Patents by Inventor Satoru Osako

Satoru Osako has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20200016460
    Abstract: A non-limiting example training instrument comprises a hollow main body formed of an aluminum alloy. The main body is constituted by two gripping portions opposite to each other with a space therebetween and a coupling portion coupling the two gripping portions. A load sensor is arranged in the coupling portion inside the main body. The load sensor is a load cell, a strain gauge affixed to an interior of the main body, and a part of the main body to which the strain gauge is affixed functions as a strain body. Therefore, if a user applies a force so as to bring the two gripping portions close to each other or a force so as to move the two gripping portions away from each other, a load thereof is detected by the load sensor.
    Type: Application
    Filed: September 25, 2019
    Publication date: January 16, 2020
    Inventors: Ryoji KURODA, Shinji YAMAMOTO, Hiroki IKUTA, Takanori OKAMURA, Xiaoming JIN, Hitoshi TSUCHIYA, Kazuhiro HOSOI, Satoru OSAKO
  • Patent number: 10471356
    Abstract: From a stored panorama moving image, panorama images are read and sequentially acquired every predetermined time for reproduction on a display device, each of the panorama images being a frame of the panorama moving image. A range to be displayed in a first display area is set in each of the acquired panorama images. A range to be displayed in a second display area is set in each of the acquired panorama images. The respective ranges of the acquired panorama images which are set to be displayed in the first display area are displayed in the first display area. The respective ranges of the acquired panorama images which are set to be displayed in the second display area are displayed in the second display area.
    Type: Grant
    Filed: March 15, 2018
    Date of Patent: November 12, 2019
    Assignee: NINTENDO CO., LTD.
    Inventors: Satoru Osako, Toshiaki Suzuki
  • Patent number: 10471303
    Abstract: A non-limiting example training instrument comprises a hollow main body formed of an aluminum alloy. The main body is constituted by two gripping portions opposite to each other with a space therebetween and a coupling portion coupling the two gripping portions. A load sensor is arranged in the coupling portion inside the main body. The load sensor is a load cell, a strain gauge affixed to an interior of the main body, and a part of the main body to which the strain gauge is affixed functions as a strain body. Therefore, if a user applies a force so as to bring the two gripping portions close to each other or a force so as to move the two gripping portions away from each other, a load thereof is detected by the load sensor.
    Type: Grant
    Filed: April 14, 2017
    Date of Patent: November 12, 2019
    Assignee: Nintendo Co., Ltd.
    Inventors: Ryoji Kuroda, Hiroki Ikuta, Shinji Yamamoto, Takanori Okamura, Xiaoming Jin, Hitoshi Tsuchiya, Kazuhiro Hosoi, Satoru Osako
  • Publication number: 20180200628
    Abstract: From a stored panorama moving image, panorama images are read and sequentially acquired every predetermined time for reproduction on a display device, each of the panorama images being a frame of the panorama moving image. A range to be displayed in a first display area is set in each of the acquired panorama images. A range to be displayed in a second display area is set in each of the acquired panorama images. The respective ranges of the acquired panorama images which are set to be displayed in the first display area are displayed in the first display area. The respective ranges of the acquired panorama images which are set to be displayed in the second display area are displayed in the second display area.
    Type: Application
    Filed: March 15, 2018
    Publication date: July 19, 2018
    Inventors: Satoru OSAKO, Toshiaki SUZUKI
  • Patent number: 9950262
    Abstract: From a stored panorama moving image, panorama images are read and sequentially acquired every predetermined time for reproduction on a display device, each of the panorama images being a frame of the panorama moving image. A range to be displayed in a first display area is set in each of the acquired panorama images. A range to be displayed in a second display area is set in each of the acquired panorama images. The respective ranges of the acquired panorama images which are set to be displayed in the first display area are displayed in the first display area. The respective ranges of the acquired panorama images which are set to be displayed in the second display area are displayed in the second display area.
    Type: Grant
    Filed: May 31, 2012
    Date of Patent: April 24, 2018
    Assignee: NINTENDO CO., LTD.
    Inventors: Satoru Osako, Toshiaki Suzuki
  • Patent number: 9352223
    Abstract: An example of a game system includes a plurality of game apparatuses, and a matching server decides game apparatuses as players (A, B), and game apparatuses as game masters (C-E) in response to a request from the game apparatus. During the game play, operation data in response to an operation input to each of the game apparatuses (A, B) is transmitted to the game apparatuses (C-E), and in the game apparatuses (C-E), game processing is executed. Result data of the game processing is transmitted to the game apparatuses (A, B). When the data is saved, the encoded game data is transmitted from each of the game apparatuses (C-E) to the game apparatuses (A, B), and saved there.
    Type: Grant
    Filed: February 10, 2012
    Date of Patent: May 31, 2016
    Assignee: Nintendo Co., Ltd.
