Patents by Inventor Rui Filipe Andrade Pereira
Rui Filipe Andrade Pereira has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
-
Publication number: 20160080457Abstract: A video server is configured to provide streaming video to players of computer games over a computing network. The video server can provided video of different games to different players simultaneously. This is accomplished by rendering several video streams in parallel using a single GPU. The output of the GPU is provided to graphics processing pipelines that are each associated with a specific client/player and are dynamically allocated as needed. A client qualifier may be used to assure that only clients capable of presenting the streaming video to a player at a minimum level of quality receive the video stream.Type: ApplicationFiled: November 25, 2015Publication date: March 17, 2016Inventors: David Perry, Andrew Buchanan Gault, Rui Filipe Andrade Pereira
-
Publication number: 20160021381Abstract: Systems and methods of managing H.264 compliant video that lacks B Frames include decoding without the use of a significant video frame buffer. This variant of the H.264 standard may include a flag indicating that the video does not include B Frames. The video may be used in applications, such as computer games, in which processing of B Frames introduces undesirable lag.Type: ApplicationFiled: September 29, 2015Publication date: January 21, 2016Inventors: Andrew Buchanan Gault, Rui Filipe Andrade Pereira
-
Patent number: 9211473Abstract: A computing system is configured to execute a computer program on a server and to provide a video stream of the program output to a geographically remote client over a communication network. The computing system is further configured to provide executable content of the computer program to the client over the communication network in parallel with the video stream. When a sufficient amount of the executable content has been provided to the client execution of the computer program is transitioned from the server to the client. The transition optionally includes communicating a state of the computer program from the server to the client. The executable content can be provided to the client in an order that is determined based on the state of the computer program. Those parts of the executable content deemed most likely to be necessary to support game play on the client are given priority.Type: GrantFiled: September 13, 2011Date of Patent: December 15, 2015Assignee: Sony Computer Entertainment America LLCInventors: Rui Filipe Andrade Pereira, David Perry, Andrew Buchanan Gault
-
Patent number: 9203685Abstract: A video server is configured to provide streaming video to players of computer games over a computing network. The video server can provided video of different games to different players simultaneously. This is accomplished by rendering several video streams in parallel using a single GPU. The output of the GPU is provided to graphics processing pipelines that are each associated with a specific client/player and are dynamically allocated as needed. A client qualifier may be used to assure that only clients capable of presenting the streaming video to a player at a minimum level of quality receive the video stream.Type: GrantFiled: May 17, 2011Date of Patent: December 1, 2015Assignee: Sony Computer Entertainment America LLCInventors: David Perry, Andrew Buchanan Gault, Rui Filipe Andrade Pereira
-
Publication number: 20150287161Abstract: A first application executes on one or more computing systems to generate a series of original frame pixel data sets for rendering of graphical images associated with the first application execution. A second application executes on one or more computing systems to detect one or more key graphical images present in the series of original frame pixel data sets. Upon detection of the one or more key graphical images, the second application directs replacement of a portion of pixel data in the series of original frame pixel data sets with substitute pixel data so as to generate a series of modified frame pixel data sets for encoding in lieu of the series of original frame pixel data sets.Type: ApplicationFiled: June 19, 2015Publication date: October 8, 2015Inventors: David Perry, Rui Filipe Andrade Pereira, Noam Rimon
-
Patent number: 9092910Abstract: A first application executes on one or more computing systems to generate a series of original frame pixel data sets for rendering of graphical images associated with the first application execution. A second application executes on one or more computing systems to detect one or more key graphical images present in the series of original frame pixel data sets. Upon detection of the one or more key graphical images, the second application directs replacement of a portion of pixel data in the series of original frame pixel data sets with substitute pixel data so as to generate a series of modified frame pixel data sets for encoding in lieu of the series of original frame pixel data sets.Type: GrantFiled: February 14, 2013Date of Patent: July 28, 2015Assignee: Sony Computer Entertainment America LLCInventors: David Perry, Rui Filipe Andrade Pereira, Noam Rimon
-
Publication number: 20150165322Abstract: A video server is configured to provide streaming video to players of computer games over a computing network. The video server can provided video of different games to different players simultaneously. This is accomplished by rendering several video streams in parallel using a single GPU (Graphics Processing Unit). The output of the GPU is provided to graphics processing pipelines that are each associated with a specific client/player and are dynamically allocated as needed. A client qualifier may be used to assure that only clients capable of presenting the streaming video to a player at a minimum level of quality receive the video stream. Video frames provided by the video server optionally include overlays added to the output of the GPU. These overlays can include voice data received from another game player.Type: ApplicationFiled: March 2, 2015Publication date: June 18, 2015Inventors: Andrew Buchanan Gault, David Perry, Rui Filipe Andrade Pereira
