen displaying a guidance display area for guiding the user to a service-providing screen for providing a particular service based on a determination result produced by the determination unit and a display control unit for sending, to the terminal device, screen data of the guidance display screen to be displayed in accordance with the display mode decided by the decision unit.Type: ApplicationFiled: January 24, 2014Publication date: August 14, 2014Applicant: DeNA Co., Ltd.Inventors: Hotaka KAWADA, Naoto YOSHIE, Takashi NINJOUJI
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Patent number: 8790171Abstract: A non-transitory computer-readable storage medium with a game program stored thereon, the game program instructing a computer to perform the following processes: a reception process to receive an operational input from a player; and a battle process in which a battle between the player and an opposing character starts based on the operational input by consuming a consumption parameter set for the player, a hit point parameter indicative of an amount of damage that the opposing character can withstand changes through the battle, an outcome of the battle between the player and the opposing character is determined, and when a single operational input is received from the player in the reception process, a recovery process and an attack process are collectively performed, the recovery process being a process to recover the consumption parameter, the attack process being a process to attack the opposing character.Type: GrantFiled: March 8, 2013Date of Patent: July 29, 2014Assignee: DeNA Co., Ltd.Inventor: Naoto Yoshie
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Publication number: 20140206453Abstract: A server device connected with a player terminal used by a player when performing a game operation over a network includes: a rental unit; a providing unit; a storage unit configured to store player information in which the rental game content rented from the rental unit is set as game content temporarily possessed by the player, and the game content provided by the providing unit is set as game content possessed by the player; a parameter varying unit; a game content determination unit ; a parameter setting unit configured to set a parameter of the game content based on a parameter of the rental game content varied by the parameter varying unit; a condition determination unit configured to determine whether a return condition of the rental game content is satisfied; and an update unit configured to update the player information stored in the storage unit.Type: ApplicationFiled: March 19, 2014Publication date: July 24, 2014Applicant: DeNA Co., Ltd.Inventors: Shun HASHIMOTO, Yuji UKAI, Naoto YOSHIE
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Publication number: 20140194178Abstract: One object is to provide a setup for recommending a game content more effectively. In accordance with one aspect, a server device according to an embodiment includes: a game progress control unit for controlling the game progress; an information storage unit for storing information; a determination unit for determining whether a player owns a game content that requires a change in display mode of a screen containing a guidance display area for guiding the player to a gasha screen for obtaining a card as a game content; and a display control unit for displaying the screen containing the guidance display area on the terminal device.Type: ApplicationFiled: December 17, 2013Publication date: July 10, 2014Applicant: DeNA Co., Ltd.Inventors: Hotaka KAWADA, Naoto YOSHIE
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Patent number: 8764570Abstract: A non-transitory computer-readable storage medium storing a game program that causes a computer to execute the following processes: a reception process; a battle process; and a notification process. The reception process is for receiving a first operational input from a first player and a second operational input from a second player who is associated with the first player. The battle process is as follows: a battle between the first player and an opposing character starts based on the first operational input; a hit point parameter of the opposing character changes through the battle; an outcome of the battle is determined; a battle between the second player and the opposing character starts The notification process is for, before the outcome of the battle with the opposing character is determined in the battle process, notifying participation information to a third player.Type: GrantFiled: January 4, 2013Date of Patent: July 1, 2014Assignee: DeNA Co., Ltd.Inventors: Naoto Yoshie, Yoshiro Kitazawa, Toshinori Suzuki
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Patent number: 8747202Abstract: The game program according to the present invention causes a computer to perform a registering process to register in advance in a storage unit attribute information specified by the player, an offering process to offer the game content to the player, a judgment process to compare the attribute information of the game content offered to the specified attribute information, a combining process to combine the game content offered with another game content to create a combined game content, and a recording process to record in the storage unit the combined game content as the game content owned by the player, without recording in the storage unit the game content offered as the game content owned by the player.Type: GrantFiled: May 30, 2013Date of Patent: June 10, 2014Assignee: DeNA Co., Ltd.Inventors: Yuji Ukai, Naoto Yoshie, Tomoyuki Ono
