Patents by Inventor Shigeki Morihira

Shigeki Morihira has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 6361438
    Abstract: When a player character moves closer to an opponent character, the viewpoint of a hypothetical camera which is capturing the image of the characters also moves closely to the characters, and a distance extractor determines the distance from the viewpoint of the hypothetical camera to an object model as an obstacle behind which one of the characters is concealed. Then, a transparency extractor obtains a transparency level corresponding to the determined distance from a transparency information table. Using the obtained transparency level, an image data processor generates image data of pixels of the object model, and combines the generated image data with image data of pixels of the character.
    Type: Grant
    Filed: July 24, 1998
    Date of Patent: March 26, 2002
    Assignee: Konami Co., Ltd.
    Inventor: Shigeki Morihira
  • Patent number: 6146269
    Abstract: Images of game characters of a competitive video game are displayed on a display unit under the control of a control unit based on image data stored in a memory. The displayed game characters are moved by keys on first and second manual controllers that are operated by game players of the competitive video game. Additive and subtractive elements representing at least the techniques, effectiveness and ineffectiveness decisions about the techniques, and movements of the game characters, and points assigned to the additive and subtractive elements are registered in a register unit. While a match is in progress, points of additive and subtractive elements gained by the game characters are accumulated by first and second calculators. When a predetermined period of time measured by a timer for the match elapses, the accumulated points are compared by a comparator, and one of the game characters with more accumulated points is determined as the winner of the match.
    Type: Grant
    Filed: August 4, 1997
    Date of Patent: November 14, 2000
    Assignee: Konami Corporation
    Inventor: Shigeki Morihira
  • Patent number: 6093105
    Abstract: To enable an easy grasp of a positional relationship of the respective characters within a fighting field.A specified fighting field and two character images are displayed on a monitor 7 by a control of a controller 8 based on an image data stored on a storage 6, and the motions of the respective character images are operated by operation keys of first and second operation units 1, 2. Further, a window display unit 11 reads the image data of the image being displayed from the controller 8, forms a window screen smaller in size than the screen of the monitor 7 in a position within the monitor 7 where the window screen does not hinder the motions of the two character images, and gives a display command to the controller 8 so as to display the fighting field centering around the two characters, and symbols P1, P2 representing the two characters.
    Type: Grant
    Filed: August 11, 1997
    Date of Patent: July 25, 2000
    Assignee: Konami Co., Ltd.
    Inventor: Shigeki Morihira