    Inventor: Satoru Osako
  • Patent number: 9256797
    Abstract: A game apparatus obtains a captured image captured by a camera. First, the game apparatus detects an object area of the captured image that includes a predetermined image object based on pixel values obtained at a first pitch across the captured image. Then, the game apparatus detects a predetermined image object from an image of the object area based on pixel values obtained at a second pitch smaller than the first pitch across the object area of the captured image.
    Type: Grant
    Filed: October 28, 2010
    Date of Patent: February 9, 2016
    Assignee: NINTENDO CO., LTD.
    Inventor: Satoru Osako
  • Patent number: 9108112
    Abstract: An example of a game system includes a plurality of game apparatuses, and a matching server decides game apparatuses as players (A, B), and game apparatuses as game masters (C-E) in response to a request from the game apparatus. During the game play, operation data in response to an operation input to each of the game apparatuses (A, B) is transmitted to the game apparatuses (C-E), and in the game apparatuses (C-E), game processing is executed. Result data of the game processing is transmitted to the game apparatuses (A, B). When the data is saved, the encoded game data is transmitted from each of the game apparatuses (C-E) to the game apparatuses (A, B), and saved there.
    Type: Grant
    Filed: February 10, 2012
    Date of Patent: August 18, 2015
    Assignee: Nintendo Co., Ltd.
    Inventor: Satoru Osako
  • Patent number: 9037759
    Abstract: A game apparatus as an information processing apparatus includes a CPU, and the CPU generates data for generation from information specific to the game apparatus and random numbers, and calculates hash value data by using the data for generation. On the other hand, the CPU extracts the apparatus-specific information from the taken data for generation, and determines whether it is correct or not. In a case that it is determined that the apparatus-specific information is correct, hash value data is calculated by using the taken data for generation. Then, the CPU executes game processing regarding the hash value data as a parameter in a case that the taken hash value data and the calculated hash value data are coincident with each other. In a case that the apparatus-specific information is not correct or in a case that the two hash value data is not coincident with each other, the communication game is not started.
    Type: Grant
    Filed: May 4, 2011
    Date of Patent: May 19, 2015
    Assignee: NINTENDO CO., LTD.
    Inventor: Satoru Osako
  • Patent number: 8731332
    Abstract: A game apparatus detects a predetermined image object including a first graphic pattern with a plurality of inner graphic patterns drawn therein from a captured image captured by an image-capturing section. The game apparatus first obtains the captured image captured by the image-capturing section, and detects an area of the first graphic pattern from the captured image. Then, the game apparatus detects the plurality of inner graphic patterns from within the detected area, and calculates center positions of the inner graphic patterns so as to detect the position of the predetermined image object.
    Type: Grant
    Filed: October 29, 2010
    Date of Patent: May 20, 2014
    Assignee: Nintendo Co., Ltd.
    Inventor: Satoru Osako
  • Patent number: 8718325
    Abstract: A position of a predetermined object or a predetermined design is sequentially detected from images. Then, an amount of movement of the predetermined object or the predetermined design is calculated on the basis of: a position, in a first image, of the predetermined object or the predetermined design detected from the first image; and a position, in a second image, of the predetermined object or the predetermined design detected from the second image acquired before the first image. Then, when the amount of movement is less than a first threshold, the position, in the first image, of the predetermined object or the predetermined design detected from the first image is corrected to the position, in the second image, of the predetermined object or the predetermined design detected from the second image.
    Type: Grant
    Filed: July 29, 2011
    Date of Patent: May 6, 2014
    Assignee: Nintendo Co., Ltd.
    Inventor: Satoru Osako
  • Patent number: 8705868
    Abstract: First, a difference between a pixel value of a first pixel in an image and a pixel value of a second pixel is calculated, the second pixel placed a predetermined number of pixels away from the first pixel. Then, when the difference is equal to or greater than a predetermined value, an edge determination threshold is calculated on the basis of: the pixel value of the first pixel or a pixel value of a pixel near the first pixel; and the pixel value of the second pixel or a pixel value of a pixel near the second pixel. Then, an edge pixel corresponding to an edge present between the first pixel and the second pixel is detected by comparing the edge determination threshold with a pixel value of each pixel placed between the first pixel and the second pixel.
    Type: Grant
    Filed: July 29, 2011
    Date of Patent: April 22, 2014
    Assignee: Nintendo Co., Ltd.
    Inventor: Satoru Osako
  • Patent number: 8705869
    Abstract: First, it is determined whether or not a contour or vertices have been detected from a certain image. Then, when it is determined that a contour or vertices have been detected from the certain image, a pattern matching process is performed on, in the image, an area surrounded by the contour or the vertices detected from the image. Then, when it is determined that a predetermined object or a predetermined design is displayed in the area, detection position information indicating a position related to the area is stored in a storage area. On the other hand, when it is determined that a contour or vertices have not been detected from the certain image, a pattern matching process is performed on the image on the basis of the detection position information stored in the storage area.
    Type: Grant
    Filed: August 2, 2011
    Date of Patent: April 22, 2014
    Assignee: Nintendo Co., Ltd.
