Patents by Inventor Otho Dale Hill
Otho Dale Hill has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 9953486Abstract: Systems and methods for controlling access to online casino games are described herein. In one aspect, an authoritative image of a remote player is received and stored in a biometrical facial recognition database. The authoritative image can be linked with a player profile of a player tracking card holder. To play an online casino game, the remote player can provide an authentication image. The player's presence in the authentication image can be determined using a biometrical facial recognition software application. Upon successful authentication, a selection of online casino games can be displayed to the remote player. The real-time (e.g., during game play) identity of the remote player can be determined. If an authorized remote player has been replaced by an unauthorized remote player, the game play can be terminated. In another aspect, the remote player provides the authoritative image after receiving an invitation.Type: GrantFiled: March 15, 2017Date of Patent: April 24, 2018Inventor: Otho Dale Hill
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Publication number: 20170337769Abstract: Systems and methods for controlling access to online casino games are described herein. In one aspect, an authoritative image of a remote player is received and stored in a biometrical facial recognition database. The authoritative image can be linked with a player profile of a player tracking card holder. To play an online casino game, the remote player can provide an authentication image. The player's presence in the authentication image can be determined using a biometrical facial recognition software application. Upon successful authentication, a selection of online casino games can be displayed to the remote player. The real-time (e.g., during game play) identity of the remote player can be determined. If an authorized remote player has been replaced by an unauthorized remote player, the game play can be terminated. In another aspect, the remote player provides the authoritative image after receiving an invitation.Type: ApplicationFiled: March 15, 2017Publication date: November 23, 2017Inventor: Otho Dale Hill
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Patent number: 9619965Abstract: Systems and methods for controlling access to online casino games are described herein. In one aspect, an authoritative image of a remote player is received and stored in a biometrical facial recognition database. The authoritative image can be linked with a player profile of a player tracking card holder. To play an online casino game, the remote player can provide an authentication image. The player's presence in the authentication image can be determined using a biometrical facial recognition software application. Upon successful authentication, a selection of online casino games can be displayed to the remote player. The real-time (e.g., during game play) identity of the remote player can be determined. If an authorized remote player has been replaced by an unauthorized remote player, the game play can be terminated. In another aspect, the remote player provides the authoritative image after receiving an invitation.Type: GrantFiled: May 20, 2016Date of Patent: April 11, 2017Inventor: Otho Dale Hill
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Patent number: 9349256Abstract: Systems and methods for collecting gaming data from the play of a live table game and using the collected data to conduct and facilitate the remote play of the live table game and independent wagering games, including providing selectable features which enable remote players to, among other things, obtain unique access to the collected gaming data and customize the collected gaming data for use in remote play.Type: GrantFiled: September 24, 2014Date of Patent: May 24, 2016Inventor: Otho Dale Hill
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Publication number: 20150087371Abstract: Systems and methods for collecting gaming data from the play of a live table game and using the collected data to conduct and facilitate the remote play of the live table game and independent wagering games, including providing selectable features which enable remote players to, among other things, obtain unique access to the collected gaming data and customize the collected gaming data for use in remote play.Type: ApplicationFiled: September 24, 2014Publication date: March 26, 2015Inventor: Otho Dale Hill
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Publication number: 20130196777Abstract: Online gaming integrating sensory data and/or gameplay data from a real-world environment is provided within an environment incorporating playback of a recorded instance of an original, live card game played in a real-world environment delayed or in real-time. Data from a live card game in a real-world environment can be recorded for delayed playback or streamed live and a remote player can participate on-line in the game as if the remote player had been present at the original, live card game. The remote player may play in the online game at the position/seat occupied by areal-world player. In games where a player is dealt his or her own hand of cards, the remote player will receive cards as they were dealt to the original, real-world player that occupied the same position/seat and may make strategic decisions during gameplay that differ from those of the original, real-world player.Type: ApplicationFiled: February 18, 2011Publication date: August 1, 2013Applicant: INTERNET GAMING SERVICES INTERNATIONALInventor: Otho Dale Hill
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Patent number: 8152641Abstract: In one aspect, a method, systems, and apparatuses provide for online gaming that integrates sensory data and/or gameplay data from a real-world environment, and in particular, interactive online gaming within an environment incorporating playback of a recorded instance of an original, live card game played in a real-world environment, wherein the online game may be provided in a delayed manner or in real-time. In one aspect, sensory data and/or gameplay data from a live card game in a real-world environment are recorded for delayed playback or streamed live in real-time, and a remote player is able to access the game online and participate in the game as if the remote player had been present at the original, live card game in the real-world environment. In one aspect, the remote player may play in the online game at the position/seat occupied by one or more of the original, real-world players in the original, real-world game.Type: GrantFiled: January 28, 2011Date of Patent: April 10, 2012Inventor: Otho Dale Hill
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Publication number: 20120004037Abstract: In one aspect, a method, systems, and apparatuses provide for online gaming that integrates sensory data and/or gameplay data from a real-world environment, and in particular, interactive online gaming within an environment incorporating playback of a recorded instance of an original, live card game played in a real-world environment, wherein the online game may be provided in a delayed manner or in real-time. In one aspect, sensory data and/or gameplay data from a live card game in a real-world environment are recorded for delayed playback or streamed live in real-time, and a remote player is able to access the game online and participate in the game as if the remote player had been present at the original, live card game in the real-world environment. In one aspect, the remote player may play in the online game at the position/seat occupied by one or more of the original, real-world players in the original, real-world game.Type: ApplicationFiled: November 12, 2010Publication date: January 5, 2012Applicant: Internet Gaming Services InternationalInventor: Otho Dale Hill
