Patents by Inventor Paul DiLorenzo

Paul DiLorenzo has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11875458
    Abstract: According to at least one embodiment, a method for generating a mesh deformation of a facial model includes: generating a first plurality of deformation maps by applying a first plurality of neural network-trained models; extracting a first plurality of vertex offsets based on the first plurality of deformation maps; and applying the first plurality of vertex offsets to a neutral mesh of the facial model to generate the mesh deformation of the facial model.
    Type: Grant
    Filed: April 29, 2022
    Date of Patent: January 16, 2024
    Assignee: DREAMWORKS ANIMATION LLC
    Inventors: Stephen Bailey, Dalton Omens, Paul DiLorenzo, James O'Brien
  • Publication number: 20220262073
    Abstract: According to at least one embodiment, a method for generating a mesh deformation of a facial model includes: generating a first plurality of deformation maps by applying a first plurality of neural network-trained models; extracting a first plurality of vertex offsets based on the first plurality of deformation maps; and applying the first plurality of vertex offsets to a neutral mesh of the facial model to generate the mesh deformation of the facial model.
    Type: Application
    Filed: April 29, 2022
    Publication date: August 18, 2022
    Applicant: DreamWorks Animation LLC
    Inventors: Stephen BAILEY, Dalton OMENS, Paul DiLorenzo, James O'Brien
  • Patent number: 11348314
    Abstract: According to at least one embodiment, a method for generating a mesh deformation of a facial model includes: generating a first plurality of deformation maps by applying a first plurality of neural network-trained models; extracting a first plurality of vertex offsets based on the first plurality of deformation maps; and applying the first plurality of vertex offsets to a neutral mesh of the facial model to generate the mesh deformation of the facial model.
    Type: Grant
    Filed: October 7, 2020
    Date of Patent: May 31, 2022
    Inventors: Stephen Bailey, Dalton Omens, Paul DiLorenzo, James O'Brien
  • Publication number: 20210350621
    Abstract: According to at least one embodiment, a method for generating a mesh deformation of a facial model includes: generating a first plurality of deformation maps by applying a first plurality of neural network-trained models; extracting a first plurality of vertex offsets based on the first plurality of deformation maps; and applying the first plurality of vertex offsets to a neutral mesh of the facial model to generate the mesh deformation of the facial model.
    Type: Application
    Filed: October 7, 2020
    Publication date: November 11, 2021
    Applicant: DreamWorks Animation LLC
    Inventors: Stephen BAILEY, Dalton Omens, Paul DiLorenzo, James O'Brien
  • Patent number: 10565792
    Abstract: Systems, methods, and computer-readable medium for approximating mesh deformations for character rigs are disclosed. An embodiment includes applying a first deformation function to one or more mesh elements to determine an intermediate position based on a transform to a first structural element, wherein the one or more mesh elements are assigned to the first structural element, generating an offset based on a second deformation function for the one or more mesh elements using a deformation function approximation model, wherein the offset is a positional offset of the one or more mesh elements from the intermediate position to a target position corresponding to the transform applied to the first structural element, and generating a combined mesh deformation for the one or more mesh elements by combining the intermediate position and the offset.
    Type: Grant
    Filed: March 2, 2018
    Date of Patent: February 18, 2020
    Assignee: DreamWorks Animation LLC
    Inventors: Stephen Bailey, Paul DiLorenzo, David Otte, James O'Brien
  • Publication number: 20190073826
    Abstract: Systems, methods, and computer-readable medium for approximating mesh deformations for character rigs are disclosed. An embodiment includes applying a first deformation function to one or more mesh elements to determine an intermediate position based on a transform to a first structural element, wherein the one or more mesh elements are assigned to the first structural element, generating an offset based on a second deformation function for the one or more mesh elements using a deformation function approximation model, wherein the offset is a positional offset of the one or more mesh elements from the intermediate position to a target position corresponding to the transform applied to the first structural element, and generating a combined mesh deformation for the one or more mesh elements by combining the intermediate position and the offset.
    Type: Application
    Filed: March 2, 2018
    Publication date: March 7, 2019
    Applicant: DreamWorks Animation LLC
    Inventors: Stephen Bailey, Paul DiLorenzo, David Otte, James O'Brien