Patents by Inventor Sergey Bolotov
Sergey Bolotov has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 11929303Abstract: Provided is a semiconductor device having excellent heat dissipation capacity and electromagnetic wave suppression effect. A semiconductor device 1 includes a semiconductor element 30; a conductive cooling member 40 provided above the semiconductor element 30, a conductive thermally conductive member 10 that is provided between the semiconductor element 30 and the cooling member 40 and contains a cured resin. The conductive thermally conductive member 10 is connected to a ground 60 in the substrate 50 to electrically connect the cooling member 40 and the ground 60.Type: GrantFiled: June 19, 2019Date of Patent: March 12, 2024Assignee: Dexerials CorporationInventors: Yusuke Kubo, Sergey Bolotov
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Publication number: 20220173494Abstract: The disclosure aims at providing an antenna array for 5G communications that has superior thermal dissipation and crosstalk suppression effect. To achieve the above-described object, an antenna array 1 for 5G communications according to the disclosure includes a substrate 10; at least one high-frequency semiconductor device 20, a noise-suppressing thermally conductive sheet 20, and a first thermal dissipation member 41 sequentially formed on one surface 10a of the substrate 10; and at least one antenna 50 and a second thermal dissipation member 42 sequentially formed on the other surface 10b of the substrate 10.Type: ApplicationFiled: February 27, 2020Publication date: June 2, 2022Applicant: Dexerials CorporationInventors: Sergey BOLOTOV, Hiroyuki RYOSON, Keisuke ARAMAKI, Yusuke KUBO
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Patent number: 11329005Abstract: Provided is a semiconductor device having excellent heat dissipation capacity and electromagnetic wave suppression effect. A semiconductor device 1 includes a semiconductor device 30; a tubular conductive shield can 20 provided to surround a side surface 30a of the semiconductor device 30; a conductive cooling member 40; and a conductive thermally conductive sheet 10 formed between the semiconductor device 30 and the cooling member 40. The conductive shield can 20 and the cooling member 40 are electrically connected through the conductive thermally conductive sheet 10 therebetween.Type: GrantFiled: June 19, 2019Date of Patent: May 10, 2022Assignee: Dexerials CorporationInventors: Sergey Bolotov, Yusuke Kubo
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Patent number: 11315889Abstract: Provided is an electronic device capable of simultaneously achieving heat dissipation, electromagnetic wave suppression effect and ESD protection at a high level.Type: GrantFiled: June 18, 2019Date of Patent: April 26, 2022Assignee: DEXERIALS CORPORATIONInventors: Yusuke Kubo, Sergey Bolotov
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Publication number: 20210296264Abstract: Provided is an electronic device capable of simultaneously achieving heat dissipation, electromagnetic wave suppression effect and ESD protection at a high level.Type: ApplicationFiled: June 18, 2019Publication date: September 23, 2021Applicant: DEXERIALS CORPORATIONInventors: Yusuke KUBO, Sergey BOLOTOV
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Publication number: 20210272879Abstract: Provided is a semiconductor device having excellent heat dissipation capacity and electromagnetic wave suppression effect. A semiconductor device 1 includes a semiconductor element 30; a conductive cooling member 40 provided above the semiconductor element 30, a conductive thermally conductive member 10 that is provided between the semiconductor element 30 and the cooling member 40 and contains a cured resin. The conductive thermally conductive member 10 is connected to a ground 60 in the substrate 50 to electrically connect the cooling member 40 and the ground 60.Type: ApplicationFiled: June 19, 2019Publication date: September 2, 2021Applicant: Dexerials CorporationInventors: Yusuke KUBO, Sergey BOLOTOV
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Publication number: 20210225777Abstract: Provided is a semiconductor device having excellent heat dissipation capacity and electromagnetic wave suppression effect. A semiconductor device 1 includes a semiconductor device 30; a tubular conductive shield can 20 provided to surround a side surface 30a of the semiconductor device 30; a conductive cooling member 40; and a conductive thermally conductive sheet 10 formed between the semiconductor device 30 and the cooling member 40. The conductive shield can 20 and the cooling member 40 are electrically connected through the conductive thermally conductive sheet 10 therebetween.Type: ApplicationFiled: June 19, 2019Publication date: July 22, 2021Applicant: Dexerials CorporationInventors: Sergey BOLOTOV, Yusuke KUBO
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Patent number: 10559122Abstract: A system for, and method of, computing reduced-resolution indirect illumination using interpolated directional incoming radiance and a graphics processing subsystem incorporating the system or the method. In one embodiment, the system includes: (1) a cone tracing shader executable in a graphics processing unit to compute directional incoming radiance cones for sparse pixels and project the directional incoming radiance cones on a basis and (2) an interpolation shader executable in the graphics processing unit to compute outgoing radiance values for untraced pixels based on directional incoming radiance values for neighboring ones of the sparse pixels.Type: GrantFiled: January 28, 2014Date of Patent: February 11, 2020Assignee: Nvidia CorporationInventors: Alexey Panteleev, Evgeny Makarov, Sergey Bolotov, Yury Uralsky