-
Publication number: 20150105156Abstract: Systems and methods for executing multiple video games, or other sources of video, include a cloud game execution environment in which each game application is executed on the same operating system but within a virtual I/O shell. The virtual I/O shell includes virtual video, audio and input channels that allow each game application to operate as if it had dedicated drivers. In some embodiments, the systems and methods of the invention are used to provide video streams to a plurality of clients over the internet.Type: ApplicationFiled: December 22, 2014Publication date: April 16, 2015Inventors: Andrew Buchanan Gault, Rui Filipe Andrade Pereira
-
Publication number: 20150072787Abstract: A video server is configured to provide streaming video to players of computer games over a computing network. The video server can provided video of different games to different players simultaneously. This is accomplished by rendering several video streams in parallel using a single GPU (Graphics Processing Unit). The output of the GPU is provided to graphics processing pipelines that are each associated with a specific client/player and are dynamically allocated as needed. A client qualifier may be used to assure that only clients capable of presenting the streaming video to a player at a minimum level of quality receive the video stream. Video frames provided by the video server optionally include overlays added to the output of the GPU. These overlays can include voice data received from another game player.Type: ApplicationFiled: November 17, 2014Publication date: March 12, 2015Inventors: Rui Filipe Andrade Pereira, Andrew Buchanan Gault, David Perry
-
Patent number: 8968087Abstract: A video server is configured to provide streaming video to players of computer games over a computing network. The video server can provided video of different games to different players simultaneously. This is accomplished by rendering several video streams in parallel using a single GPU (Graphics Processing Unit). The output of the GPU is provided to graphics processing pipelines that are each associated with a specific client/player and are dynamically allocated as needed. A client qualifier may be used to assure that only clients capable of presenting the streaming video to a player at a minimum level of quality receive the video stream. Video frames provided by the video server optionally include overlays added to the output of the GPU. These overlays can include voice data received from another game player.Type: GrantFiled: June 29, 2010Date of Patent: March 3, 2015Assignee: Sony Computer Entertainment America LLCInventors: Andrew Buchanan Gault, David Perry, Rui Filipe Andrade Pereira
-
Patent number: 8944915Abstract: Systems and methods for executing multiple video games, or other sources of video, include a game execution environment in which each game application is executed on the same operating system but within a virtual I/O shell. The virtual I/O shell includes virtual video, audio and input channels that allow each game application to operate as if it had dedicated drivers. In some embodiments, the systems and methods of the invention are used to provide video streams to a plurality of clients over the internet.Type: GrantFiled: July 2, 2013Date of Patent: February 3, 2015Assignee: Sony Computer Entertainment America LLCInventors: Andrew Buchanan Gault, Rui Filipe Andrade Pereira
-
Patent number: 8926435Abstract: A computing system is configured to execute a computer program on a server and to provide a video stream of the program output to a geographically remote client over a communication network. The computing system is further configured to provide executable content of the computer program to the client over the communication network in parallel with the video stream. When a sufficient amount of the executable content has been provided to the client execution of the computer program is transitioned from the server to the client. The transition optionally includes communicating a state of the computer program from the server to the client. The executable content can be provided to the client in an order that is determined based on the state of the computer program. Those parts of the executable content deemed most likely to be necessary to support game play on the client are given priority.Type: GrantFiled: September 13, 2011Date of Patent: January 6, 2015Assignee: Sony Computer Entertainment America LLCInventors: David Perry, Andrew Buchanan Gault, Rui Filipe Andrade Pereira
-
Patent number: 8888592Abstract: A video server is configured to provide streaming video to players of computer games over a computing network. The video server can provided video of different games to different players simultaneously. This is accomplished by rendering several video streams in parallel using a single GPU (Graphics Processing Unit). The output of the GPU is provided to graphics processing pipelines that are each associated with a specific client/player and are dynamically allocated as needed. A client qualifier may be used to assure that only clients capable of presenting the streaming video to a player at a minimum level of quality receive the video stream. Video frames provided by the video server optionally include overlays added to the output of the GPU. These overlays can include voice data received from another game player.Type: GrantFiled: June 29, 2010Date of Patent: November 18, 2014Assignee: Sony Computer Entertainment America LLCInventors: Rui Filipe Andrade Pereira, Andrew Buchanan Gault, David Perry
-