    Inventor: Satoru Osako
  • Patent number: 8699749
    Abstract: First, a series of edge pixels representing a contour of an object or of a design represented in the object are detected from an image acquired from a capturing apparatus. Then, a plurality of straight lines are generated on the basis of the series of detected edge pixels, and vertices of the contour are detected on the basis of the plurality of straight lines. Further, relative positions and orientations of the capturing apparatus and the object relative to each other are calculated on the basis of the detected vertices, and a virtual camera in a virtual space is set on the basis of the positions and the orientations. Then, a virtual space image obtained by capturing the virtual space with the virtual camera is displayed on a display device.
    Type: Grant
    Filed: July 29, 2011
    Date of Patent: April 15, 2014
    Assignee: Nintendo Co., Ltd.
    Inventor: Satoru Osako
  • Patent number: 8625898
    Abstract: First, a plurality of vertices of a contour of an object or of a design are detected from an image. Then, a predetermined number of division points are generated on each of sides connecting the plurality of detected vertices, so as to divide each side of at least one pair of two opposing sides into unequal parts. Then, a plurality of sample points are determined on the basis of straight lines connecting the division points on the two opposing sides to one another, and on the basis of pixel values of the sample points, it is determined whether or not a predetermined object or design is displayed in an area surrounded by the plurality of vertices in the image.
    Type: Grant
    Filed: August 4, 2011
    Date of Patent: January 7, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Satoru Osako, Ryota Maruko
  • Patent number: 8571266
    Abstract: A position of a predetermined object or design is sequentially detected from images. Then, an amount of movement of the predetermined object or design is calculated on the basis of: a position, in a first image, of the predetermined object or design detected from the first image; and a position, in a second image, of the predetermined object or design detected from the second image acquired before the first image. Then, when the amount of movement is less than a first threshold, the position, in the first image, of the predetermined object or design detected from the first image is corrected to a position internally dividing, in a predetermined ratio, line segments connecting: the position, in the first image, of the predetermined object or design detected from the first image; to the position, in the second image, of the predetermined object or design detected from the second image.
    Type: Grant
    Filed: August 2, 2011
    Date of Patent: October 29, 2013
    Assignee: Nintendo Co., Ltd.
    Inventor: Satoru Osako
  • Publication number: 20130143666
    Abstract: An example of a game system includes a plurality of game apparatuses, and a matching server decides game apparatuses as players (A, B), and game apparatuses as game masters (C-E) in response to a request from the game apparatus. During the game play, operation data in response to an operation input to each of the game apparatuses (A, B) is transmitted to the game apparatuses (C-E), and in the game apparatuses (C-E), game processing is executed. Result data of the game processing is transmitted to the game apparatuses (A, B). When the data is saved, the encoded game data is transmitted from each of the game apparatuses (C-E) to the game apparatuses (A, B), and saved there.
    Type: Application
    Filed: February 10, 2012
    Publication date: June 6, 2013
    Applicant: NINTENDO CO., LTD.
    Inventor: Satoru OSAKO
  • Publication number: 20130143667
    Abstract: An example of a game system includes a plurality of game apparatuses, and a matching server decides game apparatuses as players (A, B), and game apparatuses as game masters (C-E) in response to a request from the game apparatus. During the game play, operation data in response to an operation input to each of the game apparatuses (A, B) is transmitted to the game apparatuses (C-E), and in the game apparatuses (C-E), game processing is executed. Result data of the game processing is transmitted to the game apparatuses (A, B). When the data is saved, the encoded game data is transmitted from each of the game apparatuses (C-E) to the game apparatuses (A, B), and saved there.
    Type: Application
    Filed: February 10, 2012
    Publication date: June 6, 2013
    Applicant: NINTENDO CO., LTD.
    Inventor: Satoru OSAKO
  • Publication number: 20120306933
    Abstract: From a stored panorama moving image, panorama images are read and sequentially acquired every predetermined time for reproduction on a display device, each of the panorama images being a frame of the panorama moving image. A range to be displayed in a first display area is set in each of the acquired panorama images. A range to be displayed in a second display area is set in each of the acquired panorama images. The respective ranges of the acquired panorama images which are set to be displayed in the first display area are displayed in the first display area. The respective ranges of the acquired panorama images which are set to be displayed in the second display area are displayed in the second display area.
    Type: Application
    Filed: May 31, 2012
    Publication date: December 6, 2012
    Applicant: NINTENDO CO., LTD.
    Inventors: Satoru OSAKO, Toshiaki SUZUKI
  • Publication number: 20120307001
    Abstract: A panorama moving image including panorama images of a real world is pasted on a model in a virtual space as texture, and an image of the model is captured by a virtual camera. An image-capturing direction of the virtual camera is changed in accordance with an attitude of a portable display device, and the image captured by the virtual camera is displayed on the portable display device.
    Type: Application
    Filed: May 11, 2012
    Publication date: December 6, 2012
    Applicant: NINTENDO CO., LTD.
    Inventors: Satoru OSAKO, Shigeru MIYAMOTO