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Publication number: 20120004036Abstract: A method, system, and apparatus provide for online games integrating sensory data and/or gameplay data from a live game that was played with physical game elements. Sensory data and/or gameplay data from the original live game are recorded for delayed playback or streaming. Data from the live game is incorporated into an online game. A remote player is able to participate in the online game as if the remote player had been present at the, live game. The remote player may play the position/seat occupied by one or more of the original real-world players in the live game. In card games with individual hands of cards, the remote player receives cards as they were dealt to the same position/seat in the live game. The remote player can make strategic decisions that differ from those of the real-world player may affect the outcome of the game for the remote player.Type: ApplicationFiled: July 1, 2010Publication date: January 5, 2012Inventor: Otho Dale Hill
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Patent number: 8088010Abstract: A method, system, and apparatus provide online games integrating sensory data and/or gameplay data from a live game that was played with physical game elements. Sensory data and/or gameplay data from the original live game are recorded for delayed playback or live streaming. Data from the live game is incorporated into an online game. A remote player is able to participate in the online game as if the remote player had been present at the live game. The remote player may play the position/seat occupied by one or more of the original real-world players in the live game. In card games with individual hands of cards, the remote player receives cards as they were dealt to the same position/seat in the live game. The remote player can make strategic decisions that differ from those of the real-world player may affect the outcome of the game for the remote player.Type: GrantFiled: July 1, 2010Date of Patent: January 3, 2012Inventor: Otho Dale Hill
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Publication number: 20110300917Abstract: In one aspect, a method, systems, and apparatuses provide for online gaming that integrates sensory data and/or gameplay data from a real-world environment, and in particular, interactive online gaming within an environment incorporating playback of a recorded instance of an original, live card game played in a real-world environment, wherein the online game may be provided in a delayed manner or in real-time. In one aspect, sensory data and/or gameplay data from a live card game in a real-world environment are recorded for delayed playback or streamed live in real-time, and a remote player is able to access the game online and participate in the game as if the remote player had been present at the original, live card game in the real-world environment. In one aspect, the remote player may play in the online game at the position/seat occupied by one or more of the original, real-world players in the original, real-world game.Type: ApplicationFiled: January 28, 2011Publication date: December 8, 2011Applicant: Internet Gaming Services InternationalInventor: Otho Dale Hill
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Patent number: 7699694Abstract: A system and method including card game dispensing shoe includes a scanner that discerns the value and suit of each card dispensed, and includes a CPU and a memory storing data such as rules for dealing cards, data representing player strategy criteria and card inventory data. The CPU, with the scanner data and wagering data can determine player proficiency in regards to player strategies, can determine whether the card inventory is in favor of the player, determine player first card advantage and can, on a floating basis, determine permitted deck penetration. The system and method can be incorporated into games to be broadcast over a communications network such as the Internet.Type: GrantFiled: May 16, 2003Date of Patent: April 20, 2010Assignee: Shuffle Master, Inc.Inventor: Otho Dale Hill
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Publication number: 20030195025Abstract: A system and method including card game dispensing shoe includes a scanner that discerns the value and suit of each card dispensed, and includes a CPU and a memory storing data such as rules for dealing cards, data representing player strategy criteria and card inventory data. The CPU, with the scanner data and wagering data can determine player proficiency in regards to player strategies, can determine whether the card inventory is in favor of the player, determine player first card advantage and can, on a floating basis, determine permitted deck penetration. The system and method can be incorporated into games to be broadcast over a communications network such as the Internet.Type: ApplicationFiled: May 16, 2003Publication date: October 16, 2003Inventor: Otho Dale Hill
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Patent number: 6582301Abstract: A card dispensing shoe includes a scanner system that discerns the value and suit of each card dispensed, and includes a mechanical barrier to prevent dispensing a card contrary to card game rules. A CPU system within the show executes software pre-programmed with game rules, and controls the barrier to ensure against wrongful dispensing of a card. The card game can be video broadcast along with an image of each scanned card, and the resultant data broadcast over the internet to remotely located bettors who can place bets on the game in progress.Type: GrantFiled: July 13, 2001Date of Patent: June 24, 2003Assignee: Smart Shoes, Inc.Inventor: Otho Dale Hill
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Publication number: 20020068635Abstract: A card dispensing shoe includes a scanner system that discerns the value and suit of each card dispensed, and includes a mechanical barrier to prevent dispensing a card contrary to card game rules. A CPU system within the show executes software pre-programmed with game rules, and controls the barrier to ensure against wrongful dispensing of a card. The card game can be video broadcast along with an image of each scanned card, and the resultant data broadcast over the internet to remotely located bettors who can place bets on the game in progress.Type: ApplicationFiled: July 13, 2001Publication date: June 6, 2002Applicant: Smart Shoes, Inc.Inventor: Otho Dale Hill
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Patent number: 6039650Abstract: The present invention is directed to a playing card dispensing shoe apparatus, system and method wherein the shoe has a card scanner which scans the indicia on a playing card as the card moves along and out of a chute of the shoe by operation of the dealer. The scanner comprises an optical-sensor used in combination with a neural network which is trained using error back-propagation to recognize the card suits and card values of the playing cards as they are moved past the scanner. The scanning process in combination with a central processing unit (CPU) determines the progress of the play of the game and, by identifying card counting systems or basic playing strategies in use by the players of the game, provides means to limit or prevent casino losses and calculate the Theoretical Win of the casino, thus also providing an accurate quality method of the amount of comps to be given a particular player.Type: GrantFiled: February 26, 1998Date of Patent: March 21, 2000Assignee: Smart Shoes, Inc.Inventor: Otho Dale Hill