Patent number: 8840476Abstract: A computing system is configured to execute a computer program on a server and to provide a video stream of the program output to a geographically remote client over a communication network. The computing system is further configured to provide executable content of the computer program to the client over the communication network in parallel with the video stream. When a sufficient amount of the executable content has been provided to the client execution of the computer program is transitioned from the server to the client. The transition optionally includes communicating a state of the computer program from the server to the client. The executable content can be provided to the client in an order that is determined based on the state of the computer program. Those parts of the executable content deemed most likely to be necessary to support game play on the client are given priority.Type: GrantFiled: September 13, 2011Date of Patent: September 23, 2014Assignee: Sony Computer Entertainment America LLCInventors: David Perry, Andrew Buchanan Gault, Rui Filipe Andrade Pereira
-
Publication number: 20140207474Abstract: An audio receiving system includes logic configured to reduce the accumulation of delays caused by the late arrival of audio packets. This logic is configured to accelerate or decelerate presentation of a resulting audio stream in response to the detection of late packets. The acceleration is discontinued once the effects of the late packets have been compensated for. The audio receiving system is typically applied to applications in which lag is undesirable. These can include web conferencing, telepresence, and online video games.Type: ApplicationFiled: March 18, 2014Publication date: July 24, 2014Applicant: Sony Computer Entertainment America LLCInventors: Rui Filipe Andrade Pereira, Andrew Buchanan Gault
-
Patent number: 8784210Abstract: Systems and methods for executing multiple video games, or other sources of video, include a game execution environment in which each game application is executed on the same operating system but within a virtual I/O shell. The virtual I/O shell includes virtual video, audio and input channels that allow each game application to operate as if it had dedicated drivers. In some embodiments, the systems and methods of the invention are used to provide video streams to a plurality of clients over the internet.Type: GrantFiled: March 15, 2013Date of Patent: July 22, 2014Assignee: Sony Computer Entertainment America LLCInventors: Andrew Buchanan Gault, Rui Filipe Andrade Pereira
-
Publication number: 20140106884Abstract: A video server is configured to provide streaming video to players of computer games over a computing network. The video server can provided video of different games to different players simultaneously. This is accomplished by rendering several video streams in parallel using a single GPU. The output of the GPU is provided to graphics processing pipelines that are each associated with a specific client/player and are dynamically allocated as needed. A client qualifier may be used to assure that only clients capable of presenting the streaming video to a player at a minimum level of quality receive the video stream.Type: ApplicationFiled: December 24, 2013Publication date: April 17, 2014Applicant: Sony Computer Entertainment America LLCInventors: David Perry, Andrew Buchanan Gault, Rui Filipe Andrade Pereira
-
Patent number: 8676591Abstract: An audio receiving system includes logic configured to reduce the accumulation of delays caused by the late arrival of audio packets. This logic is configured to accelerate or decelerate presentation of a resulting audio stream in response to the detection of late packets. The acceleration is discontinued once the effects of the late packets have been compensated for. The audio receiving system is typically applied to applications in which lag is undesirable. These can include web conferencing, telepresence, and online video games.Type: GrantFiled: December 13, 2010Date of Patent: March 18, 2014Assignee: Sony Computer Entertainment America LLCInventors: Rui Filipe Andrade Pereira, Andrew Buchanan Gault
-
Publication number: 20140073428Abstract: Methods, systems and media are provided. One system includes a video source configured to provide a streaming video to a first client geographically remote from the video source. The system generates a streaming video at the video source responsive to a present game state of a computer game program. The system further includes a download manager configured to dynamically determine, responsive to the present game state of the computer game program, a download sequence of a plurality of parts of an executable content of the computer game program. The download manager is configured to download parts of the executable content according to the download sequence in parallel with the streaming video provided to the first client from the video source. The download manager is further configured to modify the download sequence based on probabilities of other game states of the computer game program being reached from the present game state.Type: ApplicationFiled: November 18, 2013Publication date: March 13, 2014Applicant: Sony Computer Entertainment America LLCInventors: David Perry, Rui Filipe Andrade Pereira
-
Patent number: 8641528Abstract: Systems and methods for executing multiple video games, or other sources of video, include a game execution environment in which each game application is executed on the same operating system but within a virtual I/O shell. The virtual I/O shell includes virtual video, audio and input channels that allow each game application to operate as if it had dedicated drivers. In some embodiments, the systems and methods of the invention are used to provide video streams to a plurality of clients over the internet.Type: GrantFiled: March 15, 2013Date of Patent: February 4, 2014Assignee: Sony Computer Entertainment America LLCInventors: Andrew Buchanan Gault, Rui Filipe Andrade Pereira