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Patent number: 8715091Abstract: A server device connected with a player terminal used by a player when performing a game operation over a network includes: a rental unit; a providing unit; a storage unit configured to store player information in which the rental game content rented from the rental unit is set as game content temporarily possessed by the player, and the game content provided by the providing unit is set as game content possessed by the player; a parameter varying unit; a game content determination unit; a parameter setting unit configured to set a parameter of the game content based on a parameter of the rental game content varied by the parameter varying unit; a condition determination unit configured to determine whether a return condition of the rental game content is satisfied; and an update unit configured to update the player information stored in the storage unit.Type: GrantFiled: October 25, 2013Date of Patent: May 6, 2014Assignee: DeNA Co., Ltd.Inventors: Shun Hashimoto, Yuji Ukai, Naoto Yoshie
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Publication number: 20140121026Abstract: A server device connected with a player terminal used by a player when performing a game operation over a network includes: a rental unit; a providing unit; a storage unit configured to store player information in which the rental game content rented from the rental unit is set as game content temporarily possessed by the player, and the game content provided by the providing unit is set as game content possessed by the player; a parameter varying unit; a game content determination unit; a parameter setting unit configured to set a parameter of the game content based on a parameter of the rental game content varied by the parameter varying unit; a condition determination unit configured to determine whether a return condition of the rental game content is satisfied; and an update unit configured to update the player information stored in the storage unit.Type: ApplicationFiled: October 25, 2013Publication date: May 1, 2014Applicant: DeNA Co., Ltd.Inventors: Shun HASHIMOTO, Yuji UKAI, Naoto YOSHIE
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Publication number: 20140057709Abstract: The game program according to the present invention causes a computer to perform a registering process to register in advance in a storage unit attribute information specified by the player, an offering process to offer the game content to the player, a judgment process to compare the attribute information of the game content offered to the specified attribute information, a combining process to combine the game content offered with another game content to create a combined game content, and a recording process to record in the storage unit the combined game content as the game content owned by the player, without recording in the storage unit the game content offered as the game content owned by the player.Type: ApplicationFiled: May 30, 2013Publication date: February 27, 2014Applicant: DeNA Co., Ltd.Inventors: Yuji UKAI, Naoto Yoshie, Tomoyuki Ono
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Publication number: 20130288787Abstract: A non-transitory computer-readable storage medium storing a game program that causes a computer to execute the following processes: a reception process; a battle process; and a notification process. The reception process is for receiving a first operational input from a first player and a second operational input from a second player who is associated with the first player. The battle process is as follows: a battle between the first player and an opposing character starts based on the first operational input; a hit point parameter of the opposing character changes through the battle; an outcome of the battle is determined; a battle between the second player and the opposing character starts The notification process is for, before the outcome of the battle with the opposing character is determined in the battle process, notifying participation information to a third player.Type: ApplicationFiled: January 4, 2013Publication date: October 31, 2013Applicant: DeNA Co., Ltd.Inventors: Naoto Yoshie, Yoshiro Kitazawa, Toshinori Suzuki
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Publication number: 20130288762Abstract: A non-transitory computer-readable storage medium with a game program stored thereon, the game program instructing a computer to perform the following processes: a reception process to receive an operational input from a player; and a battle process in which a battle between the player and an opposing character starts based on the operational input by consuming a consumption parameter set for the player, a hit point parameter indicative of an amount of damage that the opposing character can withstand changes through the battle, an outcome of the battle between the player and the opposing character is determined, and when a single operational input is received from the player in the reception process, a recovery process and an attack process are collectively performed, the recovery process being a process to recover the consumption parameter, the attack process being a process to attack the opposing character.Type: ApplicationFiled: March 8, 2013Publication date: October 31, 2013Applicant: DeNA Co., Ltd.Inventor: Naoto YOSHIE