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Patent number: 9761037Abstract: A graphics processing subsystem and method for updating a voxel representation of a scene. One embodiment of the graphics processing subsystem includes: (1) a memory configured to store a voxel representation of a scene having first and second regions to be updated, and (2) a graphics processing unit (GPU) operable to: (2a) unify the first and second regions into a bounding region if a volume thereof does not exceed summed volumes of the first and second regions by more than a tolerance, and (2b) generate voxels for the bounding region and cause the voxels to be stored in the voxel representation.Type: GrantFiled: January 22, 2014Date of Patent: September 12, 2017Assignee: Nvidia CorporationInventors: Alexey Panteleev, Sergey Bolotov, Evgeny Makarov, Yury Uralsky
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Patent number: 9390543Abstract: A graphics processing subsystem and method for computing a 3D clipmap. One embodiment of the subsystem includes: (1) a renderer operable to render a primitive surface representable by a 3D clipmap, (2) a geometry shader (GS) configured to select respective major-plane viewports for a plurality of clipmap levels, the major-plane viewports being sized to represent full spatial extents of the 3D clipmap relative to a render target (RT) for the plurality of clipmap levels, (3) a rasterizer configured to employ the respective major-plane viewports and the RT to rasterize a projection of the primitive surface onto a major plane corresponding to the respective major-plane viewports into pixels representing fragments of the primitive surface for each of the plurality of clipmap levels, and (4) a plurality of pixel shader (PS) instances configured to transform the fragments into respective voxels in the plurality of clipmap levels, thereby voxelizing the primitive surface.Type: GrantFiled: January 24, 2014Date of Patent: July 12, 2016Assignee: Nvidia CorporationInventors: Alexey Panteleev, Yury Uralsky, Evgeny Makarov, Henry Moreton, Sergey Bolotov, Eric B Lum
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Patent number: 9367946Abstract: A computing system and method for representing volumetric data for a scene. One embodiment of the computing system includes: (1) a memory configured to store a three-dimensional (3D) clipmap data structure having at least one clip level and at least one mip level, and (2) a processor configured to generate voxelized data for a scene and cause the voxelized data to be stored in the 3D clipmap data structure.Type: GrantFiled: January 24, 2014Date of Patent: June 14, 2016Assignee: NVIDIA CORPORATIONInventors: Alexey Panteleev, Yury Uralsky, Evgeny Makarov, Henry Moreton, Sergey Bolotov, Eric Lum, Alexey Barkovoy, Cyril Crassin
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Publication number: 20150109296Abstract: A graphics processing subsystem and method for updating a voxel representation of a scene. One embodiment of the graphics processing subsystem includes: (1) a memory configured to store a voxel representation of a scene having first and second regions to be updated, and (2) a graphics processing unit (GPU) operable to: (2a) unify the first and second regions into a bounding region if a volume thereof does not exceed summed volumes of the first and second regions by more than a tolerance, and (2b) generate voxels for the bounding region and cause the voxels to be stored in the voxel representation.Type: ApplicationFiled: January 22, 2014Publication date: April 23, 2015Applicant: Nvidia CorporationInventors: Alexey Panteleev, Sergey Bolotov, Evgeny Makarov, Yury Uralsky
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Publication number: 20150109297Abstract: A graphics processing subsystem and method for computing a 3D clipmap. One embodiment of the subsystem includes: (1) a renderer operable to render a primitive surface representable by a 3D clipmap, (2) a geometry shader (GS) configured to select respective major-plane viewports for a plurality of clipmap levels, the major-plane viewports being sized to represent full spatial extents of the 3D clipmap relative to a render target (RT) for the plurality of clipmap levels, (3) a rasterizer configured to employ the respective major-plane viewports and the RT to rasterize a projection of the primitive surface onto a major plane corresponding to the respective major-plane viewports into pixels representing fragments of the primitive surface for each of the plurality of clipmap levels, and (4) a plurality of pixel shader (PS) instances configured to transform the fragments into respective voxels in the plurality of clipmap levels, thereby voxelizing the primitive surface.Type: ApplicationFiled: January 24, 2014Publication date: April 23, 2015Applicant: Nvidia CorporationInventors: Alexey Panteleev, Yury Uralsky, Evgeny Makarov, Henry Moreton, Sergey Bolotov, Eric B. Lum
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Publication number: 20150109298Abstract: A computing system and method for representing volumetric data for a scene. One embodiment of the computing system includes: (1) a memory configured to store a three-dimensional (3D) clipmap data structure having at least one clip level and at least one mip level, and (2) a processor configured to generate voxelized data for a scene and cause the voxelized data to be stored in the 3D clipmap data structure.Type: ApplicationFiled: January 24, 2014Publication date: April 23, 2015Applicant: Nvidia CorporationInventors: Alexey Panteleev, Yury Uralsky, Evgeny Makarov, Henry Moreton, Sergey Bolotov, Eric Lum, Alexey Barkovoy, Cyril Crassin
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Publication number: 20150109300Abstract: A system for, and method of, computing reduced-resolution indirect illumination using interpolated directional incoming radiance and a graphics processing subsystem incorporating the system or the method. In one embodiment, the system includes: (1) a cone tracing shader executable in a graphics processing unit to compute directional incoming radiance cones for sparse pixels and project the directional incoming radiance cones on a basis and (2) an interpolation shader executable in the graphics processing unit to compute outgoing radiance values for untraced pixels based on directional incoming radiance values for neighboring ones of the sparse pixels.Type: ApplicationFiled: January 28, 2014Publication date: April 23, 2015Applicant: Nvidia CorporationInventors: Alexey Panteleev, Evgeny Makarov, Sergey Bolotov, Yury Uralsky